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arXiv:2505.16048공식 코드 · Papers with Code

SPhyR: Spatial-Physical Reasoning Benchmark on Material Distribution

We introduce a novel dataset designed to benchmark the physical and spatial reasoning capabilities of Large Language Models (LLM) based on topology optimization, a method for computing optimal material distributions within a design space under prescribed loads and supports. In this dataset, LLMs are provided with conditions such as 2D boundary, applied forces and supports, and must reason about the resulting optimal material distribution. The dataset includes a variety of tasks, ranging from filling in masked regions within partial structures to predicting complete material distributions. Solving these tasks requires understanding the flow of forces and the required material distribution under given constraints, without access to simulation tools or explicit physical models, challenging models to reason about structural stability and spatial organization. Our dataset targets the evaluation of spatial and physical reasoning abilities in 2D settings, offering a complementary perspective to traditional language and logic benchmarks.

arXiv:2505.17022공식 코드 · Papers with Code

GoT-R1: Unleashing Reasoning Capability of MLLM for Visual Generation with Reinforcement Learning

Visual generation models have made remarkable progress in creating realistic images from text prompts, yet struggle with complex prompts that specify multiple objects with precise spatial relationships and attributes. Effective handling of such prompts requires explicit reasoning about the semantic content and spatial layout. We present GoT-R1, a framework that applies reinforcement learning to enhance semantic-spatial reasoning in visual generation. Building upon the Generation Chain-of-Thought approach, GoT-R1 enables models to autonomously discover effective reasoning strategies beyond predefined templates through carefully designed reinforcement learning. To achieve this, we propose a dual-stage multi-dimensional reward framework that leverages MLLMs to evaluate both the reasoning process and final output, enabling effective supervision across the entire generation pipeline. The reward system assesses semantic alignment, spatial accuracy, and visual quality in a unified approach. Experimental results demonstrate significant improvements on T2I-CompBench benchmark, particularly in compositional tasks involving precise spatial relationships and attribute binding. GoT-R1 advances the state-of-the-art in image generation by successfully transferring sophisticated reasoning capabilities to the visual generation domain. To facilitate future research, we make our code and pretrained models publicly available at https://github.com/gogoduan/GoT-R1.

arXiv:2505.17012공식 코드 · Papers with Code

SpatialScore: Towards Unified Evaluation for Multimodal Spatial Understanding

Multimodal large language models (MLLMs) have achieved impressive success in question-answering tasks, yet their capabilities for spatial understanding are less explored. This work investigates a critical question: do existing MLLMs possess 3D spatial perception and understanding abilities? Concretely, we make the following contributions in this paper: (i) we introduce VGBench, a benchmark specifically designed to assess MLLMs for visual geometry perception, e.g., camera pose and motion estimation; (ii) we propose SpatialScore, the most comprehensive and diverse multimodal spatial understanding benchmark to date, integrating VGBench with relevant data from the other 11 existing datasets. This benchmark comprises 28K samples across various spatial understanding tasks, modalities, and QA formats, along with a carefully curated challenging subset, SpatialScore-Hard; (iii) we develop SpatialAgent, a novel multi-agent system incorporating 9 specialized tools for spatial understanding, supporting both Plan-Execute and ReAct reasoning paradigms; (iv) we conduct extensive evaluations to reveal persistent challenges in spatial reasoning while demonstrating the effectiveness of SpatialAgent. We believe SpatialScore will offer valuable insights and serve as a rigorous benchmark for the next evolution of MLLMs.

arXiv:2505.16663공식 코드 · Papers with Code

CoNav: Collaborative Cross-Modal Reasoning for Embodied Navigation

Embodied navigation demands comprehensive scene understanding and precise spatial reasoning. While image-text models excel at interpreting pixel-level color and lighting cues, 3D-text models capture volumetric structure and spatial relationships. However, unified fusion approaches that jointly fuse 2D images, 3D point clouds, and textual instructions face challenges in limited availability of triple-modality data and difficulty resolving conflicting beliefs among modalities. In this work, we introduce CoNav, a collaborative cross-modal reasoning framework where a pretrained 3D-text model explicitly guides an image-text navigation agent by providing structured spatial-semantic knowledge to resolve ambiguities during navigation. Specifically, we introduce Cross-Modal Belief Alignment, which operationalizes this cross-modal guidance by simply sharing textual hypotheses from the 3D-text model to the navigation agent. Through lightweight fine-tuning on a small 2D-3D-text corpus, the navigation agent learns to integrate visual cues with spatial-semantic knowledge derived from the 3D-text model, enabling effective reasoning in embodied navigation. CoNav achieves significant improvements on four standard embodied navigation benchmarks (R2R, CVDN, REVERIE, SOON) and two spatial reasoning benchmarks (ScanQA, SQA3D). Moreover, under close navigation Success Rate, CoNav often generates shorter paths compared to other methods (as measured by SPL), showcasing the potential and challenges of fusing data from different modalities in embodied navigation. Project Page: https://oceanhao.github.io/CoNav/

arXiv:2505.12363공식 코드 · Papers with Code

Towards Visuospatial Cognition via Hierarchical Fusion of Visual Experts

While Multimodal Large Language Models (MLLMs) excel at general vision-language tasks, visuospatial cognition - reasoning about spatial layouts, relations, and dynamics - remains a significant challenge. Existing models often lack the necessary architectural components and specialized training data for fine-grained spatial understanding. We introduce ViCA2 (Visuospatial Cognitive Assistant 2), a novel MLLM designed to enhance spatial reasoning. ViCA2 features a dual vision encoder architecture integrating SigLIP for semantics and Hiera for spatial structure, coupled with a token ratio control mechanism for efficiency. We also developed ViCA-322K, a new large-scale dataset with over 322,000 spatially grounded question-answer pairs for targeted instruction tuning. On the challenging VSI-Bench benchmark, our ViCA2-7B model achieves a state-of-the-art average score of 56.8, significantly surpassing larger open-source models (e.g., LLaVA-NeXT-Video-72B, 40.9) and leading proprietary models (Gemini-1.5 Pro, 45.4). This demonstrates the effectiveness of our approach in achieving strong visuospatial intelligence with a compact model. We release ViCA2, its codebase, and the ViCA-322K dataset to facilitate further research.

arXiv:2505.08548공식 코드 · Papers with Code

From Seeing to Doing: Bridging Reasoning and Decision for Robotic Manipulation

Achieving generalization in robotic manipulation remains a critical challenge, particularly for unseen scenarios and novel tasks. Current Vision-Language-Action (VLA) models, while building on top of general Vision-Language Models (VLMs), still fall short of achieving robust zero-shot performance due to the scarcity and heterogeneity prevalent in embodied datasets. To address these limitations, we propose FSD (From Seeing to Doing), a novel vision-language model that generates intermediate representations through spatial relationship reasoning, providing fine-grained guidance for robotic manipulation. Our approach combines a hierarchical data pipeline for training with a self-consistency mechanism that aligns spatial coordinates with visual signals. Through extensive experiments, we comprehensively validated FSD's capabilities in both "seeing" and "doing," achieving outstanding performance across 8 benchmarks for general spatial reasoning and embodied reference abilities, as well as on our proposed more challenging benchmark VABench. We also verified zero-shot capabilities in robot manipulation, demonstrating significant performance improvements over baseline methods in both SimplerEnv and real robot settings. Experimental results show that FSD achieves 40.6% success rate in SimplerEnv and 72% success rate across 8 real-world tasks, outperforming the strongest baseline by 30%.

arXiv:2505.06507공식 코드 · Papers with Code

Text-to-CadQuery: A New Paradigm for CAD Generation with Scalable Large Model Capabilities

Computer-aided design (CAD) is fundamental to modern engineering and manufacturing, but creating CAD models still requires expert knowledge and specialized software. Recent advances in large language models (LLMs) open up the possibility of generative CAD, where natural language is directly translated into parametric 3D models. However, most existing methods generate task-specific command sequences that pretrained models cannot directly handle. These sequences must be converted into CAD representations such as CAD vectors before a 3D model can be produced, which requires training models from scratch and adds unnecessary complexity. To tackle this issue, we propose generating CadQuery code directly from text, leveraging the strengths of pretrained LLMs to produce 3D models without intermediate representations, using this Python-based scripting language. Since LLMs already excel at Python generation and spatial reasoning, fine-tuning them on Text-to-CadQuery data proves highly effective. Given that these capabilities typically improve with scale, we hypothesize that larger models will perform better after fine-tuning. To enable this, we augment the Text2CAD dataset with 170,000 CadQuery annotations. We fine-tune six open-source LLMs of varying sizes and observe consistent improvements. Our best model achieves a top-1 exact match of 69.3%, up from 58.8%, and reduces Chamfer Distance by 48.6%. Project page: https://github.com/Text-to-CadQuery/Text-to-CadQuery.

arXiv:2505.05622공식 코드 · Papers with Code

CityNavAgent: Aerial Vision-and-Language Navigation with Hierarchical Semantic Planning and Global Memory

Aerial vision-and-language navigation (VLN), requiring drones to interpret natural language instructions and navigate complex urban environments, emerges as a critical embodied AI challenge that bridges human-robot interaction, 3D spatial reasoning, and real-world deployment. Although existing ground VLN agents achieved notable results in indoor and outdoor settings, they struggle in aerial VLN due to the absence of predefined navigation graphs and the exponentially expanding action space in long-horizon exploration. In this work, we propose \textbf{CityNavAgent}, a large language model (LLM)-empowered agent that significantly reduces the navigation complexity for urban aerial VLN. Specifically, we design a hierarchical semantic planning module (HSPM) that decomposes the long-horizon task into sub-goals with different semantic levels. The agent reaches the target progressively by achieving sub-goals with different capacities of the LLM. Additionally, a global memory module storing historical trajectories into a topological graph is developed to simplify navigation for visited targets. Extensive benchmark experiments show that our method achieves state-of-the-art performance with significant improvement. Further experiments demonstrate the effectiveness of different modules of CityNavAgent for aerial VLN in continuous city environments. The code is available at \href{https://github.com/VinceOuti/CityNavAgent}{link}.

arXiv:2504.18684공식 코드 · Papers with Code

SORT3D: Spatial Object-centric Reasoning Toolbox for Zero-Shot 3D Grounding Using Large Language Models

Interpreting object-referential language and grounding objects in 3D with spatial relations and attributes is essential for robots operating alongside humans. However, this task is often challenging due to the diversity of scenes, large number of fine-grained objects, and complex free-form nature of language references. Furthermore, in the 3D domain, obtaining large amounts of natural language training data is difficult. Thus, it is important for methods to learn from little data and zero-shot generalize to new environments. To address these challenges, we propose SORT3D, an approach that utilizes rich object attributes from 2D data and merges a heuristics-based spatial reasoning toolbox with the ability of large language models (LLMs) to perform sequential reasoning. Importantly, our method does not require text-to-3D data for training and can be applied zero-shot to unseen environments. We show that SORT3D achieves state-of-the-art performance on complex view-dependent grounding tasks on two benchmarks. We also implement the pipeline to run real-time on an autonomous vehicle and demonstrate that our approach can be used for object-goal navigation on previously unseen real-world environments. All source code for the system pipeline is publicly released at https://github.com/nzantout/SORT3D .

arXiv:2505.03368공식 코드 · Papers with Code

Geospatial Mechanistic Interpretability of Large Language Models

Large Language Models (LLMs) have demonstrated unprecedented capabilities across various natural language processing tasks. Their ability to process and generate viable text and code has made them ubiquitous in many fields, while their deployment as knowledge bases and "reasoning" tools remains an area of ongoing research. In geography, a growing body of literature has been focusing on evaluating LLMs' geographical knowledge and their ability to perform spatial reasoning. However, very little is still known about the internal functioning of these models, especially about how they process geographical information. In this chapter, we establish a novel framework for the study of geospatial mechanistic interpretability - using spatial analysis to reverse engineer how LLMs handle geographical information. Our aim is to advance our understanding of the internal representations that these complex models generate while processing geographical information - what one might call "how LLMs think about geographic information" if such phrasing was not an undue anthropomorphism. We first outline the use of probing in revealing internal structures within LLMs. We then introduce the field of mechanistic interpretability, discussing the superposition hypothesis and the role of sparse autoencoders in disentangling polysemantic internal representations of LLMs into more interpretable, monosemantic features. In our experiments, we use spatial autocorrelation to show how features obtained for placenames display spatial patterns related to their geographic location and can thus be interpreted geospatially, providing insights into how these models process geographical information. We conclude by discussing how our framework can help shape the study and use of foundation models in geography.

arXiv:2504.14239공식 코드 · Papers with Code

InfiGUI-R1: Advancing Multimodal GUI Agents from Reactive Actors to Deliberative Reasoners

Multimodal Large Language Models (MLLMs) have powered Graphical User Interface (GUI) Agents, showing promise in automating tasks on computing devices. Recent works have begun exploring reasoning in GUI tasks with encouraging results. However, many current approaches rely on manually designed reasoning templates, which may result in reasoning that is not sufficiently robust and adaptive for complex GUI environments. Meanwhile, some existing agents continue to operate as Reactive Actors, relying primarily on implicit reasoning that may lack sufficient depth for GUI tasks demanding planning and error recovery. We argue that advancing these agents requires a shift from reactive acting towards acting based on deliberate reasoning. To facilitate this transformation, we introduce InfiGUI-R1, an MLLM-based GUI agent developed through our Actor2Reasoner framework, a reasoning-centric, two-stage training approach designed to progressively evolve agents from Reactive Actors to Deliberative Reasoners. The first stage, Reasoning Injection, focuses on establishing a basic reasoner. We employ Spatial Reasoning Distillation to transfer cross-modal spatial reasoning capabilities from teacher models to MLLMs through trajectories with explicit reasoning steps, enabling models to integrate GUI visual-spatial information with logical reasoning before action generation. The second stage, Deliberation Enhancement, refines the basic reasoner into a deliberative one using Reinforcement Learning. This stage introduces two approaches: Sub-goal Guidance, which rewards models for generating accurate intermediate sub-goals, and Error Recovery Scenario Construction, which creates failure-and-recovery training scenarios from identified prone-to-error steps. Experimental results show InfiGUI-R1 achieves strong performance in GUI grounding and trajectory tasks. Resources at https://github.com/Reallm-Labs/InfiGUI-R1.

arXiv:2504.12680공식 코드 · Papers with Code

Embodied-R: Collaborative Framework for Activating Embodied Spatial Reasoning in Foundation Models via Reinforcement Learning

Humans can perceive and reason about spatial relationships from sequential visual observations, such as egocentric video streams. However, how pretrained models acquire such abilities, especially high-level reasoning, remains unclear. This paper introduces Embodied-R, a collaborative framework combining large-scale Vision-Language Models (VLMs) for perception and small-scale Language Models (LMs) for reasoning. Using Reinforcement Learning (RL) with a novel reward system considering think-answer logical consistency, the model achieves slow-thinking capabilities with limited computational resources. After training on only 5k embodied video samples, Embodied-R with a 3B LM matches state-of-the-art multimodal reasoning models (OpenAI-o1, Gemini-2.5-pro) on both in-distribution and out-of-distribution embodied spatial reasoning tasks. Embodied-R also exhibits emergent thinking patterns such as systematic analysis and contextual integration. We further explore research questions including response length, training on VLM, strategies for reward design, and differences in model generalization after SFT (Supervised Fine-Tuning) and RL training.

arXiv:2504.12704공식 코드 · Papers with Code

SmartFreeEdit: Mask-Free Spatial-Aware Image Editing with Complex Instruction Understanding

Recent advancements in image editing have utilized large-scale multimodal models to enable intuitive, natural instruction-driven interactions. However, conventional methods still face significant challenges, particularly in spatial reasoning, precise region segmentation, and maintaining semantic consistency, especially in complex scenes. To overcome these challenges, we introduce SmartFreeEdit, a novel end-to-end framework that integrates a multimodal large language model (MLLM) with a hypergraph-enhanced inpainting architecture, enabling precise, mask-free image editing guided exclusively by natural language instructions. The key innovations of SmartFreeEdit include:(1)the introduction of region aware tokens and a mask embedding paradigm that enhance the spatial understanding of complex scenes;(2) a reasoning segmentation pipeline designed to optimize the generation of editing masks based on natural language instructions;and (3) a hypergraph-augmented inpainting module that ensures the preservation of both structural integrity and semantic coherence during complex edits, overcoming the limitations of local-based image generation. Extensive experiments on the Reason-Edit benchmark demonstrate that SmartFreeEdit surpasses current state-of-the-art methods across multiple evaluation metrics, including segmentation accuracy, instruction adherence, and visual quality preservation, while addressing the issue of local information focus and improving global consistency in the edited image. Our project will be available at https://github.com/smileformylove/SmartFreeEdit.

arXiv:2504.09518공식 코드 · Papers with Code

3D CoCa: Contrastive Learners are 3D Captioners

3D captioning, which aims to describe the content of 3D scenes in natural language, remains highly challenging due to the inherent sparsity of point clouds and weak cross-modal alignment in existing methods. To address these challenges, we propose 3D CoCa, a novel unified framework that seamlessly combines contrastive vision-language learning with 3D caption generation in a single architecture. Our approach leverages a frozen CLIP vision-language backbone to provide rich semantic priors, a spatially-aware 3D scene encoder to capture geometric context, and a multi-modal decoder to generate descriptive captions. Unlike prior two-stage methods that rely on explicit object proposals, 3D CoCa jointly optimizes contrastive and captioning objectives in a shared feature space, eliminating the need for external detectors or handcrafted proposals. This joint training paradigm yields stronger spatial reasoning and richer semantic grounding by aligning 3D and textual representations. Extensive experiments on the ScanRefer and Nr3D benchmarks demonstrate that 3D CoCa significantly outperforms current state-of-the-arts by 10.2% and 5.76% in CIDEr at 0.5IoU, respectively. Code will be available at https://github.com/AIGeeksGroup/3DCoCa.

arXiv:2504.01805공식 코드 · Papers with Code

SpaceR: Reinforcing MLLMs in Video Spatial Reasoning

Video spatial reasoning, which involves inferring the underlying spatial structure from observed video frames, poses a significant challenge for existing Multimodal Large Language Models (MLLMs). This limitation stems primarily from 1) the absence of high-quality datasets for this task, and 2) the lack of effective training strategies to develop spatial reasoning capabilities. Motivated by the success of Reinforcement Learning with Verifiable Reward (RLVR) in unlocking LLM reasoning abilities, this work aims to improve MLLMs in video spatial reasoning through the RLVR paradigm. To this end, we introduce the $\textbf{SpaceR}$ framework. First, we present $\textbf{SpaceR-151k}$, a dataset with 91k questions spanning diverse spatial reasoning scenarios with verifiable answers, and 60k samples for maintaining general multimodal understanding. Second, we propose $\textbf{Spatially-Guided RLVR (SG-RLVR)}$, a novel reinforcement learning approach that extends Group Relative Policy Optimization (GRPO) with a novel map imagination mechanism, which encourages the model to infer spatial layouts in the thinking process, thereby facilitating more effective spatial reasoning. Extensive experiments demonstrate that SpaceR achieves state-of-the-art performance on spatial reasoning benchmarks (e.g., VSI-Bench, STI-Bench, and SPAR-Bench), while maintaining competitive results on video understanding benchmarks (e.g., Video-MME, TempCompass, and LongVideoBench). Remarkably, SpaceR surpasses the advanced GPT-4o by 11.6\% accuracy on VSI-Bench and is on par with the leading proprietary model Gemini-2.0-Flash, highlighting the effectiveness of our SpaceR-151k dataset and SG-RLVR in reinforcing spatial reasoning ability of MLLMs. Code, model, and dataset are available at https://github.com/OuyangKun10/SpaceR.

arXiv:2504.01445공식 코드 · Papers with Code

Enabling Systematic Generalization in Abstract Spatial Reasoning through Meta-Learning for Compositionality

Systematic generalization refers to the capacity to understand and generate novel combinations from known components. Despite recent progress by large language models (LLMs) across various domains, these models often fail to extend their knowledge to novel compositional scenarios, revealing notable limitations in systematic generalization. There has been an ongoing debate about whether neural networks possess the capacity for systematic generalization, with recent studies suggesting that meta-learning approaches designed for compositionality can significantly enhance this ability. However, these insights have largely been confined to linguistic problems, leaving their applicability to other tasks an open question. In this study, we extend the approach of meta-learning for compositionality to the domain of abstract spatial reasoning. To this end, we introduce $\textit{SYGAR}$-a dataset designed to evaluate the capacity of models to systematically generalize from known geometric transformations (e.g., translation, rotation) of two-dimensional objects to novel combinations of these transformations (e.g., translation+rotation). Our results show that a transformer-based encoder-decoder model, trained via meta-learning for compositionality, can systematically generalize to previously unseen transformation compositions, significantly outperforming state-of-the-art LLMs, including o3-mini, GPT-4o, and Gemini 2.0 Flash, which fail to exhibit similar systematic behavior. Our findings highlight the effectiveness of meta-learning in promoting systematicity beyond linguistic tasks, suggesting a promising direction toward more robust and generalizable models.

arXiv:2503.21776공식 코드 · Papers with Code

Video-R1: Reinforcing Video Reasoning in MLLMs

Inspired by DeepSeek-R1's success in eliciting reasoning abilities through rule-based reinforcement learning (RL), we introduce Video-R1 as the first attempt to systematically explore the R1 paradigm for incentivizing video reasoning within multimodal large language models (MLLMs). However, directly applying RL training with the GRPO algorithm to video reasoning presents two primary challenges: (i) a lack of temporal modeling for video reasoning, and (ii) the scarcity of high-quality video-reasoning data. To address these issues, we first propose the T-GRPO algorithm, which encourages models to utilize temporal information in videos for reasoning. Additionally, instead of relying solely on video data, we incorporate high-quality image-reasoning data into the training process. We have constructed two datasets: Video-R1-CoT-165k for SFT cold start and Video-R1-260k for RL training, both comprising image and video data. Experimental results demonstrate that Video-R1 achieves significant improvements on video reasoning benchmarks such as VideoMMMU and VSI-Bench, as well as on general video benchmarks including MVBench and TempCompass, etc. Notably, Video-R1-7B attains a 37.1% accuracy on video spatial reasoning benchmark VSI-bench, surpassing the commercial proprietary model GPT-4o. All code, models, and data are released in: https://github.com/tulerfeng/Video-R1.

arXiv:2503.21696공식 코드 · Papers with Code

Embodied-Reasoner: Synergizing Visual Search, Reasoning, and Action for Embodied Interactive Tasks

Recent advances in deep thinking models have demonstrated remarkable reasoning capabilities on mathematical and coding tasks. However, their effectiveness in embodied domains which require continuous interaction with environments through image action interleaved trajectories remains largely -unexplored. We present Embodied Reasoner, a model that extends o1 style reasoning to interactive embodied search tasks. Unlike mathematical reasoning that relies primarily on logical deduction, embodied scenarios demand spatial understanding, temporal reasoning, and ongoing self-reflection based on interaction history. To address these challenges, we synthesize 9.3k coherent Observation-Thought-Action trajectories containing 64k interactive images and 90k diverse thinking processes (analysis, spatial reasoning, reflection, planning, and verification). We develop a three-stage training pipeline that progressively enhances the model's capabilities through imitation learning, self-exploration via rejection sampling, and self-correction through reflection tuning. The evaluation shows that our model significantly outperforms those advanced visual reasoning models, e.g., it exceeds OpenAI o1, o3-mini, and Claude-3.7 by +9\%, 24\%, and +13\%. Analysis reveals our model exhibits fewer repeated searches and logical inconsistencies, with particular advantages in complex long-horizon tasks. Real-world environments also show our superiority while exhibiting fewer repeated searches and logical inconsistency cases.

arXiv:2503.19707공식 코드 · Papers with Code

Mind the Gap: Benchmarking Spatial Reasoning in Vision-Language Models

Vision-Language Models (VLMs) have recently emerged as powerful tools, excelling in tasks that integrate visual and textual comprehension, such as image captioning, visual question answering, and image-text retrieval. However, existing benchmarks for VLMs include spatial components, which often fail to isolate spatial reasoning from related tasks such as object detection or semantic comprehension. In this paper, we address these deficiencies with a multi-faceted approach towards understanding spatial reasoning. Informed by the diverse and multi-dimensional nature of human spatial reasoning abilities, we present a detailed analysis that first delineates the core elements of spatial reasoning: spatial relations, orientation and navigation, mental rotation, and spatial visualization, and then assesses the performance of these models in both synthetic and real-world images, bridging controlled and naturalistic contexts. We analyze 13 state-of-the-art Vision-Language Models, uncovering pivotal insights into their spatial reasoning performance. Our results reveal profound shortcomings in current VLMs, with average accuracy across the 13 models approximating random chance, highlighting spatial reasoning as a persistent obstacle. This work not only exposes the pressing need to advance spatial reasoning within VLMs but also establishes a solid platform for future exploration. Code available on GitHub (https://github.com/stogiannidis/srbench) and dataset available on HuggingFace (https://huggingface.co/datasets/stogiannidis/srbench).

arXiv:2503.18470공식 코드 · Papers with Code

MetaSpatial: Reinforcing 3D Spatial Reasoning in VLMs for the Metaverse

We present MetaSpatial, the first reinforcement learning (RL)-based framework designed to enhance 3D spatial reasoning in vision-language models (VLMs), enabling real-time 3D scene generation without the need for hard-coded optimizations. MetaSpatial addresses two core challenges: (i) the lack of internalized 3D spatial reasoning in VLMs, which limits their ability to generate realistic layouts, and (ii) the inefficiency of traditional supervised fine-tuning (SFT) for layout generation tasks, as perfect ground truth annotations are unavailable. Our key innovation is a multi-turn RL-based optimization mechanism that integrates physics-aware constraints and rendered image evaluations, ensuring generated 3D layouts are coherent, physically plausible, and aesthetically consistent. Methodologically, MetaSpatial introduces an adaptive, iterative reasoning process, where the VLM refines spatial arrangements over multiple turns by analyzing rendered outputs, improving scene coherence progressively. Empirical evaluations demonstrate that MetaSpatial significantly enhances the spatial consistency and formatting stability of various scale models. Post-training, object placements are more realistic, aligned, and functionally coherent, validating the effectiveness of RL for 3D spatial reasoning in metaverse, AR/VR, digital twins, and game development applications. Our code, data, and training pipeline are publicly available at https://github.com/PzySeere/MetaSpatial.