PyTorchKR Papers

최신 논문

총 35편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:2203.01449공식 코드 · Papers with Code

Object Pose Estimation using Mid-level Visual Representations

This work proposes a novel pose estimation model for object categories that can be effectively transferred to previously unseen environments. The deep convolutional network models (CNN) for pose estimation are typically trained and evaluated on datasets specifically curated for object detection, pose estimation, or 3D reconstruction, which requires large amounts of training data. In this work, we propose a model for pose estimation that can be trained with small amount of data and is built on the top of generic mid-level representations \cite{taskonomy2018} (e.g. surface normal estimation and re-shading). These representations are trained on a large dataset without requiring pose and object annotations. Later on, the predictions are refined with a small CNN neural network that exploits object masks and silhouette retrieval. The presented approach achieves superior performance on the Pix3D dataset \cite{pix3d} and shows nearly 35\% improvement over the existing models when only 25\% of the training data is available. We show that the approach is favorable when it comes to generalization and transfer to novel environments. Towards this end, we introduce a new pose estimation benchmark for commonly encountered furniture categories on challenging Active Vision Dataset \cite{Ammirato2017ADF} and evaluated the models trained on the Pix3D dataset.

arXiv:2110.04994공식 코드 · Papers with Code

Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scans

This paper introduces a pipeline to parametrically sample and render multi-task vision datasets from comprehensive 3D scans from the real world. Changing the sampling parameters allows one to "steer" the generated datasets to emphasize specific information. In addition to enabling interesting lines of research, we show the tooling and generated data suffice to train robust vision models. Common architectures trained on a generated starter dataset reached state-of-the-art performance on multiple common vision tasks and benchmarks, despite having seen no benchmark or non-pipeline data. The depth estimation network outperforms MiDaS and the surface normal estimation network is the first to achieve human-level performance for in-the-wild surface normal estimation -- at least according to one metric on the OASIS benchmark. The Dockerized pipeline with CLI, the (mostly python) code, PyTorch dataloaders for the generated data, the generated starter dataset, download scripts and other utilities are available through our project website, https://omnidata.vision.

arXiv:2109.09881공식 코드 · Papers with Code

Estimating and Exploiting the Aleatoric Uncertainty in Surface Normal Estimation

Surface normal estimation from a single image is an important task in 3D scene understanding. In this paper, we address two limitations shared by the existing methods: the inability to estimate the aleatoric uncertainty and lack of detail in the prediction. The proposed network estimates the per-pixel surface normal probability distribution. We introduce a new parameterization for the distribution, such that its negative log-likelihood is the angular loss with learned attenuation. The expected value of the angular error is then used as a measure of the aleatoric uncertainty. We also present a novel decoder framework where pixel-wise multi-layer perceptrons are trained on a subset of pixels sampled based on the estimated uncertainty. The proposed uncertainty-guided sampling prevents the bias in training towards large planar surfaces and improves the quality of prediction, especially near object boundaries and on small structures. Experimental results show that the proposed method outperforms the state-of-the-art in ScanNet and NYUv2, and that the estimated uncertainty correlates well with the prediction error. Code is available at https://github.com/baegwangbin/surface_normal_uncertainty.

arXiv:2108.06834공식 코드 · Papers with Code

Human Pose and Shape Estimation from Single Polarization Images

This paper focuses on a new problem of estimating human pose and shape from single polarization images. Polarization camera is known to be able to capture the polarization of reflected lights that preserves rich geometric cues of an object surface. Inspired by the recent applications in surface normal reconstruction from polarization images, in this paper, we attempt to estimate human pose and shape from single polarization images by leveraging the polarization-induced geometric cues. A dedicated two-stage pipeline is proposed: given a single polarization image, stage one (Polar2Normal) focuses on the fine detailed human body surface normal estimation; stage two (Polar2Shape) then reconstructs clothed human shape from the polarization image and the estimated surface normal. To empirically validate our approach, a dedicated dataset (PHSPD) is constructed, consisting of over 500K frames with accurate pose and parametric shape annotations. Empirical evaluations on this real-world dataset as well as a synthetic dataset, SURREAL, demonstrate the effectiveness of our approach. It suggests polarization camera as a promising alternative to the more conventional RGB camera for human pose and shape estimation.

arXiv:2103.12091공식 코드 · Papers with Code

Transformer-Based Attention Networks for Continuous Pixel-Wise Prediction

While convolutional neural networks have shown a tremendous impact on various computer vision tasks, they generally demonstrate limitations in explicitly modeling long-range dependencies due to the intrinsic locality of the convolution operation. Initially designed for natural language processing tasks, Transformers have emerged as alternative architectures with innate global self-attention mechanisms to capture long-range dependencies. In this paper, we propose TransDepth, an architecture that benefits from both convolutional neural networks and transformers. To avoid the network losing its ability to capture local-level details due to the adoption of transformers, we propose a novel decoder that employs attention mechanisms based on gates. Notably, this is the first paper that applies transformers to pixel-wise prediction problems involving continuous labels (i.e., monocular depth prediction and surface normal estimation). Extensive experiments demonstrate that the proposed TransDepth achieves state-of-the-art performance on three challenging datasets. Our code is available at: https://github.com/ygjwd12345/TransDepth.

arXiv:2012.06980공식 코드 · Papers with Code

GeoNet++: Iterative Geometric Neural Network with Edge-Aware Refinement for Joint Depth and Surface Normal Estimation

In this paper, we propose a geometric neural network with edge-aware refinement (GeoNet++) to jointly predict both depth and surface normal maps from a single image. Building on top of two-stream CNNs, GeoNet++ captures the geometric relationships between depth and surface normals with the proposed depth-to-normal and normal-to-depth modules. In particular, the "depth-to-normal" module exploits the least square solution of estimating surface normals from depth to improve their quality, while the "normal-to-depth" module refines the depth map based on the constraints on surface normals through kernel regression. Boundary information is exploited via an edge-aware refinement module. GeoNet++ effectively predicts depth and surface normals with strong 3D consistency and sharp boundaries resulting in better reconstructed 3D scenes. Note that GeoNet++ is generic and can be used in other depth/normal prediction frameworks to improve the quality of 3D reconstruction and pixel-wise accuracy of depth and surface normals. Furthermore, we propose a new 3D geometric metric (3DGM) for evaluating depth prediction in 3D. In contrast to current metrics that focus on evaluating pixel-wise error/accuracy, 3DGM measures whether the predicted depth can reconstruct high-quality 3D surface normals. This is a more natural metric for many 3D application domains. Our experiments on NYUD-V2 and KITTI datasets verify that GeoNet++ produces fine boundary details, and the predicted depth can be used to reconstruct high-quality 3D surfaces. Code has been made publicly available.

arXiv:2007.09264공식 코드 · Papers with Code

Surface Normal Estimation of Tilted Images via Spatial Rectifier

In this paper, we present a spatial rectifier to estimate surface normals of tilted images. Tilted images are of particular interest as more visual data are captured by arbitrarily oriented sensors such as body-/robot-mounted cameras. Existing approaches exhibit bounded performance on predicting surface normals because they were trained using gravity-aligned images. Our two main hypotheses are: (1) visual scene layout is indicative of the gravity direction; and (2) not all surfaces are equally represented by a learned estimator due to the structured distribution of the training data, thus, there exists a transformation for each tilted image that is more responsive to the learned estimator than others. We design a spatial rectifier that is learned to transform the surface normal distribution of a tilted image to the rectified one that matches the gravity-aligned training data distribution. Along with the spatial rectifier, we propose a novel truncated angular loss that offers a stronger gradient at smaller angular errors and robustness to outliers. The resulting estimator outperforms the state-of-the-art methods including data augmentation baselines not only on ScanNet and NYUv2 but also on a new dataset called Tilt-RGBD that includes considerable roll and pitch camera motion.

arXiv:2006.04026공식 코드 · Papers with Code

SharinGAN: Combining Synthetic and Real Data for Unsupervised Geometry Estimation

We propose a novel method for combining synthetic and real images when training networks to determine geometric information from a single image. We suggest a method for mapping both image types into a single, shared domain. This is connected to a primary network for end-to-end training. Ideally, this results in images from two domains that present shared information to the primary network. Our experiments demonstrate significant improvements over the state-of-the-art in two important domains, surface normal estimation of human faces and monocular depth estimation for outdoor scenes, both in an unsupervised setting.

arXiv:1912.09678공식 코드 · Papers with Code

IRS: A Large Naturalistic Indoor Robotics Stereo Dataset to Train Deep Models for Disparity and Surface Normal Estimation

Indoor robotics localization, navigation, and interaction heavily rely on scene understanding and reconstruction. Compared to the monocular vision which usually does not explicitly introduce any geometrical constraint, stereo vision-based schemes are more promising and robust to produce accurate geometrical information, such as surface normal and depth/disparity. Besides, deep learning models trained with large-scale datasets have shown their superior performance in many stereo vision tasks. However, existing stereo datasets rarely contain the high-quality surface normal and disparity ground truth, which hardly satisfies the demand of training a prospective deep model for indoor scenes. To this end, we introduce a large-scale synthetic but naturalistic indoor robotics stereo (IRS) dataset with over 100K stereo RGB images and high-quality surface normal and disparity maps. Leveraging the advanced rendering techniques of our customized rendering engine, the dataset is considerably close to the real-world captured images and covers several visual effects, such as brightness changes, light reflection/transmission, lens flare, vivid shadow, etc. We compare the data distribution of IRS with existing stereo datasets to illustrate the typical visual attributes of indoor scenes. Besides, we present DTN-Net, a two-stage deep model for surface normal estimation. Extensive experiments show the advantages and effectiveness of IRS in training deep models for disparity estimation, and DTN-Net provides state-of-the-art results for normal estimation compared to existing methods.

arXiv:1905.01235공식 코드 · Papers with Code

Scaling and Benchmarking Self-Supervised Visual Representation Learning

Self-supervised learning aims to learn representations from the data itself without explicit manual supervision. Existing efforts ignore a crucial aspect of self-supervised learning - the ability to scale to large amount of data because self-supervision requires no manual labels. In this work, we revisit this principle and scale two popular self-supervised approaches to 100 million images. We show that by scaling on various axes (including data size and problem 'hardness'), one can largely match or even exceed the performance of supervised pre-training on a variety of tasks such as object detection, surface normal estimation (3D) and visual navigation using reinforcement learning. Scaling these methods also provides many interesting insights into the limitations of current self-supervised techniques and evaluations. We conclude that current self-supervised methods are not 'hard' enough to take full advantage of large scale data and do not seem to learn effective high level semantic representations. We also introduce an extensive benchmark across 9 different datasets and tasks. We believe that such a benchmark along with comparable evaluation settings is necessary to make meaningful progress. Code is at: this https URL.

arXiv:1904.07172공식 코드 · Papers with Code

Deep Iterative Surface Normal Estimation

This paper presents an end-to-end differentiable algorithm for robust and detail-preserving surface normal estimation on unstructured point-clouds. We utilize graph neural networks to iteratively parameterize an adaptive anisotropic kernel that produces point weights for weighted least-squares plane fitting in local neighborhoods. The approach retains the interpretability and efficiency of traditional sequential plane fitting while benefiting from adaptation to data set statistics through deep learning. This results in a state-of-the-art surface normal estimator that is robust to noise, outliers and point density variation, preserves sharp features through anisotropic kernels and equivariance through a local quaternion-based spatial transformer. Contrary to previous deep learning methods, the proposed approach does not require any hand-crafted features or preprocessing. It improves on the state-of-the-art results while being more than two orders of magnitude faster and more parameter efficient.

arXiv:1904.05404공식 코드 · Papers with Code

Spherical Regression: Learning Viewpoints, Surface Normals and 3D Rotations on n-Spheres

Many computer vision challenges require continuous outputs, but tend to be solved by discrete classification. The reason is classification's natural containment within a probability $n$-simplex, as defined by the popular softmax activation function. Regular regression lacks such a closed geometry, leading to unstable training and convergence to suboptimal local minima. Starting from this insight we revisit regression in convolutional neural networks. We observe many continuous output problems in computer vision are naturally contained in closed geometrical manifolds, like the Euler angles in viewpoint estimation or the normals in surface normal estimation. A natural framework for posing such continuous output problems are $n$-spheres, which are naturally closed geometric manifolds defined in the $\mathbb{R}^{(n+1)}$ space. By introducing a spherical exponential mapping on $n$-spheres at the regression output, we obtain well-behaved gradients, leading to stable training. We show how our spherical regression can be utilized for several computer vision challenges, specifically viewpoint estimation, surface normal estimation and 3D rotation estimation. For all these problems our experiments demonstrate the benefit of spherical regression. All paper resources are available at https://github.com/leoshine/Spherical_Regression.

arXiv:1904.03405공식 코드 · Papers with Code

Deep Surface Normal Estimation with Hierarchical RGB-D Fusion

The growing availability of commodity RGB-D cameras has boosted the applications in the field of scene understanding. However, as a fundamental scene understanding task, surface normal estimation from RGB-D data lacks thorough investigation. In this paper, a hierarchical fusion network with adaptive feature re-weighting is proposed for surface normal estimation from a single RGB-D image. Specifically, the features from color image and depth are successively integrated at multiple scales to ensure global surface smoothness while preserving visually salient details. Meanwhile, the depth features are re-weighted with a confidence map estimated from depth before merging into the color branch to avoid artifacts caused by input depth corruption. Additionally, a hybrid multi-scale loss function is designed to learn accurate normal estimation given noisy ground-truth dataset. Extensive experimental results validate the effectiveness of the fusion strategy and the loss design, outperforming state-of-the-art normal estimation schemes.

arXiv:1710.08247공식 코드 · Papers with Code

Generic 3D Representation via Pose Estimation and Matching

Though a large body of computer vision research has investigated developing generic semantic representations, efforts towards developing a similar representation for 3D has been limited. In this paper, we learn a generic 3D representation through solving a set of foundational proxy 3D tasks: object-centric camera pose estimation and wide baseline feature matching. Our method is based upon the premise that by providing supervision over a set of carefully selected foundational tasks, generalization to novel tasks and abstraction capabilities can be achieved. We empirically show that the internal representation of a multi-task ConvNet trained to solve the above core problems generalizes to novel 3D tasks (e.g., scene layout estimation, object pose estimation, surface normal estimation) without the need for fine-tuning and shows traits of abstraction abilities (e.g., cross-modality pose estimation). In the context of the core supervised tasks, we demonstrate our representation achieves state-of-the-art wide baseline feature matching results without requiring apriori rectification (unlike SIFT and the majority of learned features). We also show 6DOF camera pose estimation given a pair local image patches. The accuracy of both supervised tasks come comparable to humans. Finally, we contribute a large-scale dataset composed of object-centric street view scenes along with point correspondences and camera pose information, and conclude with a discussion on the learned representation and open research questions.

arXiv:1805.01556공식 코드 · Papers with Code

Pixel-wise Attentional Gating for Parsimonious Pixel Labeling

To achieve parsimonious inference in per-pixel labeling tasks with a limited computational budget, we propose a \emph{Pixel-wise Attentional Gating} unit (\emph{PAG}) that learns to selectively process a subset of spatial locations at each layer of a deep convolutional network. PAG is a generic, architecture-independent, problem-agnostic mechanism that can be readily "plugged in" to an existing model with fine-tuning. We utilize PAG in two ways: 1) learning spatially varying pooling fields that improve model performance without the extra computation cost associated with multi-scale pooling, and 2) learning a dynamic computation policy for each pixel to decrease total computation while maintaining accuracy. We extensively evaluate PAG on a variety of per-pixel labeling tasks, including semantic segmentation, boundary detection, monocular depth and surface normal estimation. We demonstrate that PAG allows competitive or state-of-the-art performance on these tasks. Our experiments show that PAG learns dynamic spatial allocation of computation over the input image which provides better performance trade-offs compared to related approaches (e.g., truncating deep models or dynamically skipping whole layers). Generally, we observe PAG can reduce computation by $10\%$ without noticeable loss in accuracy and performance degrades gracefully when imposing stronger computational constraints.