Heatmap regression methods have dominated face alignment area in recent years while they ignore the inherent relation between different landmarks. In this paper, we propose a Sparse Local Patch Transformer (SLPT) for learning the inherent relation. The SLPT generates the representation of each single landmark from a local patch and aggregates them by an adaptive inherent relation based on the attention mechanism. The subpixel coordinate of each landmark is predicted independently based on the aggregated feature. Moreover, a coarse-to-fine framework is further introduced to incorporate with the SLPT, which enables the initial landmarks to gradually converge to the target facial landmarks using fine-grained features from dynamically resized local patches. Extensive experiments carried out on three popular benchmarks, including WFLW, 300W and COFW, demonstrate that the proposed method works at the state-of-the-art level with much less computational complexity by learning the inherent relation between facial landmarks. The code is available at the project website.
We present a deep learning-based multi-task approach for head pose estimation in images. We contribute with a network architecture and training strategy that harness the strong dependencies among face pose, alignment and visibility, to produce a top performing model for all three tasks. Our architecture is an encoder-decoder CNN with residual blocks and lateral skip connections. We show that the combination of head pose estimation and landmark-based face alignment significantly improve the performance of the former task. Further, the location of the pose task at the bottleneck layer, at the end of the encoder, and that of tasks depending on spatial information, such as visibility and alignment, in the final decoder layer, also contribute to increase the final performance. In the experiments conducted the proposed model outperforms the state-of-the-art in the face pose and visibility tasks. By including a final landmark regression step it also produces face alignment results on par with the state-of-the-art.
In facial landmark localization tasks, various occlusions heavily degrade the localization accuracy due to the partial observability of facial features. This paper proposes a structural relation network (SRN) for occlusion-robust landmark localization. Unlike most existing methods that simply exploit the shape constraint, the proposed SRN aims to capture the structural relations among different facial components. These relations can be considered a more powerful shape constraint against occlusion. To achieve this, a hierarchical structural relation module (HSRM) is designed to hierarchically reason the structural relations that represent both long- and short-distance spatial dependencies. Compared with existing network architectures, HSRM can efficiently model the spatial relations by leveraging its geometry-aware network architecture, which reduces the semantic ambiguity caused by occlusion. Moreover, the SRN augments the training data by synthesizing occluded faces. To further extend our SRN for occluded video data, we formulate the occluded face synthesis as a Markov decision process (MDP). Specifically, it plans the movement of the dynamic occlusion based on an accumulated reward associated with the performance degradation of the pre-trained SRN. This procedure augments hard samples for robust facial landmark tracking. Extensive experimental results indicate that the proposed method achieves outstanding performance on occluded and masked faces. Code is available at https://github.com/zhuccly/SRN.
How to learn a universal facial representation that boosts all face analysis tasks? This paper takes one step toward this goal. In this paper, we study the transfer performance of pre-trained models on face analysis tasks and introduce a framework, called FaRL, for general Facial Representation Learning in a visual-linguistic manner. On one hand, the framework involves a contrastive loss to learn high-level semantic meaning from image-text pairs. On the other hand, we propose exploring low-level information simultaneously to further enhance the face representation, by adding a masked image modeling. We perform pre-training on LAION-FACE, a dataset containing large amount of face image-text pairs, and evaluate the representation capability on multiple downstream tasks. We show that FaRL achieves better transfer performance compared with previous pre-trained models. We also verify its superiority in the low-data regime. More importantly, our model surpasses the state-of-the-art methods on face analysis tasks including face parsing and face alignment.
Acupuncture is a technique in which practitioners stimulate specific points on the body. Those points, called acupuncture points (or acupoints), anatomically define areas on the skin relative to specific landmarks on the body. However, mapping the acupoints to individuals could be challenging for inexperienced acupuncturists. In this project, we proposed a system to localize and visualize facial acupoints for individuals in an augmented reality (AR) context. This system combines a face alignment model and a hair segmentation model to provide dense reference points for acupoints localization in real-time (60FPS). The localization process takes the proportional bone (B-cun or skeletal) measurement method, which is commonly operated by specialists; however, in the real practice, operators sometimes find it inaccurate due to skill-related error. With this system, users, even without any skills, can locate the facial acupoints as a part of the self-training or self-treatment process.
Facial landmark detection is a vital step for numerous facial image analysis applications. Although some deep learning-based methods have achieved good performances in this task, they are often not suitable for running on mobile devices. Such methods rely on networks with many parameters, which makes the training and inference time-consuming. Training lightweight neural networks such as MobileNets are often challenging, and the models might have low accuracy. Inspired by knowledge distillation (KD), this paper presents a novel loss function to train a lightweight Student network (e.g., MobileNetV2) for facial landmark detection. We use two Teacher networks, a Tolerant-Teacher and a Tough-Teacher in conjunction with the Student network. The Tolerant-Teacher is trained using Soft-landmarks created by active shape models, while the Tough-Teacher is trained using the ground truth (aka Hard-landmarks) landmark points. To utilize the facial landmark points predicted by the Teacher networks, we define an Assistive Loss (ALoss) for each Teacher network. Moreover, we define a loss function called KD-Loss that utilizes the facial landmark points predicted by the two pre-trained Teacher networks (EfficientNet-b3) to guide the lightweight Student network towards predicting the Hard-landmarks. Our experimental results on three challenging facial datasets show that the proposed architecture will result in a better-trained Student network that can extract facial landmark points with high accuracy.
This work studies learning from a synergy process of 3D Morphable Models (3DMM) and 3D facial landmarks to predict complete 3D facial geometry, including 3D alignment, face orientation, and 3D face modeling. Our synergy process leverages a representation cycle for 3DMM parameters and 3D landmarks. 3D landmarks can be extracted and refined from face meshes built by 3DMM parameters. We next reverse the representation direction and show that predicting 3DMM parameters from sparse 3D landmarks improves the information flow. Together we create a synergy process that utilizes the relation between 3D landmarks and 3DMM parameters, and they collaboratively contribute to better performance. We extensively validate our contribution on full tasks of facial geometry prediction and show our superior and robust performance on these tasks for various scenarios. Particularly, we adopt only simple and widely-used network operations to attain fast and accurate facial geometry prediction. Codes and data: https://choyingw.github.io/works/SynergyNet/
The recent progress of CNN has dramatically improved face alignment performance. However, few works have paid attention to the error-bias with respect to error distribution of facial landmarks. In this paper, we investigate the error-bias issue in face alignment, where the distributions of landmark errors tend to spread along the tangent line to landmark curves. This error-bias is not trivial since it is closely connected to the ambiguous landmark labeling task. Inspired by this observation, we seek a way to leverage the error-bias property for better convergence of CNN model. To this end, we propose anisotropic direction loss (ADL) and anisotropic attention module (AAM) for coordinate and heatmap regression, respectively. ADL imposes strong binding force in normal direction for each landmark point on facial boundaries. On the other hand, AAM is an attention module which can get anisotropic attention mask focusing on the region of point and its local edge connected by adjacent points, it has a stronger response in tangent than in normal, which means relaxed constraints in the tangent. These two methods work in a complementary manner to learn both facial structures and texture details. Finally, we integrate them into an optimized end-to-end training pipeline named ADNet. Our ADNet achieves state-of-the-art results on 300W, WFLW and COFW datasets, which demonstrates the effectiveness and robustness.
Facial landmarks (FLM) estimation is a critical component in many face-related applications. In this work, we aim to optimize for both accuracy and speed and explore the trade-off between them. Our key observation is that not all faces are created equal. Frontal faces with neutral expressions converge faster than faces with extreme poses or expressions. To differentiate among samples, we train our model to predict the regression error after each iteration. If the current iteration is accurate enough, we stop iterating, saving redundant iterations while keeping the accuracy in check. We also observe that as neighboring patches overlap, we can infer all facial landmarks (FLMs) with only a small number of patches without a major accuracy sacrifice. Architecturally, we offer a multi-scale, patch-based, lightweight feature extractor with a fine-grained local patch attention module, which computes a patch weighting according to the information in the patch itself and enhances the expressive power of the patch features. We analyze the patch attention data to infer where the model is attending when regressing facial landmarks and compare it to face attention in humans. Our model runs in real-time on a mobile device GPU, with 95 Mega Multiply-Add (MMA) operations, outperforming all state-of-the-art methods under 1000 MMA, with a normalized mean error of 8.16 on the 300W challenging dataset.
In this paper, we develop face.evoLVe -- a comprehensive library that collects and implements a wide range of popular deep learning-based methods for face recognition. First of all, face.evoLVe is composed of key components that cover the full process of face analytics, including face alignment, data processing, various backbones, losses, and alternatives with bags of tricks for improving performance. Later, face.evoLVe supports multi-GPU training on top of different deep learning platforms, such as PyTorch and PaddlePaddle, which facilitates researchers to work on both large-scale datasets with millions of images and low-shot counterparts with limited well-annotated data. More importantly, along with face.evoLVe, images before & after alignment in the common benchmark datasets are released with source codes and trained models provided. All these efforts lower the technical burdens in reproducing the existing methods for comparison, while users of our library could focus on developing advanced approaches more efficiently. Last but not least, face.evoLVe is well designed and vibrantly evolving, so that new face recognition approaches can be easily plugged into our framework. Note that we have used face.evoLVe to participate in a number of face recognition competitions and secured the first place. The version that supports PyTorch is publicly available at https://github.com/ZhaoJ9014/face.evoLVe.PyTorch and the PaddlePaddle version is available at https://github.com/ZhaoJ9014/face.evoLVe.PyTorch/tree/master/paddle. Face.evoLVe has been widely used for face analytics, receiving 2.4K stars and 622 forks.
Three-dimensional face dense alignment and reconstruction in the wild is a challenging problem as partial facial information is commonly missing in occluded and large pose face images. Large head pose variations also increase the solution space and make the modeling more difficult. Our key idea is to model occlusion and pose to decompose this challenging task into several relatively more manageable subtasks. To this end, we propose an end-to-end framework, termed as Self-aligned Dual face Regression Network (SADRNet), which predicts a pose-dependent face, a pose-independent face. They are combined by an occlusion-aware self-alignment to generate the final 3D face. Extensive experiments on two popular benchmarks, AFLW2000-3D and Florence, demonstrate that the proposed method achieves significant superior performance over existing state-of-the-art methods.
In this paper, we present an attention-guided deformable convolutional network for hand-held multi-frame high dynamic range (HDR) imaging, namely ADNet. This problem comprises two intractable challenges of how to handle saturation and noise properly and how to tackle misalignments caused by object motion or camera jittering. To address the former, we adopt a spatial attention module to adaptively select the most appropriate regions of various exposure low dynamic range (LDR) images for fusion. For the latter one, we propose to align the gamma-corrected images in the feature-level with a Pyramid, Cascading and Deformable (PCD) alignment module. The proposed ADNet shows state-of-the-art performance compared with previous methods, achieving a PSNR-$l$ of 39.4471 and a PSNR-$\mu$ of 37.6359 in NTIRE 2021 Multi-Frame HDR Challenge.
Heatmap-based regression overcomes the lack of spatial and contextual information of direct coordinate regression, and has revolutionized the task of face alignment. Yet it suffers from quantization errors caused by neglecting subpixel coordinates in image resizing and network downsampling. In this paper, we first quantitatively analyze the quantization error on benchmarks, which accounts for more than 1/3 of the whole prediction errors for state-of-the-art methods. To tackle this problem, we propose a novel Heatmap In Heatmap(HIH) representation and a coordinate soft-classification (CSC) method, which are seamlessly integrated into the classic hourglass network. The HIH representation utilizes nested heatmaps to jointly represent the coordinate label: one heatmap called integer heatmap stands for the integer coordinate, and the other heatmap named decimal heatmap represents the subpixel coordinate. The range of a decimal heatmap makes up one pixel in the corresponding integer heatmap. Besides, we transfer the offset regression problem to an interval classification task, and CSC regards the confidence of the pixel as the probability of the interval. Meanwhile, CSC applying the distribution loss leverage the soft labels generated from the Gaussian distribution function to guide the offset heatmap training, which makes it easier to learn the distribution of coordinate offsets. Extensive experiments on challenging benchmark datasets demonstrate that our HIH can achieve state-of-the-art results. In particular, our HIH reaches 4.08 NME (Normalized Mean Error) on WFLW, and 3.21 on COFW, which exceeds previous methods by a significant margin.
What is the best way to learn a universal face representation? Recent work on Deep Learning in the area of face analysis has focused on supervised learning for specific tasks of interest (e.g. face recognition, facial landmark localization etc.) but has overlooked the overarching question of how to find a facial representation that can be readily adapted to several facial analysis tasks and datasets. To this end, we make the following 4 contributions: (a) we introduce, for the first time, a comprehensive evaluation benchmark for facial representation learning consisting of 5 important face analysis tasks. (b) We systematically investigate two ways of large-scale representation learning applied to faces: supervised and unsupervised pre-training. Importantly, we focus our evaluations on the case of few-shot facial learning. (c) We investigate important properties of the training datasets including their size and quality (labelled, unlabelled or even uncurated). (d) To draw our conclusions, we conducted a very large number of experiments. Our main two findings are: (1) Unsupervised pre-training on completely in-the-wild, uncurated data provides consistent and, in some cases, significant accuracy improvements for all facial tasks considered. (2) Many existing facial video datasets seem to have a large amount of redundancy. We will release code, and pre-trained models to facilitate future research.
Active Shape Model (ASM) is a statistical model of object shapes that represents a target structure. ASM can guide machine learning algorithms to fit a set of points representing an object (e.g., face) onto an image. This paper presents a lightweight Convolutional Neural Network (CNN) architecture with a loss function being assisted by ASM for face alignment and estimating head pose in the wild. We use ASM to first guide the network towards learning a smoother distribution of the facial landmark points. Inspired by transfer learning, during the training process, we gradually harden the regression problem and guide the network towards learning the original landmark points distribution. We define multi-tasks in our loss function that are responsible for detecting facial landmark points as well as estimating the face pose. Learning multiple correlated tasks simultaneously builds synergy and improves the performance of individual tasks. We compare the performance of our proposed model called ASMNet with MobileNetV2 (which is about 2 times bigger than ASMNet) in both the face alignment and pose estimation tasks. Experimental results on challenging datasets show that by using the proposed ASM assisted loss function, the ASMNet performance is comparable with MobileNetV2 in the face alignment task. In addition, for face pose estimation, ASMNet performs much better than MobileNetV2. ASMNet achieves an acceptable performance for facial landmark points detection and pose estimation while having a significantly smaller number of parameters and floating-point operations compared to many CNN-based models.
3D face reconstruction plays a very important role in many real-world multimedia applications, including digital entertainment, social media, affection analysis, and person identification. The de-facto pipeline for estimating the parametric face model from an image requires to firstly detect the facial regions with landmarks, and then crop each face to feed the deep learning-based regressor. Comparing to the conventional methods performing forward inference for each detected instance independently, we suggest an effective end-to-end framework for multi-face 3D reconstruction, which is able to predict the model parameters of multiple instances simultaneously using single network inference. Our proposed approach not only greatly reduces the computational redundancy in feature extraction but also makes the deployment procedure much easier using the single network model. More importantly, we employ the same global camera model for the reconstructed faces in each image, which makes it possible to recover the relative head positions and orientations in the 3D scene. We have conducted extensive experiments to evaluate our proposed approach on the sparse and dense face alignment tasks. The experimental results indicate that our proposed approach is very promising on face alignment tasks without fully-supervision and pre-processing like detection and crop. Our implementation is publicly available at \url{https://github.com/kalyo-zjl/WM3DR}.
We propose real-time, six degrees of freedom (6DoF), 3D face pose estimation without face detection or landmark localization. We observe that estimating the 6DoF rigid transformation of a face is a simpler problem than facial landmark detection, often used for 3D face alignment. In addition, 6DoF offers more information than face bounding box labels. We leverage these observations to make multiple contributions: (a) We describe an easily trained, efficient, Faster R-CNN--based model which regresses 6DoF pose for all faces in the photo, without preliminary face detection. (b) We explain how pose is converted and kept consistent between the input photo and arbitrary crops created while training and evaluating our model. (c) Finally, we show how face poses can replace detection bounding box training labels. Tests on AFLW2000-3D and BIWI show that our method runs at real-time and outperforms state of the art (SotA) face pose estimators. Remarkably, our method also surpasses SotA models of comparable complexity on the WIDER FACE detection benchmark, despite not been optimized on bounding box labels.
While current monocular 3D face reconstruction methods can recover fine geometric details, they suffer several limitations. Some methods produce faces that cannot be realistically animated because they do not model how wrinkles vary with expression. Other methods are trained on high-quality face scans and do not generalize well to in-the-wild images. We present the first approach that regresses 3D face shape and animatable details that are specific to an individual but change with expression. Our model, DECA (Detailed Expression Capture and Animation), is trained to robustly produce a UV displacement map from a low-dimensional latent representation that consists of person-specific detail parameters and generic expression parameters, while a regressor is trained to predict detail, shape, albedo, expression, pose and illumination parameters from a single image. To enable this, we introduce a novel detail-consistency loss that disentangles person-specific details from expression-dependent wrinkles. This disentanglement allows us to synthesize realistic person-specific wrinkles by controlling expression parameters while keeping person-specific details unchanged. DECA is learned from in-the-wild images with no paired 3D supervision and achieves state-of-the-art shape reconstruction accuracy on two benchmarks. Qualitative results on in-the-wild data demonstrate DECA's robustness and its ability to disentangle identity- and expression-dependent details enabling animation of reconstructed faces. The model and code are publicly available at https://deca.is.tue.mpg.de.
Existing deep learning based facial landmark detection methods have achieved excellent performance. These methods, however, do not explicitly embed the structural dependencies among landmark points. They hence cannot preserve the geometric relationships between landmark points or generalize well to challenging conditions or unseen data. This paper proposes a method for deep structured facial landmark detection based on combining a deep Convolutional Network with a Conditional Random Field. We demonstrate its superior performance to existing state-of-the-art techniques in facial landmark detection, especially a better generalization ability on challenging datasets that include large pose and occlusion.
Existing methods of 3D dense face alignment mainly concentrate on accuracy, thus limiting the scope of their practical applications. In this paper, we propose a novel regression framework named 3DDFA-V2 which makes a balance among speed, accuracy and stability. Firstly, on the basis of a lightweight backbone, we propose a meta-joint optimization strategy to dynamically regress a small set of 3DMM parameters, which greatly enhances speed and accuracy simultaneously. To further improve the stability on videos, we present a virtual synthesis method to transform one still image to a short-video which incorporates in-plane and out-of-plane face moving. On the premise of high accuracy and stability, 3DDFA-V2 runs at over 50fps on a single CPU core and outperforms other state-of-the-art heavy models simultaneously. Experiments on several challenging datasets validate the efficiency of our method. Pre-trained models and code are available at https://github.com/cleardusk/3DDFA_V2.