We introduce a high-fidelity neural implicit dense visual Simultaneous Localization and Mapping (SLAM) system, termed DF-SLAM. In our work, we employ dictionary factors for scene representation, encoding the geometry and appearance information of the scene as a combination of basis and coefficient factors. Compared to neural implicit dense visual SLAM methods that directly encode scene information as features, our method exhibits superior scene detail reconstruction capabilities and more efficient memory usage, while our model size is insensitive to the size of the scene map, making our method more suitable for large-scale scenes. Additionally, we employ feature integration rendering to accelerate color rendering speed while ensuring color rendering quality, further enhancing the real-time performance of our neural SLAM method. Extensive experiments on synthetic and real-world datasets demonstrate that our method is competitive with existing state-of-the-art neural implicit SLAM methods in terms of real-time performance, localization accuracy, and scene reconstruction quality. Our source code is available at https://github.com/funcdecl/DF-SLAM.
We present a Bayesian Neural Radiance Field (NeRF), which explicitly quantifies uncertainty in the volume density by modeling uncertainty in the occupancy, without the need for additional networks, making it particularly suited for challenging observations and uncontrolled image environments. NeRF diverges from traditional geometric methods by providing an enriched scene representation, rendering color and density in 3D space from various viewpoints. However, NeRF encounters limitations in addressing uncertainties solely through geometric structure information, leading to inaccuracies when interpreting scenes with insufficient real-world observations. While previous efforts have relied on auxiliary networks, we propose a series of formulation extensions to NeRF that manage uncertainties in density, both color and density, and occupancy, all without the need for additional networks. In experiments, we show that our method significantly enhances performance on RGB and depth images in the comprehensive dataset. Given that uncertainty modeling aligns well with the inherently uncertain environments of Simultaneous Localization and Mapping (SLAM), we applied our approach to SLAM systems and observed notable improvements in mapping and tracking performance. These results confirm the effectiveness of our Bayesian NeRF approach in quantifying uncertainty based on geometric structure, making it a robust solution for challenging real-world scenarios.
Within colorectal cancer diagnostics, conventional colonoscopy techniques face critical limitations, including a limited field of view and a lack of depth information, which can impede the detection of precancerous lesions. Current methods struggle to provide comprehensive and accurate 3D reconstructions of the colonic surface which can help minimize the missing regions and reinspection for pre-cancerous polyps. Addressing this, we introduce 'Gaussian Pancakes', a method that leverages 3D Gaussian Splatting (3D GS) combined with a Recurrent Neural Network-based Simultaneous Localization and Mapping (RNNSLAM) system. By introducing geometric and depth regularization into the 3D GS framework, our approach ensures more accurate alignment of Gaussians with the colon surface, resulting in smoother 3D reconstructions with novel viewing of detailed textures and structures. Evaluations across three diverse datasets show that Gaussian Pancakes enhances novel view synthesis quality, surpassing current leading methods with a 18% boost in PSNR and a 16% improvement in SSIM. It also delivers over 100X faster rendering and more than 10X shorter training times, making it a practical tool for real-time applications. Hence, this holds promise for achieving clinical translation for better detection and diagnosis of colorectal cancer.
Recent advancements in RGB-only dense Simultaneous Localization and Mapping (SLAM) have predominantly utilized grid-based neural implicit encodings and/or struggle to efficiently realize global map and pose consistency. To this end, we propose an efficient RGB-only dense SLAM system using a flexible neural point cloud scene representation that adapts to keyframe poses and depth updates, without needing costly backpropagation. Another critical challenge of RGB-only SLAM is the lack of geometric priors. To alleviate this issue, with the aid of a monocular depth estimator, we introduce a novel DSPO layer for bundle adjustment which optimizes the pose and depth of keyframes along with the scale of the monocular depth. Finally, our system benefits from loop closure and online global bundle adjustment and performs either better or competitive to existing dense neural RGB SLAM methods in tracking, mapping and rendering accuracy on the Replica, TUM-RGBD and ScanNet datasets. The source code is available at https://github.com/zhangganlin/GlOIRE-SLAM
Visual simultaneous localization and mapping (VSLAM) has broad applications, with state-of-the-art methods leveraging deep neural networks for better robustness and applicability. However, there is a lack of research in fusing these learning-based methods with multi-sensor information, which could be indispensable to push related applications to large-scale and complex scenarios. In this paper, we tightly integrate the trainable deep dense bundle adjustment (DBA) with multi-sensor information through a factor graph. In the framework, recurrent optical flow and DBA are performed among sequential images. The Hessian information derived from DBA is fed into a generic factor graph for multi-sensor fusion, which employs a sliding window and supports probabilistic marginalization. A pipeline for visual-inertial integration is firstly developed, which provides the minimum ability of metric-scale localization and mapping. Furthermore, other sensors (e.g., global navigation satellite system) are integrated for driftless and geo-referencing functionality. Extensive tests are conducted on both public datasets and self-collected datasets. The results validate the superior localization performance of our approach, which enables real-time dense mapping in large-scale environments. The code has been made open-source (https://github.com/GREAT-WHU/DBA-Fusion).
Perceptual aliasing and weak textures pose significant challenges to the task of place recognition, hindering the performance of Simultaneous Localization and Mapping (SLAM) systems. This paper presents a novel model, called UMF (standing for Unifying Local and Global Multimodal Features) that 1) leverages multi-modality by cross-attention blocks between vision and LiDAR features, and 2) includes a re-ranking stage that re-orders based on local feature matching the top-k candidates retrieved using a global representation. Our experiments, particularly on sequences captured on a planetary-analogous environment, show that UMF outperforms significantly previous baselines in those challenging aliased environments. Since our work aims to enhance the reliability of SLAM in all situations, we also explore its performance on the widely used RobotCar dataset, for broader applicability. Code and models are available at https://github.com/DLR-RM/UMF
Simultaneous Localization and Mapping (SLAM) with dense representation plays a key role in robotics, Virtual Reality (VR), and Augmented Reality (AR) applications. Recent advancements in dense representation SLAM have highlighted the potential of leveraging neural scene representation and 3D Gaussian representation for high-fidelity spatial representation. In this paper, we propose a novel dense representation SLAM approach with a fusion of Generalized Iterative Closest Point (G-ICP) and 3D Gaussian Splatting (3DGS). In contrast to existing methods, we utilize a single Gaussian map for both tracking and mapping, resulting in mutual benefits. Through the exchange of covariances between tracking and mapping processes with scale alignment techniques, we minimize redundant computations and achieve an efficient system. Additionally, we enhance tracking accuracy and mapping quality through our keyframe selection methods. Experimental results demonstrate the effectiveness of our approach, showing an incredibly fast speed up to 107 FPS (for the entire system) and superior quality of the reconstructed map.
In recent years, object-oriented simultaneous localization and mapping (SLAM) has attracted increasing attention due to its ability to provide high-level semantic information while maintaining computational efficiency. Some researchers have attempted to enhance localization accuracy by integrating the modeled object residuals into bundle adjustment. However, few have demonstrated better results than feature-based visual SLAM systems, as the generic coarse object models, such as cuboids or ellipsoids, are less accurate than feature points. In this paper, we propose a Visual Object Odometry and Mapping framework VOOM using high-level objects and low-level points as the hierarchical landmarks in a coarse-to-fine manner instead of directly using object residuals in bundle adjustment. Firstly, we introduce an improved observation model and a novel data association method for dual quadrics, employed to represent physical objects. It facilitates the creation of a 3D map that closely reflects reality. Next, we use object information to enhance the data association of feature points and consequently update the map. In the visual object odometry backend, the updated map is employed to further optimize the camera pose and the objects. Meanwhile, local bundle adjustment is performed utilizing the objects and points-based covisibility graphs in our visual object mapping process. Experiments show that VOOM outperforms both object-oriented SLAM and feature points SLAM systems such as ORB-SLAM2 in terms of localization. The implementation of our method is available at https://github.com/yutongwangBIT/VOOM.git.
Over the past two decades, research in the field of Simultaneous Localization and Mapping (SLAM) has undergone a significant evolution, highlighting its critical role in enabling autonomous exploration of unknown environments. This evolution ranges from hand-crafted methods, through the era of deep learning, to more recent developments focused on Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS) representations. Recognizing the growing body of research and the absence of a comprehensive survey on the topic, this paper aims to provide the first comprehensive overview of SLAM progress through the lens of the latest advancements in radiance fields. It sheds light on the background, evolutionary path, inherent strengths and limitations, and serves as a fundamental reference to highlight the dynamic progress and specific challenges.
Robustness is a crucial factor for the successful deployment of robots in unstructured environments, particularly in the domain of Simultaneous Localization and Mapping (SLAM). Simulation-based benchmarks have emerged as a highly scalable approach for robustness evaluation compared to real-world data collection. However, crafting a challenging and controllable noisy world with diverse perturbations remains relatively under-explored. To this end, we propose a novel, customizable pipeline for noisy data synthesis, aimed at assessing the resilience of multi-modal SLAM models against various perturbations. This pipeline incorporates customizable hardware setups, software components, and perturbed environments. In particular, we introduce comprehensive perturbation taxonomy along with a perturbation composition toolbox, allowing the transformation of clean simulations into challenging noisy environments. Utilizing the pipeline, we instantiate the Robust-SLAM benchmark, which includes diverse perturbation types, to evaluate the risk tolerance of existing advanced multi-modal SLAM models. Our extensive analysis uncovers the susceptibilities of existing SLAM models to real-world disturbance, despite their demonstrated accuracy in standard benchmarks. Our perturbation synthesis toolbox, SLAM robustness evaluation pipeline, and Robust-SLAM benchmark will be made publicly available at https://github.com/Xiaohao-Xu/SLAM-under-Perturbation/.
We present SGS-SLAM, the first semantic visual SLAM system based on Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimization, addressing the oversmoothing limitations of neural implicit SLAM systems in high-quality rendering, scene understanding, and object-level geometry. We introduce a unique semantic feature loss that effectively compensates for the shortcomings of traditional depth and color losses in object optimization. Through a semantic-guided keyframe selection strategy, we prevent erroneous reconstructions caused by cumulative errors. Extensive experiments demonstrate that SGS-SLAM delivers state-of-the-art performance in camera pose estimation, map reconstruction, precise semantic segmentation, and object-level geometric accuracy, while ensuring real-time rendering capabilities.
Current techniques in Visual Simultaneous Localization and Mapping (VSLAM) estimate camera displacement by comparing image features of consecutive scenes. These algorithms depend on scene continuity, hence requires frequent camera inputs. However, processing images frequently can lead to significant memory usage and computation overhead. In this study, we introduce SemanticSLAM, an end-to-end visual-inertial odometry system that utilizes semantic features extracted from an RGB-D sensor. This approach enables the creation of a semantic map of the environment and ensures reliable camera localization. SemanticSLAM is scene-agnostic, which means it doesn't require retraining for different environments. It operates effectively in indoor settings, even with infrequent camera input, without prior knowledge. The strength of SemanticSLAM lies in its ability to gradually refine the semantic map and improve pose estimation. This is achieved by a convolutional long-short-term-memory (ConvLSTM) network, trained to correct errors during map construction. Compared to existing VSLAM algorithms, SemanticSLAM improves pose estimation by 17%. The resulting semantic map provides interpretable information about the environment and can be easily applied to various downstream tasks, such as path planning, obstacle avoidance, and robot navigation. The code will be publicly available at https://github.com/Leomingyangli/SemanticSLAM
Purpose: Common dense stereo Simultaneous Localization and Mapping (SLAM) approaches in Minimally Invasive Surgery (MIS) require high-end parallel computational resources for real-time implementation. Yet, it is not always feasible since the computational resources should be allocated to other tasks like segmentation, detection, and tracking. To solve the problem of limited parallel computational power, this research aims at a lightweight dense stereo SLAM system that works on a single-core CPU and achieves real-time performance (more than 30 Hz in typical scenarios). Methods: A new dense stereo mapping module is integrated with the ORB-SLAM2 system and named BDIS-SLAM. Our new dense stereo mapping module includes stereo matching and 3D dense depth mosaic methods. Stereo matching is achieved with the recently proposed CPU-level real-time matching algorithm Bayesian Dense Inverse Searching (BDIS). A BDIS-based shape recovery and a depth mosaic strategy are integrated as a new thread and coupled with the backbone ORB-SLAM2 system for real-time stereo shape recovery. Results: Experiments on in-vivo data sets show that BDIS-SLAM runs at over 30 Hz speed on modern single-core CPU in typical endoscopy/colonoscopy scenarios. BDIS-SLAM only consumes around an additional 12% time compared with the backbone ORB-SLAM2. Although our lightweight BDIS-SLAM simplifies the process by ignoring deformation and fusion procedures, it can provide a usable dense mapping for modern MIS on computationally constrained devices. Conclusion: The proposed BDIS-SLAM is a lightweight stereo dense SLAM system for MIS. It achieves 30 Hz on a modern single-core CPU in typical endoscopy/colonoscopy scenarios (image size around 640*480). BDIS-SLAM provides a low-cost solution for dense mapping in MIS and has the potential to be applied in surgical robots and AR systems.
Dense simultaneous localization and mapping (SLAM) is crucial for robotics and augmented reality applications. However, current methods are often hampered by the non-volumetric or implicit way they represent a scene. This work introduces SplaTAM, an approach that, for the first time, leverages explicit volumetric representations, i.e., 3D Gaussians, to enable high-fidelity reconstruction from a single unposed RGB-D camera, surpassing the capabilities of existing methods. SplaTAM employs a simple online tracking and mapping system tailored to the underlying Gaussian representation. It utilizes a silhouette mask to elegantly capture the presence of scene density. This combination enables several benefits over prior representations, including fast rendering and dense optimization, quickly determining if areas have been previously mapped, and structured map expansion by adding more Gaussians. Extensive experiments show that SplaTAM achieves up to 2x superior performance in camera pose estimation, map construction, and novel-view synthesis over existing methods, paving the way for more immersive high-fidelity SLAM applications.
In this paper, we showcase the effectiveness of optimizing monocular camera poses as a continuous function of time. The camera poses are represented using an implicit neural function which maps the given time to the corresponding camera pose. The mapped camera poses are then used for the downstream tasks where joint camera pose optimization is also required. While doing so, the network parameters -- that implicitly represent camera poses -- are optimized. We exploit the proposed method in four diverse experimental settings, namely, (1) NeRF from noisy poses; (2) NeRF from asynchronous Events; (3) Visual Simultaneous Localization and Mapping (vSLAM); and (4) vSLAM with IMUs. In all four settings, the proposed method performs significantly better than the compared baselines and the state-of-the-art methods. Additionally, using the assumption of continuous motion, changes in pose may actually live in a manifold that has lower than 6 degrees of freedom (DOF) is also realized. We call this low DOF motion representation as the \emph{intrinsic motion} and use the approach in vSLAM settings, showing impressive camera tracking performance.
The accurate reconstruction of dynamic scenes with neural radiance fields is significantly dependent on the estimation of camera poses. Widely used structure-from-motion pipelines encounter difficulties in accurately tracking the camera trajectory when faced with separate dynamics of the scene content and the camera movement. To address this challenge, we propose Dynamic Motion-Aware Fast and Robust Camera Localization for Dynamic Neural Radiance Fields (DynaMoN). DynaMoN utilizes semantic segmentation and generic motion masks to handle dynamic content for initial camera pose estimation and statics-focused ray sampling for fast and accurate novel-view synthesis. Our novel iterative learning scheme switches between training the NeRF and updating the pose parameters for an improved reconstruction and trajectory estimation quality. The proposed pipeline shows significant acceleration of the training process. We extensively evaluate our approach on two real-world dynamic datasets, the TUM RGB-D dataset and the BONN RGB-D Dynamic dataset. DynaMoN improves over the state-of-the-art both in terms of reconstruction quality and trajectory accuracy. We plan to make our code public to enhance research in this area.
Simultaneous Localization and Mapping (SLAM) is moving towards a robust perception age. However, LiDAR- and visual- SLAM may easily fail in adverse conditions (rain, snow, smoke and fog, etc.). In comparison, SLAM based on 4D Radar, thermal camera and IMU can work robustly. But only a few literature can be found. A major reason is the lack of related datasets, which seriously hinders the research. Even though some datasets are proposed based on 4D radar in past four years, they are mainly designed for object detection, rather than SLAM. Furthermore, they normally do not include thermal camera. Therefore, in this paper, NTU4DRadLM is presented to meet this requirement. The main characteristics are: 1) It is the only dataset that simultaneously includes all 6 sensors: 4D radar, thermal camera, IMU, 3D LiDAR, visual camera and RTK GPS. 2) Specifically designed for SLAM tasks, which provides fine-tuned ground truth odometry and intentionally formulated loop closures. 3) Considered both low-speed robot platform and fast-speed unmanned vehicle platform. 4) Covered structured, unstructured and semi-structured environments. 5) Considered both middle- and large- scale outdoor environments, i.e., the 6 trajectories range from 246m to 6.95km. 6) Comprehensively evaluated three types of SLAM algorithms. Totally, the dataset is around 17.6km, 85mins, 50GB and it will be accessible from this link: https://github.com/junzhang2016/NTU4DRadLM
Neural implicit representations have recently demonstrated compelling results on dense Simultaneous Localization And Mapping (SLAM) but suffer from the accumulation of errors in camera tracking and distortion in the reconstruction. Purposely, we present GO-SLAM, a deep-learning-based dense visual SLAM framework globally optimizing poses and 3D reconstruction in real-time. Robust pose estimation is at its core, supported by efficient loop closing and online full bundle adjustment, which optimize per frame by utilizing the learned global geometry of the complete history of input frames. Simultaneously, we update the implicit and continuous surface representation on-the-fly to ensure global consistency of 3D reconstruction. Results on various synthetic and real-world datasets demonstrate that GO-SLAM outperforms state-of-the-art approaches at tracking robustness and reconstruction accuracy. Furthermore, GO-SLAM is versatile and can run with monocular, stereo, and RGB-D input.
We present an uncertainty learning framework for dense neural simultaneous localization and mapping (SLAM). Estimating pixel-wise uncertainties for the depth input of dense SLAM methods allows re-weighing the tracking and mapping losses towards image regions that contain more suitable information that is more reliable for SLAM. To this end, we propose an online framework for sensor uncertainty estimation that can be trained in a self-supervised manner from only 2D input data. We further discuss the advantages of the uncertainty learning for the case of multi-sensor input. Extensive analysis, experimentation, and ablations show that our proposed modeling paradigm improves both mapping and tracking accuracy and often performs better than alternatives that require ground truth depth or 3D. Our experiments show that we achieve a 38\% and 27\% lower absolute trajectory tracking error (ATE) on the 7-Scenes and TUM-RGBD datasets respectively. On the popular Replica dataset using two types of depth sensors, we report an 11\% F1-score improvement on RGBD SLAM compared to the recent state-of-the-art neural implicit approaches. Source code: https://github.com/kev-in-ta/UncLe-SLAM.
Simultaneous Localization and Mapping (SLAM) stands as one of the critical challenges in robot navigation. A SLAM system often consists of a front-end component for motion estimation and a back-end system for eliminating estimation drifts. Recent advancements suggest that data-driven methods are highly effective for front-end tasks, while geometry-based methods continue to be essential in the back-end processes. However, such a decoupled paradigm between the data-driven front-end and geometry-based back-end can lead to sub-optimal performance, consequently reducing the system's capabilities and generalization potential. To solve this problem, we proposed a novel self-supervised imperative learning framework, named imperative SLAM (iSLAM), which fosters reciprocal correction between the front-end and back-end, thus enhancing performance without necessitating any external supervision. Specifically, we formulate the SLAM problem as a bilevel optimization so that the front-end and back-end are bidirectionally connected. As a result, the front-end model can learn global geometric knowledge obtained through pose graph optimization by back-propagating the residuals from the back-end component. We showcase the effectiveness of this new framework through an application of stereo-inertial SLAM. The experiments show that the iSLAM training strategy achieves an accuracy improvement of 22% on average over a baseline model. To the best of our knowledge, iSLAM is the first SLAM system showing that the front-end and back-end components can mutually correct each other in a self-supervised manner.