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arXiv:2407.16424공식 코드 · Papers with Code

ESOD: Efficient Small Object Detection on High-Resolution Images

Enlarging input images is a straightforward and effective approach to promote small object detection. However, simple image enlargement is significantly expensive on both computations and GPU memory. In fact, small objects are usually sparsely distributed and locally clustered. Therefore, massive feature extraction computations are wasted on the non-target background area of images. Recent works have tried to pick out target-containing regions using an extra network and perform conventional object detection, but the newly introduced computation limits their final performance. In this paper, we propose to reuse the detector's backbone to conduct feature-level object-seeking and patch-slicing, which can avoid redundant feature extraction and reduce the computation cost. Incorporating a sparse detection head, we are able to detect small objects on high-resolution inputs (e.g., 1080P or larger) for superior performance. The resulting Efficient Small Object Detection (ESOD) approach is a generic framework, which can be applied to both CNN- and ViT-based detectors to save the computation and GPU memory costs. Extensive experiments demonstrate the efficacy and efficiency of our method. In particular, our method consistently surpasses the SOTA detectors by a large margin (e.g., 8% gains on AP) on the representative VisDrone, UAVDT, and TinyPerson datasets. Code is available at https://github.com/alibaba/esod.

arXiv:2407.16129공식 코드 · Papers with Code

FoRA: Low-Rank Adaptation Model beyond Multimodal Siamese Network

Multimodal object detection offers a promising prospect to facilitate robust detection in various visual conditions. However, existing two-stream backbone networks are challenged by complex fusion and substantial parameter increments. This is primarily due to large data distribution biases of multimodal homogeneous information. In this paper, we propose a novel multimodal object detector, named Low-rank Modal Adaptors (LMA) with a shared backbone. The shared parameters enhance the consistency of homogeneous information, while lightweight modal adaptors focus on modality unique features. Furthermore, we design an adaptive rank allocation strategy to adapt to the varying heterogeneity at different feature levels. When applied to two multimodal object detection datasets, experiments validate the effectiveness of our method. Notably, on DroneVehicle, LMA attains a 10.4% accuracy improvement over the state-of-the-art method with a 149M-parameters reduction. The code is available at https://github.com/zyszxhy/FoRA. Our work was submitted to ACM MM in April 2024, but was rejected. We will continue to refine our work and paper writing next, mainly including proof of theory and multi-task applications of FoRA.

arXiv:2407.15794공식 코드 · Papers with Code

Disentangling spatio-temporal knowledge for weakly supervised object detection and segmentation in surgical video

Weakly supervised video object segmentation (WSVOS) enables the identification of segmentation maps without requiring an extensive training dataset of object masks, relying instead on coarse video labels indicating object presence. Current state-of-the-art methods either require multiple independent stages of processing that employ motion cues or, in the case of end-to-end trainable networks, lack in segmentation accuracy, in part due to the difficulty of learning segmentation maps from videos with transient object presence. This limits the application of WSVOS for semantic annotation of surgical videos where multiple surgical tools frequently move in and out of the field of view, a problem that is more difficult than typically encountered in WSVOS. This paper introduces Video Spatio-Temporal Disentanglement Networks (VDST-Net), a framework to disentangle spatiotemporal information using semi-decoupled knowledge distillation to predict high-quality class activation maps (CAMs). A teacher network designed to resolve temporal conflicts when specifics about object location and timing in the video are not provided works with a student network that integrates information over time by leveraging temporal dependencies. We demonstrate the efficacy of our framework on a public reference dataset and on a more challenging surgical video dataset where objects are, on average, present in less than 60\% of annotated frames. Our method outperforms state-of-the-art techniques and generates superior segmentation masks under video-level weak supervision.

arXiv:2407.15763공식 코드 · Papers with Code

Towards Open-World Object-based Anomaly Detection via Self-Supervised Outlier Synthesis

Object detection is a pivotal task in computer vision that has received significant attention in previous years. Nonetheless, the capability of a detector to localise objects out of the training distribution remains unexplored. Whilst recent approaches in object-level out-of-distribution (OoD) detection heavily rely on class labels, such approaches contradict truly open-world scenarios where the class distribution is often unknown. In this context, anomaly detection focuses on detecting unseen instances rather than classifying detections as OoD. This work aims to bridge this gap by leveraging an open-world object detector and an OoD detector via virtual outlier synthesis. This is achieved by using the detector backbone features to first learn object pseudo-classes via self-supervision. These pseudo-classes serve as the basis for class-conditional virtual outlier sampling of anomalous features that are classified by an OoD head. Our approach empowers our overall object detector architecture to learn anomaly-aware feature representations without relying on class labels, hence enabling truly open-world object anomaly detection. Empirical validation of our approach demonstrates its effectiveness across diverse datasets encompassing various imaging modalities (visible, infrared, and X-ray). Moreover, our method establishes state-of-the-art performance on object-level anomaly detection, achieving an average recall score improvement of over 5.4% for natural images and 23.5% for a security X-ray dataset compared to the current approaches. In addition, our method detects anomalies in datasets where current approaches fail. Code available at https://github.com/KostadinovShalon/oln-ssos.

arXiv:2407.14008공식 코드 · Papers with Code

Investigating the Indirect Object Identification circuit in Mamba

How well will current interpretability techniques generalize to future models? A relevant case study is Mamba, a recent recurrent architecture with scaling comparable to Transformers. We adapt pre-Mamba techniques to Mamba and partially reverse-engineer the circuit responsible for the Indirect Object Identification (IOI) task. Our techniques provide evidence that 1) Layer 39 is a key bottleneck, 2) Convolutions in layer 39 shift names one position forward, and 3) The name entities are stored linearly in Layer 39's SSM. Finally, we adapt an automatic circuit discovery tool, positional Edge Attribution Patching, to identify a Mamba IOI circuit. Our contributions provide initial evidence that circuit-based mechanistic interpretability tools work well for the Mamba architecture.

arXiv:2407.13432공식 코드 · Papers with Code

The Art of Imitation: Learning Long-Horizon Manipulation Tasks from Few Demonstrations

Task Parametrized Gaussian Mixture Models (TP-GMM) are a sample-efficient method for learning object-centric robot manipulation tasks. However, there are several open challenges to applying TP-GMMs in the wild. In this work, we tackle three crucial challenges synergistically. First, end-effector velocities are non-Euclidean and thus hard to model using standard GMMs. We thus propose to factorize the robot's end-effector velocity into its direction and magnitude, and model them using Riemannian GMMs. Second, we leverage the factorized velocities to segment and sequence skills from complex demonstration trajectories. Through the segmentation, we further align skill trajectories and hence leverage time as a powerful inductive bias. Third, we present a method to automatically detect relevant task parameters per skill from visual observations. Our approach enables learning complex manipulation tasks from just five demonstrations while using only RGB-D observations. Extensive experimental evaluations on RLBench demonstrate that our approach achieves state-of-the-art performance with 20-fold improved sample efficiency. Our policies generalize across different environments, object instances, and object positions, while the learned skills are reusable.

arXiv:2407.13748공식 코드 · Papers with Code

General Geometry-aware Weakly Supervised 3D Object Detection

3D object detection is an indispensable component for scene understanding. However, the annotation of large-scale 3D datasets requires significant human effort. To tackle this problem, many methods adopt weakly supervised 3D object detection that estimates 3D boxes by leveraging 2D boxes and scene/class-specific priors. However, these approaches generally depend on sophisticated manual priors, which is hard to generalize to novel categories and scenes. In this paper, we are motivated to propose a general approach, which can be easily adapted to new scenes and/or classes. A unified framework is developed for learning 3D object detectors from RGB images and associated 2D boxes. In specific, we propose three general components: prior injection module to obtain general object geometric priors from LLM model, 2D space projection constraint to minimize the discrepancy between the boundaries of projected 3D boxes and their corresponding 2D boxes on the image plane, and 3D space geometry constraint to build a Point-to-Box alignment loss to further refine the pose of estimated 3D boxes. Experiments on KITTI and SUN-RGBD datasets demonstrate that our method yields surprisingly high-quality 3D bounding boxes with only 2D annotation. The source code is available at https://github.com/gwenzhang/GGA.

arXiv:2407.13715공식 코드 · Papers with Code

Attention Based Simple Primitives for Open World Compositional Zero-Shot Learning

Compositional Zero-Shot Learning (CZSL) aims to predict unknown compositions made up of attribute and object pairs. Predicting compositions unseen during training is a challenging task. We are exploring Open World Compositional Zero-Shot Learning (OW-CZSL) in this study, where our test space encompasses all potential combinations of attributes and objects. Our approach involves utilizing the self-attention mechanism between attributes and objects to achieve better generalization from seen to unseen compositions. Utilizing a self-attention mechanism facilitates the model's ability to identify relationships between attribute and objects. The similarity between the self-attended textual and visual features is subsequently calculated to generate predictions during the inference phase. The potential test space may encompass implausible object-attribute combinations arising from unrestricted attribute-object pairings. To mitigate this issue, we leverage external knowledge from ConceptNet to restrict the test space to realistic compositions. Our proposed model, Attention-based Simple Primitives (ASP), demonstrates competitive performance, achieving results comparable to the state-of-the-art.

arXiv:2407.13335공식 코드 · Papers with Code

OAT: Object-Level Attention Transformer for Gaze Scanpath Prediction

Visual search is important in our daily life. The efficient allocation of visual attention is critical to effectively complete visual search tasks. Prior research has predominantly modelled the spatial allocation of visual attention in images at the pixel level, e.g. using a saliency map. However, emerging evidence shows that visual attention is guided by objects rather than pixel intensities. This paper introduces the Object-level Attention Transformer (OAT), which predicts human scanpaths as they search for a target object within a cluttered scene of distractors. OAT uses an encoder-decoder architecture. The encoder captures information about the position and appearance of the objects within an image and about the target. The decoder predicts the gaze scanpath as a sequence of object fixations, by integrating output features from both the encoder and decoder. We also propose a new positional encoding that better reflects spatial relationships between objects. We evaluated OAT on the Amazon book cover dataset and a new dataset for visual search that we collected. OAT's predicted gaze scanpaths align more closely with human gaze patterns, compared to predictions by algorithms based on spatial attention on both established metrics and a novel behavioural-based metric. Our results demonstrate the generalization ability of OAT, as it accurately predicts human scanpaths for unseen layouts and target objects.

arXiv:2407.12807공식 코드 · Papers with Code

Vision Controlled Sensorized Prosthetic Hand

This paper presents a sensorized vision-enabled prosthetic hand aimed at replicating a natural hand's performance, functionality, appearance, and comfort. The design goal was to create an accessible substitution with a user-friendly interface requiring little to no training. Our mechanical hand uses a camera and embedded processors to perform most of these tasks. The interfaced pressure sensor is used to get pressure feedback and ensure a safe grasp of the object; an accelerometer is used to detect gestures and release the object. Unlike current EMG-based designs, the prototyped hand does not require personalized training. The details of the design, trade-offs, results, and informing the next iteration are presented in this paper.

arXiv:2407.12207공식 코드 · Papers with Code

NeuSurfEmb: A Complete Pipeline for Dense Correspondence-based 6D Object Pose Estimation without CAD Models

State-of-the-art approaches for 6D object pose estimation assume the availability of CAD models and require the user to manually set up physically-based rendering (PBR) pipelines for synthetic training data generation. Both factors limit the application of these methods in real-world scenarios. In this work, we present a pipeline that does not require CAD models and allows training a state-of-the-art pose estimator requiring only a small set of real images as input. Our method is based on a NeuS2 object representation, that we learn through a semi-automated procedure based on Structure-from-Motion (SfM) and object-agnostic segmentation. We exploit the novel-view synthesis ability of NeuS2 and simple cut-and-paste augmentation to automatically generate photorealistic object renderings, which we use to train the correspondence-based SurfEmb pose estimator. We evaluate our method on the LINEMOD-Occlusion dataset, extensively studying the impact of its individual components and showing competitive performance with respect to approaches based on CAD models and PBR data. We additionally demonstrate the ease of use and effectiveness of our pipeline on self-collected real-world objects, showing that our method outperforms state-of-the-art CAD-model-free approaches, with better accuracy and robustness to mild occlusions. To allow the robotics community to benefit from this system, we will publicly release it at https://www.github.com/ethz-asl/neusurfemb.

arXiv:2407.12632공식 코드 · Papers with Code

CerberusDet: Unified Multi-Dataset Object Detection

Conventional object detection models are usually limited by the data on which they were trained and by the category logic they define. With the recent rise of Language-Visual Models, new methods have emerged that are not restricted to these fixed categories. Despite their flexibility, such Open Vocabulary detection models still fall short in accuracy compared to traditional models with fixed classes. At the same time, more accurate data-specific models face challenges when there is a need to extend classes or merge different datasets for training. The latter often cannot be combined due to different logics or conflicting class definitions, making it difficult to improve a model without compromising its performance. In this paper, we introduce CerberusDet, a framework with a multi-headed model designed for handling multiple object detection tasks. Proposed model is built on the YOLO architecture and efficiently shares visual features from both backbone and neck components, while maintaining separate task heads. This approach allows CerberusDet to perform very efficiently while still delivering optimal results. We evaluated the model on the PASCAL VOC dataset and Objects365 dataset to demonstrate its abilities. CerberusDet achieved state-of-the-art results with 36% less inference time. The more tasks are trained together, the more efficient the proposed model becomes compared to running individual models sequentially. The training and inference code, as well as the model, are available as open-source (https://github.com/ai-forever/CerberusDet).

arXiv:2407.12346공식 코드 · Papers with Code

Object-Aware Query Perturbation for Cross-Modal Image-Text Retrieval

The pre-trained vision and language (V\&L) models have substantially improved the performance of cross-modal image-text retrieval. In general, however, V\&L models have limited retrieval performance for small objects because of the rough alignment between words and the small objects in the image. In contrast, it is known that human cognition is object-centric, and we pay more attention to important objects, even if they are small. To bridge this gap between the human cognition and the V\&L model's capability, we propose a cross-modal image-text retrieval framework based on ``object-aware query perturbation.'' The proposed method generates a key feature subspace of the detected objects and perturbs the corresponding queries using this subspace to improve the object awareness in the image. In our proposed method, object-aware cross-modal image-text retrieval is possible while keeping the rich expressive power and retrieval performance of existing V\&L models without additional fine-tuning. Comprehensive experiments on four public datasets show that our method outperforms conventional algorithms. Our code is publicly available at \url{https://github.com/NEC-N-SOGI/query-perturbation}.

arXiv:2407.11325공식 코드 · Papers with Code

VISA: Reasoning Video Object Segmentation via Large Language Models

Existing Video Object Segmentation (VOS) relies on explicit user instructions, such as categories, masks, or short phrases, restricting their ability to perform complex video segmentation requiring reasoning with world knowledge. In this paper, we introduce a new task, Reasoning Video Object Segmentation (ReasonVOS). This task aims to generate a sequence of segmentation masks in response to implicit text queries that require complex reasoning abilities based on world knowledge and video contexts, which is crucial for structured environment understanding and object-centric interactions, pivotal in the development of embodied AI. To tackle ReasonVOS, we introduce VISA (Video-based large language Instructed Segmentation Assistant), to leverage the world knowledge reasoning capabilities of multi-modal LLMs while possessing the ability to segment and track objects in videos with a mask decoder. Moreover, we establish a comprehensive benchmark consisting of 35,074 instruction-mask sequence pairs from 1,042 diverse videos, which incorporates complex world knowledge reasoning into segmentation tasks for instruction-tuning and evaluation purposes of ReasonVOS models. Experiments conducted on 8 datasets demonstrate the effectiveness of VISA in tackling complex reasoning segmentation and vanilla referring segmentation in both video and image domains. The code and dataset are available at https://github.com/cilinyan/VISA.

arXiv:2407.10084공식 코드 · Papers with Code

Part2Object: Hierarchical Unsupervised 3D Instance Segmentation

Unsupervised 3D instance segmentation aims to segment objects from a 3D point cloud without any annotations. Existing methods face the challenge of either too loose or too tight clustering, leading to under-segmentation or over-segmentation. To address this issue, we propose Part2Object, hierarchical clustering with object guidance. Part2Object employs multi-layer clustering from points to object parts and objects, allowing objects to manifest at any layer. Additionally, it extracts and utilizes 3D objectness priors from temporally consecutive 2D RGB frames to guide the clustering process. Moreover, we propose Hi-Mask3D to support hierarchical 3D object part and instance segmentation. By training Hi-Mask3D on the objects and object parts extracted from Part2Object, we achieve consistent and superior performance compared to state-of-the-art models in various settings, including unsupervised instance segmentation, data-efficient fine-tuning, and cross-dataset generalization. Code is release at https://github.com/ChengShiest/Part2Object

arXiv:2407.10083공식 코드 · Papers with Code

Plain-Det: A Plain Multi-Dataset Object Detector

Recent advancements in large-scale foundational models have sparked widespread interest in training highly proficient large vision models. A common consensus revolves around the necessity of aggregating extensive, high-quality annotated data. However, given the inherent challenges in annotating dense tasks in computer vision, such as object detection and segmentation, a practical strategy is to combine and leverage all available data for training purposes. In this work, we propose Plain-Det, which offers flexibility to accommodate new datasets, robustness in performance across diverse datasets, training efficiency, and compatibility with various detection architectures. We utilize Def-DETR, with the assistance of Plain-Det, to achieve a mAP of 51.9 on COCO, matching the current state-of-the-art detectors. We conduct extensive experiments on 13 downstream datasets and Plain-Det demonstrates strong generalization capability. Code is release at https://github.com/ChengShiest/Plain-Det

arXiv:2407.10947공식 코드 · Papers with Code

Can Textual Semantics Mitigate Sounding Object Segmentation Preference?

The Audio-Visual Segmentation (AVS) task aims to segment sounding objects in the visual space using audio cues. However, in this work, it is recognized that previous AVS methods show a heavy reliance on detrimental segmentation preferences related to audible objects, rather than precise audio guidance. We argue that the primary reason is that audio lacks robust semantics compared to vision, especially in multi-source sounding scenes, resulting in weak audio guidance over the visual space. Motivated by the the fact that text modality is well explored and contains rich abstract semantics, we propose leveraging text cues from the visual scene to enhance audio guidance with the semantics inherent in text. Our approach begins by obtaining scene descriptions through an off-the-shelf image captioner and prompting a frozen large language model to deduce potential sounding objects as text cues. Subsequently, we introduce a novel semantics-driven audio modeling module with a dynamic mask to integrate audio features with text cues, leading to representative sounding object features. These features not only encompass audio cues but also possess vivid semantics, providing clearer guidance in the visual space. Experimental results on AVS benchmarks validate that our method exhibits enhanced sensitivity to audio when aided by text cues, achieving highly competitive performance on all three subsets. Project page: \href{https://github.com/GeWu-Lab/Sounding-Object-Segmentation-Preference}{https://github.com/GeWu-Lab/Sounding-Object-Segmentation-Preference}

arXiv:2407.10753공식 코드 · Papers with Code

OPEN: Object-wise Position Embedding for Multi-view 3D Object Detection

Accurate depth information is crucial for enhancing the performance of multi-view 3D object detection. Despite the success of some existing multi-view 3D detectors utilizing pixel-wise depth supervision, they overlook two significant phenomena: 1) the depth supervision obtained from LiDAR points is usually distributed on the surface of the object, which is not so friendly to existing DETR-based 3D detectors due to the lack of the depth of 3D object center; 2) for distant objects, fine-grained depth estimation of the whole object is more challenging. Therefore, we argue that the object-wise depth (or 3D center of the object) is essential for accurate detection. In this paper, we propose a new multi-view 3D object detector named OPEN, whose main idea is to effectively inject object-wise depth information into the network through our proposed object-wise position embedding. Specifically, we first employ an object-wise depth encoder, which takes the pixel-wise depth map as a prior, to accurately estimate the object-wise depth. Then, we utilize the proposed object-wise position embedding to encode the object-wise depth information into the transformer decoder, thereby producing 3D object-aware features for final detection. Extensive experiments verify the effectiveness of our proposed method. Furthermore, OPEN achieves a new state-of-the-art performance with 64.4% NDS and 56.7% mAP on the nuScenes test benchmark.

arXiv:2407.10738공식 코드 · Papers with Code

AccDiffusion: An Accurate Method for Higher-Resolution Image Generation

This paper attempts to address the object repetition issue in patch-wise higher-resolution image generation. We propose AccDiffusion, an accurate method for patch-wise higher-resolution image generation without training. An in-depth analysis in this paper reveals an identical text prompt for different patches causes repeated object generation, while no prompt compromises the image details. Therefore, our AccDiffusion, for the first time, proposes to decouple the vanilla image-content-aware prompt into a set of patch-content-aware prompts, each of which serves as a more precise description of an image patch. Besides, AccDiffusion also introduces dilated sampling with window interaction for better global consistency in higher-resolution image generation. Experimental comparison with existing methods demonstrates that our AccDiffusion effectively addresses the issue of repeated object generation and leads to better performance in higher-resolution image generation.

arXiv:2407.08931공식 코드 · Papers with Code

Global-Local Collaborative Inference with LLM for Lidar-Based Open-Vocabulary Detection

Open-Vocabulary Detection (OVD) is the task of detecting all interesting objects in a given scene without predefined object classes. Extensive work has been done to deal with the OVD for 2D RGB images, but the exploration of 3D OVD is still limited. Intuitively, lidar point clouds provide 3D information, both object level and scene level, to generate trustful detection results. However, previous lidar-based OVD methods only focus on the usage of object-level features, ignoring the essence of scene-level information. In this paper, we propose a Global-Local Collaborative Scheme (GLIS) for the lidar-based OVD task, which contains a local branch to generate object-level detection result and a global branch to obtain scene-level global feature. With the global-local information, a Large Language Model (LLM) is applied for chain-of-thought inference, and the detection result can be refined accordingly. We further propose Reflected Pseudo Labels Generation (RPLG) to generate high-quality pseudo labels for supervision and Background-Aware Object Localization (BAOL) to select precise object proposals. Extensive experiments on ScanNetV2 and SUN RGB-D demonstrate the superiority of our methods. Code is released at https://github.com/GradiusTwinbee/GLIS.