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arXiv:2209.12694공식 코드 · Papers with Code

Multi-modal Video Chapter Generation

Chapter generation becomes practical technique for online videos nowadays. The chapter breakpoints enable users to quickly find the parts they want and get the summative annotations. However, there is no public method and dataset for this task. To facilitate the research along this direction, we introduce a new dataset called Chapter-Gen, which consists of approximately 10k user-generated videos with annotated chapter information. Our data collection procedure is fast, scalable and does not require any additional manual annotation. On top of this dataset, we design an effective baseline specificlly for video chapters generation task. which captures two aspects of a video,including visual dynamics and narration text. It disentangles local and global video features for localization and title generation respectively. To parse the long video efficiently, a skip sliding window mechanism is designed to localize potential chapters. And a cross attention multi-modal fusion module is developed to aggregate local features for title generation. Our experiments demonstrate that the proposed framework achieves superior results over existing methods which illustrate that the method design for similar task cannot be transfered directly even after fine-tuning. Code and dataset are available at https://github.com/czt117/MVCG.

arXiv:2410.09049공식 코드 · Papers with Code

SceneCraft: Layout-Guided 3D Scene Generation

The creation of complex 3D scenes tailored to user specifications has been a tedious and challenging task with traditional 3D modeling tools. Although some pioneering methods have achieved automatic text-to-3D generation, they are generally limited to small-scale scenes with restricted control over the shape and texture. We introduce SceneCraft, a novel method for generating detailed indoor scenes that adhere to textual descriptions and spatial layout preferences provided by users. Central to our method is a rendering-based technique, which converts 3D semantic layouts into multi-view 2D proxy maps. Furthermore, we design a semantic and depth conditioned diffusion model to generate multi-view images, which are used to learn a neural radiance field (NeRF) as the final scene representation. Without the constraints of panorama image generation, we surpass previous methods in supporting complicated indoor space generation beyond a single room, even as complicated as a whole multi-bedroom apartment with irregular shapes and layouts. Through experimental analysis, we demonstrate that our method significantly outperforms existing approaches in complex indoor scene generation with diverse textures, consistent geometry, and realistic visual quality. Code and more results are available at: https://orangesodahub.github.io/SceneCraft

arXiv:2403.04750공식 코드 · Papers with Code

JAX-SPH: A Differentiable Smoothed Particle Hydrodynamics Framework

Particle-based fluid simulations have emerged as a powerful tool for solving the Navier-Stokes equations, especially in cases that include intricate physics and free surfaces. The recent addition of machine learning methods to the toolbox for solving such problems is pushing the boundary of the quality vs. speed tradeoff of such numerical simulations. In this work, we lead the way to Lagrangian fluid simulators compatible with deep learning frameworks, and propose JAX-SPH - a Smoothed Particle Hydrodynamics (SPH) framework implemented in JAX. JAX-SPH builds on the code for dataset generation from the LagrangeBench project (Toshev et al., 2023) and extends this code in multiple ways: (a) integration of further key SPH algorithms, (b) restructuring the code toward a Python package, (c) verification of the gradients through the solver, and (d) demonstration of the utility of the gradients for solving inverse problems as well as a Solver-in-the-Loop application. Our code is available at https://github.com/tumaer/jax-sph.

arXiv:2408.09896공식 코드 · Papers with Code

Instruction-Based Molecular Graph Generation with Unified Text-Graph Diffusion Model

Recent advancements in computational chemistry have increasingly focused on synthesizing molecules based on textual instructions. Integrating graph generation with these instructions is complex, leading most current methods to use molecular sequences with pre-trained large language models. In response to this challenge, we propose a novel framework, named $\textbf{UTGDiff (Unified Text-Graph Diffusion Model)}$, which utilizes language models for discrete graph diffusion to generate molecular graphs from instructions. UTGDiff features a unified text-graph transformer as the denoising network, derived from pre-trained language models and minimally modified to process graph data through attention bias. Our experimental results demonstrate that UTGDiff consistently outperforms sequence-based baselines in tasks involving instruction-based molecule generation and editing, achieving superior performance with fewer parameters given an equivalent level of pretraining corpus. Our code is availble at https://github.com/ran1812/UTGDiff.

arXiv:2412.07992공식 코드 · Papers with Code

Concept Bottleneck Large Language Models

We introduce the Concept Bottleneck Large Language Model (CB-LLM), a pioneering approach to creating inherently interpretable Large Language Models (LLMs). Unlike traditional black-box LLMs that rely on post-hoc interpretation methods with limited neuron function insights, CB-LLM sets a new standard with its built-in interpretability, scalability, and ability to provide clear, accurate explanations. We investigate two essential tasks in the NLP domain: text classification and text generation. In text classification, CB-LLM narrows the performance gap with traditional black-box models and provides clear interpretability. In text generation, we show how interpretable neurons in CB-LLM can be used for concept detection and steering text generation. Our CB-LLMs enable greater interaction between humans and LLMs across a variety of tasks -- a feature notably absent in existing LLMs. Our code is available at https://github.com/Trustworthy-ML-Lab/CB-LLMs.

arXiv:2501.08508공식 코드 · Papers with Code

Score-based 3D molecule generation with neural fields

We introduce a new representation for 3D molecules based on their continuous atomic density fields. Using this representation, we propose a new model based on walk-jump sampling for unconditional 3D molecule generation in the continuous space using neural fields. Our model, FuncMol, encodes molecular fields into latent codes using a conditional neural field, samples noisy codes from a Gaussian-smoothed distribution with Langevin MCMC (walk), denoises these samples in a single step (jump), and finally decodes them into molecular fields. FuncMol performs all-atom generation of 3D molecules without assumptions on the molecular structure and scales well with the size of molecules, unlike most approaches. Our method achieves competitive results on drug-like molecules and easily scales to macro-cyclic peptides, with at least one order of magnitude faster sampling. The code is available at https://github.com/prescient-design/funcmol.

arXiv:2503.14662공식 코드 · Papers with Code

ConQuer: A Framework for Concept-Based Quiz Generation

Quizzes play a crucial role in education by reinforcing students' understanding of key concepts and encouraging self-directed exploration. However, compiling high-quality quizzes can be challenging and require deep expertise and insight into specific subject matter. Although LLMs have greatly enhanced the efficiency of quiz generation, concerns remain regarding the quality of these AI-generated quizzes and their educational impact on students. To address these issues, we introduce ConQuer, a concept-based quiz generation framework that leverages external knowledge sources. We employ comprehensive evaluation dimensions to assess the quality of the generated quizzes, using LLMs as judges. Our experiment results demonstrate a 4.8% improvement in evaluation scores and a 77.52% win rate in pairwise comparisons against baseline quiz sets. Ablation studies further underscore the effectiveness of each component in our framework. Code available at https://github.com/sofyc/ConQuer.

arXiv:2404.00995공식 코드 · Papers with Code

PosterLlama: Bridging Design Ability of Langauge Model to Contents-Aware Layout Generation

Visual layout plays a critical role in graphic design fields such as advertising, posters, and web UI design. The recent trend towards content-aware layout generation through generative models has shown promise, yet it often overlooks the semantic intricacies of layout design by treating it as a simple numerical optimization. To bridge this gap, we introduce PosterLlama, a network designed for generating visually and textually coherent layouts by reformatting layout elements into HTML code and leveraging the rich design knowledge embedded within language models. Furthermore, we enhance the robustness of our model with a unique depth-based poster augmentation strategy. This ensures our generated layouts remain semantically rich but also visually appealing, even with limited data. Our extensive evaluations across several benchmarks demonstrate that PosterLlama outperforms existing methods in producing authentic and content-aware layouts. It supports an unparalleled range of conditions, including but not limited to unconditional layout generation, element conditional layout generation, layout completion, among others, serving as a highly versatile user manipulation tool.

arXiv:2410.03576공식 코드 · Papers with Code

Table Question Answering for Low-resourced Indic Languages

TableQA is the task of answering questions over tables of structured information, returning individual cells or tables as output. TableQA research has focused primarily on high-resource languages, leaving medium- and low-resource languages with little progress due to scarcity of annotated data and neural models. We address this gap by introducing a fully automatic large-scale tableQA data generation process for low-resource languages with limited budget. We incorporate our data generation method on two Indic languages, Bengali and Hindi, which have no tableQA datasets or models. TableQA models trained on our large-scale datasets outperform state-of-the-art LLMs. We further study the trained models on different aspects, including mathematical reasoning capabilities and zero-shot cross-lingual transfer. Our work is the first on low-resource tableQA focusing on scalable data generation and evaluation procedures. Our proposed data generation method can be applied to any low-resource language with a web presence. We release datasets, models, and code (https://github.com/kolk/Low-Resource-TableQA-Indic-languages).

arXiv:2010.04949공식 코드 · Papers with Code

Image Generation With Neural Cellular Automatas

In this paper, we propose a novel approach to generate images (or other artworks) by using neural cellular automatas (NCAs). Rather than training NCAs based on single images one by one, we combined the idea with variational autoencoders (VAEs), and hence explored some applications, such as image restoration and style fusion. The code for model implementation is available online.

arXiv:2412.08580공식 코드 · Papers with Code

LAION-SG: An Enhanced Large-Scale Dataset for Training Complex Image-Text Models with Structural Annotations

Recent advances in text-to-image (T2I) generation have shown remarkable success in producing high-quality images from text. However, existing T2I models show decayed performance in compositional image generation involving multiple objects and intricate relationships. We attribute this problem to limitations in existing datasets of image-text pairs, which lack precise inter-object relationship annotations with prompts only. To address this problem, we construct LAION-SG, a large-scale dataset with high-quality structural annotations of scene graphs (SG), which precisely describe attributes and relationships of multiple objects, effectively representing the semantic structure in complex scenes. Based on LAION-SG, we train a new foundation model SDXL-SG to incorporate structural annotation information into the generation process. Extensive experiments show advanced models trained on our LAION-SG boast significant performance improvements in complex scene generation over models on existing datasets. We also introduce CompSG-Bench, a benchmark that evaluates models on compositional image generation, establishing a new standard for this domain. Our annotations with the associated processing code, the foundation model and the benchmark protocol are publicly available at https://github.com/mengcye/LAION-SG.

arXiv:2503.07314공식 코드 · Papers with Code

Automated Movie Generation via Multi-Agent CoT Planning

Existing long-form video generation frameworks lack automated planning, requiring manual input for storylines, scenes, cinematography, and character interactions, resulting in high costs and inefficiencies. To address these challenges, we present MovieAgent, an automated movie generation via multi-agent Chain of Thought (CoT) planning. MovieAgent offers two key advantages: 1) We firstly explore and define the paradigm of automated movie/long-video generation. Given a script and character bank, our MovieAgent can generates multi-scene, multi-shot long-form videos with a coherent narrative, while ensuring character consistency, synchronized subtitles, and stable audio throughout the film. 2) MovieAgent introduces a hierarchical CoT-based reasoning process to automatically structure scenes, camera settings, and cinematography, significantly reducing human effort. By employing multiple LLM agents to simulate the roles of a director, screenwriter, storyboard artist, and location manager, MovieAgent streamlines the production pipeline. Experiments demonstrate that MovieAgent achieves new state-of-the-art results in script faithfulness, character consistency, and narrative coherence. Our hierarchical framework takes a step forward and provides new insights into fully automated movie generation. The code and project website are available at: https://github.com/showlab/MovieAgent and https://weijiawu.github.io/MovieAgent.

arXiv:2504.12900공식 코드 · Papers with Code

FashionDPO:Fine-tune Fashion Outfit Generation Model using Direct Preference Optimization

Personalized outfit generation aims to construct a set of compatible and personalized fashion items as an outfit. Recently, generative AI models have received widespread attention, as they can generate fashion items for users to complete an incomplete outfit or create a complete outfit. However, they have limitations in terms of lacking diversity and relying on the supervised learning paradigm. Recognizing this gap, we propose a novel framework FashionDPO, which fine-tunes the fashion outfit generation model using direct preference optimization. This framework aims to provide a general fine-tuning approach to fashion generative models, refining a pre-trained fashion outfit generation model using automatically generated feedback, without the need to design a task-specific reward function. To make sure that the feedback is comprehensive and objective, we design a multi-expert feedback generation module which covers three evaluation perspectives, \ie quality, compatibility and personalization. Experiments on two established datasets, \ie iFashion and Polyvore-U, demonstrate the effectiveness of our framework in enhancing the model's ability to align with users' personalized preferences while adhering to fashion compatibility principles. Our code and model checkpoints are available at https://github.com/Yzcreator/FashionDPO.

arXiv:2305.14591공식 코드 · Papers with Code

ALGO: Synthesizing Algorithmic Programs with LLM-Generated Oracle Verifiers

Large language models (LLMs) excel at implementing code from functionality descriptions but struggle with algorithmic problems that require not only implementation but also identification of the suitable algorithm. Moreover, LLM-generated programs lack guaranteed correctness and require human verification. To address these challenges, we propose ALGO, a framework that synthesizes Algorithmic programs with LLM-Generated Oracles to guide the generation and verify their correctness. ALGO first generates a reference oracle by prompting an LLM to exhaustively enumerate all the combinations of relevant variables. This oracle is then utilized to guide an arbitrary search strategy in exploring the algorithm space and to verify the synthesized algorithms. Our study shows that the LLM-generated oracles are correct for 88% of the cases. With the oracles as verifiers, ALGO can be integrated with any existing code generation model in a model-agnostic manner to enhance its performance. Experiments show that when equipped with ALGO, we achieve an 8x better one-submission pass rate over the Codex model and a 2.6x better one-submission pass rate over CodeT, the current state-of-the-art model on CodeContests. We can also get 1.3x better pass rate over the ChatGPT Code Interpreter on unseen problems. The problem set we used for testing, the prompts we used, the verifier and solution programs, and the test cases generated by ALGO are available at https://github.com/zkx06111/ALGO.

arXiv:2411.16318공식 코드 · Papers with Code

One Diffusion to Generate Them All

We introduce OneDiffusion, a versatile, large-scale diffusion model that seamlessly supports bidirectional image synthesis and understanding across diverse tasks. It enables conditional generation from inputs such as text, depth, pose, layout, and semantic maps, while also handling tasks like image deblurring, upscaling, and reverse processes such as depth estimation and segmentation. Additionally, OneDiffusion allows for multi-view generation, camera pose estimation, and instant personalization using sequential image inputs. Our model takes a straightforward yet effective approach by treating all tasks as frame sequences with varying noise scales during training, allowing any frame to act as a conditioning image at inference time. Our unified training framework removes the need for specialized architectures, supports scalable multi-task training, and adapts smoothly to any resolution, enhancing both generalization and scalability. Experimental results demonstrate competitive performance across tasks in both generation and prediction such as text-to-image, multiview generation, ID preservation, depth estimation and camera pose estimation despite relatively small training dataset. Our code and checkpoint are freely available at https://github.com/lehduong/OneDiffusion

arXiv:2406.03636공식 코드 · Papers with Code

Synthetic Programming Elicitation for Text-to-Code in Very Low-Resource Programming and Formal Languages

Recent advances in large language models (LLMs) for code applications have demonstrated remarkable zero-shot fluency and instruction following on challenging code related tasks ranging from test case generation to self-repair. Unsurprisingly, however, models struggle to compose syntactically valid programs in programming languages unrepresented in pre-training, referred to as very low-resource Programming Languages (VLPLs). VLPLs appear in crucial settings, including domain-specific languages for internal tools, tool-chains for legacy languages, and formal verification frameworks. Inspired by a technique called natural programming elicitation, we propose designing an intermediate language that LLMs "naturally" know how to use and which can be automatically compiled to a target VLPL. When LLMs generate code that lies outside of this intermediate language, we use compiler techniques to repair the code into programs in the intermediate language. Overall, we introduce \emph{synthetic programming elicitation and compilation} (SPEAC), an approach that enables LLMs to generate syntactically valid code even for VLPLs. We empirically evaluate the performance of SPEAC in a case study for the UCLID5 formal verification language and find that, compared to existing retrieval and fine-tuning baselines, SPEAC produces syntactically correct programs more frequently and without sacrificing semantic correctness.

arXiv:2006.15327공식 코드 · Papers with Code

Compositional Video Synthesis with Action Graphs

Videos of actions are complex signals containing rich compositional structure in space and time. Current video generation methods lack the ability to condition the generation on multiple coordinated and potentially simultaneous timed actions. To address this challenge, we propose to represent the actions in a graph structure called Action Graph and present the new ``Action Graph To Video'' synthesis task. Our generative model for this task (AG2Vid) disentangles motion and appearance features, and by incorporating a scheduling mechanism for actions facilitates a timely and coordinated video generation. We train and evaluate AG2Vid on the CATER and Something-Something V2 datasets, and show that the resulting videos have better visual quality and semantic consistency compared to baselines. Finally, our model demonstrates zero-shot abilities by synthesizing novel compositions of the learned actions. For code and pretrained models, see the project page https://roeiherz.github.io/AG2Video

arXiv:2410.18135공식 코드 · Papers with Code

R2Gen-Mamba: A Selective State Space Model for Radiology Report Generation

Radiology report generation is crucial in medical imaging,but the manual annotation process by physicians is time-consuming and labor-intensive, necessitating the develop-ment of automatic report generation methods. Existingresearch predominantly utilizes Transformers to generateradiology reports, which can be computationally intensive,limiting their use in real applications. In this work, we presentR2Gen-Mamba, a novel automatic radiology report genera-tion method that leverages the efficient sequence processingof the Mamba with the contextual benefits of Transformerarchitectures. Due to lower computational complexity ofMamba, R2Gen-Mamba not only enhances training and in-ference efficiency but also produces high-quality reports.Experimental results on two benchmark datasets with morethan 210,000 X-ray image-report pairs demonstrate the ef-fectiveness of R2Gen-Mamba regarding report quality andcomputational efficiency compared with several state-of-the-art methods. The source code can be accessed online.

arXiv:2110.10873공식 코드 · Papers with Code

Controllable and Compositional Generation with Latent-Space Energy-Based Models

Controllable generation is one of the key requirements for successful adoption of deep generative models in real-world applications, but it still remains as a great challenge. In particular, the compositional ability to generate novel concept combinations is out of reach for most current models. In this work, we use energy-based models (EBMs) to handle compositional generation over a set of attributes. To make them scalable to high-resolution image generation, we introduce an EBM in the latent space of a pre-trained generative model such as StyleGAN. We propose a novel EBM formulation representing the joint distribution of data and attributes together, and we show how sampling from it is formulated as solving an ordinary differential equation (ODE). Given a pre-trained generator, all we need for controllable generation is to train an attribute classifier. Sampling with ODEs is done efficiently in the latent space and is robust to hyperparameters. Thus, our method is simple, fast to train, and efficient to sample. Experimental results show that our method outperforms the state-of-the-art in both conditional sampling and sequential editing. In compositional generation, our method excels at zero-shot generation of unseen attribute combinations. Also, by composing energy functions with logical operators, this work is the first to achieve such compositionality in generating photo-realistic images of resolution 1024x1024. Code is available at https://github.com/NVlabs/LACE.

arXiv:2010.06196공식 코드 · Papers with Code

Mathematical Word Problem Generation from Commonsense Knowledge Graph and Equations

There is an increasing interest in the use of mathematical word problem (MWP) generation in educational assessment. Different from standard natural question generation, MWP generation needs to maintain the underlying mathematical operations between quantities and variables, while at the same time ensuring the relevance between the output and the given topic. To address above problem, we develop an end-to-end neural model to generate diverse MWPs in real-world scenarios from commonsense knowledge graph and equations. The proposed model (1) learns both representations from edge-enhanced Levi graphs of symbolic equations and commonsense knowledge; (2) automatically fuses equation and commonsense knowledge information via a self-planning module when generating the MWPs. Experiments on an educational gold-standard set and a large-scale generated MWP set show that our approach is superior on the MWP generation task, and it outperforms the SOTA models in terms of both automatic evaluation metrics, i.e., BLEU-4, ROUGE-L, Self-BLEU, and human evaluation metrics, i.e., equation relevance, topic relevance, and language coherence. To encourage reproducible results, we make our code and MWP dataset public available at \url{https://github.com/tal-ai/MaKE_EMNLP2021}.