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arXiv:2507.00979공식 코드 · Papers with Code

Enhancing LLM Agent Safety via Causal Influence Prompting

As autonomous agents powered by large language models (LLMs) continue to demonstrate potential across various assistive tasks, ensuring their safe and reliable behavior is crucial for preventing unintended consequences. In this work, we introduce CIP, a novel technique that leverages causal influence diagrams (CIDs) to identify and mitigate risks arising from agent decision-making. CIDs provide a structured representation of cause-and-effect relationships, enabling agents to anticipate harmful outcomes and make safer decisions. Our approach consists of three key steps: (1) initializing a CID based on task specifications to outline the decision-making process, (2) guiding agent interactions with the environment using the CID, and (3) iteratively refining the CID based on observed behaviors and outcomes. Experimental results demonstrate that our method effectively enhances safety in both code execution and mobile device control tasks.

arXiv:2506.24119공식 코드 · Papers with Code

SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learning

Recent advances in reinforcement learning have shown that language models can develop sophisticated reasoning through training on tasks with verifiable rewards, but these approaches depend on human-curated problem-answer pairs and domain-specific reward engineering. We introduce SPIRAL, a self-play framework where models learn by playing multi-turn, zero-sum games against continuously improving versions of themselves, eliminating the need for human supervision. Through self-play, SPIRAL generates an infinite curriculum of progressively challenging problems as models must constantly adapt to stronger opponents. To enable this self-play training at scale, We implement a fully online, multi-turn, multi-agent reinforcement learning system for LLMs and propose role-conditioned advantage estimation (RAE) to stabilize multi-agent training. Using SPIRAL, self-play on zero-sum games produces reasoning capabilities that transfer broadly. Training Qwen3-4B-Base on Kuhn Poker alone achieves 8.6% improvement on math and 8.4% on general reasoning, outperforming SFT on 25,000 expert game trajectories. Analysis reveals that this transfer occurs through three cognitive patterns: systematic decomposition, expected value calculation, and case-by-case analysis. Multi-game training (TicTacToe, Kuhn Poker, Simple Negotiation) further enhances performance as each game develops distinct reasoning strengths. Applying SPIRAL to a strong reasoning model (DeepSeek-R1-Distill-Qwen-7B) can still lead to 2.0% average improvement. These results demonstrate that zero-sum games naturally develop transferable reasoning capabilities, highlighting a promising direction for autonomous reasoning development.

arXiv:2506.24113공식 코드 · Papers with Code

Epona: Autoregressive Diffusion World Model for Autonomous Driving

Diffusion models have demonstrated exceptional visual quality in video generation, making them promising for autonomous driving world modeling. However, existing video diffusion-based world models struggle with flexible-length, long-horizon predictions and integrating trajectory planning. This is because conventional video diffusion models rely on global joint distribution modeling of fixed-length frame sequences rather than sequentially constructing localized distributions at each timestep. In this work, we propose Epona, an autoregressive diffusion world model that enables localized spatiotemporal distribution modeling through two key innovations: 1) Decoupled spatiotemporal factorization that separates temporal dynamics modeling from fine-grained future world generation, and 2) Modular trajectory and video prediction that seamlessly integrate motion planning with visual modeling in an end-to-end framework. Our architecture enables high-resolution, long-duration generation while introducing a novel chain-of-forward training strategy to address error accumulation in autoregressive loops. Experimental results demonstrate state-of-the-art performance with 7.4\% FVD improvement and minutes longer prediction duration compared to prior works. The learned world model further serves as a real-time motion planner, outperforming strong end-to-end planners on NAVSIM benchmarks. Code will be publicly available at \href{https://github.com/Kevin-thu/Epona/}{https://github.com/Kevin-thu/Epona/}.

arXiv:2506.23468공식 코드 · Papers with Code

NavMorph: A Self-Evolving World Model for Vision-and-Language Navigation in Continuous Environments

Vision-and-Language Navigation in Continuous Environments (VLN-CE) requires agents to execute sequential navigation actions in complex environments guided by natural language instructions. Current approaches often struggle with generalizing to novel environments and adapting to ongoing changes during navigation. Inspired by human cognition, we present NavMorph, a self-evolving world model framework that enhances environmental understanding and decision-making in VLN-CE tasks. NavMorph employs compact latent representations to model environmental dynamics, equipping agents with foresight for adaptive planning and policy refinement. By integrating a novel Contextual Evolution Memory, NavMorph leverages scene-contextual information to support effective navigation while maintaining online adaptability. Extensive experiments demonstrate that our method achieves notable performance improvements on popular VLN-CE benchmarks. Code is available at \href{https://github.com/Feliciaxyao/NavMorph}{this https URL}.

arXiv:2506.23044공식 코드 · Papers with Code

Ovis-U1 Technical Report

In this report, we introduce Ovis-U1, a 3-billion-parameter unified model that integrates multimodal understanding, text-to-image generation, and image editing capabilities. Building on the foundation of the Ovis series, Ovis-U1 incorporates a diffusion-based visual decoder paired with a bidirectional token refiner, enabling image generation tasks comparable to leading models like GPT-4o. Unlike some previous models that use a frozen MLLM for generation tasks, Ovis-U1 utilizes a new unified training approach starting from a language model. Compared to training solely on understanding or generation tasks, unified training yields better performance, demonstrating the enhancement achieved by integrating these two tasks. Ovis-U1 achieves a score of 69.6 on the OpenCompass Multi-modal Academic Benchmark, surpassing recent state-of-the-art models such as Ristretto-3B and SAIL-VL-1.5-2B. In text-to-image generation, it excels with scores of 83.72 and 0.89 on the DPG-Bench and GenEval benchmarks, respectively. For image editing, it achieves 4.00 and 6.42 on the ImgEdit-Bench and GEdit-Bench-EN, respectively. As the initial version of the Ovis unified model series, Ovis-U1 pushes the boundaries of multimodal understanding, generation, and editing.

arXiv:2506.22598공식 코드 · Papers with Code

RExBench: Can coding agents autonomously implement AI research extensions?

Agents based on Large Language Models (LLMs) have shown promise for performing sophisticated software engineering tasks autonomously. In addition, there has been progress towards developing agents that can perform parts of the research pipeline in machine learning and the natural sciences. We argue that research extension and its implementation is a critical capability for such systems, and introduce RExBench to support the evaluation of this capability. RExBench is a benchmark consisting of 12 realistic research experiment implementation tasks that aim to investigate research hypotheses that have not previously been implemented. Each task is set up as an extension to an existing research paper and codebase, accompanied by domain expert-written instructions. RExBench is robust to data contamination, and supports an automatic evaluation infrastructure that executes agent outputs to determine whether the success criteria are met. We use this benchmark to evaluate nine LLM agents implemented using three different frameworks: aider, Claude Code, and OpenHands. We find that all agents evaluated fail to autonomously implement the majority of the extensions. Although the success rate improves with additional human-written hints, the best performance under this setting remains below 40%. This indicates that current agents are still short of being able to handle realistic research extension tasks without substantial human guidance.

arXiv:2506.22508공식 코드 · Papers with Code

AgentStealth: Reinforcing Large Language Model for Anonymizing User-generated Text

In today's digital world, casual user-generated content often contains subtle cues that may inadvertently expose sensitive personal attributes. Such risks underscore the growing importance of effective text anonymization to safeguard individual privacy. However, existing methods either rely on rigid replacements that damage utility or cloud-based LLMs that are costly and pose privacy risks. To address these issues, we explore the use of locally deployed smaller-scale language models (SLMs) for anonymization. Yet training effective SLMs remains challenging due to limited high-quality supervision. To address the challenge, we propose AgentStealth, a self-reinforcing LLM anonymization framework.First, we introduce an adversarial anonymization workflow enhanced by In-context Contrastive Learning and Adaptive Utility-Aware Control. Second, we perform supervised adaptation of SLMs using high-quality data collected from the workflow, which includes both anonymization and attack signals. Finally, we apply online reinforcement learning where the model leverages its internal adversarial feedback to iteratively improve anonymization performance. Experiments on two datasets show that our method outperforms baselines in both anonymization effectiveness (+12.3%) and utility (+6.8%). Our lightweight design supports direct deployment on edge devices, avoiding cloud reliance and communication-based privacy risks. Our code is open-source at https://github.com/tsinghua-fib-lab/AgentStealth.

arXiv:2506.21961공식 코드 · Papers with Code

PapersPlease: A Benchmark for Evaluating Motivational Values of Large Language Models Based on ERG Theory

Evaluating the performance and biases of large language models (LLMs) through role-playing scenarios is becoming increasingly common, as LLMs often exhibit biased behaviors in these contexts. Building on this line of research, we introduce PapersPlease, a benchmark consisting of 3,700 moral dilemmas designed to investigate LLMs' decision-making in prioritizing various levels of human needs. In our setup, LLMs act as immigration inspectors deciding whether to approve or deny entry based on the short narratives of people. These narratives are constructed using the Existence, Relatedness, and Growth (ERG) theory, which categorizes human needs into three hierarchical levels. Our analysis of six LLMs reveals statistically significant patterns in decision-making, suggesting that LLMs encode implicit preferences. Additionally, our evaluation of the impact of incorporating social identities into the narratives shows varying responsiveness based on both motivational needs and identity cues, with some models exhibiting higher denial rates for marginalized identities. All data is publicly available at https://github.com/yeonsuuuu28/papers-please.

arXiv:2506.19209공식 코드 · Papers with Code

Augmenting Multi-Agent Communication with State Delta Trajectory

Multi-agent techniques such as role playing or multi-turn debates have been shown to be effective in improving the performance of large language models (LLMs) in downstream tasks. Despite their differences in workflows, existing LLM-based multi-agent systems mostly use natural language for agent communication. While this is appealing for its simplicity and interpretability, it also introduces inevitable information loss as one model must down sample its continuous state vectors to concrete tokens before transferring them to the other model. Such losses are particularly significant when the information to transfer is not simple facts, but reasoning logics or abstractive thoughts. To tackle this problem, we propose a new communication protocol that transfers both natural language tokens and token-wise state transition trajectory from one agent to another. Particularly, compared to the actual state value, we find that the sequence of state changes in LLMs after generating each token can better reflect the information hidden behind the inference process, so we propose a State Delta Encoding (SDE) method to represent state transition trajectories. The experimental results show that multi-agent systems with SDE achieve SOTA performance compared to other communication protocols, particularly in tasks that involve complex reasoning. This shows the potential of communication augmentation for LLM-based multi-agent systems.

arXiv:2506.17419공식 코드 · Papers with Code

UProp: Investigating the Uncertainty Propagation of LLMs in Multi-Step Agentic Decision-Making

As Large Language Models (LLMs) are integrated into safety-critical applications involving sequential decision-making in the real world, it is essential to know when to trust LLM decisions. Existing LLM Uncertainty Quantification (UQ) methods are primarily designed for single-turn question-answering formats, resulting in multi-step decision-making scenarios, e.g., LLM agentic system, being underexplored. In this paper, we introduce a principled, information-theoretic framework that decomposes LLM sequential decision uncertainty into two parts: (i) internal uncertainty intrinsic to the current decision, which is focused on existing UQ methods, and (ii) extrinsic uncertainty, a Mutual-Information (MI) quantity describing how much uncertainty should be inherited from preceding decisions. We then propose UProp, an efficient and effective extrinsic uncertainty estimator that converts the direct estimation of MI to the estimation of Pointwise Mutual Information (PMI) over multiple Trajectory-Dependent Decision Processes (TDPs). UProp is evaluated over extensive multi-step decision-making benchmarks, e.g., AgentBench and HotpotQA, with state-of-the-art LLMs, e.g., GPT-4.1 and DeepSeek-V3. Experimental results demonstrate that UProp significantly outperforms existing single-turn UQ baselines equipped with thoughtful aggregation strategies. Moreover, we provide a comprehensive analysis of UProp, including sampling efficiency, potential applications, and intermediate uncertainty propagation, to demonstrate its effectiveness. Codes will be available at https://github.com/jinhaoduan/UProp.

arXiv:2506.17103공식 코드 · Papers with Code

TransDreamerV3: Implanting Transformer In DreamerV3

This paper introduces TransDreamerV3, a reinforcement learning model that enhances the DreamerV3 architecture by integrating a transformer encoder. The model is designed to improve memory and decision-making capabilities in complex environments. We conducted experiments on Atari-Boxing, Atari-Freeway, Atari-Pong, and Crafter tasks, where TransDreamerV3 demonstrated improved performance over DreamerV3, particularly in the Atari-Freeway and Crafter tasks. While issues in the Minecraft task and limited training across all tasks were noted, TransDreamerV3 displays advancement in world model-based reinforcement learning, leveraging transformer architectures.

arXiv:2506.15451공식 코드 · Papers with Code

AgentGroupChat-V2: Divide-and-Conquer Is What LLM-Based Multi-Agent System Need

Large language model based multi-agent systems have demonstrated significant potential in social simulation and complex task resolution domains. However, current frameworks face critical challenges in system architecture design, cross-domain generalizability, and performance guarantees, particularly as task complexity and number of agents increases. We introduces AgentGroupChat-V2, a novel framework addressing these challenges through three core innovations: (1) a divide-and-conquer fully parallel architecture that decomposes user queries into hierarchical task forest structures enabling dependency management and distributed concurrent processing. (2) an adaptive collaboration engine that dynamically selects heterogeneous LLM combinations and interaction modes based on task characteristics. (3) agent organization optimization strategies combining divide-and-conquer approaches for efficient problem decomposition. Extensive experiments demonstrate AgentGroupChat-V2's superior performance across diverse domains, achieving 91.50% accuracy on GSM8K (exceeding the best baseline by 5.6 percentage points), 30.4% accuracy on competition-level AIME (nearly doubling other methods), and 79.20% pass@1 on HumanEval. Performance advantages become increasingly pronounced with higher task difficulty, particularly on Level 5 MATH problems where improvements exceed 11 percentage points compared to state-of-the-art baselines. These results confirm that AgentGroupChat-V2 provides a comprehensive solution for building efficient, general-purpose LLM multi-agent systems with significant advantages in complex reasoning scenarios. Code is available at https://github.com/MikeGu721/AgentGroupChat-V2.

arXiv:2506.13405공식 코드 · Papers with Code

RealHiTBench: A Comprehensive Realistic Hierarchical Table Benchmark for Evaluating LLM-Based Table Analysis

With the rapid advancement of Large Language Models (LLMs), there is an increasing need for challenging benchmarks to evaluate their capabilities in handling complex tabular data. However, existing benchmarks are either based on outdated data setups or focus solely on simple, flat table structures. In this paper, we introduce RealHiTBench, a comprehensive benchmark designed to evaluate the performance of both LLMs and Multimodal LLMs (MLLMs) across a variety of input formats for complex tabular data, including LaTeX, HTML, and PNG. RealHiTBench also includes a diverse collection of tables with intricate structures, spanning a wide range of task types. Our experimental results, using 25 state-of-the-art LLMs, demonstrate that RealHiTBench is indeed a challenging benchmark. Moreover, we also develop TreeThinker, a tree-based pipeline that organizes hierarchical headers into a tree structure for enhanced tabular reasoning, validating the importance of improving LLMs' perception of table hierarchies. We hope that our work will inspire further research on tabular data reasoning and the development of more robust models. The code and data are available at https://github.com/cspzyy/RealHiTBench.

arXiv:2506.12538공식 코드 · Papers with Code

RealFactBench: A Benchmark for Evaluating Large Language Models in Real-World Fact-Checking

Large Language Models (LLMs) hold significant potential for advancing fact-checking by leveraging their capabilities in reasoning, evidence retrieval, and explanation generation. However, existing benchmarks fail to comprehensively evaluate LLMs and Multimodal Large Language Models (MLLMs) in realistic misinformation scenarios. To bridge this gap, we introduce RealFactBench, a comprehensive benchmark designed to assess the fact-checking capabilities of LLMs and MLLMs across diverse real-world tasks, including Knowledge Validation, Rumor Detection, and Event Verification. RealFactBench consists of 6K high-quality claims drawn from authoritative sources, encompassing multimodal content and diverse domains. Our evaluation framework further introduces the Unknown Rate (UnR) metric, enabling a more nuanced assessment of models' ability to handle uncertainty and balance between over-conservatism and over-confidence. Extensive experiments on 7 representative LLMs and 4 MLLMs reveal their limitations in real-world fact-checking and offer valuable insights for further research. RealFactBench is publicly available at https://github.com/kalendsyang/RealFactBench.git.

arXiv:2506.11127공식 코드 · Papers with Code

GUIRoboTron-Speech: Towards Automated GUI Agents Based on Speech Instructions

Autonomous agents for Graphical User Interfaces (GUIs) are revolutionizing human-computer interaction, yet their reliance on text-based instructions imposes limitations on accessibility and convenience, particularly in hands-free scenarios. To address this gap, we propose GUIRoboTron-Speech, the first end-to-end autonomous GUI agent that directly accepts speech instructions and on-device screenshots to predict actions. Confronted with the scarcity of speech-based GUI agent datasets, we initially generated high-quality speech instructions for training by leveraging a random timbre text-to-speech (TTS) model to convert existing text instructions. We then develop GUIRoboTron-Speech's capabilities through progressive grounding and planning training stages. A key contribution is a heuristic mixed-instruction training strategy designed to mitigate the modality imbalance inherent in pre-trained foundation models. Comprehensive experiments on several benchmark datasets validate the robust and superior performance of GUIRoboTron-Speech, demonstrating the significant potential and widespread applicability of speech as an effective instruction modality for driving GUI agents. Our code and datasets are available at https://github.com/GUIRoboTron/GUIRoboTron-Speech.

arXiv:2506.11083공식 코드 · Papers with Code

RedDebate: Safer Responses through Multi-Agent Red Teaming Debates

We propose RedDebate, a novel multi-agent debate framework that leverages adversarial argumentation among Large Language Models (LLMs) to proactively identify and mitigate their own unsafe behaviours. Existing AI safety methods often depend heavily on costly human evaluations or isolated single-model assessment, both subject to scalability constraints and oversight risks. RedDebate instead embraces collaborative disagreement, enabling multiple LLMs to critically examine one another's reasoning, and systematically uncovering unsafe blind spots through automated red-teaming, and iteratively improve their responses. We further integrate distinct types of long-term memory that retain learned safety insights from debate interactions. Evaluating on established safety benchmarks such as HarmBench, we demonstrate the proposed method's effectiveness. Debate alone can reduce unsafe behaviours by 17.7%, and when combined with long-term memory modules, achieves reductions exceeding 23.5%. To our knowledge, RedDebate constitutes the first fully automated framework that combines multi-agent debates with red-teaming to progressively enhance AI safety without direct human intervention.(Github Repository: https://github.com/aliasad059/RedDebate)

arXiv:2506.11080공식 코드 · Papers with Code

MANBench: Is Your Multimodal Model Smarter than Human?

The rapid advancement of Multimodal Large Language Models (MLLMs) has ignited discussions regarding their potential to surpass human performance in multimodal tasks. In response, we introduce MANBench (Multimodal Ability Norms Benchmark), a bilingual benchmark (English and Chinese) comprising 1,314 questions across nine tasks, spanning knowledge-based and non-knowledge-based domains. MANBench emphasizes intuitive reasoning, seamless cross-modal integration, and real-world complexity, providing a rigorous evaluation framework. Through extensive human experiments involving diverse participants, we compared human performance against state-of-the-art MLLMs. The results indicate that while MLLMs excel in tasks like Knowledge and Text-Image Understanding, they struggle with deeper cross-modal reasoning tasks such as Transmorphic Understanding, Image Consistency, and Multi-image Understanding. Moreover, both humans and MLLMs face challenges in highly complex tasks like Puzzles and Spatial Imagination. MANBench highlights the strengths and limitations of MLLMs, revealing that even advanced models fall short of achieving human-level performance across many domains. We hope MANBench will inspire efforts to bridge the gap between MLLMs and human multimodal capabilities. The code and dataset are available at https://github.com/micdz/MANBench.

arXiv:2506.07106공식 코드 · Papers with Code

Theorem-of-Thought: A Multi-Agent Framework for Abductive, Deductive, and Inductive Reasoning in Language Models

Large language models (LLMs) have shown strong performance across natural language reasoning tasks, yet their reasoning processes remain brittle and difficult to interpret. Prompting techniques like Chain-of-Thought (CoT) enhance reliability by eliciting intermediate reasoning steps or aggregating multiple outputs. However, they lack mechanisms for enforcing logical structure and assessing internal coherence. We introduce Theorem-of-Thought (ToTh), a novel framework that models reasoning as collaboration among three parallel agents, each simulating a distinct mode of inference: abductive, deductive, and inductive. Each agent produces a reasoning trace, which is structured into a formal reasoning graph. To evaluate consistency, we apply Bayesian belief propagation guided by natural language inference (NLI), assigning confidence scores to each step. The most coherent graph is selected to derive the final answer. Experiments on symbolic (WebOfLies) and numerical (MultiArith) reasoning benchmarks show that ToTh consistently outperforms CoT, Self-Consistency, and CoT-Decoding across multiple LLMs, while producing interpretable and logically grounded reasoning chains. Our findings suggest a promising direction for building more robust and cognitively inspired LLM reasoning. The implementation is available at https://github.com/KurbanIntelligenceLab/theorem-of-thought.

arXiv:2506.03857공식 코드 · Papers with Code

Prompt Candidates, then Distill: A Teacher-Student Framework for LLM-driven Data Annotation

Recently, Large Language Models (LLMs) have demonstrated significant potential for data annotation, markedly reducing the labor costs associated with downstream applications. However, existing methods mostly adopt an aggressive strategy by prompting LLM to determine a single gold label for each unlabeled sample. Due to the inherent uncertainty within LLMs, they often produce incorrect labels for difficult samples, severely compromising the data quality for downstream applications. Motivated by ambiguity aversion in human behaviors, we propose a novel candidate annotation paradigm wherein large language models are encouraged to output all possible labels when incurring uncertainty. To ensure unique labels are provided for downstream tasks, we develop a teacher-student framework CanDist that distills candidate annotations with a Small Language Model (SLM). We further provide a rigorous justification demonstrating that distilling candidate annotations from the teacher LLM offers superior theoretical guarantees compared to directly using single annotations. Extensive experiments across six text classification tasks validate the effectiveness of our proposed method. The source code is available at https://github.com/MingxuanXia/CanDist.

arXiv:2506.03710공식 코드 · Papers with Code

OSGNet @ Ego4D Episodic Memory Challenge 2025

In this report, we present our champion solutions for the three egocentric video localization tracks of the Ego4D Episodic Memory Challenge at CVPR 2025. All tracks require precise localization of the interval within an untrimmed egocentric video. Previous unified video localization approaches often rely on late fusion strategies, which tend to yield suboptimal results. To address this, we adopt an early fusion-based video localization model to tackle all three tasks, aiming to enhance localization accuracy. Ultimately, our method achieved first place in the Natural Language Queries, Goal Step, and Moment Queries tracks, demonstrating its effectiveness. Our code can be found at https://github.com/Yisen-Feng/OSGNet.