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arXiv:1808.02194공식 코드 · Papers with Code

Quantized Densely Connected U-Nets for Efficient Landmark Localization

In this paper, we propose quantized densely connected U-Nets for efficient visual landmark localization. The idea is that features of the same semantic meanings are globally reused across the stacked U-Nets. This dense connectivity largely improves the information flow, yielding improved localization accuracy. However, a vanilla dense design would suffer from critical efficiency issue in both training and testing. To solve this problem, we first propose order-K dense connectivity to trim off long-distance shortcuts; then, we use a memory-efficient implementation to significantly boost the training efficiency and investigate an iterative refinement that may slice the model size in half. Finally, to reduce the memory consumption and high precision operations both in training and testing, we further quantize weights, inputs, and gradients of our localization network to low bit-width numbers. We validate our approach in two tasks: human pose estimation and face alignment. The results show that our approach achieves state-of-the-art localization accuracy, but using ~70% fewer parameters, ~98% less model size and saving ~75% training memory compared with other benchmark localizers. The code is available at https://github.com/zhiqiangdon/CU-Net.

arXiv:1808.01558공식 코드 · Papers with Code

Deep Multi-Center Learning for Face Alignment

Facial landmarks are highly correlated with each other since a certain landmark can be estimated by its neighboring landmarks. Most of the existing deep learning methods only use one fully-connected layer called shape prediction layer to estimate the locations of facial landmarks. In this paper, we propose a novel deep learning framework named Multi-Center Learning with multiple shape prediction layers for face alignment. In particular, each shape prediction layer emphasizes on the detection of a certain cluster of semantically relevant landmarks respectively. Challenging landmarks are focused firstly, and each cluster of landmarks is further optimized respectively. Moreover, to reduce the model complexity, we propose a model assembling method to integrate multiple shape prediction layers into one shape prediction layer. Extensive experiments demonstrate that our method is effective for handling complex occlusions and appearance variations with real-time performance. The code for our method is available at https://github.com/ZhiwenShao/MCNet-Extension.

arXiv:1807.10267공식 코드 · Papers with Code

Generating 3D faces using Convolutional Mesh Autoencoders

Learned 3D representations of human faces are useful for computer vision problems such as 3D face tracking and reconstruction from images, as well as graphics applications such as character generation and animation. Traditional models learn a latent representation of a face using linear subspaces or higher-order tensor generalizations. Due to this linearity, they can not capture extreme deformations and non-linear expressions. To address this, we introduce a versatile model that learns a non-linear representation of a face using spectral convolutions on a mesh surface. We introduce mesh sampling operations that enable a hierarchical mesh representation that captures non-linear variations in shape and expression at multiple scales within the model. In a variational setting, our model samples diverse realistic 3D faces from a multivariate Gaussian distribution. Our training data consists of 20,466 meshes of extreme expressions captured over 12 different subjects. Despite limited training data, our trained model outperforms state-of-the-art face models with 50% lower reconstruction error, while using 75% fewer parameters. We also show that, replacing the expression space of an existing state-of-the-art face model with our autoencoder, achieves a lower reconstruction error. Our data, model and code are available at http://github.com/anuragranj/coma

arXiv:1609.09545공식 코드 · Papers with Code

Two-stage Convolutional Part Heatmap Regression for the 1st 3D Face Alignment in the Wild (3DFAW) Challenge

This paper describes our submission to the 1st 3D Face Alignment in the Wild (3DFAW) Challenge. Our method builds upon the idea of convolutional part heatmap regression [1], extending it for 3D face alignment. Our method decomposes the problem into two parts: (a) X,Y (2D) estimation and (b) Z (depth) estimation. At the first stage, our method estimates the X,Y coordinates of the facial landmarks by producing a set of 2D heatmaps, one for each landmark, using convolutional part heatmap regression. Then, these heatmaps, alongside the input RGB image, are used as input to a very deep subnetwork trained via residual learning for regressing the Z coordinate. Our method ranked 1st in the 3DFAW Challenge, surpassing the second best result by more than 22%.

arXiv:1603.06015공식 코드 · Papers with Code

A Comprehensive Performance Evaluation of Deformable Face Tracking "In-the-Wild"

Recently, technologies such as face detection, facial landmark localisation and face recognition and verification have matured enough to provide effective and efficient solutions for imagery captured under arbitrary conditions (referred to as "in-the-wild"). This is partially attributed to the fact that comprehensive "in-the-wild" benchmarks have been developed for face detection, landmark localisation and recognition/verification. A very important technology that has not been thoroughly evaluated yet is deformable face tracking "in-the-wild". Until now, the performance has mainly been assessed qualitatively by visually assessing the result of a deformable face tracking technology on short videos. In this paper, we perform the first, to the best of our knowledge, thorough evaluation of state-of-the-art deformable face tracking pipelines using the recently introduced 300VW benchmark. We evaluate many different architectures focusing mainly on the task of on-line deformable face tracking. In particular, we compare the following general strategies: (a) generic face detection plus generic facial landmark localisation, (b) generic model free tracking plus generic facial landmark localisation, as well as (c) hybrid approaches using state-of-the-art face detection, model free tracking and facial landmark localisation technologies. Our evaluation reveals future avenues for further research on the topic.

arXiv:1703.00862공식 코드 · Papers with Code

Binarized Convolutional Landmark Localizers for Human Pose Estimation and Face Alignment with Limited Resources

Our goal is to design architectures that retain the groundbreaking performance of CNNs for landmark localization and at the same time are lightweight, compact and suitable for applications with limited computational resources. To this end, we make the following contributions: (a) we are the first to study the effect of neural network binarization on localization tasks, namely human pose estimation and face alignment. We exhaustively evaluate various design choices, identify performance bottlenecks, and more importantly propose multiple orthogonal ways to boost performance. (b) Based on our analysis, we propose a novel hierarchical, parallel and multi-scale residual architecture that yields large performance improvement over the standard bottleneck block while having the same number of parameters, thus bridging the gap between the original network and its binarized counterpart. (c) We perform a large number of ablation studies that shed light on the properties and the performance of the proposed block. (d) We present results for experiments on the most challenging datasets for human pose estimation and face alignment, reporting in many cases state-of-the-art performance. Code can be downloaded from https://www.adrianbulat.com/binary-cnn-landmarks

arXiv:1706.01789공식 코드 · Papers with Code

Deep Alignment Network: A convolutional neural network for robust face alignment

In this paper, we propose Deep Alignment Network (DAN), a robust face alignment method based on a deep neural network architecture. DAN consists of multiple stages, where each stage improves the locations of the facial landmarks estimated by the previous stage. Our method uses entire face images at all stages, contrary to the recently proposed face alignment methods that rely on local patches. This is possible thanks to the use of landmark heatmaps which provide visual information about landmark locations estimated at the previous stages of the algorithm. The use of entire face images rather than patches allows DAN to handle face images with large variation in head pose and difficult initializations. An extensive evaluation on two publicly available datasets shows that DAN reduces the state-of-the-art failure rate by up to 70%. Our method has also been submitted for evaluation as part of the Menpo challenge.

arXiv:1708.07517공식 코드 · Papers with Code

FacePoseNet: Making a Case for Landmark-Free Face Alignment

We show how a simple convolutional neural network (CNN) can be trained to accurately and robustly regress 6 degrees of freedom (6DoF) 3D head pose, directly from image intensities. We further explain how this FacePoseNet (FPN) can be used to align faces in 2D and 3D as an alternative to explicit facial landmark detection for these tasks. We claim that in many cases the standard means of measuring landmark detector accuracy can be misleading when comparing different face alignments. Instead, we compare our FPN with existing methods by evaluating how they affect face recognition accuracy on the IJB-A and IJB-B benchmarks: using the same recognition pipeline, but varying the face alignment method. Our results show that (a) better landmark detection accuracy measured on the 300W benchmark does not necessarily imply better face recognition accuracy. (b) Our FPN provides superior 2D and 3D face alignment on both benchmarks. Finally, (c), FPN aligns faces at a small fraction of the computational cost of comparably accurate landmark detectors. For many purposes, FPN is thus a far faster and far more accurate face alignment method than using facial landmark detectors.

arXiv:1709.01442공식 코드 · Papers with Code

Dense Face Alignment

Face alignment is a classic problem in the computer vision field. Previous works mostly focus on sparse alignment with a limited number of facial landmark points, i.e., facial landmark detection. In this paper, for the first time, we aim at providing a very dense 3D alignment for large-pose face images. To achieve this, we train a CNN to estimate the 3D face shape, which not only aligns limited facial landmarks but also fits face contours and SIFT feature points. Moreover, we also address the bottleneck of training CNN with multiple datasets, due to different landmark markups on different datasets, such as 5, 34, 68. Experimental results show our method not only provides high-quality, dense 3D face fitting but also outperforms the state-of-the-art facial landmark detection methods on the challenging datasets. Our model can run at real time during testing.

arXiv:1703.07834공식 코드 · Papers with Code

Large Pose 3D Face Reconstruction from a Single Image via Direct Volumetric CNN Regression

3D face reconstruction is a fundamental Computer Vision problem of extraordinary difficulty. Current systems often assume the availability of multiple facial images (sometimes from the same subject) as input, and must address a number of methodological challenges such as establishing dense correspondences across large facial poses, expressions, and non-uniform illumination. In general these methods require complex and inefficient pipelines for model building and fitting. In this work, we propose to address many of these limitations by training a Convolutional Neural Network (CNN) on an appropriate dataset consisting of 2D images and 3D facial models or scans. Our CNN works with just a single 2D facial image, does not require accurate alignment nor establishes dense correspondence between images, works for arbitrary facial poses and expressions, and can be used to reconstruct the whole 3D facial geometry (including the non-visible parts of the face) bypassing the construction (during training) and fitting (during testing) of a 3D Morphable Model. We achieve this via a simple CNN architecture that performs direct regression of a volumetric representation of the 3D facial geometry from a single 2D image. We also demonstrate how the related task of facial landmark localization can be incorporated into the proposed framework and help improve reconstruction quality, especially for the cases of large poses and facial expressions. Testing code will be made available online, along with pre-trained models http://aaronsplace.co.uk/papers/jackson2017recon

arXiv:1703.07332공식 코드 · Papers with Code

How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)

This paper investigates how far a very deep neural network is from attaining close to saturating performance on existing 2D and 3D face alignment datasets. To this end, we make the following 5 contributions: (a) we construct, for the first time, a very strong baseline by combining a state-of-the-art architecture for landmark localization with a state-of-the-art residual block, train it on a very large yet synthetically expanded 2D facial landmark dataset and finally evaluate it on all other 2D facial landmark datasets. (b) We create a guided by 2D landmarks network which converts 2D landmark annotations to 3D and unifies all existing datasets, leading to the creation of LS3D-W, the largest and most challenging 3D facial landmark dataset to date ~230,000 images. (c) Following that, we train a neural network for 3D face alignment and evaluate it on the newly introduced LS3D-W. (d) We further look into the effect of all "traditional" factors affecting face alignment performance like large pose, initialization and resolution, and introduce a "new" one, namely the size of the network. (e) We show that both 2D and 3D face alignment networks achieve performance of remarkable accuracy which is probably close to saturating the datasets used. Training and testing code as well as the dataset can be downloaded from https://www.adrianbulat.com/face-alignment/

arXiv:1711.10703공식 코드 · Papers with Code

FSRNet: End-to-End Learning Face Super-Resolution with Facial Priors

Face Super-Resolution (SR) is a domain-specific super-resolution problem. The specific facial prior knowledge could be leveraged for better super-resolving face images. We present a novel deep end-to-end trainable Face Super-Resolution Network (FSRNet), which makes full use of the geometry prior, i.e., facial landmark heatmaps and parsing maps, to super-resolve very low-resolution (LR) face images without well-aligned requirement. Specifically, we first construct a coarse SR network to recover a coarse high-resolution (HR) image. Then, the coarse HR image is sent to two branches: a fine SR encoder and a prior information estimation network, which extracts the image features, and estimates landmark heatmaps/parsing maps respectively. Both image features and prior information are sent to a fine SR decoder to recover the HR image. To further generate realistic faces, we propose the Face Super-Resolution Generative Adversarial Network (FSRGAN) to incorporate the adversarial loss into FSRNet. Moreover, we introduce two related tasks, face alignment and parsing, as the new evaluation metrics for face SR, which address the inconsistency of classic metrics w.r.t. visual perception. Extensive benchmark experiments show that FSRNet and FSRGAN significantly outperforms state of the arts for very LR face SR, both quantitatively and qualitatively. Code will be made available upon publication.

arXiv:1802.00278공식 코드 · Papers with Code

HoloFace: Augmenting Human-to-Human Interactions on HoloLens

We present HoloFace, an open-source framework for face alignment, head pose estimation and facial attribute retrieval for Microsoft HoloLens. HoloFace implements two state-of-the-art face alignment methods which can be used interchangeably: one running locally and one running on a remote backend. Head pose estimation is accomplished by fitting a deformable 3D model to the landmarks localized using face alignment. The head pose provides both the rotation of the head and a position in the world space. The parameters of the fitted 3D face model provide estimates of facial attributes such as mouth opening or smile. Together the above information can be used to augment the faces of people seen by the HoloLens user, and thus their interaction. Potential usage scenarios include facial recognition, emotion recognition, eye gaze tracking and many others. We demonstrate the capabilities of our framework by augmenting the faces of people seen through the HoloLens with various objects and animations.

arXiv:1802.02438공식 코드 · Papers with Code

Pixel-Level Alignment of Facial Images for High Accuracy Recognition Using Ensemble of Patches

The variation of pose, illumination and expression makes face recognition still a challenging problem. As a pre-processing in holistic approaches, faces are usually aligned by eyes. The proposed method tries to perform a pixel alignment rather than eye-alignment by mapping the geometry of faces to a reference face while keeping their own textures. The proposed geometry alignment not only creates a meaningful correspondence among every pixel of all faces, but also removes expression and pose variations effectively. The geometry alignment is performed pixel-wise, i.e., every pixel of the face is corresponded to a pixel of the reference face. In the proposed method, the information of intensity and geometry of faces are separated properly, trained by separate classifiers, and finally fused together to recognize human faces. Experimental results show a great improvement using the proposed method in comparison to eye-aligned recognition. For instance, at the false acceptance rate of 0.001, the recognition rates are respectively improved by 24% and 33% in Yale and AT&T datasets. In LFW dataset, which is a challenging big dataset, improvement is 20% at FAR of 0.1.

arXiv:1803.07835공식 코드 · Papers with Code

Joint 3D Face Reconstruction and Dense Alignment with Position Map Regression Network

We propose a straightforward method that simultaneously reconstructs the 3D facial structure and provides dense alignment. To achieve this, we design a 2D representation called UV position map which records the 3D shape of a complete face in UV space, then train a simple Convolutional Neural Network to regress it from a single 2D image. We also integrate a weight mask into the loss function during training to improve the performance of the network. Our method does not rely on any prior face model, and can reconstruct full facial geometry along with semantic meaning. Meanwhile, our network is very light-weighted and spends only 9.8ms to process an image, which is extremely faster than previous works. Experiments on multiple challenging datasets show that our method surpasses other state-of-the-art methods on both reconstruction and alignment tasks by a large margin.

arXiv:1803.04108공식 코드 · Papers with Code

Style Aggregated Network for Facial Landmark Detection

Recent advances in facial landmark detection achieve success by learning discriminative features from rich deformation of face shapes and poses. Besides the variance of faces themselves, the intrinsic variance of image styles, e.g., grayscale vs. color images, light vs. dark, intense vs. dull, and so on, has constantly been overlooked. This issue becomes inevitable as increasing web images are collected from various sources for training neural networks. In this work, we propose a style-aggregated approach to deal with the large intrinsic variance of image styles for facial landmark detection. Our method transforms original face images to style-aggregated images by a generative adversarial module. The proposed scheme uses the style-aggregated image to maintain face images that are more robust to environmental changes. Then the original face images accompanying with style-aggregated ones play a duet to train a landmark detector which is complementary to each other. In this way, for each face, our method takes two images as input, i.e., one in its original style and the other in the aggregated style. In experiments, we observe that the large variance of image styles would degenerate the performance of facial landmark detectors. Moreover, we show the robustness of our method to the large variance of image styles by comparing to a variant of our approach, in which the generative adversarial module is removed, and no style-aggregated images are used. Our approach is demonstrated to perform well when compared with state-of-the-art algorithms on benchmark datasets AFLW and 300-W. Code is publicly available on GitHub: https://github.com/D-X-Y/SAN

arXiv:1804.01005공식 코드 · Papers with Code

Face Alignment in Full Pose Range: A 3D Total Solution

Face alignment, which fits a face model to an image and extracts the semantic meanings of facial pixels, has been an important topic in the computer vision community. However, most algorithms are designed for faces in small to medium poses (yaw angle is smaller than 45 degrees), which lack the ability to align faces in large poses up to 90 degrees. The challenges are three-fold. Firstly, the commonly used landmark face model assumes that all the landmarks are visible and is therefore not suitable for large poses. Secondly, the face appearance varies more drastically across large poses, from the frontal view to the profile view. Thirdly, labelling landmarks in large poses is extremely challenging since the invisible landmarks have to be guessed. In this paper, we propose to tackle these three challenges in an new alignment framework termed 3D Dense Face Alignment (3DDFA), in which a dense 3D Morphable Model (3DMM) is fitted to the image via Cascaded Convolutional Neural Networks. We also utilize 3D information to synthesize face images in profile views to provide abundant samples for training. Experiments on the challenging AFLW database show that the proposed approach achieves significant improvements over the state-of-the-art methods.

arXiv:1804.03786공식 코드 · Papers with Code

Nonlinear 3D Face Morphable Model

As a classic statistical model of 3D facial shape and texture, 3D Morphable Model (3DMM) is widely used in facial analysis, e.g., model fitting, image synthesis. Conventional 3DMM is learned from a set of well-controlled 2D face images with associated 3D face scans, and represented by two sets of PCA basis functions. Due to the type and amount of training data, as well as the linear bases, the representation power of 3DMM can be limited. To address these problems, this paper proposes an innovative framework to learn a nonlinear 3DMM model from a large set of unconstrained face images, without collecting 3D face scans. Specifically, given a face image as input, a network encoder estimates the projection, shape and texture parameters. Two decoders serve as the nonlinear 3DMM to map from the shape and texture parameters to the 3D shape and texture, respectively. With the projection parameter, 3D shape, and texture, a novel analytically-differentiable rendering layer is designed to reconstruct the original input face. The entire network is end-to-end trainable with only weak supervision. We demonstrate the superior representation power of our nonlinear 3DMM over its linear counterpart, and its contribution to face alignment and 3D reconstruction.

arXiv:1710.00925공식 코드 · Papers with Code

Fine-Grained Head Pose Estimation Without Keypoints

Estimating the head pose of a person is a crucial problem that has a large amount of applications such as aiding in gaze estimation, modeling attention, fitting 3D models to video and performing face alignment. Traditionally head pose is computed by estimating some keypoints from the target face and solving the 2D to 3D correspondence problem with a mean human head model. We argue that this is a fragile method because it relies entirely on landmark detection performance, the extraneous head model and an ad-hoc fitting step. We present an elegant and robust way to determine pose by training a multi-loss convolutional neural network on 300W-LP, a large synthetically expanded dataset, to predict intrinsic Euler angles (yaw, pitch and roll) directly from image intensities through joint binned pose classification and regression. We present empirical tests on common in-the-wild pose benchmark datasets which show state-of-the-art results. Additionally we test our method on a dataset usually used for pose estimation using depth and start to close the gap with state-of-the-art depth pose methods. We open-source our training and testing code as well as release our pre-trained models.

arXiv:1805.10483공식 코드 · Papers with Code

Look at Boundary: A Boundary-Aware Face Alignment Algorithm

We present a novel boundary-aware face alignment algorithm by utilising boundary lines as the geometric structure of a human face to help facial landmark localisation. Unlike the conventional heatmap based method and regression based method, our approach derives face landmarks from boundary lines which remove the ambiguities in the landmark definition. Three questions are explored and answered by this work: 1. Why using boundary? 2. How to use boundary? 3. What is the relationship between boundary estimation and landmarks localisation? Our boundary- aware face alignment algorithm achieves 3.49% mean error on 300-W Fullset, which outperforms state-of-the-art methods by a large margin. Our method can also easily integrate information from other datasets. By utilising boundary information of 300-W dataset, our method achieves 3.92% mean error with 0.39% failure rate on COFW dataset, and 1.25% mean error on AFLW-Full dataset. Moreover, we propose a new dataset WFLW to unify training and testing across different factors, including poses, expressions, illuminations, makeups, occlusions, and blurriness. Dataset and model will be publicly available at https://wywu.github.io/projects/LAB/LAB.html