PyTorchKR Papers

최신 논문

총 3,152편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:2407.01295공식 코드 · Papers with Code

Formal Verification of Deep Neural Networks for Object Detection

Deep neural networks (DNNs) are widely used in real-world applications, yet they remain vulnerable to errors and adversarial attacks. Formal verification offers a systematic approach to identify and mitigate these vulnerabilities, enhancing model robustness and reliability. While most existing verification methods focus on image classification models, this work extends formal verification to the more complex domain of emph{object detection} models. We propose a formulation for verifying the robustness of such models and demonstrate how state-of-the-art verification tools, originally developed for classification, can be adapted for this purpose. Our experiments, conducted on various datasets and networks, highlight the ability of formal verification to uncover vulnerabilities in object detection models, underscoring the need to extend verification efforts to this domain. This work lays the foundation for further research into formal verification across a broader range of computer vision applications.

arXiv:2407.02394공식 코드 · Papers with Code

Similarity Distance-Based Label Assignment for Tiny Object Detection

Tiny object detection is becoming one of the most challenging tasks in computer vision because of the limited object size and lack of information. The label assignment strategy is a key factor affecting the accuracy of object detection. Although there are some effective label assignment strategies for tiny objects, most of them focus on reducing the sensitivity to the bounding boxes to increase the number of positive samples and have some fixed hyperparameters need to set. However, more positive samples may not necessarily lead to better detection results, in fact, excessive positive samples may lead to more false positives. In this paper, we introduce a simple but effective strategy named the Similarity Distance (SimD) to evaluate the similarity between bounding boxes. This proposed strategy not only considers both location and shape similarity but also learns hyperparameters adaptively, ensuring that it can adapt to different datasets and various object sizes in a dataset. Our approach can be simply applied in common anchor-based detectors in place of the IoU for label assignment and Non Maximum Suppression (NMS). Extensive experiments on four mainstream tiny object detection datasets demonstrate superior performance of our method, especially, 1.8 AP points and 4.1 AP points of very tiny higher than the state-of-the-art competitors on AI-TOD. Code is available at: \url{https://github.com/cszzshi/SimD}.

arXiv:2406.19540공식 코드 · Papers with Code

Weighted Circle Fusion: Ensembling Circle Representation from Different Object Detection Results

Recently, the use of circle representation has emerged as a method to improve the identification of spherical objects (such as glomeruli, cells, and nuclei) in medical imaging studies. In traditional bounding box-based object detection, combining results from multiple models improves accuracy, especially when real-time processing isn't crucial. Unfortunately, this widely adopted strategy is not readily available for combining circle representations. In this paper, we propose Weighted Circle Fusion (WCF), a simple approach for merging predictions from various circle detection models. Our method leverages confidence scores associated with each proposed bounding circle to generate averaged circles. We evaluate our method on a proprietary dataset for glomerular detection in whole slide imaging (WSI) and find a performance gain of 5% compared to existing ensemble methods. Additionally, we assess the efficiency of two annotation methods, fully manual annotation and a human-in-the-loop (HITL) approach, in labeling 200,000 glomeruli. The HITL approach, which integrates machine learning detection with human verification, demonstrated remarkable improvements in annotation efficiency. The Weighted Circle Fusion technique not only enhances object detection precision but also notably reduces false detections, presenting a promising direction for future research and application in pathological image analysis. The source code has been made publicly available at https://github.com/hrlblab/WeightedCircleFusion

arXiv:2406.18691공식 코드 · Papers with Code

Geometric Features Enhanced Human-Object Interaction Detection

Cameras are essential vision instruments to capture images for pattern detection and measurement. Human-object interaction (HOI) detection is one of the most popular pattern detection approaches for captured human-centric visual scenes. Recently, Transformer-based models have become the dominant approach for HOI detection due to their advanced network architectures and thus promising results. However, most of them follow the one-stage design of vanilla Transformer, leaving rich geometric priors under-exploited and leading to compromised performance especially when occlusion occurs. Given that geometric features tend to outperform visual ones in occluded scenarios and offer information that complements visual cues, we propose a novel end-to-end Transformer-style HOI detection model, i.e., geometric features enhanced HOI detector (GeoHOI). One key part of the model is a new unified self-supervised keypoint learning method named UniPointNet that bridges the gap of consistent keypoint representation across diverse object categories, including humans. GeoHOI effectively upgrades a Transformer-based HOI detector benefiting from the keypoints similarities measuring the likelihood of human-object interactions as well as local keypoint patches to enhance interaction query representation, so as to boost HOI predictions. Extensive experiments show that the proposed method outperforms the state-of-the-art models on V-COCO and achieves competitive performance on HICO-DET. Case study results on the post-disaster rescue with vision-based instruments showcase the applicability of the proposed GeoHOI in real-world applications.

arXiv:2406.19394공식 코드 · Papers with Code

HUWSOD: Holistic Self-training for Unified Weakly Supervised Object Detection

Most WSOD methods rely on traditional object proposals to generate candidate regions and are confronted with unstable training, which easily gets stuck in a poor local optimum. In this paper, we introduce a unified, high-capacity weakly supervised object detection (WSOD) network called HUWSOD, which utilizes a comprehensive self-training framework without needing external modules or additional supervision. HUWSOD innovatively incorporates a self-supervised proposal generator and an autoencoder proposal generator with a multi-rate resampling pyramid to replace traditional object proposals, enabling end-to-end WSOD training and inference. Additionally, we implement a holistic self-training scheme that refines detection scores and coordinates through step-wise entropy minimization and consistency-constraint regularization, ensuring consistent predictions across stochastic augmentations of the same image. Extensive experiments on PASCAL VOC and MS COCO demonstrate that HUWSOD competes with state-of-the-art WSOD methods, eliminating the need for offline proposals and additional data. The peak performance of HUWSOD approaches that of fully-supervised Faster R-CNN. Our findings also indicate that randomly initialized boxes, although significantly different from well-designed offline object proposals, are effective for WSOD training.

arXiv:2406.19353공식 코드 · Papers with Code

CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement

Understanding how humans cooperatively rearrange household objects is critical for VR/AR and human-robot interaction. However, in-depth studies on modeling these behaviors are under-researched due to the lack of relevant datasets. We fill this gap by presenting CORE4D, a novel large-scale 4D human-object-human interaction dataset focusing on collaborative object rearrangement, which encompasses diverse compositions of various object geometries, collaboration modes, and 3D scenes. With 1K human-object-human motion sequences captured in the real world, we enrich CORE4D by contributing an iterative collaboration retargeting strategy to augment motions to a variety of novel objects. Leveraging this approach, CORE4D comprises a total of 11K collaboration sequences spanning 3K real and virtual object shapes. Benefiting from extensive motion patterns provided by CORE4D, we benchmark two tasks aiming at generating human-object interaction: human-object motion forecasting and interaction synthesis. Extensive experiments demonstrate the effectiveness of our collaboration retargeting strategy and indicate that CORE4D has posed new challenges to existing human-object interaction generation methodologies.

arXiv:2406.18414공식 코드 · Papers with Code

BiTrack: Bidirectional Offline 3D Multi-Object Tracking Using Camera-LiDAR Data

Compared with real-time multi-object tracking (MOT), offline multi-object tracking (OMOT) has the advantages to perform 2D-3D detection fusion, erroneous link correction, and full track optimization but has to deal with the challenges from bounding box misalignment and track evaluation, editing, and refinement. This paper proposes "BiTrack", a 3D OMOT framework that includes modules of 2D-3D detection fusion, initial trajectory generation, and bidirectional trajectory re-optimization to achieve optimal tracking results from camera-LiDAR data. The novelty of this paper includes threefold: (1) development of a point-level object registration technique that employs a density-based similarity metric to achieve accurate fusion of 2D-3D detection results; (2) development of a set of data association and track management skills that utilizes a vertex-based similarity metric as well as false alarm rejection and track recovery mechanisms to generate reliable bidirectional object trajectories; (3) development of a trajectory re-optimization scheme that re-organizes track fragments of different fidelities in a greedy fashion, as well as refines each trajectory with completion and smoothing techniques. The experiment results on the KITTI dataset demonstrate that BiTrack achieves the state-of-the-art performance for 3D OMOT tasks in terms of accuracy and efficiency.

arXiv:2406.17774공식 코드 · Papers with Code

Uncertainty for SVBRDF Acquisition using Frequency Analysis

This paper aims to quantify uncertainty for SVBRDF acquisition in multi-view captures. Under uncontrolled illumination and unstructured viewpoints, there is no guarantee that the observations contain enough information to reconstruct the appearance properties of a captured object. We study this ambiguity, or uncertainty, using entropy and accelerate the analysis by using the frequency domain, rather than the domain of incoming and outgoing viewing angles. The result is a method that computes a map of uncertainty over an entire object within a millisecond. We find that the frequency model allows us to recover SVBRDF parameters with competitive performance, that the accelerated entropy computation matches results with a physically-based path tracer, and that there is a positive correlation between error and uncertainty. We then show that the uncertainty map can be applied to improve SVBRDF acquisition using capture guidance, sharing information on the surface, and using a diffusion model to inpaint uncertain regions. Our code is available at https://github.com/rubenwiersma/svbrdf_uncertainty.

arXiv:2406.17770공식 코드 · Papers with Code

MG-LLaVA: Towards Multi-Granularity Visual Instruction Tuning

Multi-modal large language models (MLLMs) have made significant strides in various visual understanding tasks. However, the majority of these models are constrained to process low-resolution images, which limits their effectiveness in perception tasks that necessitate detailed visual information. In our study, we present MG-LLaVA, an innovative MLLM that enhances the model's visual processing capabilities by incorporating a multi-granularity vision flow, which includes low-resolution, high-resolution, and object-centric features. We propose the integration of an additional high-resolution visual encoder to capture fine-grained details, which are then fused with base visual features through a Conv-Gate fusion network. To further refine the model's object recognition abilities, we incorporate object-level features derived from bounding boxes identified by offline detectors. Being trained solely on publicly available multimodal data through instruction tuning, MG-LLaVA demonstrates exceptional perception skills. We instantiate MG-LLaVA with a wide variety of language encoders, ranging from 3.8B to 34B, to evaluate the model's performance comprehensively. Extensive evaluations across multiple benchmarks demonstrate that MG-LLaVA outperforms existing MLLMs of comparable parameter sizes, showcasing its remarkable efficacy. The code will be available at https://github.com/PhoenixZ810/MG-LLaVA.

arXiv:2406.16449공식 코드 · Papers with Code

Evaluating and Analyzing Relationship Hallucinations in Large Vision-Language Models

The issue of hallucinations is a prevalent concern in existing Large Vision-Language Models (LVLMs). Previous efforts have primarily focused on investigating object hallucinations, which can be easily alleviated by introducing object detectors. However, these efforts neglect hallucinations in inter-object relationships, which is essential for visual comprehension. In this work, we introduce R-Bench, a novel benchmark for evaluating Vision Relationship Hallucination. R-Bench features image-level questions that focus on the existence of relationships and instance-level questions that assess local visual comprehension. We identify three types of relationship co-occurrences that lead to hallucinations: relationship-relationship, subject-relationship, and relationship-object. The visual instruction tuning dataset's long-tail distribution significantly impacts LVLMs' understanding of visual relationships. Furthermore, our analysis reveals that current LVLMs tend to disregard visual content and overly rely on the common sense knowledge of Large Language Models. They also struggle with reasoning about spatial relationships based on contextual information.

arXiv:2406.15829공식 코드 · Papers with Code

MVOC: a training-free multiple video object composition method with diffusion models

Video composition is the core task of video editing. Although image composition based on diffusion models has been highly successful, it is not straightforward to extend the achievement to video object composition tasks, which not only exhibit corresponding interaction effects but also ensure that the objects in the composited video maintain motion and identity consistency, which is necessary to composite a physical harmony video. To address this challenge, we propose a Multiple Video Object Composition (MVOC) method based on diffusion models. Specifically, we first perform DDIM inversion on each video object to obtain the corresponding noise features. Secondly, we combine and edit each object by image editing methods to obtain the first frame of the composited video. Finally, we use the image-to-video generation model to composite the video with feature and attention injections in the Video Object Dependence Module, which is a training-free conditional guidance operation for video generation, and enables the coordination of features and attention maps between various objects that can be non-independent in the composited video. The final generative model not only constrains the objects in the generated video to be consistent with the original object motion and identity, but also introduces interaction effects between objects. Extensive experiments have demonstrated that the proposed method outperforms existing state-of-the-art approaches. Project page: https://sobeymil.github.io/mvoc.com.

arXiv:2406.15565공식 코드 · Papers with Code

Unseen Object Reasoning with Shared Appearance Cues

This paper introduces an innovative approach to open world recognition (OWR), where we leverage knowledge acquired from known objects to address the recognition of previously unseen objects. The traditional method of object modeling relies on supervised learning with strict closed-set assumptions, presupposing that objects encountered during inference are already known at the training phase. However, this assumption proves inadequate for real-world scenarios due to the impracticality of accounting for the immense diversity of objects. Our hypothesis posits that object appearances can be represented as collections of "shareable" mid-level features, arranged in constellations to form object instances. By adopting this framework, we can efficiently dissect and represent both known and unknown objects in terms of their appearance cues. Our paper introduces a straightforward yet elegant method for modeling novel or unseen objects, utilizing established appearance cues and accounting for inherent uncertainties. This representation not only enables the detection of out-of-distribution objects or novel categories among unseen objects but also facilitates a deeper level of reasoning, empowering the identification of the superclass to which an unknown instance belongs. This novel approach holds promise for advancing open world recognition in diverse applications.

arXiv:2406.14924공식 코드 · Papers with Code

DiPEx: Dispersing Prompt Expansion for Class-Agnostic Object Detection

Class-agnostic object detection (OD) can be a cornerstone or a bottleneck for many downstream vision tasks. Despite considerable advancements in bottom-up and multi-object discovery methods that leverage basic visual cues to identify salient objects, consistently achieving a high recall rate remains difficult due to the diversity of object types and their contextual complexity. In this work, we investigate using vision-language models (VLMs) to enhance object detection via a self-supervised prompt learning strategy. Our initial findings indicate that manually crafted text queries often result in undetected objects, primarily because detection confidence diminishes when the query words exhibit semantic overlap. To address this, we propose a Dispersing Prompt Expansion (DiPEx) approach. DiPEx progressively learns to expand a set of distinct, non-overlapping hyperspherical prompts to enhance recall rates, thereby improving performance in downstream tasks such as out-of-distribution OD. Specifically, DiPEx initiates the process by self-training generic parent prompts and selecting the one with the highest semantic uncertainty for further expansion. The resulting child prompts are expected to inherit semantics from their parent prompts while capturing more fine-grained semantics. We apply dispersion losses to ensure high inter-class discrepancy among child prompts while preserving semantic consistency between parent-child prompt pairs. To prevent excessive growth of the prompt sets, we utilize the maximum angular coverage (MAC) of the semantic space as a criterion for early termination. We demonstrate the effectiveness of DiPEx through extensive class-agnostic OD and OOD-OD experiments on MS-COCO and LVIS, surpassing other prompting methods by up to 20.1% in AR and achieving a 21.3% AP improvement over SAM. The code is available at https://github.com/jason-lim26/DiPEx.

arXiv:2406.14962공식 코드 · Papers with Code

Contextual Interaction via Primitive-based Adversarial Training For Compositional Zero-shot Learning

Compositional Zero-shot Learning (CZSL) aims to identify novel compositions via known attribute-object pairs. The primary challenge in CZSL tasks lies in the significant discrepancies introduced by the complex interaction between the visual primitives of attribute and object, consequently decreasing the classification performance towards novel compositions. Previous remarkable works primarily addressed this issue by focusing on disentangling strategy or utilizing object-based conditional probabilities to constrain the selection space of attributes. Unfortunately, few studies have explored the problem from the perspective of modeling the mechanism of visual primitive interactions. Inspired by the success of vanilla adversarial learning in Cross-Domain Few-Shot Learning, we take a step further and devise a model-agnostic and Primitive-Based Adversarial training (PBadv) method to deal with this problem. Besides, the latest studies highlight the weakness of the perception of hard compositions even under data-balanced conditions. To this end, we propose a novel over-sampling strategy with object-similarity guidance to augment target compositional training data. We performed detailed quantitative analysis and retrieval experiments on well-established datasets, such as UT-Zappos50K, MIT-States, and C-GQA, to validate the effectiveness of our proposed method, and the state-of-the-art (SOTA) performance demonstrates the superiority of our approach. The code is available at https://github.com/lisuyi/PBadv_czsl.

arXiv:2406.14496공식 코드 · Papers with Code

African or European Swallow? Benchmarking Large Vision-Language Models for Fine-Grained Object Classification

Recent Large Vision-Language Models (LVLMs) demonstrate impressive abilities on numerous image understanding and reasoning tasks. The task of fine-grained object classification (e.g., distinction between \textit{animal species}), however, has been probed insufficiently, despite its downstream importance. We fill this evaluation gap by creating \texttt{FOCI} (\textbf{F}ine-grained \textbf{O}bject \textbf{C}lass\textbf{I}fication), a difficult multiple-choice benchmark for fine-grained object classification, from existing object classification datasets: (1) multiple-choice avoids ambiguous answers associated with casting classification as open-ended QA task; (2) we retain classification difficulty by mining negative labels with a CLIP model. \texttt{FOCI}\xspace complements five popular classification datasets with four domain-specific subsets from ImageNet-21k. We benchmark 12 public LVLMs on \texttt{FOCI} and show that it tests for a \textit{complementary skill} to established image understanding and reasoning benchmarks. Crucially, CLIP models exhibit dramatically better performance than LVLMs. Since the image encoders of LVLMs come from these CLIP models, this points to inadequate alignment for fine-grained object distinction between the encoder and the LLM and warrants (pre)training data with more fine-grained annotation. We release our code at \url{https://github.com/gregor-ge/FOCI-Benchmark}.

arXiv:2406.14239공식 코드 · Papers with Code

LeYOLO, New Scalable and Efficient CNN Architecture for Object Detection

Computational efficiency in deep neural networks is critical for object detection, especially as newer models prioritize speed over efficient computation (FLOP). This evolution has somewhat left behind embedded and mobile-oriented AI object detection applications. In this paper, we focus on design choices of neural network architectures for efficient object detection computation based on FLOP and propose several optimizations to enhance the efficiency of YOLO-based models. Firstly, we introduce an efficient backbone scaling inspired by inverted bottlenecks and theoretical insights from the Information Bottleneck principle. Secondly, we present the Fast Pyramidal Architecture Network (FPAN), designed to facilitate fast multiscale feature sharing while reducing computational resources. Lastly, we propose a Decoupled Network-in-Network (DNiN) detection head engineered to deliver rapid yet lightweight computations for classification and regression tasks. Building upon these optimizations and leveraging more efficient backbones, this paper contributes to a new scaling paradigm for object detection and YOLO-centric models called LeYOLO. Our contribution consistently outperforms existing models in various resource constraints, achieving unprecedented accuracy and flop ratio. Notably, LeYOLO-Small achieves a competitive mAP score of 38.2% on the COCOval with just 4.5 FLOP(G), representing a 42% reduction in computational load compared to the latest state-of-the-art YOLOv9-Tiny model while achieving similar accuracy. Our novel model family achieves a FLOP-to-accuracy ratio previously unattained, offering scalability that spans from ultra-low neural network configurations (< 1 GFLOP) to efficient yet demanding object detection setups (> 4 GFLOPs) with 25.2, 31.3, 35.2, 38.2, 39.3 and 41 mAP for 0.66, 1.47, 2.53, 4.51, 5.8 and 8.4 FLOP(G).

arXiv:2406.12718공식 코드 · Papers with Code

AGLA: Mitigating Object Hallucinations in Large Vision-Language Models with Assembly of Global and Local Attention

Despite their great success across various multimodal tasks, Large Vision-Language Models (LVLMs) are facing a prevalent problem with object hallucinations, where the generated textual responses are inconsistent with ground-truth objects in the given image. This paper investigates various LVLMs and pinpoints attention deficiency toward discriminative local image features as one root cause of object hallucinations. Specifically, LVLMs predominantly attend to prompt-independent global image features, while failing to capture prompt-relevant local features, consequently undermining the visual grounding capacity of LVLMs and leading to hallucinations. To this end, we propose Assembly of Global and Local Attention (AGLA), a training-free and plug-and-play approach that mitigates object hallucinations by exploring an ensemble of global features for response generation and local features for visual discrimination simultaneously. Our approach exhibits an image-prompt matching scheme that captures prompt-relevant local features from images, leading to an augmented view of the input image where prompt-relevant content is reserved while irrelevant distractions are masked. With the augmented view, a calibrated decoding distribution can be derived by integrating generative global features from the original image and discriminative local features from the augmented image. Extensive experiments show that AGLA consistently mitigates object hallucinations and enhances general perception capability for LVLMs across various discriminative and generative benchmarks. Our code will be released at https://github.com/Lackel/AGLA.

arXiv:2406.11643공식 코드 · Papers with Code

CustAny: Customizing Anything from A Single Example

Recent advances in diffusion-based text-to-image models have simplified creating high-fidelity images, but preserving the identity (ID) of specific elements, like a personal dog, is still challenging. Object customization, using reference images and textual descriptions, is key to addressing this issue. Current object customization methods are either object-specific, requiring extensive fine-tuning, or object-agnostic, offering zero-shot customization but limited to specialized domains. The primary issue of promoting zero-shot object customization from specific domains to the general domain is to establish a large-scale general ID dataset for model pre-training, which is time-consuming and labor-intensive. In this paper, we propose a novel pipeline to construct a large dataset of general objects and build the Multi-Category ID-Consistent (MC-IDC) dataset, featuring 315k text-image samples across 10k categories. With the help of MC-IDC, we introduce Customizing Anything (CustAny), a zero-shot framework that maintains ID fidelity and supports flexible text editing for general objects. CustAny features three key components: a general ID extraction module, a dual-level ID injection module, and an ID-aware decoupling module, allowing it to customize any object from a single reference image and text prompt. Experiments demonstrate that CustAny outperforms existing methods in both general object customization and specialized domains like human customization and virtual try-on. Our contributions include a large-scale dataset, the CustAny framework and novel ID processing to advance this field. Code and dataset will be released soon in https://github.com/LingjieKong-fdu/CustAny.

arXiv:2406.11579공식 코드 · Papers with Code

Duoduo CLIP: Efficient 3D Understanding with Multi-View Images

We introduce Duoduo CLIP, a model for 3D representation learning that learns shape encodings from multi-view images instead of point-clouds. The choice of multi-view images allows us to leverage 2D priors from off-the-shelf CLIP models to facilitate fine-tuning with 3D data. Our approach not only shows better generalization compared to existing point cloud methods, but also reduces GPU requirements and training time. In addition, the model is modified with cross-view attention to leverage information across multiple frames of the object which further boosts performance. Notably, our model is permutation invariant to the order of multi-view images while being pose-free. Compared to the current SOTA point cloud method that requires 480 A100 hours to train 1 billion model parameters we only require 57 A5000 hours and 87 million parameters. Multi-view images also provide more flexibility including being able to encode objects with a variable number of images, and performance scales when more views are used. In contrast, point cloud based methods require an entire scan or model of the object. We showcase this flexibility with benchmarks from images of real-world objects. Our model also achieves better performance in more fine-grained text to shape retrieval, demonstrating better text-and-shape alignment than point cloud based models.

arXiv:2406.11311공식 코드 · Papers with Code

Syn-to-Real Unsupervised Domain Adaptation for Indoor 3D Object Detection

The use of synthetic data in indoor 3D object detection offers the potential of greatly reducing the manual labor involved in 3D annotations and training effective zero-shot detectors. However, the complicated domain shifts across syn-to-real indoor datasets remains underexplored. In this paper, we propose a novel Object-wise Hierarchical Domain Alignment (OHDA) framework for syn-to-real unsupervised domain adaptation in indoor 3D object detection. Our approach includes an object-aware augmentation strategy to effectively diversify the source domain data, and we introduce a two-branch adaptation framework consisting of an adversarial training branch and a pseudo labeling branch, in order to simultaneously reach holistic-level and class-level domain alignment. The pseudo labeling is further refined through two proposed schemes specifically designed for indoor UDA. Our adaptation results from synthetic dataset 3D-FRONT to real-world datasets ScanNetV2 and SUN RGB-D demonstrate remarkable mAP25 improvements of 9.7% and 9.1% over Source-Only baselines, respectively, and consistently outperform the methods adapted from 2D and 3D outdoor scenarios. The code will be publicly available upon paper acceptance.