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arXiv:2009.00225공식 코드 · Papers with Code

Heatmap Regression via Randomized Rounding

Heatmap regression has become the mainstream methodology for deep learning-based semantic landmark localization, including in facial landmark localization and human pose estimation. Though heatmap regression is robust to large variations in pose, illumination, and occlusion in unconstrained settings, it usually suffers from a sub-pixel localization problem. Specifically, considering that the activation point indices in heatmaps are always integers, quantization error thus appears when using heatmaps as the representation of numerical coordinates. Previous methods to overcome the sub-pixel localization problem usually rely on high-resolution heatmaps. As a result, there is always a trade-off between achieving localization accuracy and computational cost, where the computational complexity of heatmap regression depends on the heatmap resolution in a quadratic manner. In this paper, we formally analyze the quantization error of vanilla heatmap regression and propose a simple yet effective quantization system to address the sub-pixel localization problem. The proposed quantization system induced by the randomized rounding operation 1) encodes the fractional part of numerical coordinates into the ground truth heatmap using a probabilistic approach during training; and 2) decodes the predicted numerical coordinates from a set of activation points during testing. We prove that the proposed quantization system for heatmap regression is unbiased and lossless. Experimental results on popular facial landmark localization datasets (WFLW, 300W, COFW, and AFLW) and human pose estimation datasets (MPII and COCO) demonstrate the effectiveness of the proposed method for efficient and accurate semantic landmark localization. Code is available at http://github.com/baoshengyu/H3R.

arXiv:2007.12494공식 코드 · Papers with Code

Self-Supervised Monocular 3D Face Reconstruction by Occlusion-Aware Multi-view Geometry Consistency

Recent learning-based approaches, in which models are trained by single-view images have shown promising results for monocular 3D face reconstruction, but they suffer from the ill-posed face pose and depth ambiguity issue. In contrast to previous works that only enforce 2D feature constraints, we propose a self-supervised training architecture by leveraging the multi-view geometry consistency, which provides reliable constraints on face pose and depth estimation. We first propose an occlusion-aware view synthesis method to apply multi-view geometry consistency to self-supervised learning. Then we design three novel loss functions for multi-view consistency, including the pixel consistency loss, the depth consistency loss, and the facial landmark-based epipolar loss. Our method is accurate and robust, especially under large variations of expressions, poses, and illumination conditions. Comprehensive experiments on the face alignment and 3D face reconstruction benchmarks have demonstrated superiority over state-of-the-art methods. Our code and model are released in https://github.com/jiaxiangshang/MGCNet.

arXiv:2007.03221공식 코드 · Papers with Code

AnchorFace: An Anchor-based Facial Landmark Detector Across Large Poses

Facial landmark localization aims to detect the predefined points of human faces, and the topic has been rapidly improved with the recent development of neural network based methods. However, it remains a challenging task when dealing with faces in unconstrained scenarios, especially with large pose variations. In this paper, we target the problem of facial landmark localization across large poses and address this task based on a split-and-aggregate strategy. To split the search space, we propose a set of anchor templates as references for regression, which well addresses the large variations of face poses. Based on the prediction of each anchor template, we propose to aggregate the results, which can reduce the landmark uncertainty due to the large poses. Overall, our proposed approach, named AnchorFace, obtains state-of-the-art results with extremely efficient inference speed on four challenging benchmarks, i.e. AFLW, 300W, Menpo, and WFLW dataset. Code will be available at https://github.com/nothingelse92/AnchorFace.

arXiv:2004.02980공식 코드 · Papers with Code

LUVLi Face Alignment: Estimating Landmarks' Location, Uncertainty, and Visibility Likelihood

Modern face alignment methods have become quite accurate at predicting the locations of facial landmarks, but they do not typically estimate the uncertainty of their predicted locations nor predict whether landmarks are visible. In this paper, we present a novel framework for jointly predicting landmark locations, associated uncertainties of these predicted locations, and landmark visibilities. We model these as mixed random variables and estimate them using a deep network trained with our proposed Location, Uncertainty, and Visibility Likelihood (LUVLi) loss. In addition, we release an entirely new labeling of a large face alignment dataset with over 19,000 face images in a full range of head poses. Each face is manually labeled with the ground-truth locations of 68 landmarks, with the additional information of whether each landmark is unoccluded, self-occluded (due to extreme head poses), or externally occluded. Not only does our joint estimation yield accurate estimates of the uncertainty of predicted landmark locations, but it also yields state-of-the-art estimates for the landmark locations themselves on multiple standard face alignment datasets. Our method's estimates of the uncertainty of predicted landmark locations could be used to automatically identify input images on which face alignment fails, which can be critical for downstream tasks.

arXiv:2003.08834공식 코드 · Papers with Code

J$\hat{\text{A}}$A-Net: Joint Facial Action Unit Detection and Face Alignment via Adaptive Attention

Facial action unit (AU) detection and face alignment are two highly correlated tasks, since facial landmarks can provide precise AU locations to facilitate the extraction of meaningful local features for AU detection. However, most existing AU detection works handle the two tasks independently by treating face alignment as a preprocessing, and often use landmarks to predefine a fixed region or attention for each AU. In this paper, we propose a novel end-to-end deep learning framework for joint AU detection and face alignment, which has not been explored before. In particular, multi-scale shared feature is learned firstly, and high-level feature of face alignment is fed into AU detection. Moreover, to extract precise local features, we propose an adaptive attention learning module to refine the attention map of each AU adaptively. Finally, the assembled local features are integrated with face alignment feature and global feature for AU detection. Extensive experiments demonstrate that our framework (i) significantly outperforms the state-of-the-art AU detection methods on the challenging BP4D, DISFA, GFT and BP4D+ benchmarks, (ii) can adaptively capture the irregular region of each AU, (iii) achieves competitive performance for face alignment, and (iv) also works well under partial occlusions and non-frontal poses. The code for our method is available at https://github.com/ZhiwenShao/PyTorch-JAANet.

arXiv:2003.03771공식 코드 · Papers with Code

Pixel-in-Pixel Net: Towards Efficient Facial Landmark Detection in the Wild

Recently, heatmap regression models have become popular due to their superior performance in locating facial landmarks. However, three major problems still exist among these models: (1) they are computationally expensive; (2) they usually lack explicit constraints on global shapes; (3) domain gaps are commonly present. To address these problems, we propose Pixel-in-Pixel Net (PIPNet) for facial landmark detection. The proposed model is equipped with a novel detection head based on heatmap regression, which conducts score and offset predictions simultaneously on low-resolution feature maps. By doing so, repeated upsampling layers are no longer necessary, enabling the inference time to be largely reduced without sacrificing model accuracy. Besides, a simple but effective neighbor regression module is proposed to enforce local constraints by fusing predictions from neighboring landmarks, which enhances the robustness of the new detection head. To further improve the cross-domain generalization capability of PIPNet, we propose self-training with curriculum. This training strategy is able to mine more reliable pseudo-labels from unlabeled data across domains by starting with an easier task, then gradually increasing the difficulty to provide more precise labels. Extensive experiments demonstrate the superiority of PIPNet, which obtains state-of-the-art results on three out of six popular benchmarks under the supervised setting. The results on two cross-domain test sets are also consistently improved compared to the baselines. Notably, our lightweight version of PIPNet runs at 35.7 FPS and 200 FPS on CPU and GPU, respectively, while still maintaining a competitive accuracy to state-of-the-art methods. The code of PIPNet is available at https://github.com/jhb86253817/PIPNet.

arXiv:2002.03399공식 코드 · Papers with Code

Two-Stream Aural-Visual Affect Analysis in the Wild

Human affect recognition is an essential part of natural human-computer interaction. However, current methods are still in their infancy, especially for in-the-wild data. In this work, we introduce our submission to the Affective Behavior Analysis in-the-wild (ABAW) 2020 competition. We propose a two-stream aural-visual analysis model to recognize affective behavior from videos. Audio and image streams are first processed separately and fed into a convolutional neural network. Instead of applying recurrent architectures for temporal analysis we only use temporal convolutions. Furthermore, the model is given access to additional features extracted during face-alignment. At training time, we exploit correlations between different emotion representations to improve performance. Our model achieves promising results on the challenging Aff-Wild2 database.

arXiv:1911.10448공식 코드 · Papers with Code

3FabRec: Fast Few-shot Face alignment by Reconstruction

Current supervised methods for facial landmark detection require a large amount of training data and may suffer from overfitting to specific datasets due to the massive number of parameters. We introduce a semi-supervised method in which the crucial idea is to first generate implicit face knowledge from the large amounts of unlabeled images of faces available today. In a first, completely unsupervised stage, we train an adversarial autoencoder to reconstruct faces via a low-dimensional face embedding. In a second, supervised stage, we interleave the decoder with transfer layers to retask the generation of color images to the prediction of landmark heatmaps. Our framework (3FabRec) achieves state-of-the-art performance on several common benchmarks and, most importantly, is able to maintain impressive accuracy on extremely small training sets down to as few as 10 images. As the interleaved layers only add a low amount of parameters to the decoder, inference runs at several hundred FPS on a GPU.

arXiv:1910.11791공식 코드 · Papers with Code

Self-supervised Learning of Detailed 3D Face Reconstruction

In this paper, we present an end-to-end learning framework for detailed 3D face reconstruction from a single image. Our approach uses a 3DMM-based coarse model and a displacement map in UV-space to represent a 3D face. Unlike previous work addressing the problem, our learning framework does not require supervision of surrogate ground-truth 3D models computed with traditional approaches. Instead, we utilize the input image itself as supervision during learning. In the first stage, we combine a photometric loss and a facial perceptual loss between the input face and the rendered face, to regress a 3DMM-based coarse model. In the second stage, both the input image and the regressed texture of the coarse model are unwrapped into UV-space, and then sent through an image-toimage translation network to predict a displacement map in UVspace. The displacement map and the coarse model are used to render a final detailed face, which again can be compared with the original input image to serve as a photometric loss for the second stage. The advantage of learning displacement map in UV-space is that face alignment can be explicitly done during the unwrapping, thus facial details are easier to learn from large amount of data. Extensive experiments demonstrate the superiority of the proposed method over previous work.

arXiv:1909.12057공식 코드 · Papers with Code

B-Spline CNNs on Lie Groups

Group convolutional neural networks (G-CNNs) can be used to improve classical CNNs by equipping them with the geometric structure of groups. Central in the success of G-CNNs is the lifting of feature maps to higher dimensional disentangled representations, in which data characteristics are effectively learned, geometric data-augmentations are made obsolete, and predictable behavior under geometric transformations (equivariance) is guaranteed via group theory. Currently, however, the practical implementations of G-CNNs are limited to either discrete groups (that leave the grid intact) or continuous compact groups such as rotations (that enable the use of Fourier theory). In this paper we lift these limitations and propose a modular framework for the design and implementation of G-CNNs for arbitrary Lie groups. In our approach the differential structure of Lie groups is used to expand convolution kernels in a generic basis of B-splines that is defined on the Lie algebra. This leads to a flexible framework that enables localized, atrous, and deformable convolutions in G-CNNs by means of respectively localized, sparse and non-uniform B-spline expansions. The impact and potential of our approach is studied on two benchmark datasets: cancer detection in histopathology slides in which rotation equivariance plays a key role and facial landmark localization in which scale equivariance is important. In both cases, G-CNN architectures outperform their classical 2D counterparts and the added value of atrous and localized group convolutions is studied in detail.

arXiv:1908.11821공식 코드 · Papers with Code

Dual Attention MobDenseNet(DAMDNet) for Robust 3D Face Alignment

3D face alignment of monocular images is a crucial process in the recognition of faces with disguise.3D face reconstruction facilitated by alignment can restore the face structure which is helpful in detcting disguise interference.This paper proposes a dual attention mechanism and an efficient end-to-end 3D face alignment framework.We build a stable network model through Depthwise Separable Convolution, Densely Connected Convolutional and Lightweight Channel Attention Mechanism. In order to enhance the ability of the network model to extract the spatial features of the face region, we adopt Spatial Group-wise Feature enhancement module to improve the representation ability of the network. Different loss functions are applied jointly to constrain the 3D parameters of a 3D Morphable Model (3DMM) and its 3D vertices. We use a variety of data enhancement methods and generate large virtual pose face data sets to solve the data imbalance problem. The experiments on the challenging AFLW,AFLW2000-3D datasets show that our algorithm significantly improves the accuracy of 3D face alignment. Our experiments using the field DFW dataset show that DAMDNet exhibits excellent performance in the 3D alignment and reconstruction of challenging disguised faces.The model parameters and the complexity of the proposed method are also reduced significantly.The code is publicly available at https:// github.com/LeiJiangJNU/DAMDNet

arXiv:1908.08239공식 코드 · Papers with Code

Progressive Face Super-Resolution via Attention to Facial Landmark

Face Super-Resolution (SR) is a subfield of the SR domain that specifically targets the reconstruction of face images. The main challenge of face SR is to restore essential facial features without distortion. We propose a novel face SR method that generates photo-realistic 8x super-resolved face images with fully retained facial details. To that end, we adopt a progressive training method, which allows stable training by splitting the network into successive steps, each producing output with a progressively higher resolution. We also propose a novel facial attention loss and apply it at each step to focus on restoring facial attributes in greater details by multiplying the pixel difference and heatmap values. Lastly, we propose a compressed version of the state-of-the-art face alignment network (FAN) for landmark heatmap extraction. With the proposed FAN, we can extract the heatmaps suitable for face SR and also reduce the overall training time. Experimental results verify that our method outperforms state-of-the-art methods in both qualitative and quantitative measurements, especially in perceptual quality.

arXiv:1908.06440공식 코드 · Papers with Code

Aggregation via Separation: Boosting Facial Landmark Detector with Semi-Supervised Style Translation

Facial landmark detection, or face alignment, is a fundamental task that has been extensively studied. In this paper, we investigate a new perspective of facial landmark detection and demonstrate it leads to further notable improvement. Given that any face images can be factored into space of style that captures lighting, texture and image environment, and a style-invariant structure space, our key idea is to leverage disentangled style and shape space of each individual to augment existing structures via style translation. With these augmented synthetic samples, our semi-supervised model surprisingly outperforms the fully-supervised one by a large margin. Extensive experiments verify the effectiveness of our idea with state-of-the-art results on WFLW, 300W, COFW, and AFLW datasets. Our proposed structure is general and could be assembled into any face alignment frameworks. The code is made publicly available at https://github.com/thesouthfrog/stylealign.

arXiv:1904.07399공식 코드 · Papers with Code

Adaptive Wing Loss for Robust Face Alignment via Heatmap Regression

Heatmap regression with a deep network has become one of the mainstream approaches to localize facial landmarks. However, the loss function for heatmap regression is rarely studied. In this paper, we analyze the ideal loss function properties for heatmap regression in face alignment problems. Then we propose a novel loss function, named Adaptive Wing loss, that is able to adapt its shape to different types of ground truth heatmap pixels. This adaptability penalizes loss more on foreground pixels while less on background pixels. To address the imbalance between foreground and background pixels, we also propose Weighted Loss Map, which assigns high weights on foreground and difficult background pixels to help training process focus more on pixels that are crucial to landmark localization. To further improve face alignment accuracy, we introduce boundary prediction and CoordConv with boundary coordinates. Extensive experiments on different benchmarks, including COFW, 300W and WFLW, show our approach outperforms the state-of-the-art by a significant margin on various evaluation metrics. Besides, the Adaptive Wing loss also helps other heatmap regression tasks. Code will be made publicly available at https://github.com/protossw512/AdaptiveWingLoss.

arXiv:1904.04514공식 코드 · Papers with Code

High-Resolution Representations for Labeling Pixels and Regions

High-resolution representation learning plays an essential role in many vision problems, e.g., pose estimation and semantic segmentation. The high-resolution network (HRNet)~\cite{SunXLW19}, recently developed for human pose estimation, maintains high-resolution representations through the whole process by connecting high-to-low resolution convolutions in \emph{parallel} and produces strong high-resolution representations by repeatedly conducting fusions across parallel convolutions. In this paper, we conduct a further study on high-resolution representations by introducing a simple yet effective modification and apply it to a wide range of vision tasks. We augment the high-resolution representation by aggregating the (upsampled) representations from all the parallel convolutions rather than only the representation from the high-resolution convolution as done in~\cite{SunXLW19}. This simple modification leads to stronger representations, evidenced by superior results. We show top results in semantic segmentation on Cityscapes, LIP, and PASCAL Context, and facial landmark detection on AFLW, COFW, $300$W, and WFLW. In addition, we build a multi-level representation from the high-resolution representation and apply it to the Faster R-CNN object detection framework and the extended frameworks. The proposed approach achieves superior results to existing single-model networks on COCO object detection. The code and models have been publicly available at \url{https://github.com/HRNet}.

arXiv:1901.06778공식 코드 · Papers with Code

Hybrid coarse-fine classification for head pose estimation

Head pose estimation, which computes the intrinsic Euler angles (yaw, pitch, roll) from the human, is crucial for gaze estimation, face alignment, and 3D reconstruction. Traditional approaches heavily relies on the accuracy of facial landmarks. It limits their performances, especially when the visibility of the face is not in good condition. In this paper, to do the estimation without facial landmarks, we combine the coarse and fine regression output together for a deep network. Utilizing more quantization units for the angles, a fine classifier is trained with the help of other auxiliary coarse units. Integrating regression is adopted to get the final prediction. The proposed approach is evaluated on three challenging benchmarks. It achieves the state-of-the-art on AFLW2000, BIWI and performs favorably on AFLW. The code has been released on Github.

arXiv:1811.00342공식 코드 · Papers with Code

Towards Highly Accurate and Stable Face Alignment for High-Resolution Videos

In recent years, heatmap regression based models have shown their effectiveness in face alignment and pose estimation. However, Conventional Heatmap Regression (CHR) is not accurate nor stable when dealing with high-resolution facial videos, since it finds the maximum activated location in heatmaps which are generated from rounding coordinates, and thus leads to quantization errors when scaling back to the original high-resolution space. In this paper, we propose a Fractional Heatmap Regression (FHR) for high-resolution video-based face alignment. The proposed FHR can accurately estimate the fractional part according to the 2D Gaussian function by sampling three points in heatmaps. To further stabilize the landmarks among continuous video frames while maintaining the precise at the same time, we propose a novel stabilization loss that contains two terms to address time delay and non-smooth issues, respectively. Experiments on 300W, 300-VW and Talking Face datasets clearly demonstrate that the proposed method is more accurate and stable than the state-of-the-art models.

arXiv:1808.09560공식 코드 · Papers with Code

On Learning 3D Face Morphable Model from In-the-wild Images

As a classic statistical model of 3D facial shape and albedo, 3D Morphable Model (3DMM) is widely used in facial analysis, e.g., model fitting, image synthesis. Conventional 3DMM is learned from a set of 3D face scans with associated well-controlled 2D face images, and represented by two sets of PCA basis functions. Due to the type and amount of training data, as well as, the linear bases, the representation power of 3DMM can be limited. To address these problems, this paper proposes an innovative framework to learn a nonlinear 3DMM model from a large set of in-the-wild face images, without collecting 3D face scans. Specifically, given a face image as input, a network encoder estimates the projection, lighting, shape and albedo parameters. Two decoders serve as the nonlinear 3DMM to map from the shape and albedo parameters to the 3D shape and albedo, respectively. With the projection parameter, lighting, 3D shape, and albedo, a novel analytically-differentiable rendering layer is designed to reconstruct the original input face. The entire network is end-to-end trainable with only weak supervision. We demonstrate the superior representation power of our nonlinear 3DMM over its linear counterpart, and its contribution to face alignment, 3D reconstruction, and face editing.

arXiv:1808.04803공식 코드 · Papers with Code

Hierarchical binary CNNs for landmark localization with limited resources

Our goal is to design architectures that retain the groundbreaking performance of Convolutional Neural Networks (CNNs) for landmark localization and at the same time are lightweight, compact and suitable for applications with limited computational resources. To this end, we make the following contributions: (a) we are the first to study the effect of neural network binarization on localization tasks, namely human pose estimation and face alignment. We exhaustively evaluate various design choices, identify performance bottlenecks, and more importantly propose multiple orthogonal ways to boost performance. (b) Based on our analysis, we propose a novel hierarchical, parallel and multi-scale residual architecture that yields large performance improvement over the standard bottleneck block while having the same number of parameters, thus bridging the gap between the original network and its binarized counterpart. (c) We perform a large number of ablation studies that shed light on the properties and the performance of the proposed block. (d) We present results for experiments on the most challenging datasets for human pose estimation and face alignment, reporting in many cases state-of-the-art performance. (e) We further provide additional results for the problem of facial part segmentation. Code can be downloaded from https://www.adrianbulat.com/binary-cnn-landmark