Due to the significant information loss in low-resolution (LR) images, it has become extremely challenging to further advance the state-of-the-art of single image super-resolution (SISR). Reference-based super-resolution (RefSR), on the other hand, has proven to be promising in recovering high-resolution (HR) details when a reference (Ref) image with similar content as that of the LR input is given. However, the quality of RefSR can degrade severely when Ref is less similar. This paper aims to unleash the potential of RefSR by leveraging more texture details from Ref images with stronger robustness even when irrelevant Ref images are provided. Inspired by the recent work on image stylization, we formulate the RefSR problem as neural texture transfer. We design an end-to-end deep model which enriches HR details by adaptively transferring the texture from Ref images according to their textural similarity. Instead of matching content in the raw pixel space as done by previous methods, our key contribution is a multi-level matching conducted in the neural space. This matching scheme facilitates multi-scale neural transfer that allows the model to benefit more from those semantically related Ref patches, and gracefully degrade to SISR performance on the least relevant Ref inputs. We build a benchmark dataset for the general research of RefSR, which contains Ref images paired with LR inputs with varying levels of similarity. Both quantitative and qualitative evaluations demonstrate the superiority of our method over state-of-the-art.
Parametric generative deep models are state-of-the-art for photo and non-photo realistic image stylization. However, learning complicated image representations requires compute-intense models parametrized by a huge number of weights, which in turn requires large datasets to make learning successful. Non-parametric exemplar-based generation is a technique that works well to reproduce style from small datasets, but is also compute-intensive. These aspects are a drawback for the practice of digital AI artists: typically one wants to use a small set of stylization images, and needs a fast flexible model in order to experiment with it. With this motivation, our work has these contributions: (i) a novel stylization method called Fully Adversarial Mosaics (FAMOS) that combines the strengths of both parametric and non-parametric approaches; (ii) multiple ablations and image examples that analyze the method and show its capabilities; (iii) source code that will empower artists and machine learning researchers to use and modify FAMOS.
The recent work of Gatys et al., who characterized the style of an image by the statistics of convolutional neural network filters, ignited a renewed interest in the texture generation and image stylization problems. While their image generation technique uses a slow optimization process, recently several authors have proposed to learn generator neural networks that can produce similar outputs in one quick forward pass. While generator networks are promising, they are still inferior in visual quality and diversity compared to generation-by-optimization. In this work, we advance them in two significant ways. First, we introduce an instance normalization module to replace batch normalization with significant improvements to the quality of image stylization. Second, we improve diversity by introducing a new learning formulation that encourages generators to sample unbiasedly from the Julesz texture ensemble, which is the equivalence class of all images characterized by certain filter responses. Together, these two improvements take feed forward texture synthesis and image stylization much closer to the quality of generation-via-optimization, while retaining the speed advantage.
It this paper we revisit the fast stylization method introduced in Ulyanov et. al. (2016). We show how a small change in the stylization architecture results in a significant qualitative improvement in the generated images. The change is limited to swapping batch normalization with instance normalization, and to apply the latter both at training and testing times. The resulting method can be used to train high-performance architectures for real-time image generation. The code will is made available on github at https://github.com/DmitryUlyanov/texture_nets. Full paper can be found at arXiv:1701.02096.
Photorealistic image stylization concerns transferring style of a reference photo to a content photo with the constraint that the stylized photo should remain photorealistic. While several photorealistic image stylization methods exist, they tend to generate spatially inconsistent stylizations with noticeable artifacts. In this paper, we propose a method to address these issues. The proposed method consists of a stylization step and a smoothing step. While the stylization step transfers the style of the reference photo to the content photo, the smoothing step ensures spatially consistent stylizations. Each of the steps has a closed-form solution and can be computed efficiently. We conduct extensive experimental validations. The results show that the proposed method generates photorealistic stylization outputs that are more preferred by human subjects as compared to those by the competing methods while running much faster. Source code and additional results are available at https://github.com/NVIDIA/FastPhotoStyle .