We propose a suite of tasks to evaluate the instrumental self-reasoning ability of large language model (LLM) agents. Instrumental self-reasoning ability could improve adaptability and enable self-modification, but it could also pose significant risks, such as enabling deceptive alignment. Prior work has only evaluated self-reasoning in non-agentic settings or in limited domains. In this paper, we propose evaluations for instrumental self-reasoning ability in agentic tasks in a wide range of scenarios, including self-modification, knowledge seeking, and opaque self-reasoning. We evaluate agents built using state-of-the-art LLMs, including commercial and open source systems. We find that instrumental self-reasoning ability emerges only in the most capable frontier models and that it is highly context-dependent. No model passes the the most difficult versions of our evaluations, hence our evaluation can be used to measure increases in instrumental self-reasoning ability in future models. We open-source our evaluations at https://github.com/kaifronsdal/Self-Reasoning-Evals.
Coronavirus Disease 2019 (COVID-19), which emerged in 2019, has caused millions of deaths worldwide. Although effective vaccines have been developed to mitigate severe symptoms, certain populations, particularly the elderly and those with comorbidities, remain at high risk for severe outcomes and increased mortality. Consequently, early identification of the severity and clinical outcomes of the disease in these patients is vital to prevent adverse prognoses. Although traditional machine learning and deep learning models have been widely employed in this area, the potential of large language models (LLMs) remains largely unexplored. Our research focuses primarily on constructing specialized prompts and adopting multi-objective learning strategies. We started by selecting serological indicators that significantly correlate with clinical outcomes and disease severity to serve as input data for the model. Blood test samples often contain numerous missing values, and traditional models generally rely on imputation to handle these gaps in the data. In contrast, LLMs offer the advantage of robust semantic understanding. By setting prompts, we can explicitly inform the model when a feature's value is missing, without the need for imputation. For the multi-objective learning strategy, the model is designed to first predict disease severity and then predict clinical outcomes. Given that LLMs utilize both the input text and the generated tokens as input for generating the next token, the predicted severity is used as a basis for generating the clinical outcome. During the fine-tuning of the LLM, the two objectives influence and improve each other. Our experiments were implemented based on the ChatGLM model. The results demonstrate the effectiveness of LLMs in this task, suggesting promising potential for further development.
We present Liquid, an auto-regressive generation paradigm that seamlessly integrates visual comprehension and generation by tokenizing images into discrete codes and learning these code embeddings alongside text tokens within a shared feature space for both vision and language. Unlike previous multimodal large language model (MLLM), Liquid achieves this integration using a single large language model (LLM), eliminating the need for external pretrained visual embeddings such as CLIP. For the first time, Liquid uncovers a scaling law that performance drop unavoidably brought by the unified training of visual and language tasks diminishes as the model size increases. Furthermore, the unified token space enables visual generation and comprehension tasks to mutually enhance each other, effectively removing the typical interference seen in earlier models. We show that existing LLMs can serve as strong foundations for Liquid, saving 100x in training costs while outperforming Chameleon in multimodal capabilities and maintaining language performance comparable to mainstream LLMs like LLAMA2. Liquid also outperforms models like SD v2.1 and SD-XL (FID of 5.47 on MJHQ-30K), excelling in both vision-language and text-only tasks. This work demonstrates that LLMs such as LLAMA3.2 and GEMMA2 are powerful multimodal generators, offering a scalable solution for enhancing both vision-language understanding and generation. The code and models will be released at https://github.com/FoundationVision/Liquid.
Despite significant advancements in vision-language models (VLMs), there lacks effective approaches to enhance response quality by scaling inference-time computation. This capability is known to be a core step towards the self-improving models in recent large language model studies. In this paper, we present Vision Value Model (VisVM) that can guide VLM inference-time search to generate responses with better visual comprehension. Specifically, VisVM not only evaluates the generated sentence quality in the current search step, but also anticipates the quality of subsequent sentences that may result from the current step, thus providing a long-term value. In this way, VisVM steers VLMs away from generating sentences prone to hallucinations or insufficient detail, thereby producing higher quality responses. Experimental results demonstrate that VisVM-guided search significantly enhances VLMs' ability to generate descriptive captions with richer visual details and fewer hallucinations, compared with greedy decoding and search methods with other visual reward signals. Furthermore, we find that self-training the model with the VisVM-guided captions improve VLM's performance across a wide range of multimodal benchmarks, indicating the potential for developing self-improving VLMs. Our value model and code are available at https://github.com/si0wang/VisVM.
Traditional sociological research often relies on human participation, which, though effective, is expensive, challenging to scale, and with ethical concerns. Recent advancements in large language models (LLMs) highlight their potential to simulate human behavior, enabling the replication of individual responses and facilitating studies on many interdisciplinary studies. In this paper, we conduct a comprehensive survey of this field, illustrating the recent progress in simulation driven by LLM-empowered agents. We categorize the simulations into three types: (1) Individual Simulation, which mimics specific individuals or demographic groups; (2) Scenario Simulation, where multiple agents collaborate to achieve goals within specific contexts; and (3) Society Simulation, which models interactions within agent societies to reflect the complexity and variety of real-world dynamics. These simulations follow a progression, ranging from detailed individual modeling to large-scale societal phenomena. We provide a detailed discussion of each simulation type, including the architecture or key components of the simulation, the classification of objectives or scenarios and the evaluation method. Afterward, we summarize commonly used datasets and benchmarks. Finally, we discuss the trends across these three types of simulation. A repository for the related sources is at {\url{https://github.com/FudanDISC/SocialAgent}}.
Large language models (LLMs) have demonstrated impressive capabilities in role-playing tasks. However, there is limited research on whether LLMs can accurately simulate user behavior in real-world scenarios, such as social media. This requires models to effectively analyze a user's history and simulate their role. In this paper, we introduce \textbf{FineRob}, a novel fine-grained behavior simulation dataset. We collect the complete behavioral history of 1,866 distinct users across three social media platforms. Each behavior is decomposed into three fine-grained elements: object, type, and content, resulting in 78.6k QA records. Based on FineRob, we identify two dominant reasoning patterns in LLMs' behavior simulation processes and propose the \textbf{OM-CoT} fine-tuning method to enhance the capability. Through comprehensive experiments, we conduct an in-depth analysis of key factors of behavior simulation and also demonstrate the effectiveness of OM-CoT approach\footnote{Code and dataset are available at \url{https://github.com/linkseed18612254945/FineRob}}
Low-rank adaptation (LoRA) has become the dominant method for parameter-efficient LLM fine-tuning, with LoRA-based quantization error compensation (LQEC) emerging as a powerful tool for recovering accuracy in compressed LLMs. However, LQEC has underperformed in sub-4-bit scenarios, with no prior investigation into understanding this limitation. We propose RILQ (Rank-Insensitive LoRA-based Quantization Error Compensation) to understand fundamental limitation and boost 2-bit LLM accuracy. Based on rank analysis revealing model-wise activation discrepancy loss's rank-insensitive nature, RILQ employs this loss to adjust adapters cooperatively across layers, enabling robust error compensation with low-rank adapters. Evaluations on LLaMA-2 and LLaMA-3 demonstrate RILQ's consistent improvements in 2-bit quantized inference across various state-of-the-art quantizers and enhanced accuracy in task-specific fine-tuning. RILQ maintains computational efficiency comparable to existing LoRA methods, enabling adapter-merged weight-quantized LLM inference with significantly enhanced accuracy, making it a promising approach for boosting 2-bit LLM performance. Our code is available at https://github.com/aiha-lab/RILQ.
We introduce HackSynth, a novel Large Language Model (LLM)-based agent capable of autonomous penetration testing. HackSynth's dual-module architecture includes a Planner and a Summarizer, which enable it to generate commands and process feedback iteratively. To benchmark HackSynth, we propose two new Capture The Flag (CTF)-based benchmark sets utilizing the popular platforms PicoCTF and OverTheWire. These benchmarks include two hundred challenges across diverse domains and difficulties, providing a standardized framework for evaluating LLM-based penetration testing agents. Based on these benchmarks, extensive experiments are presented, analyzing the core parameters of HackSynth, including creativity (temperature and top-p) and token utilization. Multiple open source and proprietary LLMs were used to measure the agent's capabilities. The experiments show that the agent performed best with the GPT-4o model, better than what the GPT-4o's system card suggests. We also discuss the safety and predictability of HackSynth's actions. Our findings indicate the potential of LLM-based agents in advancing autonomous penetration testing and the importance of robust safeguards. HackSynth and the benchmarks are publicly available to foster research on autonomous cybersecurity solutions.
Automated documentation of programming source code is a challenging task with significant practical and scientific implications for the developer community. We present a large language model (LLM)-based application that developers can use as a support tool to generate basic documentation for any publicly available repository. Over the last decade, several papers have been written on generating documentation for source code using neural network architectures. With the recent advancements in LLM technology, some open-source applications have been developed to address this problem. However, these applications typically rely on the OpenAI APIs, which incur substantial financial costs, particularly for large repositories. Moreover, none of these open-source applications offer a fine-tuned model or features to enable users to fine-tune. Additionally, finding suitable data for fine-tuning is often challenging. Our application addresses these issues which is available at https://pypi.org/project/readme-ready/.
Open-world autonomous driving encompasses domain generalization and open-vocabulary. Domain generalization refers to the capabilities of autonomous driving systems across different scenarios and sensor parameter configurations. Open vocabulary pertains to the ability to recognize various semantic categories not encountered during training. In this paper, we introduce OpenAD, the first real-world open-world autonomous driving benchmark for 3D object detection. OpenAD is built on a corner case discovery and annotation pipeline integrating with a multimodal large language model (MLLM). The proposed pipeline annotates corner case objects in a unified format for five autonomous driving perception datasets with 2000 scenarios. In addition, we devise evaluation methodologies and evaluate various 2D and 3D open-world and specialized models. Moreover, we propose a vision-centric 3D open-world object detection baseline and further introduce an ensemble method by fusing general and specialized models to address the issue of lower precision in existing open-world methods for the OpenAD benchmark. Annotations, toolkit code, and all evaluation codes will be released.
GUIs have long been central to human-computer interaction, providing an intuitive and visually-driven way to access and interact with digital systems. The advent of LLMs, particularly multimodal models, has ushered in a new era of GUI automation. They have demonstrated exceptional capabilities in natural language understanding, code generation, and visual processing. This has paved the way for a new generation of LLM-brained GUI agents capable of interpreting complex GUI elements and autonomously executing actions based on natural language instructions. These agents represent a paradigm shift, enabling users to perform intricate, multi-step tasks through simple conversational commands. Their applications span across web navigation, mobile app interactions, and desktop automation, offering a transformative user experience that revolutionizes how individuals interact with software. This emerging field is rapidly advancing, with significant progress in both research and industry. To provide a structured understanding of this trend, this paper presents a comprehensive survey of LLM-brained GUI agents, exploring their historical evolution, core components, and advanced techniques. We address research questions such as existing GUI agent frameworks, the collection and utilization of data for training specialized GUI agents, the development of large action models tailored for GUI tasks, and the evaluation metrics and benchmarks necessary to assess their effectiveness. Additionally, we examine emerging applications powered by these agents. Through a detailed analysis, this survey identifies key research gaps and outlines a roadmap for future advancements in the field. By consolidating foundational knowledge and state-of-the-art developments, this work aims to guide both researchers and practitioners in overcoming challenges and unlocking the full potential of LLM-brained GUI agents.
Recent advancements in Virtual Try-On (VTO) have demonstrated exceptional efficacy in generating realistic images and preserving garment details, largely attributed to the robust generative capabilities of text-to-image (T2I) diffusion backbones. However, the T2I models that underpin these methods have become outdated, thereby limiting the potential for further improvement in VTO. Additionally, current methods face notable challenges in accurately rendering text on garments without distortion and preserving fine-grained details, such as textures and material fidelity. The emergence of Diffusion Transformer (DiT) based T2I models has showcased impressive performance and offers a promising opportunity for advancing VTO. Directly applying existing VTO techniques to transformer-based T2I models is ineffective due to substantial architectural differences, which hinder their ability to fully leverage the models' advanced capabilities for improved text generation. To address these challenges and unlock the full potential of DiT-based T2I models for VTO, we propose TED-VITON, a novel framework that integrates a Garment Semantic (GS) Adapter for enhancing garment-specific features, a Text Preservation Loss to ensure accurate and distortion-free text rendering, and a constraint mechanism to generate prompts by optimizing Large Language Model (LLM). These innovations enable state-of-the-art (SOTA) performance in visual quality and text fidelity, establishing a new benchmark for VTO task. Project page: \url{https://zhenchenwan.github.io/TED-VITON/}
This paper aims to address universal segmentation for image and video perception with the strong reasoning ability empowered by Visual Large Language Models (VLLMs). Despite significant progress in current unified segmentation methods, limitations in adaptation to both image and video scenarios, as well as the complex reasoning segmentation, make it difficult for them to handle various challenging instructions and achieve an accurate understanding of fine-grained vision-language correlations. We propose HyperSeg, the first VLLM-based universal segmentation model for pixel-level image and video perception, encompassing generic segmentation tasks and more complex reasoning perception tasks requiring powerful reasoning abilities and world knowledge. Besides, to fully leverage the recognition capabilities of VLLMs and the fine-grained visual information, HyperSeg incorporates hybrid entity recognition and fine-grained visual perceiver modules for various segmentation tasks. Combined with the temporal adapter, HyperSeg achieves a comprehensive understanding of temporal information. Experimental results validate the effectiveness of our insights in resolving universal image and video segmentation tasks, including the more complex reasoning perception tasks. Our code is available.
This paper introduces MotionLLaMA, a unified framework for motion synthesis and comprehension, along with a novel full-body motion tokenizer called the HoMi Tokenizer. MotionLLaMA is developed based on three core principles. First, it establishes a powerful unified representation space through the HoMi Tokenizer. Using a single codebook, the HoMi Tokenizer in MotionLLaMA achieves reconstruction accuracy comparable to residual vector quantization tokenizers utilizing six codebooks, outperforming all existing single-codebook tokenizers. Second, MotionLLaMA integrates a large language model to tackle various motion-related tasks. This integration bridges various modalities, facilitating both comprehensive and intricate motion synthesis and comprehension. Third, MotionLLaMA introduces the MotionHub dataset, currently the most extensive multimodal, multitask motion dataset, which enables fine-tuning of large language models. Extensive experimental results demonstrate that MotionLLaMA not only covers the widest range of motion-related tasks but also achieves state-of-the-art (SOTA) performance in motion completion, interaction dual-person text-to-motion, and all comprehension tasks while reaching performance comparable to SOTA in the remaining tasks. The code and MotionHub dataset are publicly available.
We present APT, an advanced Large Language Model (LLM)-driven framework that enables autonomous agents to construct complex and creative structures within the Minecraft environment. Unlike previous approaches that primarily concentrate on skill-based open-world tasks or rely on image-based diffusion models for generating voxel-based structures, our method leverages the intrinsic spatial reasoning capabilities of LLMs. By employing chain-of-thought decomposition along with multimodal inputs, the framework generates detailed architectural layouts and blueprints that the agent can execute under zero-shot or few-shot learning scenarios. Our agent incorporates both memory and reflection modules to facilitate lifelong learning, adaptive refinement, and error correction throughout the building process. To rigorously evaluate the agent's performance in this emerging research area, we introduce a comprehensive benchmark consisting of diverse construction tasks designed to test creativity, spatial reasoning, adherence to in-game rules, and the effective integration of multimodal instructions. Experimental results using various GPT-based LLM backends and agent configurations demonstrate the agent's capacity to accurately interpret extensive instructions involving numerous items, their positions, and orientations. The agent successfully produces complex structures complete with internal functionalities such as Redstone-powered systems. A/B testing indicates that the inclusion of a memory module leads to a significant increase in performance, emphasizing its role in enabling continuous learning and the reuse of accumulated experience. Additionally, the agent's unexpected emergence of scaffolding behavior highlights the potential of future LLM-driven agents to utilize subroutine planning and leverage the emergence ability of LLMs to autonomously develop human-like problem-solving techniques.
Sequential sentence classification (SSC) in scientific publications is crucial for supporting downstream tasks such as fine-grained information retrieval and extractive summarization. However, current SSC methods are constrained by model size, sequence length, and single-label setting. To address these limitations, this paper proposes LLM-SSC, a large language model (LLM)-based framework for both single- and multi-label SSC tasks. Unlike previous approaches that employ small- or medium-sized language models, the proposed framework utilizes LLMs to generate SSC labels through designed prompts, which enhance task understanding by incorporating demonstrations and a query to describe the prediction target. We also present a multi-label contrastive learning loss with auto-weighting scheme, enabling the multi-label classification task. To support our multi-label SSC analysis, we introduce and release a new dataset, biorc800, which mainly contains unstructured abstracts in the biomedical domain with manual annotations. Experiments demonstrate LLM-SSC's strong performance in SSC under both in-context learning and task-specific tuning settings. We release biorc800 and our code at: https://github.com/ScienceNLP-Lab/LLM-SSC.
Here, we present the outcomes from the second Large Language Model (LLM) Hackathon for Applications in Materials Science and Chemistry, which engaged participants across global hybrid locations, resulting in 34 team submissions. The submissions spanned seven key application areas and demonstrated the diverse utility of LLMs for applications in (1) molecular and material property prediction; (2) molecular and material design; (3) automation and novel interfaces; (4) scientific communication and education; (5) research data management and automation; (6) hypothesis generation and evaluation; and (7) knowledge extraction and reasoning from scientific literature. Each team submission is presented in a summary table with links to the code and as brief papers in the appendix. Beyond team results, we discuss the hackathon event and its hybrid format, which included physical hubs in Toronto, Montreal, San Francisco, Berlin, Lausanne, and Tokyo, alongside a global online hub to enable local and virtual collaboration. Overall, the event highlighted significant improvements in LLM capabilities since the previous year's hackathon, suggesting continued expansion of LLMs for applications in materials science and chemistry research. These outcomes demonstrate the dual utility of LLMs as both multipurpose models for diverse machine learning tasks and platforms for rapid prototyping custom applications in scientific research.
Since generative artificial intelligence (AI) tools such as OpenAI's ChatGPT became widely available, researchers have used them in the writing process. The consensus of the academic publishing community is that such usage must be declared in the published article. Academ-AI documents examples of suspected undeclared AI usage in the academic literature, discernible primarily due to the appearance in research papers of idiosyncratic verbiage characteristic of large language model (LLM)-based chatbots. This analysis of the first 500 examples collected reveals that the problem is widespread, penetrating the journals and conference proceedings of highly respected publishers. Undeclared AI seems to appear in journals with higher citation metrics and higher article processing charges (APCs), precisely those outlets that should theoretically have the resources and expertise to avoid such oversights. An extremely small minority of cases are corrected post publication, and the corrections are often insufficient to rectify the problem. The 500 examples analyzed here likely represent a small fraction of the undeclared AI present in the academic literature, much of which may be undetectable. Publishers must enforce their policies against undeclared AI usage in cases that are detectable; this is the best defense currently available to the academic publishing community against the proliferation of undisclosed AI.
Large Language Models (LLMs) have demonstrated the ability to solve complex tasks through In-Context Learning (ICL), where models learn from a few input-output pairs without explicit fine-tuning. In this paper, we explore the capacity of LLMs to solve non-linear numerical computations, with specific emphasis on functions of the Singular Value Decomposition. Our experiments show that while LLMs perform comparably to traditional models such as Stochastic Gradient Descent (SGD) based Linear Regression and Neural Networks (NN) for simpler tasks, they outperform these models on more complex tasks, particularly in the case of top-k Singular Values. Furthermore, LLMs demonstrate strong scalability, maintaining high accuracy even as the matrix size increases. Additionally, we found that LLMs can achieve high accuracy with minimal prior examples, converging quickly and avoiding the overfitting seen in classical models. These results suggest that LLMs could provide an efficient alternative to classical methods for solving high-dimensional problems. Future work will focus on extending these findings to larger matrices and more complex matrix operations while exploring the effect of using different numerical representations in ICL.
"Gold" and "ground truth" human-mediated labels have error. The effects of this error can escape commonly reported metrics of label quality or obscure questions of accuracy, bias, fairness, and usefulness during model evaluation. This study demonstrates methods for answering such questions even in the context of very low reliabilities from expert humans. We analyze human labels, GPT model ratings, and transformer encoder model annotations describing the quality of classroom teaching, an important, expensive, and currently only human task. We answer the question of whether such a task can be automated using two Large Language Model (LLM) architecture families--encoders and GPT decoders, using novel approaches to evaluating label quality across six dimensions: Concordance, Confidence, Validity, Bias, Fairness, and Helpfulness. First, we demonstrate that using standard metrics in the presence of poor labels can mask both label and model quality: the encoder family of models achieve state-of-the-art, even "super-human", results across all classroom annotation tasks. But not all these positive results remain after using more rigorous evaluation measures which reveal spurious correlations and nonrandom racial biases across models and humans. This study then expands these methods to estimate how model use would change to human label quality if models were used in a human-in-the-loop context, finding that the variance captured in GPT model labels would worsen reliabilities for humans influenced by these models. We identify areas where some LLMs, within the generalizability of the current data, could improve the quality of expensive human ratings of classroom instruction.