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arXiv:2505.24329공식 코드 · Papers with Code

DisTime: Distribution-based Time Representation for Video Large Language Models

Despite advances in general video understanding, Video Large Language Models (Video-LLMs) face challenges in precise temporal localization due to discrete time representations and limited temporally aware datasets. Existing methods for temporal expression either conflate time with text-based numerical values, add a series of dedicated temporal tokens, or regress time using specialized temporal grounding heads. To address these issues, we introduce DisTime, a lightweight framework designed to enhance temporal comprehension in Video-LLMs. DisTime employs a learnable token to create a continuous temporal embedding space and incorporates a Distribution-based Time Decoder that generates temporal probability distributions, effectively mitigating boundary ambiguities and maintaining temporal continuity. Additionally, the Distribution-based Time Encoder re-encodes timestamps to provide time markers for Video-LLMs. To overcome temporal granularity limitations in existing datasets, we propose an automated annotation paradigm that combines the captioning capabilities of Video-LLMs with the localization expertise of dedicated temporal models. This leads to the creation of InternVid-TG, a substantial dataset with 1.25M temporally grounded events across 179k videos, surpassing ActivityNet-Caption by 55 times. Extensive experiments demonstrate that DisTime achieves state-of-the-art performance across benchmarks in three time-sensitive tasks while maintaining competitive performance in Video QA tasks. Code and data are released at https://github.com/josephzpng/DisTime.

arXiv:2505.23922공식 코드 · Papers with Code

ScaleLong: A Multi-Timescale Benchmark for Long Video Understanding

Although long-video understanding demands that models capture hierarchical temporal information -- from clip (seconds) and shot (tens of seconds) to event (minutes) and story (hours) -- existing benchmarks either neglect this multi-scale design or scatter scale-specific questions across different videos, preventing direct comparison of model performance across timescales on the same content. To address this, we introduce ScaleLong, the first benchmark to disentangle these factors by embedding questions targeting four hierarchical timescales -- clip (seconds), shot (tens of seconds), event (minutes), and story (hours) -- all within the same video content. This within-content multi-timescale questioning design enables direct comparison of model performance across timescales on identical videos. ScaleLong features 269 long videos (avg.\ 86\,min) from 5 main categories and 36 sub-categories, with 4--8 carefully designed questions, including at least one question for each timescale. Evaluating 23 MLLMs reveals a U-shaped performance curve, with higher accuracy at the shortest and longest timescales and a dip at intermediate levels. Furthermore, ablation studies show that increased visual token capacity consistently enhances reasoning across all timescales. ScaleLong offers a fine-grained, multi-timescale benchmark for advancing MLLM capabilities in long-video understanding. The code and dataset are available https://github.com/multimodal-art-projection/ScaleLong.

arXiv:2505.24838공식 코드 · Papers with Code

VideoCAD: A Large-Scale Video Dataset for Learning UI Interactions and 3D Reasoning from CAD Software

Computer-Aided Design (CAD) is a time-consuming and complex process, requiring precise, long-horizon user interactions with intricate 3D interfaces. While recent advances in AI-driven user interface (UI) agents show promise, most existing datasets and methods focus on short, low-complexity tasks in mobile or web applications, failing to capture the demands of professional engineering tools. In this work, we introduce VideoCAD, the first attempt at engineering UI interaction learning for precision tasks. Specifically, VideoCAD is a large-scale synthetic dataset consisting of over 41K annotated video recordings of CAD operations, generated using an automated framework for collecting high-fidelity UI action data from human-made CAD designs. Compared to existing datasets, VideoCAD offers an order of magnitude higher complexity in UI interaction learning for real-world engineering tasks, having up to a 20x longer time horizon than other datasets. We show two important downstream applications of VideoCAD: learning UI interactions from professional precision 3D CAD tools and a visual question-answering (VQA) benchmark designed to evaluate multimodal large language models' (LLM) spatial reasoning and video understanding abilities. To learn the UI interactions, we propose VideoCADFormer - a state-of-the-art model in learning CAD interactions directly from video, which outperforms multiple behavior cloning baselines. Both VideoCADFormer and the VQA benchmark derived from VideoCAD reveal key challenges in the current state of video-based UI understanding, including the need for precise action grounding, multi-modal and spatial reasoning, and long-horizon dependencies.

arXiv:2505.23656공식 코드 · Papers with Code

VideoREPA: Learning Physics for Video Generation through Relational Alignment with Foundation Models

Recent advancements in text-to-video (T2V) diffusion models have enabled high-fidelity and realistic video synthesis. However, current T2V models often struggle to generate physically plausible content due to their limited inherent ability to accurately understand physics. We found that while the representations within T2V models possess some capacity for physics understanding, they lag significantly behind those from recent video self-supervised learning methods. To this end, we propose a novel framework called VideoREPA, which distills physics understanding capability from video understanding foundation models into T2V models by aligning token-level relations. This closes the physics understanding gap and enable more physics-plausible generation. Specifically, we introduce the Token Relation Distillation (TRD) loss, leveraging spatio-temporal alignment to provide soft guidance suitable for finetuning powerful pre-trained T2V models, a critical departure from prior representation alignment (REPA) methods. To our knowledge, VideoREPA is the first REPA method designed for finetuning T2V models and specifically for injecting physical knowledge. Empirical evaluations show that VideoREPA substantially enhances the physics commonsense of baseline method, CogVideoX, achieving significant improvement on relevant benchmarks and demonstrating a strong capacity for generating videos consistent with intuitive physics. More video results are available at https://videorepa.github.io/.

arXiv:2505.23359공식 코드 · Papers with Code

VideoReasonBench: Can MLLMs Perform Vision-Centric Complex Video Reasoning?

Recent studies have shown that long chain-of-thought (CoT) reasoning can significantly enhance the performance of large language models (LLMs) on complex tasks. However, this benefit is yet to be demonstrated in the domain of video understanding, since most existing benchmarks lack the reasoning depth required to demonstrate the advantages of extended CoT chains. While recent efforts have proposed benchmarks aimed at video reasoning, the tasks are often knowledge-driven and do not rely heavily on visual content. To bridge this gap, we introduce VideoReasonBench, a benchmark designed to evaluate vision-centric, complex video reasoning. To ensure visual richness and high reasoning complexity, each video in VideoReasonBench depicts a sequence of fine-grained operations on a latent state that is only visible in part of the video. The questions evaluate three escalating levels of video reasoning skills: recalling observed visual information, inferring the content of latent states, and predicting information beyond the video. Under such task setting, models have to precisely recall multiple operations in the video, and perform step-by-step reasoning to get correct final answers for these questions. Using VideoReasonBench, we comprehensively evaluate 18 state-of-the-art multimodal LLMs (MLLMs), finding that most perform poorly on complex video reasoning, e.g., GPT-4o achieves only 6.9% accuracy, while the thinking-enhanced Gemini-2.5-Pro significantly outperforms others with 56.0% accuracy. Our investigations on "test-time scaling" further reveal that extended thinking budget, while offering none or minimal benefits on existing video benchmarks, is essential for improving the performance on VideoReasonBench.

arXiv:2505.23155공식 코드 · Papers with Code

PreFM: Online Audio-Visual Event Parsing via Predictive Future Modeling

Audio-visual event parsing plays a crucial role in understanding multimodal video content, but existing methods typically rely on offline processing of entire videos with huge model sizes, limiting their real-time applicability. We introduce Online Audio-Visual Event Parsing (On-AVEP), a novel paradigm for parsing audio, visual, and audio-visual events by sequentially analyzing incoming video streams. The On-AVEP task necessitates models with two key capabilities: (1) Accurate online inference, to effectively distinguish events with unclear and limited context in online settings, and (2) Real-time efficiency, to balance high performance with computational constraints. To cultivate these, we propose the Predictive Future Modeling (PreFM) framework featured by (a) predictive multimodal future modeling to infer and integrate beneficial future audio-visual cues, thereby enhancing contextual understanding and (b) modality-agnostic robust representation along with focal temporal prioritization to improve precision and generalization. Extensive experiments on the UnAV-100 and LLP datasets show PreFM significantly outperforms state-of-the-art methods by a large margin with significantly fewer parameters, offering an insightful approach for real-time multimodal video understanding. Code is available at https://github.com/XiaoYu-1123/PreFM.

arXiv:2505.22810공식 코드 · Papers with Code

VidText: Towards Comprehensive Evaluation for Video Text Understanding

Visual texts embedded in videos carry rich semantic information, which is crucial for both holistic video understanding and fine-grained reasoning about local human actions. However, existing video understanding benchmarks largely overlook textual information, while OCR-specific benchmarks are constrained to static images, limiting their ability to capture the interaction between text and dynamic visual contexts. To address this gap, we propose VidText, a new benchmark designed for comprehensive and in-depth evaluation of video text understanding. VidText offers the following key features: 1) It covers a wide range of real-world scenarios and supports multilingual content, encompassing diverse settings where video text naturally appears. 2) It introduces a hierarchical evaluation framework with video-level, clip-level, and instance-level tasks, enabling assessment of both global summarization and local retrieval capabilities. 3) The benchmark also introduces a set of paired perception reasoning tasks, ranging from visual text perception to cross-modal reasoning between textual and visual information. Extensive experiments on 18 state-of-the-art Large Multimodal Models (LMMs) reveal that current models struggle across most tasks, with significant room for improvement. Further analysis highlights the impact of both model-intrinsic factors, such as input resolution and OCR capability, and external factors, including the use of auxiliary information and Chain-of-Thought reasoning strategies. We hope VidText will fill the current gap in video understanding benchmarks and serve as a foundation for future research on multimodal reasoning with video text in dynamic environments.

arXiv:2505.20124공식 코드 · Papers with Code

TUNA: Comprehensive Fine-grained Temporal Understanding Evaluation on Dense Dynamic Videos

Videos are unique in their integration of temporal elements, including camera, scene, action, and attribute, along with their dynamic relationships over time. However, existing benchmarks for video understanding often treat these properties separately or narrowly focus on specific aspects, overlooking the holistic nature of video content. To address this, we introduce TUNA, a temporal-oriented benchmark for fine-grained understanding on dense dynamic videos, with two complementary tasks: captioning and QA. Our TUNA features diverse video scenarios and dynamics, assisted by interpretable and robust evaluation criteria. We evaluate several leading models on our benchmark, providing fine-grained performance assessments across various dimensions. This evaluation reveals key challenges in video temporal understanding, such as limited action description, inadequate multi-subject understanding, and insensitivity to camera motion, offering valuable insights for improving video understanding models. The data and code are available at https://friedrichor.github.io/projects/TUNA.

arXiv:2505.16836공식 코드 · Papers with Code

Fact-R1: Towards Explainable Video Misinformation Detection with Deep Reasoning

The rapid spread of multimodal misinformation on social media has raised growing concerns, while research on video misinformation detection remains limited due to the lack of large-scale, diverse datasets. Existing methods often overfit to rigid templates and lack deep reasoning over deceptive content. To address these challenges, we introduce FakeVV, a large-scale benchmark comprising over 100,000 video-text pairs with fine-grained, interpretable annotations. In addition, we further propose Fact-R1, a novel framework that integrates deep reasoning with collaborative rule-based reinforcement learning. Fact-R1 is trained through a three-stage process: (1) misinformation long-Chain-of-Thought (CoT) instruction tuning, (2) preference alignment via Direct Preference Optimization (DPO), and (3) Group Relative Policy Optimization (GRPO) using a novel verifiable reward function. This enables Fact-R1 to exhibit emergent reasoning behaviors comparable to those observed in advanced text-based reinforcement learning systems, but in the more complex multimodal misinformation setting. Our work establishes a new paradigm for misinformation detection, bridging large-scale video understanding, reasoning-guided alignment, and interpretable verification.

arXiv:2505.16175공식 코드 · Papers with Code

QuickVideo: Real-Time Long Video Understanding with System Algorithm Co-Design

Long-video understanding has emerged as a crucial capability in real-world applications such as video surveillance, meeting summarization, educational lecture analysis, and sports broadcasting. However, it remains computationally prohibitive for VideoLLMs, primarily due to two bottlenecks: 1) sequential video decoding, the process of converting the raw bit stream to RGB frames can take up to a minute for hour-long video inputs, and 2) costly prefilling of up to several million tokens for LLM inference, resulting in high latency and memory use. To address these challenges, we propose QuickVideo, a system-algorithm co-design that substantially accelerates long-video understanding to support real-time downstream applications. It comprises three key innovations: QuickDecoder, a parallelized CPU-based video decoder that achieves 2-3 times speedup by splitting videos into keyframe-aligned intervals processed concurrently; QuickPrefill, a memory-efficient prefilling method using KV-cache pruning to support more frames with less GPU memory; and an overlapping scheme that overlaps CPU video decoding with GPU inference. Together, these components infernece time reduce by a minute on long video inputs, enabling scalable, high-quality video understanding even on limited hardware. Experiments show that QuickVideo generalizes across durations and sampling rates, making long video processing feasible in practice.

arXiv:2505.15928공식 코드 · Papers with Code

ViQAgent: Zero-Shot Video Question Answering via Agent with Open-Vocabulary Grounding Validation

Recent advancements in Video Question Answering (VideoQA) have introduced LLM-based agents, modular frameworks, and procedural solutions, yielding promising results. These systems use dynamic agents and memory-based mechanisms to break down complex tasks and refine answers. However, significant improvements remain in tracking objects for grounding over time and decision-making based on reasoning to better align object references with language model outputs, as newer models get better at both tasks. This work presents an LLM-brained agent for zero-shot Video Question Answering (VideoQA) that combines a Chain-of-Thought framework with grounding reasoning alongside YOLO-World to enhance object tracking and alignment. This approach establishes a new state-of-the-art in VideoQA and Video Understanding, showing enhanced performance on NExT-QA, iVQA, and ActivityNet-QA benchmarks. Our framework also enables cross-checking of grounding timeframes, improving accuracy and providing valuable support for verification and increased output reliability across multiple video domains. The code is available at https://github.com/t-montes/viqagent.

arXiv:2505.13851공식 코드 · Papers with Code

A Challenge to Build Neuro-Symbolic Video Agents

Modern video understanding systems excel at tasks such as scene classification, object detection, and short video retrieval. However, as video analysis becomes increasingly central to real-world applications, there is a growing need for proactive video agents for the systems that not only interpret video streams but also reason about events and take informed actions. A key obstacle in this direction is temporal reasoning: while deep learning models have made remarkable progress in recognizing patterns within individual frames or short clips, they struggle to understand the sequencing and dependencies of events over time, which is critical for action-driven decision-making. Addressing this limitation demands moving beyond conventional deep learning approaches. We posit that tackling this challenge requires a neuro-symbolic perspective, where video queries are decomposed into atomic events, structured into coherent sequences, and validated against temporal constraints. Such an approach can enhance interpretability, enable structured reasoning, and provide stronger guarantees on system behavior, all key properties for advancing trustworthy video agents. To this end, we present a grand challenge to the research community: developing the next generation of intelligent video agents that integrate three core capabilities: (1) autonomous video search and analysis, (2) seamless real-world interaction, and (3) advanced content generation. By addressing these pillars, we can transition from passive perception to intelligent video agents that reason, predict, and act, pushing the boundaries of video understanding.

arXiv:2505.14454공식 코드 · Papers with Code

Video Compression Commander: Plug-and-Play Inference Acceleration for Video Large Language Models

Video large language models (VideoLLM) excel at video understanding, but face efficiency challenges due to the quadratic complexity of abundant visual tokens. Our systematic analysis of token compression methods for VideoLLMs reveals two critical issues: (i) overlooking distinctive visual signals across frames, leading to information loss; (ii) suffering from implementation constraints, causing incompatibility with modern architectures or efficient operators. To address these challenges, we distill three design principles for VideoLLM token compression and propose a plug-and-play inference acceleration framework "Video Compression Commander" (VidCom2). By quantifying each frame's uniqueness, VidCom2 adaptively adjusts compression intensity across frames, effectively preserving essential information while reducing redundancy in video sequences. Extensive experiments across various VideoLLMs and benchmarks demonstrate the superior performance and efficiency of our VidCom2. With only 25% visual tokens, VidCom2 achieves 99.6% of the original performance on LLaVA-OV while reducing 70.8% of the LLM generation latency. Notably, our Frame Compression Adjustment strategy is compatible with other token compression methods to further improve their performance. Our code is available at https://github.com/xuyang-liu16/VidCom2.

arXiv:2505.13928공식 코드 · Papers with Code

LoVR: A Benchmark for Long Video Retrieval in Multimodal Contexts

Long videos contain a vast amount of information, making video-text retrieval an essential and challenging task in multimodal learning. However, existing benchmarks suffer from limited video duration, low-quality captions, and coarse annotation granularity, which hinder the evaluation of advanced video-text retrieval methods. To address these limitations, we introduce LoVR, a benchmark specifically designed for long video-text retrieval. LoVR contains 467 long videos and over 40,804 fine-grained clips with high-quality captions. To overcome the issue of poor machine-generated annotations, we propose an efficient caption generation framework that integrates VLM automatic generation, caption quality scoring, and dynamic refinement. This pipeline improves annotation accuracy while maintaining scalability. Furthermore, we introduce a semantic fusion method to generate coherent full-video captions without losing important contextual information. Our benchmark introduces longer videos, more detailed captions, and a larger-scale dataset, presenting new challenges for video understanding and retrieval. Extensive experiments on various advanced embedding models demonstrate that LoVR is a challenging benchmark, revealing the limitations of current approaches and providing valuable insights for future research. We release the code and dataset link at https://github.com/TechNomad-ds/LoVR-benchmark

arXiv:2505.08455공식 코드 · Papers with Code

VCRBench: Exploring Long-form Causal Reasoning Capabilities of Large Video Language Models

Despite recent advances in video understanding, the capabilities of Large Video Language Models (LVLMs) to perform video-based causal reasoning remains underexplored, largely due to the absence of relevant and dedicated benchmarks for evaluating causal reasoning in visually grounded and goal-driven settings. To fill this gap, we introduce a novel benchmark named Video-based long-form Causal Reasoning (VCRBench). We create VCRBench using procedural videos of simple everyday activities, where the steps are deliberately shuffled with each clip capturing a key causal event, to test whether LVLMs can identify, reason about, and correctly sequence the events needed to accomplish a specific goal. Moreover, the benchmark is carefully designed to prevent LVLMs from exploiting linguistic shortcuts, as seen in multiple-choice or binary QA formats, while also avoiding the challenges associated with evaluating open-ended QA. Our evaluation of state-of-the-art LVLMs on VCRBench suggests that these models struggle with video-based long-form causal reasoning, primarily due to their difficulty in modeling long-range causal dependencies directly from visual observations. As a simple step toward enabling such capabilities, we propose Recognition-Reasoning Decomposition (RRD), a modular approach that breaks video-based causal reasoning into two sub-tasks of video recognition and causal reasoning. Our experiments on VCRBench show that RRD significantly boosts accuracy on VCRBench, with gains of up to 25.2%. Finally, our thorough analysis reveals interesting insights, for instance, that LVLMs primarily rely on language knowledge for complex video-based long-form causal reasoning tasks.

arXiv:2504.17343공식 코드 · Papers with Code

TimeChat-Online: 80% Visual Tokens are Naturally Redundant in Streaming Videos

The rapid growth of online video platforms, particularly live streaming services, has created an urgent need for real-time video understanding systems. These systems must process continuous video streams and respond to user queries instantaneously, presenting unique challenges for current Video Large Language Models (VideoLLMs). While existing VideoLLMs excel at processing complete videos, they face significant limitations in streaming scenarios due to their inability to handle dense, redundant frames efficiently. We introduce TimeChat-Online, a novel online VideoLLM that revolutionizes real-time video interaction. At its core lies our innovative Differential Token Drop (DTD) module, which addresses the fundamental challenge of visual redundancy in streaming videos. Drawing inspiration from human visual perception's Change Blindness phenomenon, DTD preserves meaningful temporal changes while filtering out static, redundant content between frames. Remarkably, our experiments demonstrate that DTD achieves an 82.8% reduction in video tokens while maintaining 98% performance on StreamingBench, revealing that over 80% of visual content in streaming videos is naturally redundant without requiring language guidance. To enable seamless real-time interaction, we present TimeChat-Online-139K, a comprehensive streaming video dataset featuring diverse interaction patterns including backward-tracing, current-perception, and future-responding scenarios. TimeChat-Online's unique Proactive Response capability, naturally achieved through continuous monitoring of video scene transitions via DTD, sets it apart from conventional approaches. Our extensive evaluation demonstrates TimeChat-Online's superior performance on streaming benchmarks (StreamingBench and OvOBench) and maintaining competitive results on long-form video tasks such as Video-MME and MLVU.

arXiv:2504.15415공식 코드 · Papers with Code

IV-Bench: A Benchmark for Image-Grounded Video Perception and Reasoning in Multimodal LLMs

Existing evaluation frameworks for Multimodal Large Language Models (MLLMs) primarily focus on image reasoning or general video understanding tasks, largely overlooking the significant role of image context in video comprehension. To bridge this gap, we propose IV-Bench, the first comprehensive benchmark for evaluating Image-Grounded Video Perception and Reasoning. IV-Bench consists of 967 videos paired with 2,585 meticulously annotated image-text queries across 13 tasks (7 perception and 6 reasoning tasks) and 5 representative categories. Extensive evaluations of state-of-the-art open-source (e.g., InternVL2.5, Qwen2.5-VL) and closed-source (e.g., GPT-4o, Gemini2-Flash and Gemini2-Pro) MLLMs demonstrate that current models substantially underperform in image-grounded video Perception and Reasoning, merely achieving at most 28.9% accuracy. Further analysis reveals key factors influencing model performance on IV-Bench, including inference pattern, frame number, and resolution. Additionally, through a simple data synthesis approach, we demonstratethe challenges of IV- Bench extend beyond merely aligning the data format in the training proecss. These findings collectively provide valuable insights for future research. Our codes and data are released in https://github.com/multimodal-art-projection/IV-Bench.

arXiv:2504.21435공식 코드 · Papers with Code

SeriesBench: A Benchmark for Narrative-Driven Drama Series Understanding

With the rapid development of Multi-modal Large Language Models (MLLMs), an increasing number of benchmarks have been established to evaluate the video understanding capabilities of these models. However, these benchmarks focus on standalone videos and mainly assess "visual elements" like human actions and object states. In reality, contemporary videos often encompass complex and continuous narratives, typically presented as a series. To address this challenge, we propose SeriesBench, a benchmark consisting of 105 carefully curated narrative-driven series, covering 28 specialized tasks that require deep narrative understanding. Specifically, we first select a diverse set of drama series spanning various genres. Then, we introduce a novel long-span narrative annotation method, combined with a full-information transformation approach to convert manual annotations into diverse task formats. To further enhance model capacity for detailed analysis of plot structures and character relationships within series, we propose a novel narrative reasoning framework, PC-DCoT. Extensive results on SeriesBench indicate that existing MLLMs still face significant challenges in understanding narrative-driven series, while PC-DCoT enables these MLLMs to achieve performance improvements. Overall, our SeriesBench and PC-DCoT highlight the critical necessity of advancing model capabilities to understand narrative-driven series, guiding the future development of MLLMs. SeriesBench is publicly available at https://github.com/zackhxn/SeriesBench-CVPR2025.

arXiv:2504.20091공식 코드 · Papers with Code

VideoMultiAgents: A Multi-Agent Framework for Video Question Answering

Video Question Answering (VQA) inherently relies on multimodal reasoning, integrating visual, temporal, and linguistic cues to achieve a deeper understanding of video content. However, many existing methods rely on feeding frame-level captions into a single model, making it difficult to adequately capture temporal and interactive contexts. To address this limitation, we introduce VideoMultiAgents, a framework that integrates specialized agents for vision, scene graph analysis, and text processing. It enhances video understanding leveraging complementary multimodal reasoning from independently operating agents. Our approach is also supplemented with a question-guided caption generation, which produces captions that highlight objects, actions, and temporal transitions directly relevant to a given query, thus improving the answer accuracy. Experimental results demonstrate that our method achieves state-of-the-art performance on Intent-QA (79.0%, +6.2% over previous SOTA), EgoSchema subset (75.4%, +3.4%), and NExT-QA (79.6%, +0.4%). The source code is available at https://github.com/PanasonicConnect/VideoMultiAgents.

arXiv:2505.01481공식 코드 · Papers with Code

VideoHallu: Evaluating and Mitigating Multi-modal Hallucinations on Synthetic Video Understanding

Synthetic video generation has gained significant attention for its realism and broad applications, but remains prone to violations of common sense and physical laws. This highlights the need for reliable abnormality detectors that understand such principles and are robust to hallucinations. To address this, we introduce VideoHallu, a benchmark of over 3,000 video QA pairs built from synthetic videos generated by models like Veo2, Sora, and Kling, paired with expert-crafted counterintuitive QA to evaluate the critical thinking abilities of Multi-modal Large Language Models (MLLMs) on abnormalities that are perceptually obvious to humans but often hallucinated due to language priors. VideoHallu evaluates MLLMs' abnormality detection abilities with examples across alignment, consistency, commonsense, and physics. We benchmark SOTA MLLMs, including GPT-4o, Gemini-2.5-Pro, Qwen2.5-VL, Video-R1, and VideoChat-R1. We observe that these models perform well on many real-world benchmarks like MVBench and MovieChat, but still struggle with basic physics-based and commonsense reasoning in synthetic videos. We further show that post-training with Group Relative Policy Optimization (GRPO), using curriculum learning on datasets combining video QA with counterintuitive commonsense and physics reasoning over real and synthetic videos, improves MLLMs' abnormality detection and critical thinking, demonstrating the value of targeted training for improving their understanding of commonsense and physical laws.