Affordance-centric Question-driven Task Completion (AQTC) for Egocentric Assistant introduces a groundbreaking scenario. In this scenario, through learning instructional videos, AI assistants provide users with step-by-step guidance on operating devices. In this paper, we present a solution for enhancing video alignment to improve multi-step inference. Specifically, we first utilize VideoCLIP to generate video-script alignment features. Afterwards, we ground the question-relevant content in instructional videos. Then, we reweight the multimodal context to emphasize prominent features. Finally, we adopt GRU to conduct multi-step inference. Through comprehensive experiments, we demonstrate the effectiveness and superiority of our method, which secured the 2nd place in CVPR'2023 AQTC challenge. Our code is available at https://github.com/zcfinal/LOVEU-CVPR23-AQTC.
Human perception of surroundings is often guided by the various poses present within the environment. Many computer vision tasks, such as human action recognition and robot imitation learning, rely on pose-based entities like human skeletons or robotic arms. However, conventional Vision Transformer (ViT) models uniformly process all patches, neglecting valuable pose priors in input videos. We argue that incorporating poses into RGB data is advantageous for learning fine-grained and viewpoint-agnostic representations. Consequently, we introduce two strategies for learning pose-aware representations in ViTs. The first method, called Pose-aware Attention Block (PAAB), is a plug-and-play ViT block that performs localized attention on pose regions within videos. The second method, dubbed Pose-Aware Auxiliary Task (PAAT), presents an auxiliary pose prediction task optimized jointly with the primary ViT task. Although their functionalities differ, both methods succeed in learning pose-aware representations, enhancing performance in multiple diverse downstream tasks. Our experiments, conducted across seven datasets, reveal the efficacy of both pose-aware methods on three video analysis tasks, with PAAT holding a slight edge over PAAB. Both PAAT and PAAB surpass their respective backbone Transformers by up to 9.8% in real-world action recognition and 21.8% in multi-view robotic video alignment. Code is available at https://github.com/dominickrei/PoseAwareVT.
With the explosive popularity of AI-generated content (AIGC), video generation has recently received a lot of attention. Generating videos guided by text instructions poses significant challenges, such as modeling the complex relationship between space and time, and the lack of large-scale text-video paired data. Existing text-video datasets suffer from limitations in both content quality and scale, or they are not open-source, rendering them inaccessible for study and use. For model design, previous approaches extend pretrained text-to-image generation models by adding temporal 1D convolution/attention modules for video generation. However, these approaches overlook the importance of jointly modeling space and time, inevitably leading to temporal distortions and misalignment between texts and videos. In this paper, we propose a novel approach that strengthens the interaction between spatial and temporal perceptions. In particular, we utilize a swapped cross-attention mechanism in 3D windows that alternates the "query" role between spatial and temporal blocks, enabling mutual reinforcement for each other. Moreover, to fully unlock model capabilities for high-quality video generation and promote the development of the field, we curate a large-scale and open-source video dataset called HD-VG-130M. This dataset comprises 130 million text-video pairs from the open-domain, ensuring high-definition, widescreen and watermark-free characters. A smaller-scale yet more meticulously cleaned subset further enhances the data quality, aiding models in achieving superior performance. Experimental quantitative and qualitative results demonstrate the superiority of our approach in terms of per-frame quality, temporal correlation, and text-video alignment, with clear margins.
Automatically narrating videos in natural language complying with user requests, i.e. Controllable Video Captioning task, can help people manage massive videos with desired intentions. However, existing works suffer from two shortcomings: 1) the control signal is single-grained which can not satisfy diverse user intentions; 2) the video description is generated in a single round which can not be further edited to meet dynamic needs. In this paper, we propose a novel \textbf{V}ideo \textbf{C}aption \textbf{E}diting \textbf{(VCE)} task to automatically revise an existing video description guided by multi-grained user requests. Inspired by human writing-revision habits, we design the user command as a pivotal triplet \{\textit{operation, position, attribute}\} to cover diverse user needs from coarse-grained to fine-grained. To facilitate the VCE task, we \textit{automatically} construct an open-domain benchmark dataset named VATEX-EDIT and \textit{manually} collect an e-commerce dataset called EMMAD-EDIT. We further propose a specialized small-scale model (i.e., OPA) compared with two generalist Large Multi-modal Models to perform an exhaustive analysis of the novel task. For evaluation, we adopt comprehensive metrics considering caption fluency, command-caption consistency, and video-caption alignment. Experiments reveal the task challenges of fine-grained multi-modal semantics understanding and processing. Our datasets, codes, and evaluation tools are available at https://github.com/yaolinli/VCE.
Large-scale text-to-image diffusion models achieve unprecedented success in image generation and editing. However, how to extend such success to video editing is unclear. Recent initial attempts at video editing require significant text-to-video data and computation resources for training, which is often not accessible. In this work, we propose vid2vid-zero, a simple yet effective method for zero-shot video editing. Our vid2vid-zero leverages off-the-shelf image diffusion models, and doesn't require training on any video. At the core of our method is a null-text inversion module for text-to-video alignment, a cross-frame modeling module for temporal consistency, and a spatial regularization module for fidelity to the original video. Without any training, we leverage the dynamic nature of the attention mechanism to enable bi-directional temporal modeling at test time. Experiments and analyses show promising results in editing attributes, subjects, places, etc., in real-world videos. Code is made available at \url{https://github.com/baaivision/vid2vid-zero}.
Multimodal alignment facilitates the retrieval of instances from one modality when queried using another. In this paper, we consider a novel setting where such an alignment is between (i) instruction steps that are depicted as assembly diagrams (commonly seen in Ikea assembly manuals) and (ii) video segments from in-the-wild videos; these videos comprising an enactment of the assembly actions in the real world. To learn this alignment, we introduce a novel supervised contrastive learning method that learns to align videos with the subtle details in the assembly diagrams, guided by a set of novel losses. To study this problem and demonstrate the effectiveness of our method, we introduce a novel dataset: IAW for Ikea assembly in the wild consisting of 183 hours of videos from diverse furniture assembly collections and nearly 8,300 illustrations from their associated instruction manuals and annotated for their ground truth alignments. We define two tasks on this dataset: First, nearest neighbor retrieval between video segments and illustrations, and, second, alignment of instruction steps and the segments for each video. Extensive experiments on IAW demonstrate superior performances of our approach against alternatives.
Sequential video understanding, as an emerging video understanding task, has driven lots of researchers' attention because of its goal-oriented nature. This paper studies weakly supervised sequential video understanding where the accurate time-stamp level text-video alignment is not provided. We solve this task by borrowing ideas from CLIP. Specifically, we use a transformer to aggregate frame-level features for video representation and use a pre-trained text encoder to encode the texts corresponding to each action and the whole video, respectively. To model the correspondence between text and video, we propose a multiple granularity loss, where the video-paragraph contrastive loss enforces matching between the whole video and the complete script, and a fine-grained frame-sentence contrastive loss enforces the matching between each action and its description. As the frame-sentence correspondence is not available, we propose to use the fact that video actions happen sequentially in the temporal domain to generate pseudo frame-sentence correspondence and supervise the network training with the pseudo labels. Extensive experiments on video sequence verification and text-to-video matching show that our method outperforms baselines by a large margin, which validates the effectiveness of our proposed approach. Code is available at https://github.com/svip-lab/WeakSVR
Humans are remarkably flexible in understanding viewpoint changes due to visual cortex supporting the perception of 3D structure. In contrast, most of the computer vision models that learn visual representation from a pool of 2D images often fail to generalize over novel camera viewpoints. Recently, the vision architectures have shifted towards convolution-free architectures, visual Transformers, which operate on tokens derived from image patches. However, these Transformers do not perform explicit operations to learn viewpoint-agnostic representation for visual understanding. To this end, we propose a 3D Token Representation Layer (3DTRL) that estimates the 3D positional information of the visual tokens and leverages it for learning viewpoint-agnostic representations. The key elements of 3DTRL include a pseudo-depth estimator and a learned camera matrix to impose geometric transformations on the tokens, trained in an unsupervised fashion. These enable 3DTRL to recover the 3D positional information of the tokens from 2D patches. In practice, 3DTRL is easily plugged-in into a Transformer. Our experiments demonstrate the effectiveness of 3DTRL in many vision tasks including image classification, multi-view video alignment, and action recognition. The models with 3DTRL outperform their backbone Transformers in all the tasks with minimal added computation. Our code is available at https://github.com/elicassion/3DTRL.
Prior works on action representation learning mainly focus on designing various architectures to extract the global representations for short video clips. In contrast, many practical applications such as video alignment have strong demand for learning dense representations for long videos. In this paper, we introduce a novel contrastive action representation learning (CARL) framework to learn frame-wise action representations, especially for long videos, in a self-supervised manner. Concretely, we introduce a simple yet efficient video encoder that considers spatio-temporal context to extract frame-wise representations. Inspired by the recent progress of self-supervised learning, we present a novel sequence contrastive loss (SCL) applied on two correlated views obtained through a series of spatio-temporal data augmentations. SCL optimizes the embedding space by minimizing the KL-divergence between the sequence similarity of two augmented views and a prior Gaussian distribution of timestamp distance. Experiments on FineGym, PennAction and Pouring datasets show that our method outperforms previous state-of-the-art by a large margin for downstream fine-grained action classification. Surprisingly, although without training on paired videos, our approach also shows outstanding performance on video alignment and fine-grained frame retrieval tasks. Code and models are available at https://github.com/minghchen/CARL_code.
Recognition of human poses and actions is crucial for autonomous systems to interact smoothly with people. However, cameras generally capture human poses in 2D as images and videos, which can have significant appearance variations across viewpoints that make the recognition tasks challenging. To address this, we explore recognizing similarity in 3D human body poses from 2D information, which has not been well-studied in existing works. Here, we propose an approach to learning a compact view-invariant embedding space from 2D body joint keypoints, without explicitly predicting 3D poses. Input ambiguities of 2D poses from projection and occlusion are difficult to represent through a deterministic mapping, and therefore we adopt a probabilistic formulation for our embedding space. Experimental results show that our embedding model achieves higher accuracy when retrieving similar poses across different camera views, in comparison with 3D pose estimation models. We also show that by training a simple temporal embedding model, we achieve superior performance on pose sequence retrieval and largely reduce the embedding dimension from stacking frame-based embeddings for efficient large-scale retrieval. Furthermore, in order to enable our embeddings to work with partially visible input, we further investigate different keypoint occlusion augmentation strategies during training. We demonstrate that these occlusion augmentations significantly improve retrieval performance on partial 2D input poses. Results on action recognition and video alignment demonstrate that using our embeddings without any additional training achieves competitive performance relative to other models specifically trained for each task.
Depictions of similar human body configurations can vary with changing viewpoints. Using only 2D information, we would like to enable vision algorithms to recognize similarity in human body poses across multiple views. This ability is useful for analyzing body movements and human behaviors in images and videos. In this paper, we propose an approach for learning a compact view-invariant embedding space from 2D joint keypoints alone, without explicitly predicting 3D poses. Since 2D poses are projected from 3D space, they have an inherent ambiguity, which is difficult to represent through a deterministic mapping. Hence, we use probabilistic embeddings to model this input uncertainty. Experimental results show that our embedding model achieves higher accuracy when retrieving similar poses across different camera views, in comparison with 2D-to-3D pose lifting models. We also demonstrate the effectiveness of applying our embeddings to view-invariant action recognition and video alignment. Our code is available at https://github.com/google-research/google-research/tree/master/poem.
Many speech segments in movies are re-recorded in a studio during postproduction, to compensate for poor sound quality as recorded on location. Manual alignment of the newly-recorded speech with the original lip movements is a tedious task. We present an audio-to-video alignment method for automating speech to lips alignment, stretching and compressing the audio signal to match the lip movements. This alignment is based on deep audio-visual features, mapping the lips video and the speech signal to a shared representation. Using this shared representation we compute the lip-sync error between every short speech period and every video frame, followed by the determination of the optimal corresponding frame for each short sound period over the entire video clip. We demonstrate successful alignment both quantitatively, using a human perception-inspired metric, as well as qualitatively. The strongest advantage of our audio-to-video approach is in cases where the original voice in unclear, and where a constant shift of the sound can not give a perfect alignment. In these cases state-of-the-art methods will fail.