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arXiv:2504.21716공식 코드 · Papers with Code

LLM-Empowered Embodied Agent for Memory-Augmented Task Planning in Household Robotics

We present an embodied robotic system with an LLM-driven agent-orchestration architecture for autonomous household object management. The system integrates memory-augmented task planning, enabling robots to execute high-level user commands while tracking past actions. It employs three specialized agents: a routing agent, a task planning agent, and a knowledge base agent, each powered by task-specific LLMs. By leveraging in-context learning, our system avoids the need for explicit model training. RAG enables the system to retrieve context from past interactions, enhancing long-term object tracking. A combination of Grounded SAM and LLaMa3.2-Vision provides robust object detection, facilitating semantic scene understanding for task planning. Evaluation across three household scenarios demonstrates high task planning accuracy and an improvement in memory recall due to RAG. Specifically, Qwen2.5 yields best performance for specialized agents, while LLaMA3.1 excels in routing tasks. The source code is available at: https://github.com/marc1198/chat-hsr.

arXiv:2505.03046공식 코드 · Papers with Code

Sim2Real Transfer for Vision-Based Grasp Verification

The verification of successful grasps is a crucial aspect of robot manipulation, particularly when handling deformable objects. Traditional methods relying on force and tactile sensors often struggle with deformable and non-rigid objects. In this work, we present a vision-based approach for grasp verification to determine whether the robotic gripper has successfully grasped an object. Our method employs a two-stage architecture; first YOLO-based object detection model to detect and locate the robot's gripper and then a ResNet-based classifier determines the presence of an object. To address the limitations of real-world data capture, we introduce HSR-GraspSynth, a synthetic dataset designed to simulate diverse grasping scenarios. Furthermore, we explore the use of Visual Question Answering capabilities as a zero-shot baseline to which we compare our model. Experimental results demonstrate that our approach achieves high accuracy in real-world environments, with potential for integration into grasping pipelines. Code and datasets are publicly available at https://github.com/pauamargant/HSR-GraspSynth .

arXiv:2505.00938공식 코드 · Papers with Code

CDFormer: Cross-Domain Few-Shot Object Detection Transformer Against Feature Confusion

Cross-domain few-shot object detection (CD-FSOD) aims to detect novel objects across different domains with limited class instances. Feature confusion, including object-background confusion and object-object confusion, presents significant challenges in both cross-domain and few-shot settings. In this work, we introduce CDFormer, a cross-domain few-shot object detection transformer against feature confusion, to address these challenges. The method specifically tackles feature confusion through two key modules: object-background distinguishing (OBD) and object-object distinguishing (OOD). The OBD module leverages a learnable background token to differentiate between objects and background, while the OOD module enhances the distinction between objects of different classes. Experimental results demonstrate that CDFormer outperforms previous state-of-the-art approaches, achieving 12.9% mAP, 11.0% mAP, and 10.4% mAP improvements under the 1/5/10 shot settings, respectively, when fine-tuned.

arXiv:2504.05303공식 코드 · Papers with Code

InteractVLM: 3D Interaction Reasoning from 2D Foundational Models

We introduce InteractVLM, a novel method to estimate 3D contact points on human bodies and objects from single in-the-wild images, enabling accurate human-object joint reconstruction in 3D. This is challenging due to occlusions, depth ambiguities, and widely varying object shapes. Existing methods rely on 3D contact annotations collected via expensive motion-capture systems or tedious manual labeling, limiting scalability and generalization. To overcome this, InteractVLM harnesses the broad visual knowledge of large Vision-Language Models (VLMs), fine-tuned with limited 3D contact data. However, directly applying these models is non-trivial, as they reason only in 2D, while human-object contact is inherently 3D. Thus we introduce a novel Render-Localize-Lift module that: (1) embeds 3D body and object surfaces in 2D space via multi-view rendering, (2) trains a novel multi-view localization model (MV-Loc) to infer contacts in 2D, and (3) lifts these to 3D. Additionally, we propose a new task called Semantic Human Contact estimation, where human contact predictions are conditioned explicitly on object semantics, enabling richer interaction modeling. InteractVLM outperforms existing work on contact estimation and also facilitates 3D reconstruction from an in-the wild image. Code and models are available at https://interactvlm.is.tue.mpg.de.

arXiv:2504.13710공식 코드 · Papers with Code

Few-Shot Referring Video Single- and Multi-Object Segmentation via Cross-Modal Affinity with Instance Sequence Matching

Referring video object segmentation (RVOS) aims to segment objects in videos guided by natural language descriptions. We propose FS-RVOS, a Transformer-based model with two key components: a cross-modal affinity module and an instance sequence matching strategy, which extends FS-RVOS to multi-object segmentation (FS-RVMOS). Experiments show FS-RVOS and FS-RVMOS outperform state-of-the-art methods across diverse benchmarks, demonstrating superior robustness and accuracy.

arXiv:2504.11754공식 코드 · Papers with Code

GrabS: Generative Embodied Agent for 3D Object Segmentation without Scene Supervision

We study the hard problem of 3D object segmentation in complex point clouds without requiring human labels of 3D scenes for supervision. By relying on the similarity of pretrained 2D features or external signals such as motion to group 3D points as objects, existing unsupervised methods are usually limited to identifying simple objects like cars or their segmented objects are often inferior due to the lack of objectness in pretrained features. In this paper, we propose a new two-stage pipeline called GrabS. The core concept of our method is to learn generative and discriminative object-centric priors as a foundation from object datasets in the first stage, and then design an embodied agent to learn to discover multiple objects by querying against the pretrained generative priors in the second stage. We extensively evaluate our method on two real-world datasets and a newly created synthetic dataset, demonstrating remarkable segmentation performance, clearly surpassing all existing unsupervised methods.

arXiv:2504.10254공식 코드 · Papers with Code

MASSeg : 2nd Technical Report for 4th PVUW MOSE Track

Complex video object segmentation continues to face significant challenges in small object recognition, occlusion handling, and dynamic scene modeling. This report presents our solution, which ranked second in the MOSE track of CVPR 2025 PVUW Challenge. Based on an existing segmentation framework, we propose an improved model named MASSeg for complex video object segmentation, and construct an enhanced dataset, MOSE+, which includes typical scenarios with occlusions, cluttered backgrounds, and small target instances. During training, we incorporate a combination of inter-frame consistent and inconsistent data augmentation strategies to improve robustness and generalization. During inference, we design a mask output scaling strategy to better adapt to varying object sizes and occlusion levels. As a result, MASSeg achieves a J score of 0.8250, F score of 0.9007, and a J&F score of 0.8628 on the MOSE test set.

arXiv:2504.10685공식 코드 · Papers with Code

NTIRE 2025 Challenge on Cross-Domain Few-Shot Object Detection: Methods and Results

Cross-Domain Few-Shot Object Detection (CD-FSOD) poses significant challenges to existing object detection and few-shot detection models when applied across domains. In conjunction with NTIRE 2025, we organized the 1st CD-FSOD Challenge, aiming to advance the performance of current object detectors on entirely novel target domains with only limited labeled data. The challenge attracted 152 registered participants, received submissions from 42 teams, and concluded with 13 teams making valid final submissions. Participants approached the task from diverse perspectives, proposing novel models that achieved new state-of-the-art (SOTA) results under both open-source and closed-source settings. In this report, we present an overview of the 1st NTIRE 2025 CD-FSOD Challenge, highlighting the proposed solutions and summarizing the results submitted by the participants.

arXiv:2504.10433공식 코드 · Papers with Code

MonoDiff9D: Monocular Category-Level 9D Object Pose Estimation via Diffusion Model

Object pose estimation is a core means for robots to understand and interact with their environment. For this task, monocular category-level methods are attractive as they require only a single RGB camera. However, current methods rely on shape priors or CAD models of the intra-class known objects. We propose a diffusion-based monocular category-level 9D object pose generation method, MonoDiff9D. Our motivation is to leverage the probabilistic nature of diffusion models to alleviate the need for shape priors, CAD models, or depth sensors for intra-class unknown object pose estimation. We first estimate coarse depth via DINOv2 from the monocular image in a zero-shot manner and convert it into a point cloud. We then fuse the global features of the point cloud with the input image and use the fused features along with the encoded time step to condition MonoDiff9D. Finally, we design a transformer-based denoiser to recover the object pose from Gaussian noise. Extensive experiments on two popular benchmark datasets show that MonoDiff9D achieves state-of-the-art monocular category-level 9D object pose estimation accuracy without the need for shape priors or CAD models at any stage. Our code will be made public at https://github.com/CNJianLiu/MonoDiff9D.

arXiv:2504.08473공식 코드 · Papers with Code

Cut-and-Splat: Leveraging Gaussian Splatting for Synthetic Data Generation

Generating synthetic images is a useful method for cheaply obtaining labeled data for training computer vision models. However, obtaining accurate 3D models of relevant objects is necessary, and the resulting images often have a gap in realism due to challenges in simulating lighting effects and camera artifacts. We propose using the novel view synthesis method called Gaussian Splatting to address these challenges. We have developed a synthetic data pipeline for generating high-quality context-aware instance segmentation training data for specific objects. This process is fully automated, requiring only a video of the target object. We train a Gaussian Splatting model of the target object and automatically extract the object from the video. Leveraging Gaussian Splatting, we then render the object on a random background image, and monocular depth estimation is employed to place the object in a believable pose. We introduce a novel dataset to validate our approach and show superior performance over other data generation approaches, such as Cut-and-Paste and Diffusion model-based generation.

arXiv:2504.07092공식 코드 · Papers with Code

Are We Done with Object-Centric Learning?

Object-centric learning (OCL) seeks to learn representations that only encode an object, isolated from other objects or background cues in a scene. This approach underpins various aims, including out-of-distribution (OOD) generalization, sample-efficient composition, and modeling of structured environments. Most research has focused on developing unsupervised mechanisms that separate objects into discrete slots in the representation space, evaluated using unsupervised object discovery. However, with recent sample-efficient segmentation models, we can separate objects in the pixel space and encode them independently. This achieves remarkable zero-shot performance on OOD object discovery benchmarks, is scalable to foundation models, and can handle a variable number of slots out-of-the-box. Hence, the goal of OCL methods to obtain object-centric representations has been largely achieved. Despite this progress, a key question remains: How does the ability to separate objects within a scene contribute to broader OCL objectives, such as OOD generalization? We address this by investigating the OOD generalization challenge caused by spurious background cues through the lens of OCL. We propose a novel, training-free probe called Object-Centric Classification with Applied Masks (OCCAM), demonstrating that segmentation-based encoding of individual objects significantly outperforms slot-based OCL methods. However, challenges in real-world applications remain. We provide the toolbox for the OCL community to use scalable object-centric representations, and focus on practical applications and fundamental questions, such as understanding object perception in human cognition. Our code is available here: https://github.com/AlexanderRubinstein/OCCAM.

arXiv:2504.07334공식 코드 · Papers with Code

Objaverse++: Curated 3D Object Dataset with Quality Annotations

This paper presents Objaverse++, a curated subset of Objaverse enhanced with detailed attribute annotations by human experts. Recent advances in 3D content generation have been driven by large-scale datasets such as Objaverse, which contains over 800,000 3D objects collected from the Internet. Although Objaverse represents the largest available 3D asset collection, its utility is limited by the predominance of low-quality models. To address this limitation, we manually annotate 10,000 3D objects with detailed attributes, including aesthetic quality scores, texture color classifications, multi-object composition flags, transparency characteristics, etc. Then, we trained a neural network capable of annotating the tags for the rest of the Objaverse dataset. Through experiments and a user study on generation results, we demonstrate that models pre-trained on our quality-focused subset achieve better performance than those trained on the larger dataset of Objaverse in image-to-3D generation tasks. In addition, by comparing multiple subsets of training data filtered by our tags, our results show that the higher the data quality, the faster the training loss converges. These findings suggest that careful curation and rich annotation can compensate for the raw dataset size, potentially offering a more efficient path to develop 3D generative models. We release our enhanced dataset of approximately 500,000 curated 3D models to facilitate further research on various downstream tasks in 3D computer vision. In the near future, we aim to extend our annotations to cover the entire Objaverse dataset.

arXiv:2504.05541공식 코드 · Papers with Code

Caption Anything in Video: Fine-grained Object-centric Captioning via Spatiotemporal Multimodal Prompting

We present CAT-V (Caption AnyThing in Video), a training-free framework for fine-grained object-centric video captioning that enables detailed descriptions of user-selected objects through time. CAT-V integrates three key components: a Segmenter based on SAMURAI for precise object segmentation across frames, a Temporal Analyzer powered by TRACE-Uni for accurate event boundary detection and temporal analysis, and a Captioner using InternVL-2.5 for generating detailed object-centric descriptions. Through spatiotemporal visual prompts and chain-of-thought reasoning, our framework generates detailed, temporally-aware descriptions of objects' attributes, actions, statuses, interactions, and environmental contexts without requiring additional training data. CAT-V supports flexible user interactions through various visual prompts (points, bounding boxes, and irregular regions) and maintains temporal sensitivity by tracking object states and interactions across different time segments. Our approach addresses limitations of existing video captioning methods, which either produce overly abstract descriptions or lack object-level precision, enabling fine-grained, object-specific descriptions while maintaining temporal coherence and spatial accuracy. The GitHub repository for this project is available at https://github.com/yunlong10/CAT-V

arXiv:2504.04783공식 코드 · Papers with Code

Playing Non-Embedded Card-Based Games with Reinforcement Learning

Significant progress has been made in AI for games, including board games, MOBA, and RTS games. However, complex agents are typically developed in an embedded manner, directly accessing game state information, unlike human players who rely on noisy visual data, leading to unfair competition. Developing complex non-embedded agents remains challenging, especially in card-based RTS games with complex features and large state spaces. We propose a non-embedded offline reinforcement learning training strategy using visual inputs to achieve real-time autonomous gameplay in the RTS game Clash Royale. Due to the lack of a object detection dataset for this game, we designed an efficient generative object detection dataset for training. We extract features using state-of-the-art object detection and optical character recognition models. Our method enables real-time image acquisition, perception feature fusion, decision-making, and control on mobile devices, successfully defeating built-in AI opponents. All code is open-sourced at https://github.com/wty-yy/katacr.

arXiv:2504.04519공식 코드 · Papers with Code

SAM2MOT: A Novel Paradigm of Multi-Object Tracking by Segmentation

Segment Anything 2 (SAM2) enables robust single-object tracking using segmentation. To extend this to multi-object tracking (MOT), we propose SAM2MOT, introducing a novel Tracking by Segmentation paradigm. Unlike Tracking by Detection or Tracking by Query, SAM2MOT directly generates tracking boxes from segmentation masks, reducing reliance on detection accuracy. SAM2MOT has two key advantages: zero-shot generalization, allowing it to work across datasets without fine-tuning, and strong object association, inherited from SAM2. To further improve performance, we integrate a trajectory manager system for precise object addition and removal, and a cross-object interaction module to handle occlusions. Experiments on DanceTrack, UAVDT, and BDD100K show state-of-the-art results. Notably, SAM2MOT outperforms existing methods on DanceTrack by +2.1 HOTA and +4.5 IDF1, highlighting its effectiveness in MOT. Code is available at https://github.com/TripleJoy/SAM2MOT.

arXiv:2504.03024공식 코드 · Papers with Code

Deep Reinforcement Learning via Object-Centric Attention

Deep reinforcement learning agents, trained on raw pixel inputs, often fail to generalize beyond their training environments, relying on spurious correlations and irrelevant background details. To address this issue, object-centric agents have recently emerged. However, they require different representations tailored to the task specifications. Contrary to deep agents, no single object-centric architecture can be applied to any environment. Inspired by principles of cognitive science and Occam's Razor, we introduce Object-Centric Attention via Masking (OCCAM), which selectively preserves task-relevant entities while filtering out irrelevant visual information. Specifically, OCCAM takes advantage of the object-centric inductive bias. Empirical evaluations on Atari benchmarks demonstrate that OCCAM significantly improves robustness to novel perturbations and reduces sample complexity while showing similar or improved performance compared to conventional pixel-based RL. These results suggest that structured abstraction can enhance generalization without requiring explicit symbolic representations or domain-specific object extraction pipelines.

arXiv:2504.02617공식 코드 · Papers with Code

PicoPose: Progressive Pixel-to-Pixel Correspondence Learning for Novel Object Pose Estimation

Novel object pose estimation from RGB images presents a significant challenge for zero-shot generalization, as it involves estimating the relative 6D transformation between an RGB observation and a CAD model of an object that was not seen during training. In this paper, we introduce PicoPose, a novel framework designed to tackle this task using a three-stage pixel-to-pixel correspondence learning process. Firstly, PicoPose matches features from the RGB observation with those from rendered object templates, identifying the best-matched template and establishing coarse correspondences. Secondly, PicoPose smooths the correspondences by globally regressing a 2D affine transformation, including in-plane rotation, scale, and 2D translation, from the coarse correspondence map. Thirdly, PicoPose applies the affine transformation to the feature map of the best-matched template and learns correspondence offsets within local regions to achieve fine-grained correspondences. By progressively refining the correspondences, PicoPose significantly improves the accuracy of object poses computed via PnP/RANSAC. PicoPose achieves state-of-the-art performance on the seven core datasets of the BOP benchmark, demonstrating exceptional generalization to novel objects represented by CAD models or object reference images. Code and models are available at https://github.com/foollh/PicoPose.

arXiv:2504.01383공식 코드 · Papers with Code

v-CLR: View-Consistent Learning for Open-World Instance Segmentation

In this paper, we address the challenging problem of open-world instance segmentation. Existing works have shown that vanilla visual networks are biased toward learning appearance information, \eg texture, to recognize objects. This implicit bias causes the model to fail in detecting novel objects with unseen textures in the open-world setting. To address this challenge, we propose a learning framework, called view-Consistent LeaRning (v-CLR), which aims to enforce the model to learn appearance-invariant representations for robust instance segmentation. In v-CLR, we first introduce additional views for each image, where the texture undergoes significant alterations while preserving the image's underlying structure. We then encourage the model to learn the appearance-invariant representation by enforcing the consistency between object features across different views, for which we obtain class-agnostic object proposals using off-the-shelf unsupervised models that possess strong object-awareness. These proposals enable cross-view object feature matching, greatly reducing the appearance dependency while enhancing the object-awareness. We thoroughly evaluate our method on public benchmarks under both cross-class and cross-dataset settings, achieving state-of-the-art performance. Project page: https://visual-ai.github.io/vclr

arXiv:2504.01321공식 코드 · Papers with Code

COST: Contrastive One-Stage Transformer for Vision-Language Small Object Tracking

Transformer has recently demonstrated great potential in improving vision-language (VL) tracking algorithms. However, most of the existing VL trackers rely on carefully designed mechanisms to perform the multi-stage multi-modal fusion. Additionally, direct multi-modal fusion without alignment ignores distribution discrepancy between modalities in feature space, potentially leading to suboptimal representations. In this work, we propose COST, a contrastive one-stage transformer fusion framework for VL tracking, aiming to learn semantically consistent and unified VL representations. Specifically, we introduce a contrastive alignment strategy that maximizes mutual information (MI) between a video and its corresponding language description. This enables effective cross-modal alignment, yielding semantically consistent features in the representation space. By leveraging a visual-linguistic transformer, we establish an efficient multi-modal fusion and reasoning mechanism, empirically demonstrating that a simple stack of transformer encoders effectively enables unified VL representations. Moreover, we contribute a newly collected VL tracking benchmark dataset for small object tracking, named VL-SOT500, with bounding boxes and language descriptions. Our dataset comprises two challenging subsets, VL-SOT230 and VL-SOT270, dedicated to evaluating generic and high-speed small object tracking, respectively. Small object tracking is notoriously challenging due to weak appearance and limited features, and this dataset is, to the best of our knowledge, the first to explore the usage of language cues to enhance visual representation for small object tracking. Extensive experiments demonstrate that COST achieves state-of-the-art performance on five existing VL tracking datasets, as well as on our proposed VL-SOT500 dataset. Source codes and dataset will be made publicly available.

arXiv:2503.23330공식 코드 · Papers with Code

EagleVision: Object-level Attribute Multimodal LLM for Remote Sensing

Recent advances in multimodal large language models (MLLMs) have demonstrated impressive results in various visual tasks. However, in remote sensing (RS), high resolution and small proportion of objects pose challenges to existing MLLMs, which struggle with object-centric tasks, particularly in precise localization and fine-grained attribute description for each object. These RS MLLMs have not yet surpassed classical visual perception models, as they only provide coarse image understanding, leading to limited gains in real-world scenarios. To address this gap, we establish EagleVision, an MLLM tailored for remote sensing that excels in object detection and attribute comprehension. Equipped with the Attribute Disentangle module, EagleVision learns disentanglement vision tokens to express distinct attributes. To support object-level visual-language alignment, we construct EVAttrs-95K, the first large-scale object attribute understanding dataset in RS for instruction tuning, along with a novel evaluation benchmark, EVBench. EagleVision achieves state-of-the-art performance on both fine-grained object detection and object attribute understanding tasks, highlighting the mutual promotion between detection and understanding capabilities in MLLMs. The code, model, data, and demo will be available at https://github.com/XiangTodayEatsWhat/EagleVision.