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arXiv:2411.12882공식 코드 · Papers with Code

ProSec: Fortifying Code LLMs with Proactive Security Alignment

While recent code-specific large language models (LLMs) have greatly enhanced their code generation capabilities, the safety of these models remains under-explored, posing potential risks as insecure code generated by these models may introduce vulnerabilities into real-world systems. Existing methods collect security-focused datasets from real-world vulnerabilities for instruction tuning in order to mitigate such issues. However, they are largely constrained by the data sparsity of vulnerable code, and have limited applicability in the multi-stage post-training workflows of modern LLMs. In this paper, we propose ProSec, a novel proactive security alignment approach designed to align code LLMs with secure coding practices. ProSec systematically exposes the vulnerabilities in a code LLM by synthesizing vulnerability-inducing coding scenarios from Common Weakness Enumerations (CWEs) and generates fixes to vulnerable code snippets, allowing the model to learn secure practices through preference learning objectives. The scenarios synthesized by ProSec trigger 25x more vulnerable code than a normal instruction-tuning dataset, resulting in a security-focused alignment dataset 7x larger than the previous work. Experiments show that models trained with ProSec are 25.2% to 35.4% more secure compared to previous work without degrading models' utility.

arXiv:2411.18104공식 코드 · Papers with Code

Training and Evaluating Language Models with Template-based Data Generation

The rapid advancement of large language models (LLMs) such as GPT-3, PaLM, and Llama has significantly transformed natural language processing, showcasing remarkable capabilities in understanding and generating language. However, these models often struggle with tasks requiring complex reasoning, particularly in mathematical problem-solving, due in part to the scarcity of large-scale, high-quality, domain-specific datasets necessary for training sophisticated reasoning abilities. To address this limitation, we introduce Template-based Data Generation (TDG), a novel approach that leverages LLMs (GPT-4) to automatically generate parameterized meta-templates, which are then used to synthesize a vast array of high-quality problems and solutions. Leveraging TDG, we create TemplateMath Part I: TemplateGSM, a dataset comprising over 7 million synthetically generated grade school math problems--each accompanied by code-based and natural language solutions--with the potential to generate an effectively unlimited number more. This dataset alleviates the scarcity of large-scale mathematical datasets and serves as a valuable resource for pre-training, fine-tuning, and evaluating LLMs in mathematical reasoning. Our method not only enables the generation of virtually infinite data but also elevates data augmentation to a new level by using GPT-4 for meta-template generation, ensuring diverse and high-quality problem structures. The TemplateMath Part I: TemplateGSM dataset is publicly available at https://huggingface.co/datasets/math-ai/TemplateGSM. The code is available at https://github.com/iiis-ai/TemplateMath.

arXiv:2503.08686공식 코드 · Papers with Code

OmniMamba: Efficient and Unified Multimodal Understanding and Generation via State Space Models

Recent advancements in unified multimodal understanding and visual generation (or multimodal generation) models have been hindered by their quadratic computational complexity and dependence on large-scale training data. We present OmniMamba, the first linear-architecture-based multimodal generation model that generates both text and images through a unified next-token prediction paradigm. The model fully leverages Mamba-2's high computational and memory efficiency, extending its capabilities from text generation to multimodal generation. To address the data inefficiency of existing unified models, we propose two key innovations: (1) decoupled vocabularies to guide modality-specific generation, and (2) task-specific LoRA for parameter-efficient adaptation. Furthermore, we introduce a decoupled two-stage training strategy to mitigate data imbalance between two tasks. Equipped with these techniques, OmniMamba achieves competitive performance with JanusFlow while surpassing Show-o across benchmarks, despite being trained on merely 2M image-text pairs, which is 1,000 times fewer than Show-o. Notably, OmniMamba stands out with outstanding inference efficiency, achieving up to a 119.2 times speedup and 63% GPU memory reduction for long-sequence generation compared to Transformer-based counterparts. Code and models are released at https://github.com/hustvl/OmniMamba

arXiv:2403.20287공식 코드 · Papers with Code

Benchmarking Counterfactual Image Generation

Generative AI has revolutionised visual content editing, empowering users to effortlessly modify images and videos. However, not all edits are equal. To perform realistic edits in domains such as natural image or medical imaging, modifications must respect causal relationships inherent to the data generation process. Such image editing falls into the counterfactual image generation regime. Evaluating counterfactual image generation is substantially complex: not only it lacks observable ground truths, but also requires adherence to causal constraints. Although several counterfactual image generation methods and evaluation metrics exist, a comprehensive comparison within a unified setting is lacking. We present a comparison framework to thoroughly benchmark counterfactual image generation methods. We integrate all models that have been used for the task at hand and expand them to novel datasets and causal graphs, demonstrating the superiority of Hierarchical VAEs across most datasets and metrics. Our framework is implemented in a user-friendly Python package that can be extended to incorporate additional SCMs, causal methods, generative models, and datasets for the community to build on. Code: https://github.com/gulnazaki/counterfactual-benchmark.

arXiv:2501.17811공식 코드 · Papers with Code

Janus-Pro: Unified Multimodal Understanding and Generation with Data and Model Scaling

In this work, we introduce Janus-Pro, an advanced version of the previous work Janus. Specifically, Janus-Pro incorporates (1) an optimized training strategy, (2) expanded training data, and (3) scaling to larger model size. With these improvements, Janus-Pro achieves significant advancements in both multimodal understanding and text-to-image instruction-following capabilities, while also enhancing the stability of text-to-image generation. We hope this work will inspire further exploration in the field. Code and models are publicly available.

arXiv:2406.09850공식 코드 · Papers with Code

GradeADreamer: Enhanced Text-to-3D Generation Using Gaussian Splatting and Multi-View Diffusion

Text-to-3D generation has shown promising results, yet common challenges such as the Multi-face Janus problem and extended generation time for high-quality assets. In this paper, we address these issues by introducing a novel three-stage training pipeline called GradeADreamer. This pipeline is capable of producing high-quality assets with a total generation time of under 30 minutes using only a single RTX 3090 GPU. Our proposed method employs a Multi-view Diffusion Model, MVDream, to generate Gaussian Splats as a prior, followed by refining geometry and texture using StableDiffusion. Experimental results demonstrate that our approach significantly mitigates the Multi-face Janus problem and achieves the highest average user preference ranking compared to previous state-of-the-art methods. The project code is available at https://github.com/trapoom555/GradeADreamer.

arXiv:2303.16459공식 코드 · Papers with Code

GNNBuilder: An Automated Framework for Generic Graph Neural Network Accelerator Generation, Simulation, and Optimization

There are plenty of graph neural network (GNN) accelerators being proposed. However, they highly rely on users' hardware expertise and are usually optimized for one specific GNN model, making them challenging for practical use. Therefore, in this work, we propose GNNBuilder, the first automated, generic, end-to-end GNN accelerator generation framework. It features four advantages: (1) GNNBuilder can automatically generate GNN accelerators for a wide range of GNN models arbitrarily defined by users; (2) GNNBuilder takes standard PyTorch programming interface, introducing zero overhead for algorithm developers; (3) GNNBuilder supports end-to-end code generation, simulation, accelerator optimization, and hardware deployment, realizing a push-button fashion for GNN accelerator design; (4) GNNBuilder is equipped with accurate performance models of its generated accelerator, enabling fast and flexible design space exploration (DSE). In the experiments, first, we show that our accelerator performance model has errors within $36\%$ for latency prediction and $18\%$ for BRAM count prediction. Second, we show that our generated accelerators can outperform CPU by $6.33\times$ and GPU by $6.87\times$. This framework is open-source, and the code is available at https://github.com/sharc-lab/gnn-builder.

arXiv:2304.09048공식 코드 · Papers with Code

CodeKGC: Code Language Model for Generative Knowledge Graph Construction

Current generative knowledge graph construction approaches usually fail to capture structural knowledge by simply flattening natural language into serialized texts or a specification language. However, large generative language model trained on structured data such as code has demonstrated impressive capability in understanding natural language for structural prediction and reasoning tasks. Intuitively, we address the task of generative knowledge graph construction with code language model: given a code-format natural language input, the target is to generate triples which can be represented as code completion tasks. Specifically, we develop schema-aware prompts that effectively utilize the semantic structure within the knowledge graph. As code inherently possesses structure, such as class and function definitions, it serves as a useful model for prior semantic structural knowledge. Furthermore, we employ a rationale-enhanced generation method to boost the performance. Rationales provide intermediate steps, thereby improving knowledge extraction abilities. Experimental results indicate that the proposed approach can obtain better performance on benchmark datasets compared with baselines. Code and datasets are available in https://github.com/zjunlp/DeepKE/tree/main/example/llm.

arXiv:2410.03837공식 코드 · Papers with Code

Learning Code Preference via Synthetic Evolution

Large Language Models (LLMs) have recently demonstrated remarkable coding capabilities. However, assessing code generation based on well-formed properties and aligning it with developer preferences remains challenging. In this paper, we explore two key questions under the new challenge of code preference learning: (i) How do we train models to predict meaningful preferences for code? and (ii) How do human and LLM preferences align with verifiable code properties and developer code tastes? To this end, we propose CodeFavor, a framework for training pairwise code preference models from synthetic evolution data, including code commits and code critiques. To evaluate code preferences, we introduce CodePrefBench, a benchmark comprising 1364 rigorously curated code preference tasks to cover three verifiable properties-correctness, efficiency, and security-along with human preference. Our evaluation shows that CodeFavor holistically improves the accuracy of model-based code preferences by up to 28.8%. Meanwhile, CodeFavor models can match the performance of models with 6-9x more parameters while being 34x more cost-effective. We also rigorously validate the design choices in CodeFavor via a comprehensive set of controlled experiments. Furthermore, we discover the prohibitive costs and limitations of human-based code preference: despite spending 23.4 person-minutes on each task, 15.1-40.3% of tasks remain unsolved. Compared to model-based preference, human preference tends to be more accurate under the objective of code correctness, while being sub-optimal for non-functional objectives.

arXiv:2411.16804공식 코드 · Papers with Code

InTraGen: Trajectory-controlled Video Generation for Object Interactions

Advances in video generation have significantly improved the realism and quality of created scenes. This has fueled interest in developing intuitive tools that let users leverage video generation as world simulators. Text-to-video (T2V) generation is one such approach, enabling video creation from text descriptions only. Yet, due to the inherent ambiguity in texts and the limited temporal information offered by text prompts, researchers have explored additional control signals like trajectory-guided systems, for more accurate T2V generation. Nonetheless, methods to evaluate whether T2V models can generate realistic interactions between multiple objects are lacking. We introduce InTraGen, a pipeline for improved trajectory-based generation of object interaction scenarios. We propose 4 new datasets and a novel trajectory quality metric to evaluate the performance of the proposed InTraGen. To achieve object interaction, we introduce a multi-modal interaction encoding pipeline with an object ID injection mechanism that enriches object-environment interactions. Our results demonstrate improvements in both visual fidelity and quantitative performance. Code and datasets are available at https://github.com/insait-institute/InTraGen

arXiv:2108.00871공식 코드 · Papers with Code

Constrained Graphic Layout Generation via Latent Optimization

It is common in graphic design humans visually arrange various elements according to their design intent and semantics. For example, a title text almost always appears on top of other elements in a document. In this work, we generate graphic layouts that can flexibly incorporate such design semantics, either specified implicitly or explicitly by a user. We optimize using the latent space of an off-the-shelf layout generation model, allowing our approach to be complementary to and used with existing layout generation models. Our approach builds on a generative layout model based on a Transformer architecture, and formulates the layout generation as a constrained optimization problem where design constraints are used for element alignment, overlap avoidance, or any other user-specified relationship. We show in the experiments that our approach is capable of generating realistic layouts in both constrained and unconstrained generation tasks with a single model. The code is available at https://github.com/ktrk115/const_layout .

arXiv:2408.08021공식 코드 · Papers with Code

DIVE: Towards Descriptive and Diverse Visual Commonsense Generation

Towards human-level visual understanding, visual commonsense generation has been introduced to generate commonsense inferences beyond images. However, current research on visual commonsense generation has overlooked an important human cognitive ability: generating descriptive and diverse inferences. In this work, we propose a novel visual commonsense generation framework, called DIVE, which aims to improve the descriptiveness and diversity of generated inferences. DIVE involves two methods, generic inference filtering and contrastive retrieval learning, which address the limitations of existing visual commonsense resources and training objectives. Experimental results verify that DIVE outperforms state-of-the-art models for visual commonsense generation in terms of both descriptiveness and diversity, while showing a superior quality in generating unique and novel inferences. Notably, DIVE achieves human-level descriptiveness and diversity on Visual Commonsense Graphs. Furthermore, human evaluations confirm that DIVE aligns closely with human judgments on descriptiveness and diversity\footnote{Our code and dataset are available at https://github.com/Park-ing-lot/DIVE.

arXiv:2412.03603공식 코드 · Papers with Code

HunyuanVideo: A Systematic Framework For Large Video Generative Models

Recent advancements in video generation have significantly impacted daily life for both individuals and industries. However, the leading video generation models remain closed-source, resulting in a notable performance gap between industry capabilities and those available to the public. In this report, we introduce HunyuanVideo, an innovative open-source video foundation model that demonstrates performance in video generation comparable to, or even surpassing, that of leading closed-source models. HunyuanVideo encompasses a comprehensive framework that integrates several key elements, including data curation, advanced architectural design, progressive model scaling and training, and an efficient infrastructure tailored for large-scale model training and inference. As a result, we successfully trained a video generative model with over 13 billion parameters, making it the largest among all open-source models. We conducted extensive experiments and implemented a series of targeted designs to ensure high visual quality, motion dynamics, text-video alignment, and advanced filming techniques. According to evaluations by professionals, HunyuanVideo outperforms previous state-of-the-art models, including Runway Gen-3, Luma 1.6, and three top-performing Chinese video generative models. By releasing the code for the foundation model and its applications, we aim to bridge the gap between closed-source and open-source communities. This initiative will empower individuals within the community to experiment with their ideas, fostering a more dynamic and vibrant video generation ecosystem. The code is publicly available at https://github.com/Tencent/HunyuanVideo.

arXiv:2407.14949공식 코드 · Papers with Code

CoCoG-2: Controllable generation of visual stimuli for understanding human concept representation

Humans interpret complex visual stimuli using abstract concepts that facilitate decision-making tasks such as food selection and risk avoidance. Similarity judgment tasks are effective for exploring these concepts. However, methods for controllable image generation in concept space are underdeveloped. In this study, we present a novel framework called CoCoG-2, which integrates generated visual stimuli into similarity judgment tasks. CoCoG-2 utilizes a training-free guidance algorithm to enhance generation flexibility. CoCoG-2 framework is versatile for creating experimental stimuli based on human concepts, supporting various strategies for guiding visual stimuli generation, and demonstrating how these stimuli can validate various experimental hypotheses. CoCoG-2 will advance our understanding of the causal relationship between concept representations and behaviors by generating visual stimuli. The code is available at \url{https://github.com/ncclab-sustech/CoCoG-2}.

arXiv:2205.01543공식 코드 · Papers with Code

Learning to Transfer Prompts for Text Generation

Pretrained language models (PLMs) have made remarkable progress in text generation tasks via fine-tuning. While, it is challenging to fine-tune PLMs in a data-scarce situation. Therefore, it is non-trivial to develop a general and lightweight model that can adapt to various text generation tasks based on PLMs. To fulfill this purpose, the recent prompt-based learning offers a potential solution. In this paper, we improve this technique and propose a novel prompt-based method (PTG) for text generation in a transferable setting. First, PTG learns a set of source prompts for various source generation tasks and then transfers these prompts as target prompts to perform target generation tasks. To consider both task- and instance-level information, we design an adaptive attention mechanism to derive the target prompts. For each data instance, PTG learns a specific target prompt by attending to highly relevant source prompts. In extensive experiments, PTG yields competitive or better results than fine-tuning methods. We release our source prompts as an open resource, where users can add or reuse them to improve new text generation tasks for future research. Code and data can be available at https://github.com/RUCAIBox/Transfer-Prompts-for-Text-Generation.

arXiv:2403.19603공식 코드 · Papers with Code

Semantic Map-based Generation of Navigation Instructions

We are interested in the generation of navigation instructions, either in their own right or as training material for robotic navigation task. In this paper, we propose a new approach to navigation instruction generation by framing the problem as an image captioning task using semantic maps as visual input. Conventional approaches employ a sequence of panorama images to generate navigation instructions. Semantic maps abstract away from visual details and fuse the information in multiple panorama images into a single top-down representation, thereby reducing computational complexity to process the input. We present a benchmark dataset for instruction generation using semantic maps, propose an initial model and ask human subjects to manually assess the quality of generated instructions. Our initial investigations show promise in using semantic maps for instruction generation instead of a sequence of panorama images, but there is vast scope for improvement. We release the code for data preparation and model training at https://github.com/chengzu-li/VLGen.

arXiv:2404.09616공식 코드 · Papers with Code

A Review and Efficient Implementation of Scene Graph Generation Metrics

Scene graph generation has emerged as a prominent research field in computer vision, witnessing significant advancements in the recent years. However, despite these strides, precise and thorough definitions for the metrics used to evaluate scene graph generation models are lacking. In this paper, we address this gap in the literature by providing a review and precise definition of commonly used metrics in scene graph generation. Our comprehensive examination clarifies the underlying principles of these metrics and can serve as a reference or introduction to scene graph metrics. Furthermore, to facilitate the usage of these metrics, we introduce a standalone Python package called SGBench that efficiently implements all defined metrics, ensuring their accessibility to the research community. Additionally, we present a scene graph benchmarking web service, that enables researchers to compare scene graph generation methods and increase visibility of new methods in a central place. All of our code can be found at https://lorjul.github.io/sgbench/.

arXiv:2308.04451공식 코드 · Papers with Code

Vulnerabilities in AI Code Generators: Exploring Targeted Data Poisoning Attacks

AI-based code generators have become pivotal in assisting developers in writing software starting from natural language (NL). However, they are trained on large amounts of data, often collected from unsanitized online sources (e.g., GitHub, HuggingFace). As a consequence, AI models become an easy target for data poisoning, i.e., an attack that injects malicious samples into the training data to generate vulnerable code. To address this threat, this work investigates the security of AI code generators by devising a targeted data poisoning strategy. We poison the training data by injecting increasing amounts of code containing security vulnerabilities and assess the attack's success on different state-of-the-art models for code generation. Our study shows that AI code generators are vulnerable to even a small amount of poison. Notably, the attack success strongly depends on the model architecture and poisoning rate, whereas it is not influenced by the type of vulnerabilities. Moreover, since the attack does not impact the correctness of code generated by pre-trained models, it is hard to detect. Lastly, our work offers practical insights into understanding and potentially mitigating this threat.

arXiv:2109.13073공식 코드 · Papers with Code

Improving Stack Overflow question title generation with copying enhanced CodeBERT model and bi-modal information

Context: Stack Overflow is very helpful for software developers who are seeking answers to programming problems. Previous studies have shown that a growing number of questions are of low quality and thus obtain less attention from potential answerers. Gao et al. proposed an LSTM-based model (i.e., BiLSTM-CC) to automatically generate question titles from the code snippets to improve the question quality. However, only using the code snippets in the question body cannot provide sufficient information for title generation, and LSTMs cannot capture the long-range dependencies between tokens. Objective: This paper proposes CCBERT, a deep learning based novel model to enhance the performance of question title generation by making full use of the bi-modal information of the entire question body. Method: CCBERT follows the encoder-decoder paradigm and uses CodeBERT to encode the question body into hidden representations, a stacked Transformer decoder to generate predicted tokens, and an additional copy attention layer to refine the output distribution. Both the encoder and decoder perform the multi-head self-attention operation to better capture the long-range dependencies. This paper builds a dataset containing around 200,000 high-quality questions filtered from the data officially published by Stack Overflow to verify the effectiveness of the CCBERT model. Results: CCBERT outperforms all the baseline models on the dataset. Experiments on both code-only and low-resource datasets show the superiority of CCBERT with less performance degradation. The human evaluation also shows the excellent performance of CCBERT concerning both readability and correlation criteria.

arXiv:2311.00317공식 코드 · Papers with Code

Data Augmentation for Code Translation with Comparable Corpora and Multiple References

One major challenge of translating code between programming languages is that parallel training data is often limited. To overcome this challenge, we present two data augmentation techniques, one that builds comparable corpora (i.e., code pairs with similar functionality), and another that augments existing parallel data with multiple reference translations. Specifically, we build and analyze multiple types of comparable corpora, including programs generated from natural language documentation using a code generation model. Furthermore, to reduce overfitting to a single reference translation, we automatically generate additional translation references for available parallel data and filter the translations by unit tests, which increases variation in target translations. Experiments show that our data augmentation techniques significantly improve CodeT5 for translation between Java, Python, and C++ by an average of 7.5% Computational Accuracy (CA@1), which verifies the correctness of translations by execution. The code is available at https://github.com/Veronicium/CMTrans.