Multi-rotor aerial autonomous vehicles (MAVs) primarily rely on vision for navigation purposes. However, visual localization and odometry techniques suffer from poor performance in low or direct sunlight, a limited field of view, and vulnerability to occlusions. Acoustic sensing can serve as a complementary or even alternative modality for vision in many situations, and it also has the added benefits of lower system cost and energy footprint, which is especially important for micro aircraft. This paper proposes actively controlling and shaping the aircraft propulsion noise generated by the rotors to benefit localization tasks, rather than considering it a harmful nuisance. We present a neural network architecture for selfnoise-based localization in a known environment. We show that training it simultaneously with learning time-varying rotor phase modulation achieves accurate and robust localization. The proposed methods are evaluated using a computationally affordable simulation of MAV rotor noise in 2D acoustic environments that is fitted to real recordings of rotor pressure fields.
Image matching is a fundamental computer vision problem. While learning-based methods achieve state-of-the-art performance on existing benchmarks, they generalize poorly to in-the-wild images. Such methods typically need to train separate models for different scene types and are impractical when the scene type is unknown in advance. One of the underlying problems is the limited scalability of existing data construction pipelines, which limits the diversity of standard image matching datasets. To address this problem, we propose GIM, a self-training framework for learning a single generalizable model based on any image matching architecture using internet videos, an abundant and diverse data source. Given an architecture, GIM first trains it on standard domain-specific datasets and then combines it with complementary matching methods to create dense labels on nearby frames of novel videos. These labels are filtered by robust fitting, and then enhanced by propagating them to distant frames. The final model is trained on propagated data with strong augmentations. We also propose ZEB, the first zero-shot evaluation benchmark for image matching. By mixing data from diverse domains, ZEB can thoroughly assess the cross-domain generalization performance of different methods. Applying GIM consistently improves the zero-shot performance of 3 state-of-the-art image matching architectures; with 50 hours of YouTube videos, the relative zero-shot performance improves by 8.4%-18.1%. GIM also enables generalization to extreme cross-domain data such as Bird Eye View (BEV) images of projected 3D point clouds (Fig. 1(c)). More importantly, our single zero-shot model consistently outperforms domain-specific baselines when evaluated on downstream tasks inherent to their respective domains. The video presentation is available at https://www.youtube.com/watch?v=FU_MJLD8LeY.
This study addresses the challenge of performing visual localization in demanding conditions such as night-time scenarios, adverse weather, and seasonal changes. While many prior studies have focused on improving image-matching performance to facilitate reliable dense keypoint matching between images, existing methods often heavily rely on predefined feature points on a reconstructed 3D model. Consequently, they tend to overlook unobserved keypoints during the matching process. Therefore, dense keypoint matches are not fully exploited, leading to a notable reduction in accuracy, particularly in noisy scenes. To tackle this issue, we propose a novel localization method that extracts reliable semi-dense 2D-3D matching points based on dense keypoint matches. This approach involves regressing semi-dense 2D keypoints into 3D scene coordinates using a point inference network. The network utilizes both geometric and visual cues to effectively infer 3D coordinates for unobserved keypoints from the observed ones. The abundance of matching information significantly enhances the accuracy of camera pose estimation, even in scenarios involving noisy or sparse 3D models. Comprehensive evaluations demonstrate that the proposed method outperforms other methods in challenging scenes and achieves competitive results in large-scale visual localization benchmarks. The code will be available.
Despite significant progress in global localization of Unmanned Aerial Vehicles (UAVs) in GPS-denied environments, existing methods remain constrained by the availability of datasets. Current datasets often focus on small-scale scenes and lack viewpoint variability, accurate ground truth (GT) pose, and UAV build-in sensor data. To address these limitations, we introduce a large-scale 6-DoF UAV dataset for localization (UAVD4L) and develop a two-stage 6-DoF localization pipeline (UAVLoc), which consists of offline synthetic data generation and online visual localization. Additionally, based on the 6-DoF estimator, we design a hierarchical system for tracking ground target in 3D space. Experimental results on the new dataset demonstrate the effectiveness of the proposed approach. Code and dataset are available at https://github.com/RingoWRW/UAVD4L
Cross-view image matching for geo-localisation is a challenging problem due to the significant visual difference between aerial and ground-level viewpoints. The method provides localisation capabilities from geo-referenced images, eliminating the need for external devices or costly equipment. This enhances the capacity of agents to autonomously determine their position, navigate, and operate effectively in GNSS-denied environments. Current research employs a variety of techniques to reduce the domain gap such as applying polar transforms to aerial images or synthesising between perspectives. However, these approaches generally rely on having a 360{\deg} field of view, limiting real-world feasibility. We propose BEV-CV, an approach introducing two key novelties with a focus on improving the real-world viability of cross-view geo-localisation. Firstly bringing ground-level images into a semantic Birds-Eye-View before matching embeddings, allowing for direct comparison with aerial image representations. Secondly, we adapt datasets into application realistic format - limited Field-of-View images aligned to vehicle direction. BEV-CV achieves state-of-the-art recall accuracies, improving Top-1 rates of 70{\deg} crops of CVUSA and CVACT by 23% and 24% respectively. Also decreasing computational requirements by reducing floating point operations to below previous works, and decreasing embedding dimensionality by 33% - together allowing for faster localisation capabilities.
Recently, medical vision-language pre-training (VLP) has reached substantial progress to learn global visual representation from medical images and their paired radiology reports. However, medical imaging tasks in real world usually require finer granularity in visual features. These tasks include visual localization tasks (e.g., semantic segmentation, object detection) and visual grounding task. Yet, current medical VLP methods face challenges in learning these fine-grained features, as they primarily focus on brute-force alignment between image patches and individual text tokens for local visual feature learning, which is suboptimal for downstream dense prediction tasks. In this work, we propose a new VLP framework, named \textbf{G}lobal to \textbf{D}ense level representation learning (G2D) that achieves significantly improved granularity and more accurate grounding for the learned features, compared to existing medical VLP approaches. In particular, G2D learns dense and semantically-grounded image representations via a pseudo segmentation task parallel with the global vision-language alignment. Notably, generating pseudo segmentation targets does not incur extra trainable parameters: they are obtained on the fly during VLP with a parameter-free processor. G2D achieves superior performance across 6 medical imaging tasks and 25 diseases, particularly in semantic segmentation, which necessitates fine-grained, semantically-grounded image features. In this task, G2D surpasses peer models even when fine-tuned with just 1\% of the training data, compared to the 100\% used by these models. The code can be found in https://github.com/cheliu-computation/G2D-NeurIPS24/tree/main.
Portable 360$^\circ$ cameras are becoming a cheap and efficient tool to establish large visual databases. By capturing omnidirectional views of a scene, these cameras could expedite building environment models that are essential for visual localization. However, such an advantage is often overlooked due to the lack of valuable datasets. This paper introduces a new benchmark dataset, 360Loc, composed of 360$^\circ$ images with ground truth poses for visual localization. We present a practical implementation of 360$^\circ$ mapping combining 360$^\circ$ images with lidar data to generate the ground truth 6DoF poses. 360Loc is the first dataset and benchmark that explores the challenge of cross-device visual positioning, involving 360$^\circ$ reference frames, and query frames from pinhole, ultra-wide FoV fisheye, and 360$^\circ$ cameras. We propose a virtual camera approach to generate lower-FoV query frames from 360$^\circ$ images, which ensures a fair comparison of performance among different query types in visual localization tasks. We also extend this virtual camera approach to feature matching-based and pose regression-based methods to alleviate the performance loss caused by the cross-device domain gap, and evaluate its effectiveness against state-of-the-art baselines. We demonstrate that omnidirectional visual localization is more robust in challenging large-scale scenes with symmetries and repetitive structures. These results provide new insights into 360-camera mapping and omnidirectional visual localization with cross-device queries.
We propose FocusTune, a focus-guided sampling technique to improve the performance of visual localization algorithms. FocusTune directs a scene coordinate regression model towards regions critical for 3D point triangulation by exploiting key geometric constraints. Specifically, rather than uniformly sampling points across the image for training the scene coordinate regression model, we instead re-project 3D scene coordinates onto the 2D image plane and sample within a local neighborhood of the re-projected points. While our proposed sampling strategy is generally applicable, we showcase FocusTune by integrating it with the recently introduced Accelerated Coordinate Encoding (ACE) model. Our results demonstrate that FocusTune both improves or matches state-of-the-art performance whilst keeping ACE's appealing low storage and compute requirements, for example reducing translation error from 25 to 19 and 17 to 15 cm for single and ensemble models, respectively, on the Cambridge Landmarks dataset. This combination of high performance and low compute and storage requirements is particularly promising for applications in areas like mobile robotics and augmented reality. We made our code available at \url{https://github.com/sontung/focus-tune}.
High-precision pose estimation based on visual markers has been a thriving research topic in the field of computer vision. However, the suitability of traditional flat markers on curved objects is limited due to the diverse shapes of curved surfaces, which hinders the development of high-precision pose estimation for curved objects. Therefore, this paper proposes a novel visual marker called CylinderTag, which is designed for developable curved surfaces such as cylindrical surfaces. CylinderTag is a cyclic marker that can be firmly attached to objects with a cylindrical shape. Leveraging the manifold assumption, the cross-ratio in projective invariance is utilized for encoding in the direction of zero curvature on the surface. Additionally, to facilitate the usage of CylinderTag, we propose a heuristic search-based marker generator and a high-performance recognizer as well. Moreover, an all-encompassing evaluation of CylinderTag properties is conducted by means of extensive experimentation, covering detection rate, detection speed, dictionary size, localization jitter, and pose estimation accuracy. CylinderTag showcases superior detection performance from varying view angles in comparison to traditional visual markers, accompanied by higher localization accuracy. Furthermore, CylinderTag boasts real-time detection capability and an extensive marker dictionary, offering enhanced versatility and practicality in a wide range of applications. Experimental results demonstrate that the CylinderTag is a highly promising visual marker for use on cylindrical-like surfaces, thus offering important guidance for future research on high-precision visual localization of cylinder-shaped objects. The code is available at: https://github.com/wsakobe/CylinderTag.
Real-time visual localization often utilizes online computing, for which query images or videos are transmitted to remote servers for visual place recognition (VPR). However, limited network bandwidth necessitates image-quality reduction and thus the degradation of global image descriptors, reducing VPR accuracy. We address this issue at the descriptor extraction level with a knowledge-distillation methodology that learns feature representations from high-quality images to extract more discriminative descriptors from low-quality images. Our approach includes the Inter-channel Correlation Knowledge Distillation (ICKD) loss, Mean Squared Error (MSE) loss, and Triplet loss. We validate the proposed losses on multiple VPR methods and datasets subjected to JPEG compression, resolution reduction, and video quantization. We obtain significant improvements in VPR recall rates under all three tested modalities of lowered image quality. Furthermore, we fill a gap in VPR literature on video-based data and its influence on VPR performance. This work contributes to more reliable place recognition in resource-constrained environments.
Local feature detection and description play an important role in many computer vision tasks, which are designed to detect and describe keypoints in "any scene" and "any downstream task". Data-driven local feature learning methods need to rely on pixel-level correspondence for training, which is challenging to acquire at scale, thus hindering further improvements in performance. In this paper, we propose SAMFeat to introduce SAM (segment anything model), a fundamental model trained on 11 million images, as a teacher to guide local feature learning and thus inspire higher performance on limited datasets. To do so, first, we construct an auxiliary task of Attention-weighted Semantic Relation Distillation (ASRD), which distillates feature relations with category-agnostic semantic information learned by the SAM encoder into a local feature learning network, to improve local feature description using semantic discrimination. Second, we develop a technique called Weakly Supervised Contrastive Learning Based on Semantic Grouping (WSC), which utilizes semantic groupings derived from SAM as weakly supervised signals, to optimize the metric space of local descriptors. Third, we design an Edge Attention Guidance (EAG) to further improve the accuracy of local feature detection and description by prompting the network to pay more attention to the edge region guided by SAM. SAMFeat's performance on various tasks such as image matching on HPatches, and long-term visual localization on Aachen Day-Night showcases its superiority over previous local features. The release code is available at https://github.com/vignywang/SAMFeat.
Image retrieval methods based on CNN descriptors rely on metric learning from a large number of diverse examples of positive and negative image pairs. Domains, such as night-time images, with limited availability and variability of training data suffer from poor retrieval performance even with methods performing well on standard benchmarks. We propose to train a GAN-based synthetic-image generator, translating available day-time image examples into night images. Such a generator is used in metric learning as a form of augmentation, supplying training data to the scarce domain. Various types of generators are evaluated and analyzed. We contribute with a novel light-weight GAN architecture that enforces the consistency between the original and translated image through edge consistency. The proposed architecture also allows a simultaneous training of an edge detector that operates on both night and day images. To further increase the variability in the training examples and to maximize the generalization of the trained model, we propose a novel method of diverse anchor mining. The proposed method improves over the state-of-the-art results on a standard Tokyo 24/7 day-night retrieval benchmark while preserving the performance on Oxford and Paris datasets. This is achieved without the need of training image pairs of matching day and night images. The source code is available at https://github.com/mohwald/gandtr .
Never having seen an object and heard its sound simultaneously, can the model still accurately localize its visual position from the input audio? In this work, we concentrate on the Audio-Visual Localization and Segmentation tasks but under the demanding zero-shot and few-shot scenarios. To achieve this goal, different from existing approaches that mostly employ the encoder-fusion-decoder paradigm to decode localization information from the fused audio-visual feature, we introduce the encoder-prompt-decoder paradigm, aiming to better fit the data scarcity and varying data distribution dilemmas with the help of abundant knowledge from pre-trained models. Specifically, we first propose to construct Semantic-aware Audio Prompt (SAP) to help the visual foundation model focus on sounding objects, meanwhile, the semantic gap between the visual and audio modalities is also encouraged to shrink. Then, we develop a Correlation Adapter (ColA) to keep minimal training efforts as well as maintain adequate knowledge of the visual foundation model. By equipping with these means, extensive experiments demonstrate that this new paradigm outperforms other fusion-based methods in both the unseen class and cross-dataset settings. We hope that our work can further promote the generalization study of Audio-Visual Localization and Segmentation in practical application scenarios.
Visual localization is the task of estimating a 6-DoF camera pose of a query image within a provided 3D reference map. Thanks to recent advances in various 3D sensors, 3D point clouds are becoming a more accurate and affordable option for building the reference map, but research to match the points of 3D point clouds with pixels in 2D images for visual localization remains challenging. Existing approaches that jointly learn 2D-3D feature matching suffer from low inliers due to representational differences between the two modalities, and the methods that bypass this problem into classification have an issue of poor refinement. In this work, we propose EP2P-Loc, a novel large-scale visual localization method that mitigates such appearance discrepancy and enables end-to-end training for pose estimation. To increase the number of inliers, we propose a simple algorithm to remove invisible 3D points in the image, and find all 2D-3D correspondences without keypoint detection. To reduce memory usage and search complexity, we take a coarse-to-fine approach where we extract patch-level features from 2D images, then perform 2D patch classification on each 3D point, and obtain the exact corresponding 2D pixel coordinates through positional encoding. Finally, for the first time in this task, we employ a differentiable PnP for end-to-end training. In the experiments on newly curated large-scale indoor and outdoor benchmarks based on 2D-3D-S and KITTI, we show that our method achieves the state-of-the-art performance compared to existing visual localization and image-to-point cloud registration methods.
In this work, we introduce the Qwen-VL series, a set of large-scale vision-language models (LVLMs) designed to perceive and understand both texts and images. Starting from the Qwen-LM as a foundation, we endow it with visual capacity by the meticulously designed (i) visual receptor, (ii) input-output interface, (iii) 3-stage training pipeline, and (iv) multilingual multimodal cleaned corpus. Beyond the conventional image description and question-answering, we implement the grounding and text-reading ability of Qwen-VLs by aligning image-caption-box tuples. The resulting models, including Qwen-VL and Qwen-VL-Chat, set new records for generalist models under similar model scales on a broad range of visual-centric benchmarks (e.g., image captioning, question answering, visual grounding) and different settings (e.g., zero-shot, few-shot). Moreover, on real-world dialog benchmarks, our instruction-tuned Qwen-VL-Chat also demonstrates superiority compared to existing vision-language chatbots. Code, demo and models are available at https://github.com/QwenLM/Qwen-VL.
In this work, we seek to predict camera poses across scenes with a multi-task learning manner, where we view the localization of each scene as a new task. We propose OFVL-MS, a unified framework that dispenses with the traditional practice of training a model for each individual scene and relieves gradient conflict induced by optimizing multiple scenes collectively, enabling efficient storage yet precise visual localization for all scenes. Technically, in the forward pass of OFVL-MS, we design a layer-adaptive sharing policy with a learnable score for each layer to automatically determine whether the layer is shared or not. Such sharing policy empowers us to acquire task-shared parameters for a reduction of storage cost and task-specific parameters for learning scene-related features to alleviate gradient conflict. In the backward pass of OFVL-MS, we introduce a gradient normalization algorithm that homogenizes the gradient magnitude of the task-shared parameters so that all tasks converge at the same pace. Furthermore, a sparse penalty loss is applied on the learnable scores to facilitate parameter sharing for all tasks without performance degradation. We conduct comprehensive experiments on multiple benchmarks and our new released indoor dataset LIVL, showing that OFVL-MS families significantly outperform the state-of-the-arts with fewer parameters. We also verify that OFVL-MS can generalize to a new scene with much few parameters while gaining superior localization performance.
State-of-the-art visual localization methods mostly rely on complex procedures to match local descriptors and 3D point clouds. However, these procedures can incur significant costs in terms of inference, storage, and updates over time. In this study, we propose a direct learning-based approach that utilizes a simple network named D2S to represent complex local descriptors and their scene coordinates. Our method is characterized by its simplicity and cost-effectiveness. It solely leverages a single RGB image for localization during the testing phase and only requires a lightweight model to encode a complex sparse scene. The proposed D2S employs a combination of a simple loss function and graph attention to selectively focus on robust descriptors while disregarding areas such as clouds, trees, and several dynamic objects. This selective attention enables D2S to effectively perform a binary-semantic classification for sparse descriptors. Additionally, we propose a simple outdoor dataset to evaluate the capabilities of visual localization methods in scene-specific generalization and self-updating from unlabeled observations. Our approach outperforms the previous regression-based methods in both indoor and outdoor environments. It demonstrates the ability to generalize beyond training data, including scenarios involving transitions from day to night and adapting to domain shifts. The source code, trained models, dataset, and demo videos are available at the following link: https://thpjp.github.io/d2s.
Attention-based graph neural networks have made great progress in feature matching learning. However, insight of how attention mechanism works for feature matching is lacked in the literature. In this paper, we rethink cross- and self-attention from the viewpoint of traditional feature matching and filtering. In order to facilitate the learning of matching and filtering, we inject the similarity of descriptors and relative positions into cross- and self-attention score, respectively. In this way, the attention can focus on learning residual matching and filtering functions with reference to the basic functions of measuring visual and spatial correlation. Moreover, we mine intra- and inter-neighbors according to the similarity of descriptors and relative positions. Then sparse attention for each point can be performed only within its neighborhoods to acquire higher computation efficiency. Feature matching networks equipped with our full and sparse residual attention learning strategies are termed ResMatch and sResMatch respectively. Extensive experiments, including feature matching, pose estimation and visual localization, confirm the superiority of our networks.
We introduce LightGlue, a deep neural network that learns to match local features across images. We revisit multiple design decisions of SuperGlue, the state of the art in sparse matching, and derive simple but effective improvements. Cumulatively, they make LightGlue more efficient - in terms of both memory and computation, more accurate, and much easier to train. One key property is that LightGlue is adaptive to the difficulty of the problem: the inference is much faster on image pairs that are intuitively easy to match, for example because of a larger visual overlap or limited appearance change. This opens up exciting prospects for deploying deep matchers in latency-sensitive applications like 3D reconstruction. The code and trained models are publicly available at https://github.com/cvg/LightGlue.
Large-scale visual localization systems continue to rely on 3D point clouds built from image collections using structure-from-motion. While the 3D points in these models are represented using local image features, directly matching a query image's local features against the point cloud is challenging due to the scale of the nearest-neighbor search problem. Many recent approaches to visual localization have thus proposed a hybrid method, where first a global (per image) embedding is used to retrieve a small subset of database images, and local features of the query are matched only against those. It seems to have become common belief that global embeddings are critical for said image-retrieval in visual localization, despite the significant downside of having to compute two feature types for each query image. In this paper, we take a step back from this assumption and propose Constrained Approximate Nearest Neighbors (CANN), a joint solution of k-nearest-neighbors across both the geometry and appearance space using only local features. We first derive the theoretical foundation for k-nearest-neighbor retrieval across multiple metrics and then showcase how CANN improves visual localization. Our experiments on public localization benchmarks demonstrate that our method significantly outperforms both state-of-the-art global feature-based retrieval and approaches using local feature aggregation schemes. Moreover, it is an order of magnitude faster in both index and query time than feature aggregation schemes for these datasets. Code: \url{https://github.com/google-research/google-research/tree/master/cann}