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arXiv:2412.00381공식 코드 · Papers with Code

DogLayout: Denoising Diffusion GAN for Discrete and Continuous Layout Generation

Layout Generation aims to synthesize plausible arrangements from given elements. Currently, the predominant methods in layout generation are Generative Adversarial Networks (GANs) and diffusion models, each presenting its own set of challenges. GANs typically struggle with handling discrete data due to their requirement for differentiable generated samples and have historically circumvented the direct generation of discrete labels by treating them as fixed conditions. Conversely, diffusion-based models, despite achieving state-of-the-art performance across several metrics, require extensive sampling steps which lead to significant time costs. To address these limitations, we propose \textbf{DogLayout} (\textbf{D}en\textbf{o}ising Diffusion \textbf{G}AN \textbf{Layout} model), which integrates a diffusion process into GANs to enable the generation of discrete label data and significantly reduce diffusion's sampling time. Experiments demonstrate that DogLayout considerably reduces sampling costs by up to 175 times and cuts overlap from 16.43 to 9.59 compared to existing diffusion models, while also surpassing GAN based and other layout methods. Code is available at https://github.com/deadsmither5/DogLayout.

arXiv:2501.02992공식 코드 · Papers with Code

GLFC: Unified Global-Local Feature and Contrast Learning with Mamba-Enhanced UNet for Synthetic CT Generation from CBCT

Generating synthetic Computed Tomography (CT) images from Cone Beam Computed Tomography (CBCT) is desirable for improving the image quality of CBCT. Existing synthetic CT (sCT) generation methods using Convolutional Neural Networks (CNN) and Transformers often face difficulties in effectively capturing both global and local features and contrasts for high-quality sCT generation. In this work, we propose a Global-Local Feature and Contrast learning (GLFC) framework for sCT generation. First, a Mamba-Enhanced UNet (MEUNet) is introduced by integrating Mamba blocks into the skip connections of a high-resolution UNet for effective global and local feature learning. Second, we propose a Multiple Contrast Loss (MCL) that calculates synthetic loss at different intensity windows to improve quality for both soft tissues and bone regions. Experiments on the SynthRAD2023 dataset demonstrate that GLFC improved the SSIM of sCT from 77.91% to 91.50% compared with the original CBCT, and significantly outperformed several existing methods for sCT generation. The code is available at https://github.com/HiLab-git/GLFC

arXiv:2412.03577공식 코드 · Papers with Code

OKG: On-the-Fly Keyword Generation in Sponsored Search Advertising

Current keyword decision-making in sponsored search advertising relies on large, static datasets, limiting the ability to automatically set up keywords and adapt to real-time KPI metrics and product updates that are essential for effective advertising. In this paper, we propose On-the-fly Keyword Generation (OKG), an LLM agent-based method that dynamically monitors KPI changes and adapts keyword generation in real time, aligning with strategies recommended by advertising platforms. Additionally, we introduce the first publicly accessible dataset containing real keyword data along with its KPIs across diverse domains, providing a valuable resource for future research. Experimental results show that OKG significantly improves keyword adaptability and responsiveness compared to traditional methods. The code for OKG and the dataset are available at https://github.com/sony/okg.

arXiv:1909.00786공식 코드 · Papers with Code

Editing-Based SQL Query Generation for Cross-Domain Context-Dependent Questions

We focus on the cross-domain context-dependent text-to-SQL generation task. Based on the observation that adjacent natural language questions are often linguistically dependent and their corresponding SQL queries tend to overlap, we utilize the interaction history by editing the previous predicted query to improve the generation quality. Our editing mechanism views SQL as sequences and reuses generation results at the token level in a simple manner. It is flexible to change individual tokens and robust to error propagation. Furthermore, to deal with complex table structures in different domains, we employ an utterance-table encoder and a table-aware decoder to incorporate the context of the user utterance and the table schema. We evaluate our approach on the SParC dataset and demonstrate the benefit of editing compared with the state-of-the-art baselines which generate SQL from scratch. Our code is available at https://github.com/ryanzhumich/sparc_atis_pytorch.

arXiv:2402.03040공식 코드 · Papers with Code

InteractiveVideo: User-Centric Controllable Video Generation with Synergistic Multimodal Instructions

We introduce $\textit{InteractiveVideo}$, a user-centric framework for video generation. Different from traditional generative approaches that operate based on user-provided images or text, our framework is designed for dynamic interaction, allowing users to instruct the generative model through various intuitive mechanisms during the whole generation process, e.g. text and image prompts, painting, drag-and-drop, etc. We propose a Synergistic Multimodal Instruction mechanism, designed to seamlessly integrate users' multimodal instructions into generative models, thus facilitating a cooperative and responsive interaction between user inputs and the generative process. This approach enables iterative and fine-grained refinement of the generation result through precise and effective user instructions. With $\textit{InteractiveVideo}$, users are given the flexibility to meticulously tailor key aspects of a video. They can paint the reference image, edit semantics, and adjust video motions until their requirements are fully met. Code, models, and demo are available at https://github.com/invictus717/InteractiveVideo

arXiv:2412.00887공식 코드 · Papers with Code

Playable Game Generation

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the stringent requirements for real-time interaction, high visual quality, and accurate simulation of game mechanics. Existing approaches often fall short, either lacking real-time capabilities or failing to accurately simulate interactive mechanics. To tackle the playability issue, we propose a novel method called \emph{PlayGen}, which encompasses game data generation, an autoregressive DiT-based diffusion model, and a comprehensive playability-based evaluation framework. Validated on well-known 2D and 3D games, PlayGen achieves real-time interaction, ensures sufficient visual quality, and provides accurate interactive mechanics simulation. Notably, these results are sustained even after over 1000 frames of gameplay on an NVIDIA RTX 2060 GPU. Our code is publicly available: https://github.com/GreatX3/Playable-Game-Generation. Our playable demo generated by AI is: http://124.156.151.207.

arXiv:2410.16257공식 코드 · Papers with Code

Elucidating the design space of language models for image generation

The success of autoregressive (AR) language models in text generation has inspired the computer vision community to adopt Large Language Models (LLMs) for image generation. However, considering the essential differences between text and image modalities, the design space of language models for image generation remains underexplored. We observe that image tokens exhibit greater randomness compared to text tokens, which presents challenges when training with token prediction. Nevertheless, AR models demonstrate their potential by effectively learning patterns even from a seemingly suboptimal optimization problem. Our analysis also reveals that while all models successfully grasp the importance of local information in image generation, smaller models struggle to capture the global context. In contrast, larger models showcase improved capabilities in this area, helping to explain the performance gains achieved when scaling up model size. We further elucidate the design space of language models for vision generation, including tokenizer choice, model choice, model scalability, vocabulary design, and sampling strategy through extensive comparative experiments. Our work is the first to analyze the optimization behavior of language models in vision generation, and we believe it can inspire more effective designs when applying LMs to other domains. Finally, our elucidated language model for image generation, termed as ELM, achieves state-of-the-art performance on the ImageNet 256*256 benchmark. The code is available at https://github.com/Pepperlll/LMforImageGeneration.git.

arXiv:2308.05734공식 코드 · Papers with Code

AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining

Although audio generation shares commonalities across different types of audio, such as speech, music, and sound effects, designing models for each type requires careful consideration of specific objectives and biases that can significantly differ from those of other types. To bring us closer to a unified perspective of audio generation, this paper proposes a framework that utilizes the same learning method for speech, music, and sound effect generation. Our framework introduces a general representation of audio, called "language of audio" (LOA). Any audio can be translated into LOA based on AudioMAE, a self-supervised pre-trained representation learning model. In the generation process, we translate any modalities into LOA by using a GPT-2 model, and we perform self-supervised audio generation learning with a latent diffusion model conditioned on LOA. The proposed framework naturally brings advantages such as in-context learning abilities and reusable self-supervised pretrained AudioMAE and latent diffusion models. Experiments on the major benchmarks of text-to-audio, text-to-music, and text-to-speech demonstrate state-of-the-art or competitive performance against previous approaches. Our code, pretrained model, and demo are available at https://audioldm.github.io/audioldm2.

arXiv:2501.13554공식 코드 · Papers with Code

One-Prompt-One-Story: Free-Lunch Consistent Text-to-Image Generation Using a Single Prompt

Text-to-image generation models can create high-quality images from input prompts. However, they struggle to support the consistent generation of identity-preserving requirements for storytelling. Existing approaches to this problem typically require extensive training in large datasets or additional modifications to the original model architectures. This limits their applicability across different domains and diverse diffusion model configurations. In this paper, we first observe the inherent capability of language models, coined context consistency, to comprehend identity through context with a single prompt. Drawing inspiration from the inherent context consistency, we propose a novel training-free method for consistent text-to-image (T2I) generation, termed "One-Prompt-One-Story" (1Prompt1Story). Our approach 1Prompt1Story concatenates all prompts into a single input for T2I diffusion models, initially preserving character identities. We then refine the generation process using two novel techniques: Singular-Value Reweighting and Identity-Preserving Cross-Attention, ensuring better alignment with the input description for each frame. In our experiments, we compare our method against various existing consistent T2I generation approaches to demonstrate its effectiveness through quantitative metrics and qualitative assessments. Code is available at https://github.com/byliutao/1Prompt1Story.

arXiv:2505.11765공식 코드 · Papers with Code

OMAC: A Broad Optimization Framework for LLM-Based Multi-Agent Collaboration

Agents powered by advanced large language models (LLMs) have demonstrated impressive capabilities across diverse complex applications. Recently, Multi-Agent Systems (MAS), wherein multiple agents collaborate and communicate with each other, have exhibited enhanced capabilities in complex tasks, such as high-quality code generation and arithmetic reasoning. However, the development of such systems often relies on handcrafted methods, and the literature on systematic design and optimization of LLM-based MAS remains limited. In this work, we introduce OMAC, a general framework designed for holistic optimization of LLM-based MAS. Specifically, we identify five key optimization dimensions for MAS, encompassing both agent functionality and collaboration structure. Building upon these dimensions, we first propose a general algorithm, utilizing two actors termed the Semantic Initializer and the Contrastive Comparator, to optimize any single dimension. Then, we present an algorithm for joint optimization across multiple dimensions. Extensive experiments demonstrate the superior performance of OMAC on code generation, arithmetic reasoning, and general reasoning tasks against state-of-the-art approaches.

arXiv:2506.09289공식 코드 · Papers with Code

UTBoost: Rigorous Evaluation of Coding Agents on SWE-Bench

The advent of Large Language Models (LLMs) has spurred the development of coding agents for real-world code generation. As a widely used benchmark for evaluating the code generation capabilities of these agents, SWE-Bench uses real-world problems based on GitHub issues and their corresponding pull requests. However, the manually written test cases included in these pull requests are often insufficient, allowing generated patches to pass the tests without resolving the underlying issue. To address this challenge, we introduce UTGenerator, an LLM-driven test case generator that automatically analyzes codebases and dependencies to generate test cases for real-world Python projects. Building on UTGenerator, we propose UTBoost, a comprehensive framework for test case augmentation. In our evaluation, we identified 36 task instances with insufficient test cases and uncovered 345 erroneous patches incorrectly labeled as passed in the original SWE Bench. These corrections, impacting 40.9% of SWE-Bench Lite and 24.4% of SWE-Bench Verified leaderboard entries, yield 18 and 11 ranking changes, respectively.

arXiv:2408.15241공식 코드 · Papers with Code

GenRec: Unifying Video Generation and Recognition with Diffusion Models

Video diffusion models are able to generate high-quality videos by learning strong spatial-temporal priors on large-scale datasets. In this paper, we aim to investigate whether such priors derived from a generative process are suitable for video recognition, and eventually joint optimization of generation and recognition. Building upon Stable Video Diffusion, we introduce GenRec, the first unified framework trained with a random-frame conditioning process so as to learn generalized spatial-temporal representations. The resulting framework can naturally supports generation and recognition, and more importantly is robust even when visual inputs contain limited information. Extensive experiments demonstrate the efficacy of GenRec for both recognition and generation. In particular, GenRec achieves competitive recognition performance, offering 75.8% and 87.2% accuracy on SSV2 and K400, respectively. GenRec also performs the best on class-conditioned image-to-video generation, achieving 46.5 and 49.3 FVD scores on SSV2 and EK-100 datasets. Furthermore, GenRec demonstrates extraordinary robustness in scenarios that only limited frames can be observed. Code will be available at https://github.com/wengzejia1/GenRec.

arXiv:2304.08103공식 코드 · Papers with Code

Low-code LLM: Graphical User Interface over Large Language Models

Utilizing Large Language Models (LLMs) for complex tasks is challenging, often involving a time-consuming and uncontrollable prompt engineering process. This paper introduces a novel human-LLM interaction framework, Low-code LLM. It incorporates six types of simple low-code visual programming interactions to achieve more controllable and stable responses. Through visual interaction with a graphical user interface, users can incorporate their ideas into the process without writing trivial prompts. The proposed Low-code LLM framework consists of a Planning LLM that designs a structured planning workflow for complex tasks, which can be correspondingly edited and confirmed by users through low-code visual programming operations, and an Executing LLM that generates responses following the user-confirmed workflow. We highlight three advantages of the low-code LLM: user-friendly interaction, controllable generation, and wide applicability. We demonstrate its benefits using four typical applications. By introducing this framework, we aim to bridge the gap between humans and LLMs, enabling more effective and efficient utilization of LLMs for complex tasks. The code, prompts, and experimental details are available at https://github.com/moymix/TaskMatrix/tree/main/LowCodeLLM. A system demonstration video can be found at https://www.youtube.com/watch?v=jb2C1vaeO3E.

arXiv:2305.10431공식 코드 · Papers with Code

FastComposer: Tuning-Free Multi-Subject Image Generation with Localized Attention

Diffusion models excel at text-to-image generation, especially in subject-driven generation for personalized images. However, existing methods are inefficient due to the subject-specific fine-tuning, which is computationally intensive and hampers efficient deployment. Moreover, existing methods struggle with multi-subject generation as they often blend features among subjects. We present FastComposer which enables efficient, personalized, multi-subject text-to-image generation without fine-tuning. FastComposer uses subject embeddings extracted by an image encoder to augment the generic text conditioning in diffusion models, enabling personalized image generation based on subject images and textual instructions with only forward passes. To address the identity blending problem in the multi-subject generation, FastComposer proposes cross-attention localization supervision during training, enforcing the attention of reference subjects localized to the correct regions in the target images. Naively conditioning on subject embeddings results in subject overfitting. FastComposer proposes delayed subject conditioning in the denoising step to maintain both identity and editability in subject-driven image generation. FastComposer generates images of multiple unseen individuals with different styles, actions, and contexts. It achieves 300$\times$-2500$\times$ speedup compared to fine-tuning-based methods and requires zero extra storage for new subjects. FastComposer paves the way for efficient, personalized, and high-quality multi-subject image creation. Code, model, and dataset are available at https://github.com/mit-han-lab/fastcomposer.

arXiv:2409.09464공식 코드 · Papers with Code

Measuring the Influence of Incorrect Code on Test Generation

It is natural to suppose that a Large Language Model is more likely to generate correct test cases when prompted with correct code under test, compared to incorrect code under test. However, the size of this effect has never been previously measured, despite its obvious importance for both practicing software engineers and researchers. To answer the question, we conducted a comprehensive empirical study on 5 open source and 6 closed source language models, with 3 widely-used benchmark data sets together with 41 repo-level real-world examples from two different real-world data sets. Our results reveal that, when compared to incorrect code under test, LLMs prompted with correct code achieve improvements in test accuracy, code coverage, and bug detection of 57\%, 12\%, and 24\% respectively. We further show that these scientific conclusions carry over from the three benchmark data sets to the real-world code, where tests generated for incorrect code experience a 47\% worse bug detection rate. Finally, we report that improvements of +18\% in accuracy, +4\% coverage, and +34\% in bug detection can be achieved by providing natural language code descriptions. These findings have actionable conclusions. For example, the 47\% reduction in real-world bug detection is a clear concern. Fortunately, it is a concern for which our findings about the added value of descriptions offer an immediately actionable remedy.

arXiv:2106.01623공식 코드 · Papers with Code

Few-shot Knowledge Graph-to-Text Generation with Pretrained Language Models

This paper studies how to automatically generate a natural language text that describes the facts in knowledge graph (KG). Considering the few-shot setting, we leverage the excellent capacities of pretrained language models (PLMs) in language understanding and generation. We make three major technical contributions, namely representation alignment for bridging the semantic gap between KG encodings and PLMs, relation-biased KG linearization for deriving better input representations, and multi-task learning for learning the correspondence between KG and text. Extensive experiments on three benchmark datasets have demonstrated the effectiveness of our model on KG-to-text generation task. In particular, our model outperforms all comparison methods on both fully-supervised and few-shot settings. Our code and datasets are available at https://github.com/RUCAIBox/Few-Shot-KG2Text.

arXiv:2202.09729공식 코드 · Papers with Code

It's Raw! Audio Generation with State-Space Models

Developing architectures suitable for modeling raw audio is a challenging problem due to the high sampling rates of audio waveforms. Standard sequence modeling approaches like RNNs and CNNs have previously been tailored to fit the demands of audio, but the resultant architectures make undesirable computational tradeoffs and struggle to model waveforms effectively. We propose SaShiMi, a new multi-scale architecture for waveform modeling built around the recently introduced S4 model for long sequence modeling. We identify that S4 can be unstable during autoregressive generation, and provide a simple improvement to its parameterization by drawing connections to Hurwitz matrices. SaShiMi yields state-of-the-art performance for unconditional waveform generation in the autoregressive setting. Additionally, SaShiMi improves non-autoregressive generation performance when used as the backbone architecture for a diffusion model. Compared to prior architectures in the autoregressive generation setting, SaShiMi generates piano and speech waveforms which humans find more musical and coherent respectively, e.g. 2x better mean opinion scores than WaveNet on an unconditional speech generation task. On a music generation task, SaShiMi outperforms WaveNet on density estimation and speed at both training and inference even when using 3x fewer parameters. Code can be found at https://github.com/HazyResearch/state-spaces and samples at https://hazyresearch.stanford.edu/sashimi-examples.

arXiv:2207.05987공식 코드 · Papers with Code

DocPrompting: Generating Code by Retrieving the Docs

Publicly available source-code libraries are continuously growing and changing. This makes it impossible for models of code to keep current with all available APIs by simply training these models on existing code repositories. Thus, existing models inherently cannot generalize to using unseen functions and libraries, because these would never appear in the training data. In contrast, when human programmers use functions and libraries for the first time, they frequently refer to textual resources such as code manuals and documentation, to explore and understand the available functionality. Inspired by this observation, we introduce DocPrompting: a natural-language-to-code generation approach that explicitly leverages documentation by (1) retrieving the relevant documentation pieces given an NL intent, and (2) generating code based on the NL intent and the retrieved documentation. DocPrompting is general: it can be applied to any programming language and is agnostic to the underlying neural model. We demonstrate that DocPrompting consistently improves NL-to-code models: DocPrompting improves strong base models such as CodeT5 by 2.85% in pass@1 (52% relative gain) and 4.39% in pass@10 (30% relative gain) in execution-based evaluation on the popular Python CoNaLa benchmark; on a new Bash dataset tldr, DocPrompting improves CodeT5 and GPT-Neo1.3B by up to absolute 6.9% exact match.

arXiv:2504.00999공식 코드 · Papers with Code

MergeVQ: A Unified Framework for Visual Generation and Representation with Disentangled Token Merging and Quantization

Masked Image Modeling (MIM) with Vector Quantization (VQ) has achieved great success in both self-supervised pre-training and image generation. However, most existing methods struggle to address the trade-off in shared latent space for generation quality vs. representation learning and efficiency. To push the limits of this paradigm, we propose MergeVQ, which incorporates token merging techniques into VQ-based generative models to bridge the gap between image generation and visual representation learning in a unified architecture. During pre-training, MergeVQ decouples top-k semantics from latent space with the token merge module after self-attention blocks in the encoder for subsequent Look-up Free Quantization (LFQ) and global alignment and recovers their fine-grained details through cross-attention in the decoder for reconstruction. As for the second-stage generation, we introduce MergeAR, which performs KV Cache compression for efficient raster-order prediction. Extensive experiments on ImageNet verify that MergeVQ as an AR generative model achieves competitive performance in both visual representation learning and image generation tasks while maintaining favorable token efficiency and inference speed. The code and model will be available at https://apexgen-x.github.io/MergeVQ.

arXiv:2201.09012공식 코드 · Papers with Code

Leaf: Multiple-Choice Question Generation

Testing with quiz questions has proven to be an effective way to assess and improve the educational process. However, manually creating quizzes is tedious and time-consuming. To address this challenge, we present Leaf, a system for generating multiple-choice questions from factual text. In addition to being very well suited for the classroom, Leaf could also be used in an industrial setting, e.g., to facilitate onboarding and knowledge sharing, or as a component of chatbots, question answering systems, or Massive Open Online Courses (MOOCs). The code and the demo are available on https://github.com/KristiyanVachev/Leaf-Question-Generation.