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arXiv:2312.06518공식 코드 · Papers with Code

Decoupling Meta-Reinforcement Learning with Gaussian Task Contexts and Skills

Offline meta-reinforcement learning (meta-RL) methods, which adapt to unseen target tasks with prior experience, are essential in robot control tasks. Current methods typically utilize task contexts and skills as prior experience, where task contexts are related to the information within each task and skills represent a set of temporally extended actions for solving subtasks. However, these methods still suffer from limited performance when adapting to unseen target tasks, mainly because the learned prior experience lacks generalization, i.e., they are unable to extract effective prior experience from meta-training tasks by exploration and learning of continuous latent spaces. We propose a framework called decoupled meta-reinforcement learning (DCMRL), which (1) contrastively restricts the learning of task contexts through pulling in similar task contexts within the same task and pushing away different task contexts of different tasks, and (2) utilizes a Gaussian quantization variational autoencoder (GQ-VAE) for clustering the Gaussian distributions of the task contexts and skills respectively, and decoupling the exploration and learning processes of their spaces. These cluster centers which serve as representative and discrete distributions of task context and skill are stored in task context codebook and skill codebook, respectively. DCMRL can acquire generalizable prior experience and achieve effective adaptation to unseen target tasks during the meta-testing phase. Experiments in the navigation and robot manipulation continuous control tasks show that DCMRL is more effective than previous meta-RL methods with more generalizable prior experience.

arXiv:2311.03695공식 코드 · Papers with Code

Context Shift Reduction for Offline Meta-Reinforcement Learning

Offline meta-reinforcement learning (OMRL) utilizes pre-collected offline datasets to enhance the agent's generalization ability on unseen tasks. However, the context shift problem arises due to the distribution discrepancy between the contexts used for training (from the behavior policy) and testing (from the exploration policy). The context shift problem leads to incorrect task inference and further deteriorates the generalization ability of the meta-policy. Existing OMRL methods either overlook this problem or attempt to mitigate it with additional information. In this paper, we propose a novel approach called Context Shift Reduction for OMRL (CSRO) to address the context shift problem with only offline datasets. The key insight of CSRO is to minimize the influence of policy in context during both the meta-training and meta-test phases. During meta-training, we design a max-min mutual information representation learning mechanism to diminish the impact of the behavior policy on task representation. In the meta-test phase, we introduce the non-prior context collection strategy to reduce the effect of the exploration policy. Experimental results demonstrate that CSRO significantly reduces the context shift and improves the generalization ability, surpassing previous methods across various challenging domains.

arXiv:2306.15909공식 코드 · Papers with Code

RL$^3$: Boosting Meta Reinforcement Learning via RL inside RL$^2$

Meta reinforcement learning (meta-RL) methods such as RL$^2$ have emerged as promising approaches for learning data-efficient RL algorithms tailored to a given task distribution. However, they show poor asymptotic performance and struggle with out-of-distribution tasks because they rely on sequence models, such as recurrent neural networks or transformers, to process experiences rather than summarize them using general-purpose RL components such as value functions. In contrast, traditional RL algorithms are data-inefficient as they do not use domain knowledge, but do converge to an optimal policy in the limit. We propose RL$^3$, a principled hybrid approach that incorporates action-values, learned per task via traditional RL, in the inputs to meta-RL. We show that RL$^3$ earns greater cumulative reward in the long term compared to RL$^2$ while drastically reducing meta-training time and generalizes better to out-of-distribution tasks. Experiments are conducted on both custom and benchmark discrete domains from the meta-RL literature that exhibit a range of short-term, long-term, and complex dependencies.

arXiv:2306.02418공식 코드 · Papers with Code

ContraBAR: Contrastive Bayes-Adaptive Deep RL

In meta reinforcement learning (meta RL), an agent seeks a Bayes-optimal policy -- the optimal policy when facing an unknown task that is sampled from some known task distribution. Previous approaches tackled this problem by inferring a belief over task parameters, using variational inference methods. Motivated by recent successes of contrastive learning approaches in RL, such as contrastive predictive coding (CPC), we investigate whether contrastive methods can be used for learning Bayes-optimal behavior. We begin by proving that representations learned by CPC are indeed sufficient for Bayes optimality. Based on this observation, we propose a simple meta RL algorithm that uses CPC in lieu of variational belief inference. Our method, ContraBAR, achieves comparable performance to state-of-the-art in domains with state-based observation and circumvents the computational toll of future observation reconstruction, enabling learning in domains with image-based observations. It can also be combined with image augmentations for domain randomization and used seamlessly in both online and offline meta RL settings.

arXiv:2305.19529공식 코드 · Papers with Code

Offline Meta Reinforcement Learning with In-Distribution Online Adaptation

Recent offline meta-reinforcement learning (meta-RL) methods typically utilize task-dependent behavior policies (e.g., training RL agents on each individual task) to collect a multi-task dataset. However, these methods always require extra information for fast adaptation, such as offline context for testing tasks. To address this problem, we first formally characterize a unique challenge in offline meta-RL: transition-reward distribution shift between offline datasets and online adaptation. Our theory finds that out-of-distribution adaptation episodes may lead to unreliable policy evaluation and that online adaptation with in-distribution episodes can ensure adaptation performance guarantee. Based on these theoretical insights, we propose a novel adaptation framework, called In-Distribution online Adaptation with uncertainty Quantification (IDAQ), which generates in-distribution context using a given uncertainty quantification and performs effective task belief inference to address new tasks. We find a return-based uncertainty quantification for IDAQ that performs effectively. Experiments show that IDAQ achieves state-of-the-art performance on the Meta-World ML1 benchmark compared to baselines with/without offline adaptation.

arXiv:2304.00354공식 코드 · Papers with Code

On Context Distribution Shift in Task Representation Learning for Offline Meta RL

Offline Meta Reinforcement Learning (OMRL) aims to learn transferable knowledge from offline datasets to enhance the learning process for new target tasks. Context-based Reinforcement Learning (RL) adopts a context encoder to expediently adapt the agent to new tasks by inferring the task representation, and then adjusting the policy based on this inferred representation. In this work, we focus on context-based OMRL, specifically on the challenge of learning task representation for OMRL. We conduct experiments that demonstrate that the context encoder trained on offline datasets might encounter distribution shift between the contexts used for training and testing. To overcome this problem, we present a hard-sampling-based strategy to train a robust task context encoder. Our experimental findings on diverse continuous control tasks reveal that utilizing our approach yields more robust task representations and better testing performance in terms of accumulated returns compared to baseline methods. Our code is available at https://github.com/ZJLAB-AMMI/HS-OMRL.

arXiv:2302.05583공식 코드 · Papers with Code

Procedural generation of meta-reinforcement learning tasks

Open-endedness stands to benefit from the ability to generate an infinite variety of diverse, challenging environments. One particularly interesting type of challenge is meta-learning ("learning-to-learn"), a hallmark of intelligent behavior. However, the number of meta-learning environments in the literature is limited. Here we describe a parametrized space for simple meta-reinforcement learning (meta-RL) tasks with arbitrary stimuli. The parametrization allows us to randomly generate an arbitrary number of novel simple meta-learning tasks. The parametrization is expressive enough to include many well-known meta-RL tasks, such as bandit problems, the Harlow task, T-mazes, the Daw two-step task and others. Simple extensions allow it to capture tasks based on two-dimensional topological spaces, such as full mazes or find-the-spot domains. We describe a number of randomly generated meta-RL domains of varying complexity and discuss potential issues arising from random generation.

arXiv:2211.10861공식 코드 · Papers with Code

Efficient Meta Reinforcement Learning for Preference-based Fast Adaptation

Learning new task-specific skills from a few trials is a fundamental challenge for artificial intelligence. Meta reinforcement learning (meta-RL) tackles this problem by learning transferable policies that support few-shot adaptation to unseen tasks. Despite recent advances in meta-RL, most existing methods require the access to the environmental reward function of new tasks to infer the task objective, which is not realistic in many practical applications. To bridge this gap, we study the problem of few-shot adaptation in the context of human-in-the-loop reinforcement learning. We develop a meta-RL algorithm that enables fast policy adaptation with preference-based feedback. The agent can adapt to new tasks by querying human's preference between behavior trajectories instead of using per-step numeric rewards. By extending techniques from information theory, our approach can design query sequences to maximize the information gain from human interactions while tolerating the inherent error of non-expert human oracle. In experiments, we extensively evaluate our method, Adaptation with Noisy OracLE (ANOLE), on a variety of meta-RL benchmark tasks and demonstrate substantial improvement over baseline algorithms in terms of both feedback efficiency and error tolerance.

arXiv:2210.16530공식 코드 · Papers with Code

BIMRL: Brain Inspired Meta Reinforcement Learning

Sample efficiency has been a key issue in reinforcement learning (RL). An efficient agent must be able to leverage its prior experiences to quickly adapt to similar, but new tasks and situations. Meta-RL is one attempt at formalizing and addressing this issue. Inspired by recent progress in meta-RL, we introduce BIMRL, a novel multi-layer architecture along with a novel brain-inspired memory module that will help agents quickly adapt to new tasks within a few episodes. We also utilize this memory module to design a novel intrinsic reward that will guide the agent's exploration. Our architecture is inspired by findings in cognitive neuroscience and is compatible with the knowledge on connectivity and functionality of different regions in the brain. We empirically validate the effectiveness of our proposed method by competing with or surpassing the performance of some strong baselines on multiple MiniGrid environments.

arXiv:2210.11348공식 코드 · Papers with Code

Hypernetworks in Meta-Reinforcement Learning

Training a reinforcement learning (RL) agent on a real-world robotics task remains generally impractical due to sample inefficiency. Multi-task RL and meta-RL aim to improve sample efficiency by generalizing over a distribution of related tasks. However, doing so is difficult in practice: In multi-task RL, state of the art methods often fail to outperform a degenerate solution that simply learns each task separately. Hypernetworks are a promising path forward since they replicate the separate policies of the degenerate solution while also allowing for generalization across tasks, and are applicable to meta-RL. However, evidence from supervised learning suggests hypernetwork performance is highly sensitive to the initialization. In this paper, we 1) show that hypernetwork initialization is also a critical factor in meta-RL, and that naive initializations yield poor performance; 2) propose a novel hypernetwork initialization scheme that matches or exceeds the performance of a state-of-the-art approach proposed for supervised settings, as well as being simpler and more general; and 3) use this method to show that hypernetworks can improve performance in meta-RL by evaluating on multiple simulated robotics benchmarks.

arXiv:2210.05185공식 코드 · Papers with Code

Meta-Learning with Self-Improving Momentum Target

The idea of using a separately trained target model (or teacher) to improve the performance of the student model has been increasingly popular in various machine learning domains, and meta-learning is no exception; a recent discovery shows that utilizing task-wise target models can significantly boost the generalization performance. However, obtaining a target model for each task can be highly expensive, especially when the number of tasks for meta-learning is large. To tackle this issue, we propose a simple yet effective method, coined Self-improving Momentum Target (SiMT). SiMT generates the target model by adapting from the temporal ensemble of the meta-learner, i.e., the momentum network. This momentum network and its task-specific adaptations enjoy a favorable generalization performance, enabling self-improving of the meta-learner through knowledge distillation. Moreover, we found that perturbing parameters of the meta-learner, e.g., dropout, further stabilize this self-improving process by preventing fast convergence of the distillation loss during meta-training. Our experimental results demonstrate that SiMT brings a significant performance gain when combined with a wide range of meta-learning methods under various applications, including few-shot regression, few-shot classification, and meta-reinforcement learning. Code is available at https://github.com/jihoontack/SiMT.

arXiv:2210.04209공식 코드 · Papers with Code

Decomposed Mutual Information Optimization for Generalized Context in Meta-Reinforcement Learning

Adapting to the changes in transition dynamics is essential in robotic applications. By learning a conditional policy with a compact context, context-aware meta-reinforcement learning provides a flexible way to adjust behavior according to dynamics changes. However, in real-world applications, the agent may encounter complex dynamics changes. Multiple confounders can influence the transition dynamics, making it challenging to infer accurate context for decision-making. This paper addresses such a challenge by Decomposed Mutual INformation Optimization (DOMINO) for context learning, which explicitly learns a disentangled context to maximize the mutual information between the context and historical trajectories, while minimizing the state transition prediction error. Our theoretical analysis shows that DOMINO can overcome the underestimation of the mutual information caused by multi-confounded challenges via learning disentangled context and reduce the demand for the number of samples collected in various environments. Extensive experiments show that the context learned by DOMINO benefits both model-based and model-free reinforcement learning algorithms for dynamics generalization in terms of sample efficiency and performance in unseen environments.

arXiv:2209.13048공식 코드 · Papers with Code

Enhanced Meta Reinforcement Learning using Demonstrations in Sparse Reward Environments

Meta reinforcement learning (Meta-RL) is an approach wherein the experience gained from solving a variety of tasks is distilled into a meta-policy. The meta-policy, when adapted over only a small (or just a single) number of steps, is able to perform near-optimally on a new, related task. However, a major challenge to adopting this approach to solve real-world problems is that they are often associated with sparse reward functions that only indicate whether a task is completed partially or fully. We consider the situation where some data, possibly generated by a sub-optimal agent, is available for each task. We then develop a class of algorithms entitled Enhanced Meta-RL using Demonstrations (EMRLD) that exploit this information even if sub-optimal to obtain guidance during training. We show how EMRLD jointly utilizes RL and supervised learning over the offline data to generate a meta-policy that demonstrates monotone performance improvements. We also develop a warm started variant called EMRLD-WS that is particularly efficient for sub-optimal demonstration data. Finally, we show that our EMRLD algorithms significantly outperform existing approaches in a variety of sparse reward environments, including that of a mobile robot.

arXiv:2208.00081공식 코드 · Papers with Code

Sampling Attacks on Meta Reinforcement Learning: A Minimax Formulation and Complexity Analysis

Meta reinforcement learning (meta RL), as a combination of meta-learning ideas and reinforcement learning (RL), enables the agent to adapt to different tasks using a few samples. However, this sampling-based adaptation also makes meta RL vulnerable to adversarial attacks. By manipulating the reward feedback from sampling processes in meta RL, an attacker can mislead the agent into building wrong knowledge from training experience, which deteriorates the agent's performance when dealing with different tasks after adaptation. This paper provides a game-theoretical underpinning for understanding this type of security risk. In particular, we formally define the sampling attack model as a Stackelberg game between the attacker and the agent, which yields a minimax formulation. It leads to two online attack schemes: Intermittent Attack and Persistent Attack, which enable the attacker to learn an optimal sampling attack, defined by an $\epsilon$-first-order stationary point, within $\mathcal{O}(\epsilon^{-2})$ iterations. These attack schemes freeride the learning progress concurrently without extra interactions with the environment. By corroborating the convergence results with numerical experiments, we observe that a minor effort of the attacker can significantly deteriorate the learning performance, and the minimax approach can also help robustify the meta RL algorithms.

arXiv:2207.08457공식 코드 · Papers with Code

A Meta-Reinforcement Learning Algorithm for Causal Discovery

Causal discovery is a major task with the utmost importance for machine learning since causal structures can enable models to go beyond pure correlation-based inference and significantly boost their performance. However, finding causal structures from data poses a significant challenge both in computational effort and accuracy, let alone its impossibility without interventions in general. In this paper, we develop a meta-reinforcement learning algorithm that performs causal discovery by learning to perform interventions such that it can construct an explicit causal graph. Apart from being useful for possible downstream applications, the estimated causal graph also provides an explanation for the data-generating process. In this article, we show that our algorithm estimates a good graph compared to the SOTA approaches, even in environments whose underlying causal structure is previously unseen. Further, we make an ablation study that shows how learning interventions contribute to the overall performance of our approach. We conclude that interventions indeed help boost the performance, efficiently yielding an accurate estimate of the causal structure of a possibly unseen environment.

arXiv:2206.10716공식 코드 · Papers with Code

Meta Reinforcement Learning with Finite Training Tasks -- a Density Estimation Approach

In meta reinforcement learning (meta RL), an agent learns from a set of training tasks how to quickly solve a new task, drawn from the same task distribution. The optimal meta RL policy, a.k.a. the Bayes-optimal behavior, is well defined, and guarantees optimal reward in expectation, taken with respect to the task distribution. The question we explore in this work is how many training tasks are required to guarantee approximately optimal behavior with high probability. Recent work provided the first such PAC analysis for a model-free setting, where a history-dependent policy was learned from the training tasks. In this work, we propose a different approach: directly learn the task distribution, using density estimation techniques, and then train a policy on the learned task distribution. We show that our approach leads to bounds that depend on the dimension of the task distribution. In particular, in settings where the task distribution lies in a low-dimensional manifold, we extend our analysis to use dimensionality reduction techniques and account for such structure, obtaining significantly better bounds than previous work, which strictly depend on the number of states and actions. The key of our approach is the regularization implied by the kernel density estimation method. We further demonstrate that this regularization is useful in practice, when `plugged in' the state-of-the-art VariBAD meta RL algorithm.

arXiv:2206.10442공식 코드 · Papers with Code

Robust Task Representations for Offline Meta-Reinforcement Learning via Contrastive Learning

We study offline meta-reinforcement learning, a practical reinforcement learning paradigm that learns from offline data to adapt to new tasks. The distribution of offline data is determined jointly by the behavior policy and the task. Existing offline meta-reinforcement learning algorithms cannot distinguish these factors, making task representations unstable to the change of behavior policies. To address this problem, we propose a contrastive learning framework for task representations that are robust to the distribution mismatch of behavior policies in training and test. We design a bi-level encoder structure, use mutual information maximization to formalize task representation learning, derive a contrastive learning objective, and introduce several approaches to approximate the true distribution of negative pairs. Experiments on a variety of offline meta-reinforcement learning benchmarks demonstrate the advantages of our method over prior methods, especially on the generalization to out-of-distribution behavior policies. The code is available at https://github.com/PKU-AI-Edge/CORRO.

arXiv:2206.06614공식 코드 · Papers with Code

Transformers are Meta-Reinforcement Learners

The transformer architecture and variants presented remarkable success across many machine learning tasks in recent years. This success is intrinsically related to the capability of handling long sequences and the presence of context-dependent weights from the attention mechanism. We argue that these capabilities suit the central role of a Meta-Reinforcement Learning algorithm. Indeed, a meta-RL agent needs to infer the task from a sequence of trajectories. Furthermore, it requires a fast adaptation strategy to adapt its policy for a new task -- which can be achieved using the self-attention mechanism. In this work, we present TrMRL (Transformers for Meta-Reinforcement Learning), a meta-RL agent that mimics the memory reinstatement mechanism using the transformer architecture. It associates the recent past of working memories to build an episodic memory recursively through the transformer layers. We show that the self-attention computes a consensus representation that minimizes the Bayes Risk at each layer and provides meaningful features to compute the best actions. We conducted experiments in high-dimensional continuous control environments for locomotion and dexterous manipulation. Results show that TrMRL presents comparable or superior asymptotic performance, sample efficiency, and out-of-distribution generalization compared to the baselines in these environments.

arXiv:2205.15795공식 코드 · Papers with Code

A Meta Reinforcement Learning Approach for Predictive Autoscaling in the Cloud

Predictive autoscaling (autoscaling with workload forecasting) is an important mechanism that supports autonomous adjustment of computing resources in accordance with fluctuating workload demands in the Cloud. In recent works, Reinforcement Learning (RL) has been introduced as a promising approach to learn the resource management policies to guide the scaling actions under the dynamic and uncertain cloud environment. However, RL methods face the following challenges in steering predictive autoscaling, such as lack of accuracy in decision-making, inefficient sampling and significant variability in workload patterns that may cause policies to fail at test time. To this end, we propose an end-to-end predictive meta model-based RL algorithm, aiming to optimally allocate resource to maintain a stable CPU utilization level, which incorporates a specially-designed deep periodic workload prediction model as the input and embeds the Neural Process to guide the learning of the optimal scaling actions over numerous application services in the Cloud. Our algorithm not only ensures the predictability and accuracy of the scaling strategy, but also enables the scaling decisions to adapt to the changing workloads with high sample efficiency. Our method has achieved significant performance improvement compared to the existing algorithms and has been deployed online at Alipay, supporting the autoscaling of applications for the world-leading payment platform.

arXiv:2205.11788공식 코드 · Papers with Code

Meta Policy Learning for Cold-Start Conversational Recommendation

Conversational recommender systems (CRS) explicitly solicit users' preferences for improved recommendations on the fly. Most existing CRS solutions count on a single policy trained by reinforcement learning for a population of users. However, for users new to the system, such a global policy becomes ineffective to satisfy them, i.e., the cold-start challenge. In this paper, we study CRS policy learning for cold-start users via meta-reinforcement learning. We propose to learn a meta policy and adapt it to new users with only a few trials of conversational recommendations. To facilitate fast policy adaptation, we design three synergetic components. Firstly, we design a meta-exploration policy dedicated to identifying user preferences via a few exploratory conversations, which accelerates personalized policy adaptation from the meta policy. Secondly, we adapt the item recommendation module for each user to maximize the recommendation quality based on the collected conversation states during conversations. Thirdly, we propose a Transformer-based state encoder as the backbone to connect the previous two components. It provides comprehensive state representations by modeling complicated relations between positive and negative feedback during the conversation. Extensive experiments on three datasets demonstrate the advantage of our solution in serving new users, compared with a rich set of state-of-the-art CRS solutions.