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arXiv:2505.05343공식 코드 · Papers with Code

Hearing and Seeing Through CLIP: A Framework for Self-Supervised Sound Source Localization

Large-scale vision-language models demonstrate strong multimodal alignment and generalization across diverse tasks. Among them, CLIP stands out as one of the most successful approaches. In this work, we extend the application of CLIP to sound source localization, proposing a self-supervised method operates without explicit text input. We introduce a framework that maps audios into tokens compatible with CLIP's text encoder, producing audio-driven embeddings. These embeddings are used to generate sounding region masks, from which visual features are extracted and aligned with the audio embeddings through a contrastive audio-visual correspondence objective. Our findings show that alignment knowledge of pre-trained multimodal foundation model enables our method to generate more complete and compact localization for sounding objects. We further propose an LLM-guided extension that distills object-aware audio-visual scene understanding into the model during training to enhance alignment. Extensive experiments across five diverse tasks demonstrate that our method, in all variants, outperforms state-of-the-art approaches and achieves strong generalization in zero-shot settings.

arXiv:2504.06719공식 코드 · Papers with Code

Masked Scene Modeling: Narrowing the Gap Between Supervised and Self-Supervised Learning in 3D Scene Understanding

Self-supervised learning has transformed 2D computer vision by enabling models trained on large, unannotated datasets to provide versatile off-the-shelf features that perform similarly to models trained with labels. However, in 3D scene understanding, self-supervised methods are typically only used as a weight initialization step for task-specific fine-tuning, limiting their utility for general-purpose feature extraction. This paper addresses this shortcoming by proposing a robust evaluation protocol specifically designed to assess the quality of self-supervised features for 3D scene understanding. Our protocol uses multi-resolution feature sampling of hierarchical models to create rich point-level representations that capture the semantic capabilities of the model and, hence, are suitable for evaluation with linear probing and nearest-neighbor methods. Furthermore, we introduce the first self-supervised model that performs similarly to supervised models when only off-the-shelf features are used in a linear probing setup. In particular, our model is trained natively in 3D with a novel self-supervised approach based on a Masked Scene Modeling objective, which reconstructs deep features of masked patches in a bottom-up manner and is specifically tailored to hierarchical 3D models. Our experiments not only demonstrate that our method achieves competitive performance to supervised models, but also surpasses existing self-supervised approaches by a large margin. The model and training code can be found at our Github repository (https://github.com/phermosilla/msm).

arXiv:2504.21716공식 코드 · Papers with Code

LLM-Empowered Embodied Agent for Memory-Augmented Task Planning in Household Robotics

We present an embodied robotic system with an LLM-driven agent-orchestration architecture for autonomous household object management. The system integrates memory-augmented task planning, enabling robots to execute high-level user commands while tracking past actions. It employs three specialized agents: a routing agent, a task planning agent, and a knowledge base agent, each powered by task-specific LLMs. By leveraging in-context learning, our system avoids the need for explicit model training. RAG enables the system to retrieve context from past interactions, enhancing long-term object tracking. A combination of Grounded SAM and LLaMa3.2-Vision provides robust object detection, facilitating semantic scene understanding for task planning. Evaluation across three household scenarios demonstrates high task planning accuracy and an improvement in memory recall due to RAG. Specifically, Qwen2.5 yields best performance for specialized agents, while LLaMA3.1 excels in routing tasks. The source code is available at: https://github.com/marc1198/chat-hsr.

arXiv:2505.02075공식 코드 · Papers with Code

Benchmarking Feature Upsampling Methods for Vision Foundation Models using Interactive Segmentation

Vision Foundation Models (VFMs) are large-scale, pre-trained models that serve as general-purpose backbones for various computer vision tasks. As VFMs' popularity grows, there is an increasing interest in understanding their effectiveness for dense prediction tasks. However, VFMs typically produce low-resolution features, limiting their direct applicability in this context. One way to tackle this limitation is by employing a task-agnostic feature upsampling module that refines VFM features resolution. To assess the effectiveness of this approach, we investigate Interactive Segmentation (IS) as a novel benchmark for evaluating feature upsampling methods on VFMs. Due to its inherent multimodal input, consisting of an image and a set of user-defined clicks, as well as its dense mask output, IS creates a challenging environment that demands comprehensive visual scene understanding. Our benchmarking experiments show that selecting appropriate upsampling strategies significantly improves VFM features quality. The code is released at https://github.com/havrylovv/iSegProbe

arXiv:2504.14526공식 코드 · Papers with Code

Are Vision LLMs Road-Ready? A Comprehensive Benchmark for Safety-Critical Driving Video Understanding

Vision Large Language Models (VLLMs) have demonstrated impressive capabilities in general visual tasks such as image captioning and visual question answering. However, their effectiveness in specialized, safety-critical domains like autonomous driving remains largely unexplored. Autonomous driving systems require sophisticated scene understanding in complex environments, yet existing multimodal benchmarks primarily focus on normal driving conditions, failing to adequately assess VLLMs' performance in safety-critical scenarios. To address this, we introduce DVBench, a pioneering benchmark designed to evaluate the performance of VLLMs in understanding safety-critical driving videos. Built around a hierarchical ability taxonomy that aligns with widely adopted frameworks for describing driving scenarios used in assessing highly automated driving systems, DVBench features 10,000 multiple-choice questions with human-annotated ground-truth answers, enabling a comprehensive evaluation of VLLMs' capabilities in perception and reasoning. Experiments on 14 SOTA VLLMs, ranging from 0.5B to 72B parameters, reveal significant performance gaps, with no model achieving over 40% accuracy, highlighting critical limitations in understanding complex driving scenarios. To probe adaptability, we fine-tuned selected models using domain-specific data from DVBench, achieving accuracy gains ranging from 5.24 to 10.94 percentage points, with relative improvements of up to 43.59%. This improvement underscores the necessity of targeted adaptation to bridge the gap between general-purpose VLLMs and mission-critical driving applications. DVBench establishes an essential evaluation framework and research roadmap for developing VLLMs that meet the safety and robustness requirements for real-world autonomous systems. We released the benchmark toolbox and the fine-tuned model at: https://github.com/tong-zeng/DVBench.git.

arXiv:2504.13580공식 코드 · Papers with Code

Leveraging Automatic CAD Annotations for Supervised Learning in 3D Scene Understanding

High-level 3D scene understanding is essential in many applications. However, the challenges of generating accurate 3D annotations make development of deep learning models difficult. We turn to recent advancements in automatic retrieval of synthetic CAD models, and show that data generated by such methods can be used as high-quality ground truth for training supervised deep learning models. More exactly, we employ a pipeline akin to the one previously used to automatically annotate objects in ScanNet scenes with their 9D poses and CAD models. This time, we apply it to the recent ScanNet++ v1 dataset, which previously lacked such annotations. Our findings demonstrate that it is not only possible to train deep learning models on these automatically-obtained annotations but that the resulting models outperform those trained on manually annotated data. We validate this on two distinct tasks: point cloud completion and single-view CAD model retrieval and alignment. Our results underscore the potential of automatic 3D annotations to enhance model performance while significantly reducing annotation costs. To support future research in 3D scene understanding, we will release our annotations, which we call SCANnotate++, along with our trained models.

arXiv:2504.13153공식 코드 · Papers with Code

Training-Free Hierarchical Scene Understanding for Gaussian Splatting with Superpoint Graphs

Bridging natural language and 3D geometry is a crucial step toward flexible, language-driven scene understanding. While recent advances in 3D Gaussian Splatting (3DGS) have enabled fast and high-quality scene reconstruction, research has also explored incorporating open-vocabulary understanding into 3DGS. However, most existing methods require iterative optimization over per-view 2D semantic feature maps, which not only results in inefficiencies but also leads to inconsistent 3D semantics across views. To address these limitations, we introduce a training-free framework that constructs a superpoint graph directly from Gaussian primitives. The superpoint graph partitions the scene into spatially compact and semantically coherent regions, forming view-consistent 3D entities and providing a structured foundation for open-vocabulary understanding. Based on the graph structure, we design an efficient reprojection strategy that lifts 2D semantic features onto the superpoints, avoiding costly multi-view iterative training. The resulting representation ensures strong 3D semantic coherence and naturally supports hierarchical understanding, enabling both coarse- and fine-grained open-vocabulary perception within a unified semantic field. Extensive experiments demonstrate that our method achieves state-of-the-art open-vocabulary segmentation performance, with semantic field reconstruction completed over $30\times$ faster. Our code will be available at https://github.com/Atrovast/THGS.

arXiv:2504.12080공식 코드 · Papers with Code

DC-SAM: In-Context Segment Anything in Images and Videos via Dual Consistency

Given a single labeled example, in-context segmentation aims to segment corresponding objects. This setting, known as one-shot segmentation in few-shot learning, explores the segmentation model's generalization ability and has been applied to various vision tasks, including scene understanding and image/video editing. While recent Segment Anything Models have achieved state-of-the-art results in interactive segmentation, these approaches are not directly applicable to in-context segmentation. In this work, we propose the Dual Consistency SAM (DC-SAM) method based on prompt-tuning to adapt SAM and SAM2 for in-context segmentation of both images and videos. Our key insights are to enhance the features of the SAM's prompt encoder in segmentation by providing high-quality visual prompts. When generating a mask prior, we fuse the SAM features to better align the prompt encoder. Then, we design a cycle-consistent cross-attention on fused features and initial visual prompts. Next, a dual-branch design is provided by using the discriminative positive and negative prompts in the prompt encoder. Furthermore, we design a simple mask-tube training strategy to adopt our proposed dual consistency method into the mask tube. Although the proposed DC-SAM is primarily designed for images, it can be seamlessly extended to the video domain with the support of SAM2. Given the absence of in-context segmentation in the video domain, we manually curate and construct the first benchmark from existing video segmentation datasets, named In-Context Video Object Segmentation (IC-VOS), to better assess the in-context capability of the model. Extensive experiments demonstrate that our method achieves 55.5 (+1.4) mIoU on COCO-20i, 73.0 (+1.1) mIoU on PASCAL-5i, and a J&F score of 71.52 on the proposed IC-VOS benchmark. Our source code and benchmark are available at https://github.com/zaplm/DC-SAM.

arXiv:2504.10106공식 코드 · Papers with Code

SoccerNet-v3D: Leveraging Sports Broadcast Replays for 3D Scene Understanding

Sports video analysis is a key domain in computer vision, enabling detailed spatial understanding through multi-view correspondences. In this work, we introduce SoccerNet-v3D and ISSIA-3D, two enhanced and scalable datasets designed for 3D scene understanding in soccer broadcast analysis. These datasets extend SoccerNet-v3 and ISSIA by incorporating field-line-based camera calibration and multi-view synchronization, enabling 3D object localization through triangulation. We propose a monocular 3D ball localization task built upon the triangulation of ground-truth 2D ball annotations, along with several calibration and reprojection metrics to assess annotation quality on demand. Additionally, we present a single-image 3D ball localization method as a baseline, leveraging camera calibration and ball size priors to estimate the ball's position from a monocular viewpoint. To further refine 2D annotations, we introduce a bounding box optimization technique that ensures alignment with the 3D scene representation. Our proposed datasets establish new benchmarks for 3D soccer scene understanding, enhancing both spatial and temporal analysis in sports analytics. Finally, we provide code to facilitate access to our annotations and the generation pipelines for the datasets.

arXiv:2504.06022공식 코드 · Papers with Code

CamContextI2V: Context-aware Controllable Video Generation

Recently, image-to-video (I2V) diffusion models have demonstrated impressive scene understanding and generative quality, incorporating image conditions to guide generation. However, these models primarily animate static images without extending beyond their provided context. Introducing additional constraints, such as camera trajectories, can enhance diversity but often degrades visual quality, limiting their applicability for tasks requiring faithful scene representation. We propose CamContextI2V, an I2V model that integrates multiple image conditions with 3D constraints alongside camera control to enrich both global semantics and fine-grained visual details. This enables more coherent and context-aware video generation. Moreover, we motivate the necessity of temporal awareness for an effective context representation. Our comprehensive study on the RealEstate10K dataset demonstrates improvements in visual quality and camera controllability. We make our code and models publicly available at: https://github.com/LDenninger/CamContextI2V.

arXiv:2504.04562공식 코드 · Papers with Code

Planning Safety Trajectories with Dual-Phase, Physics-Informed, and Transportation Knowledge-Driven Large Language Models

Foundation models have demonstrated strong reasoning and generalization capabilities in driving-related tasks, including scene understanding, planning, and control. However, they still face challenges in hallucinations, uncertainty, and long inference latency. While existing foundation models have general knowledge of avoiding collisions, they often lack transportation-specific safety knowledge. To overcome these limitations, we introduce LetsPi, a physics-informed, dual-phase, knowledge-driven framework for safe, human-like trajectory planning. To prevent hallucinations and minimize uncertainty, this hybrid framework integrates Large Language Model (LLM) reasoning with physics-informed social force dynamics. LetsPi leverages the LLM to analyze driving scenes and historical information, providing appropriate parameters and target destinations (goals) for the social force model, which then generates the future trajectory. Moreover, the dual-phase architecture balances reasoning and computational efficiency through its Memory Collection phase and Fast Inference phase. The Memory Collection phase leverages the physics-informed LLM to process and refine planning results through reasoning, reflection, and memory modules, storing safe, high-quality driving experiences in a memory bank. Surrogate safety measures and physics-informed prompt techniques are introduced to enhance the LLM's knowledge of transportation safety and physical force, respectively. The Fast Inference phase extracts similar driving experiences as few-shot examples for new scenarios, while simplifying input-output requirements to enable rapid trajectory planning without compromising safety. Extensive experiments using the HighD dataset demonstrate that LetsPi outperforms baseline models across five safety metrics.See PDF for project Github link.

arXiv:2504.04701공식 코드 · Papers with Code

DFormerv2: Geometry Self-Attention for RGBD Semantic Segmentation

Recent advances in scene understanding benefit a lot from depth maps because of the 3D geometry information, especially in complex conditions (e.g., low light and overexposed). Existing approaches encode depth maps along with RGB images and perform feature fusion between them to enable more robust predictions. Taking into account that depth can be regarded as a geometry supplement for RGB images, a straightforward question arises: Do we really need to explicitly encode depth information with neural networks as done for RGB images? Based on this insight, in this paper, we investigate a new way to learn RGBD feature representations and present DFormerv2, a strong RGBD encoder that explicitly uses depth maps as geometry priors rather than encoding depth information with neural networks. Our goal is to extract the geometry clues from the depth and spatial distances among all the image patch tokens, which will then be used as geometry priors to allocate attention weights in self-attention. Extensive experiments demonstrate that DFormerv2 exhibits exceptional performance in various RGBD semantic segmentation benchmarks. Code is available at: https://github.com/VCIP-RGBD/DFormer.

arXiv:2504.02801공식 코드 · Papers with Code

F-ViTA: Foundation Model Guided Visible to Thermal Translation

Thermal imaging is crucial for scene understanding, particularly in low-light and nighttime conditions. However, collecting large thermal datasets is costly and labor-intensive due to the specialized equipment required for infrared image capture. To address this challenge, researchers have explored visible-to-thermal image translation. Most existing methods rely on Generative Adversarial Networks (GANs) or Diffusion Models (DMs), treating the task as a style transfer problem. As a result, these approaches attempt to learn both the modality distribution shift and underlying physical principles from limited training data. In this paper, we propose F-ViTA, a novel approach that leverages the general world knowledge embedded in foundation models to guide the diffusion process for improved translation. Specifically, we condition an InstructPix2Pix Diffusion Model with zero-shot masks and labels from foundation models such as SAM and Grounded DINO. This allows the model to learn meaningful correlations between scene objects and their thermal signatures in infrared imagery. Extensive experiments on five public datasets demonstrate that F-ViTA outperforms state-of-the-art (SOTA) methods. Furthermore, our model generalizes well to out-of-distribution (OOD) scenarios and can generate Long-Wave Infrared (LWIR), Mid-Wave Infrared (MWIR), and Near-Infrared (NIR) translations from the same visible image. Code: https://github.com/JayParanjape/F-ViTA/tree/master.

arXiv:2504.01955공식 코드 · Papers with Code

Scene-Centric Unsupervised Panoptic Segmentation

Unsupervised panoptic segmentation aims to partition an image into semantically meaningful regions and distinct object instances without training on manually annotated data. In contrast to prior work on unsupervised panoptic scene understanding, we eliminate the need for object-centric training data, enabling the unsupervised understanding of complex scenes. To that end, we present the first unsupervised panoptic method that directly trains on scene-centric imagery. In particular, we propose an approach to obtain high-resolution panoptic pseudo labels on complex scene-centric data, combining visual representations, depth, and motion cues. Utilizing both pseudo-label training and a panoptic self-training strategy yields a novel approach that accurately predicts panoptic segmentation of complex scenes without requiring any human annotations. Our approach significantly improves panoptic quality, e.g., surpassing the recent state of the art in unsupervised panoptic segmentation on Cityscapes by 9.4% points in PQ.

arXiv:2503.23463공식 코드 · Papers with Code

OpenDriveVLA: Towards End-to-end Autonomous Driving with Large Vision Language Action Model

We present OpenDriveVLA, a Vision-Language Action (VLA) model designed for end-to-end autonomous driving. OpenDriveVLA builds upon open-source pre-trained large Vision-Language Models (VLMs) to generate reliable driving actions, conditioned on 3D environmental perception, ego vehicle states, and driver commands. To bridge the modality gap between driving visual representations and language embeddings, we propose a hierarchical vision-language alignment process, projecting both 2D and 3D structured visual tokens into a unified semantic space. Besides, OpenDriveVLA models the dynamic relationships between the ego vehicle, surrounding agents, and static road elements through an autoregressive agent-env-ego interaction process, ensuring both spatially and behaviorally informed trajectory planning. Extensive experiments on the nuScenes dataset demonstrate that OpenDriveVLA achieves state-of-the-art results across open-loop trajectory planning and driving-related question-answering tasks. Qualitative analyses further illustrate OpenDriveVLA's superior capability to follow high-level driving commands and robustly generate trajectories under challenging scenarios, highlighting its potential for next-generation end-to-end autonomous driving. We will release our code to facilitate further research in this domain.

arXiv:2503.23125공식 코드 · Papers with Code

Evaluating Compositional Scene Understanding in Multimodal Generative Models

The visual world is fundamentally compositional. Visual scenes are defined by the composition of objects and their relations. Hence, it is essential for computer vision systems to reflect and exploit this compositionality to achieve robust and generalizable scene understanding. While major strides have been made toward the development of general-purpose, multimodal generative models, including both text-to-image models and multimodal vision-language models, it remains unclear whether these systems are capable of accurately generating and interpreting scenes involving the composition of multiple objects and relations. In this work, we present an evaluation of the compositional visual processing capabilities in the current generation of text-to-image (DALL-E 3) and multimodal vision-language models (GPT-4V, GPT-4o, Claude Sonnet 3.5, QWEN2-VL-72B, and InternVL2.5-38B), and compare the performance of these systems to human participants. The results suggest that these systems display some ability to solve compositional and relational tasks, showing notable improvements over the previous generation of multimodal models, but with performance nevertheless well below the level of human participants, particularly for more complex scenes involving many ($>5$) objects and multiple relations. These results highlight the need for further progress toward compositional understanding of visual scenes.

arXiv:2503.23502공식 코드 · Papers with Code

Boosting Omnidirectional Stereo Matching with a Pre-trained Depth Foundation Model

Omnidirectional depth perception is essential for mobile robotics applications that require scene understanding across a full 360{\deg} field of view. Camera-based setups offer a cost-effective option by using stereo depth estimation to generate dense, high-resolution depth maps without relying on expensive active sensing. However, existing omnidirectional stereo matching approaches achieve only limited depth accuracy across diverse environments, depth ranges, and lighting conditions, due to the scarcity of real-world data. We present DFI-OmniStereo, a novel omnidirectional stereo matching method that leverages a large-scale pre-trained foundation model for relative monocular depth estimation within an iterative optimization-based stereo matching architecture. We introduce a dedicated two-stage training strategy to utilize the relative monocular depth features for our omnidirectional stereo matching before scale-invariant fine-tuning. DFI-OmniStereo achieves state-of-the-art results on the real-world Helvipad dataset, reducing disparity MAE by approximately 16% compared to the previous best omnidirectional stereo method.

arXiv:2503.22087공식 코드 · Papers with Code

Mitigating Trade-off: Stream and Query-guided Aggregation for Efficient and Effective 3D Occupancy Prediction

3D occupancy prediction has emerged as a key perception task for autonomous driving, as it reconstructs 3D environments to provide a comprehensive scene understanding. Recent studies focus on integrating spatiotemporal information obtained from past observations to improve prediction accuracy, using a multi-frame fusion approach that processes multiple past frames together. However, these methods struggle with a trade-off between efficiency and accuracy, which significantly limits their practicality. To mitigate this trade-off, we propose StreamOcc, a novel framework that aggregates spatio-temporal information in a stream-based manner. StreamOcc consists of two key components: (i) Stream-based Voxel Aggregation, which effectively accumulates past observations while minimizing computational costs, and (ii) Query-guided Aggregation, which recurrently aggregates instance-level features of dynamic objects into corresponding voxel features, refining fine-grained details of dynamic objects. Experiments on the Occ3D-nuScenes dataset show that StreamOcc achieves state-of-the-art performance in real-time settings, while reducing memory usage by more than 50% compared to previous methods.

arXiv:2503.21449공식 코드 · Papers with Code

Towards Generating Realistic 3D Semantic Training Data for Autonomous Driving

Semantic scene understanding is crucial for robotics and computer vision applications. In autonomous driving, 3D semantic segmentation plays an important role for enabling safe navigation. Despite significant advances in the field, the complexity of collecting and annotating 3D data is a bottleneck in this developments. To overcome that data annotation limitation, synthetic simulated data has been used to generate annotated data on demand. There is still however a domain gap between real and simulated data. More recently, diffusion models have been in the spotlight, enabling close-to-real data synthesis. Those generative models have been recently applied to the 3D data domain for generating scene-scale data with semantic annotations. Still, those methods either rely on image projection or decoupled models trained with different resolutions in a coarse-to-fine manner. Such intermediary representations impact the generated data quality due to errors added in those transformations. In this work, we propose a novel approach able to generate 3D semantic scene-scale data without relying on any projection or decoupled trained multi-resolution models, achieving more realistic semantic scene data generation compared to previous state-of-the-art methods. Besides improving 3D semantic scene-scale data synthesis, we thoroughly evaluate the use of the synthetic scene samples as labeled data to train a semantic segmentation network. In our experiments, we show that using the synthetic annotated data generated by our method as training data together with the real semantic segmentation labels, leads to an improvement in the semantic segmentation model performance. Our results show the potential of generated scene-scale point clouds to generate more training data to extend existing datasets, reducing the data annotation effort. Our code is available at https://github.com/PRBonn/3DiSS.

arXiv:2503.19443공식 코드 · Papers with Code

COB-GS: Clear Object Boundaries in 3DGS Segmentation Based on Boundary-Adaptive Gaussian Splitting

Accurate object segmentation is crucial for high-quality scene understanding in the 3D vision domain. However, 3D segmentation based on 3D Gaussian Splatting (3DGS) struggles with accurately delineating object boundaries, as Gaussian primitives often span across object edges due to their inherent volume and the lack of semantic guidance during training. In order to tackle these challenges, we introduce Clear Object Boundaries for 3DGS Segmentation (COB-GS), which aims to improve segmentation accuracy by clearly delineating blurry boundaries of interwoven Gaussian primitives within the scene. Unlike existing approaches that remove ambiguous Gaussians and sacrifice visual quality, COB-GS, as a 3DGS refinement method, jointly optimizes semantic and visual information, allowing the two different levels to cooperate with each other effectively. Specifically, for the semantic guidance, we introduce a boundary-adaptive Gaussian splitting technique that leverages semantic gradient statistics to identify and split ambiguous Gaussians, aligning them closely with object boundaries. For the visual optimization, we rectify the degraded suboptimal texture of the 3DGS scene, particularly along the refined boundary structures. Experimental results show that COB-GS substantially improves segmentation accuracy and robustness against inaccurate masks from pre-trained model, yielding clear boundaries while preserving high visual quality. Code is available at https://github.com/ZestfulJX/COB-GS.