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arXiv:2408.01293공식 코드 · Papers with Code

Underwater Object Detection Enhancement via Channel Stabilization

The complex marine environment exacerbates the challenges of object detection manifold. Marine trash endangers the aquatic ecosystem, presenting a persistent challenge. Accurate detection of marine deposits is crucial for mitigating this harm. Our work addresses underwater object detection by enhancing image quality and evaluating detection methods. We use Detectron2's backbone with various base models and configurations for this task. We propose a novel channel stabilization technique alongside a simplified image enhancement model to reduce haze and color cast in training images, improving multi-scale object detection. Following image processing, we test different Detectron2 backbones for optimal detection accuracy. Additionally, we apply a sharpening filter with augmentation techniques to highlight object profiles for easier recognition. Results are demonstrated on the TrashCan Dataset, both instance and material versions. The best-performing backbone method incorporates our channel stabilization and augmentation techniques. We also compare our Detectron2 detection results with the Deformable Transformer. In the instance version of TrashCan 1.0, our method achieves a 9.53% absolute increase in average precision for small objects and a 7% absolute gain in bounding box detection compared to the baseline. The code will be available on Code: https://github.com/aliman80/Underwater- Object-Detection-via-Channel-Stablization

arXiv:2408.01044공식 코드 · Papers with Code

Boosting Gaze Object Prediction via Pixel-level Supervision from Vision Foundation Model

Gaze object prediction (GOP) aims to predict the category and location of the object that a human is looking at. Previous methods utilized box-level supervision to identify the object that a person is looking at, but struggled with semantic ambiguity, ie, a single box may contain several items since objects are close together. The Vision foundation model (VFM) has improved in object segmentation using box prompts, which can reduce confusion by more precisely locating objects, offering advantages for fine-grained prediction of gaze objects. This paper presents a more challenging gaze object segmentation (GOS) task, which involves inferring the pixel-level mask corresponding to the object captured by human gaze behavior. In particular, we propose that the pixel-level supervision provided by VFM can be integrated into gaze object prediction to mitigate semantic ambiguity. This leads to our gaze object detection and segmentation framework that enables accurate pixel-level predictions. Different from previous methods that require additional head input or ignore head features, we propose to automatically obtain head features from scene features to ensure the model's inference efficiency and flexibility in the real world. Moreover, rather than directly fuse features to predict gaze heatmap as in existing methods, which may overlook spatial location and subtle details of the object, we develop a space-to-object gaze regression method to facilitate human-object gaze interaction. Specifically, it first constructs an initial human-object spatial connection, then refines this connection by interacting with semantically clear features in the segmentation branch, ultimately predicting a gaze heatmap for precise localization. Extensive experiments on GOO-Synth and GOO-Real datasets demonstrate the effectiveness of our method.

arXiv:2408.00969공식 코드 · Papers with Code

Visible-Thermal Multiple Object Tracking: Large-scale Video Dataset and Progressive Fusion Approach

The complementary benefits from visible and thermal infrared data are widely utilized in various computer vision task, such as visual tracking, semantic segmentation and object detection, but rarely explored in Multiple Object Tracking (MOT). In this work, we contribute a large-scale Visible-Thermal video benchmark for MOT, called VT-MOT. VT-MOT has the following main advantages. 1) The data is large scale and high diversity. VT-MOT includes 582 video sequence pairs, 401k frame pairs from surveillance, drone, and handheld platforms. 2) The cross-modal alignment is highly accurate. We invite several professionals to perform both spatial and temporal alignment frame by frame. 3) The annotation is dense and high-quality. VT-MOT has 3.99 million annotation boxes annotated and double-checked by professionals, including heavy occlusion and object re-acquisition (object disappear and reappear) challenges. To provide a strong baseline, we design a simple yet effective tracking framework, which effectively fuses temporal information and complementary information of two modalities in a progressive manner, for robust visible-thermal MOT. A comprehensive experiment are conducted on VT-MOT and the results prove the superiority and effectiveness of the proposed method compared with state-of-the-art methods. From the evaluation results and analysis, we specify several potential future directions for visible-thermal MOT. The project is released in https://github.com/wqw123wqw/PFTrack.

arXiv:2408.00257공식 코드 · Papers with Code

RoCo:Robust Collaborative Perception By Iterative Object Matching and Pose Adjustment

Collaborative autonomous driving with multiple vehicles usually requires the data fusion from multiple modalities. To ensure effective fusion, the data from each individual modality shall maintain a reasonably high quality. However, in collaborative perception, the quality of object detection based on a modality is highly sensitive to the relative pose errors among the agents. It leads to feature misalignment and significantly reduces collaborative performance. To address this issue, we propose RoCo, a novel unsupervised framework to conduct iterative object matching and agent pose adjustment. To the best of our knowledge, our work is the first to model the pose correction problem in collaborative perception as an object matching task, which reliably associates common objects detected by different agents. On top of this, we propose a graph optimization process to adjust the agent poses by minimizing the alignment errors of the associated objects, and the object matching is re-done based on the adjusted agent poses. This process is carried out iteratively until convergence. Experimental study on both simulated and real-world datasets demonstrates that the proposed framework RoCo consistently outperforms existing relevant methods in terms of the collaborative object detection performance, and exhibits highly desired robustness when the pose information of agents is with high-level noise. Ablation studies are also provided to show the impact of its key parameters and components. The code is released at https://github.com/HuangZhe885/RoCo.

arXiv:2408.00169공식 코드 · Papers with Code

Strike the Balance: On-the-Fly Uncertainty based User Interactions for Long-Term Video Object Segmentation

In this paper, we introduce a variant of video object segmentation (VOS) that bridges interactive and semi-automatic approaches, termed Lazy Video Object Segmentation (ziVOS). In contrast, to both tasks, which handle video object segmentation in an off-line manner (i.e., pre-recorded sequences), we propose through ziVOS to target online recorded sequences. Here, we strive to strike a balance between performance and robustness for long-term scenarios by soliciting user feedback's on-the-fly during the segmentation process. Hence, we aim to maximize the tracking duration of an object of interest, while requiring minimal user corrections to maintain tracking over an extended period. We propose a competitive baseline, i.e., Lazy-XMem, as a reference for future works in ziVOS. Our proposed approach uses an uncertainty estimation of the tracking state to determine whether a user interaction is necessary to refine the model's prediction. To quantitatively assess the performance of our method and the user's workload, we introduce complementary metrics alongside those already established in the field. We evaluate our approach using the recently introduced LVOS dataset, which offers numerous long-term videos. Our code is publicly available at https://github.com/Vujas-Eteph/LazyXMem.

arXiv:2407.21465공식 코드 · Papers with Code

MarvelOVD: Marrying Object Recognition and Vision-Language Models for Robust Open-Vocabulary Object Detection

Learning from pseudo-labels that generated with VLMs~(Vision Language Models) has been shown as a promising solution to assist open vocabulary detection (OVD) in recent studies. However, due to the domain gap between VLM and vision-detection tasks, pseudo-labels produced by the VLMs are prone to be noisy, while the training design of the detector further amplifies the bias. In this work, we investigate the root cause of VLMs' biased prediction under the OVD context. Our observations lead to a simple yet effective paradigm, coded MarvelOVD, that generates significantly better training targets and optimizes the learning procedure in an online manner by marrying the capability of the detector with the vision-language model. Our key insight is that the detector itself can act as a strong auxiliary guidance to accommodate VLM's inability of understanding both the ``background'' and the context of a proposal within the image. Based on it, we greatly purify the noisy pseudo-labels via Online Mining and propose Adaptive Reweighting to effectively suppress the biased training boxes that are not well aligned with the target object. In addition, we also identify a neglected ``base-novel-conflict'' problem and introduce stratified label assignments to prevent it. Extensive experiments on COCO and LVIS datasets demonstrate that our method outperforms the other state-of-the-arts by significant margins. Codes are available at https://github.com/wkfdb/MarvelOVD

arXiv:2407.21438공식 코드 · Papers with Code

A Plug-and-Play Method for Rare Human-Object Interactions Detection by Bridging Domain Gap

Human-object interactions (HOI) detection aims at capturing human-object pairs in images and corresponding actions. It is an important step toward high-level visual reasoning and scene understanding. However, due to the natural bias from the real world, existing methods mostly struggle with rare human-object pairs and lead to sub-optimal results. Recently, with the development of the generative model, a straightforward approach is to construct a more balanced dataset based on a group of supplementary samples. Unfortunately, there is a significant domain gap between the generated data and the original data, and simply merging the generated images into the original dataset cannot significantly boost the performance. To alleviate the above problem, we present a novel model-agnostic framework called \textbf{C}ontext-\textbf{E}nhanced \textbf{F}eature \textbf{A}lignment (CEFA) module, which can effectively align the generated data with the original data at the feature level and bridge the domain gap. Specifically, CEFA consists of a feature alignment module and a context enhancement module. On one hand, considering the crucial role of human-object pairs information in HOI tasks, the feature alignment module aligns the human-object pairs by aggregating instance information. On the other hand, to mitigate the issue of losing important context information caused by the traditional discriminator-style alignment method, we employ a context-enhanced image reconstruction module to improve the model's learning ability of contextual cues. Extensive experiments have shown that our method can serve as a plug-and-play module to improve the detection performance of HOI models on rare categories\footnote{https://github.com/LijunZhang01/CEFA}.

arXiv:2407.21652공식 코드 · Papers with Code

Spatial Transformer Network YOLO Model for Agricultural Object Detection

Object detection plays a crucial role in the field of computer vision by autonomously locating and identifying objects of interest. The You Only Look Once (YOLO) model is an effective single-shot detector. However, YOLO faces challenges in cluttered or partially occluded scenes and can struggle with small, low-contrast objects. We propose a new method that integrates spatial transformer networks (STNs) into YOLO to improve performance. The proposed STN-YOLO aims to enhance the model's effectiveness by focusing on important areas of the image and improving the spatial invariance of the model before the detection process. Our proposed method improved object detection performance both qualitatively and quantitatively. We explore the impact of different localization networks within the STN module as well as the robustness of the model across different spatial transformations. We apply the STN-YOLO on benchmark datasets for Agricultural object detection as well as a new dataset from a state-of-the-art plant phenotyping greenhouse facility. Our code and dataset are publicly available.

arXiv:2407.20908공식 코드 · Papers with Code

Dynamic Scene Understanding through Object-Centric Voxelization and Neural Rendering

Learning object-centric representations from unsupervised videos is challenging. Unlike most previous approaches that focus on decomposing 2D images, we present a 3D generative model named DynaVol-S for dynamic scenes that enables object-centric learning within a differentiable volume rendering framework. The key idea is to perform object-centric voxelization to capture the 3D nature of the scene, which infers per-object occupancy probabilities at individual spatial locations. These voxel features evolve through a canonical-space deformation function and are optimized in an inverse rendering pipeline with a compositional NeRF. Additionally, our approach integrates 2D semantic features to create 3D semantic grids, representing the scene through multiple disentangled voxel grids. DynaVol-S significantly outperforms existing models in both novel view synthesis and unsupervised decomposition tasks for dynamic scenes. By jointly considering geometric structures and semantic features, it effectively addresses challenging real-world scenarios involving complex object interactions. Furthermore, once trained, the explicitly meaningful voxel features enable additional capabilities that 2D scene decomposition methods cannot achieve, such as novel scene generation through editing geometric shapes or manipulating the motion trajectories of objects.

arXiv:2407.20664공식 코드 · Papers with Code

3D-GRES: Generalized 3D Referring Expression Segmentation

3D Referring Expression Segmentation (3D-RES) is dedicated to segmenting a specific instance within a 3D space based on a natural language description. However, current approaches are limited to segmenting a single target, restricting the versatility of the task. To overcome this limitation, we introduce Generalized 3D Referring Expression Segmentation (3D-GRES), which extends the capability to segment any number of instances based on natural language instructions. In addressing this broader task, we propose the Multi-Query Decoupled Interaction Network (MDIN), designed to break down multi-object segmentation tasks into simpler, individual segmentations. MDIN comprises two fundamental components: Text-driven Sparse Queries (TSQ) and Multi-object Decoupling Optimization (MDO). TSQ generates sparse point cloud features distributed over key targets as the initialization for queries. Meanwhile, MDO is tasked with assigning each target in multi-object scenarios to different queries while maintaining their semantic consistency. To adapt to this new task, we build a new dataset, namely Multi3DRes. Our comprehensive evaluations on this dataset demonstrate substantial enhancements over existing models, thus charting a new path for intricate multi-object 3D scene comprehension. The benchmark and code are available at https://github.com/sosppxo/3D-GRES.

arXiv:2407.20566공식 코드 · Papers with Code

Monocular Human-Object Reconstruction in the Wild

Learning the prior knowledge of the 3D human-object spatial relation is crucial for reconstructing human-object interaction from images and understanding how humans interact with objects in 3D space. Previous works learn this prior from datasets collected in controlled environments, but due to the diversity of domains, they struggle to generalize to real-world scenarios. To overcome this limitation, we present a 2D-supervised method that learns the 3D human-object spatial relation prior purely from 2D images in the wild. Our method utilizes a flow-based neural network to learn the prior distribution of the 2D human-object keypoint layout and viewports for each image in the dataset. The effectiveness of the prior learned from 2D images is demonstrated on the human-object reconstruction task by applying the prior to tune the relative pose between the human and the object during the post-optimization stage. To validate and benchmark our method on in-the-wild images, we collect the WildHOI dataset from the YouTube website, which consists of various interactions with 8 objects in real-world scenarios. We conduct the experiments on the indoor BEHAVE dataset and the outdoor WildHOI dataset. The results show that our method achieves almost comparable performance with fully 3D supervised methods on the BEHAVE dataset, even if we have only utilized the 2D layout information, and outperforms previous methods in terms of generality and interaction diversity on in-the-wild images.

arXiv:2407.20545공식 코드 · Papers with Code

StackFLOW: Monocular Human-Object Reconstruction by Stacked Normalizing Flow with Offset

Modeling and capturing the 3D spatial arrangement of the human and the object is the key to perceiving 3D human-object interaction from monocular images. In this work, we propose to use the Human-Object Offset between anchors which are densely sampled from the surface of human mesh and object mesh to represent human-object spatial relation. Compared with previous works which use contact map or implicit distance filed to encode 3D human-object spatial relations, our method is a simple and efficient way to encode the highly detailed spatial correlation between the human and object. Based on this representation, we propose Stacked Normalizing Flow (StackFLOW) to infer the posterior distribution of human-object spatial relations from the image. During the optimization stage, we finetune the human body pose and object 6D pose by maximizing the likelihood of samples based on this posterior distribution and minimizing the 2D-3D corresponding reprojection loss. Extensive experimental results show that our method achieves impressive results on two challenging benchmarks, BEHAVE and InterCap datasets.

arXiv:2407.19650공식 코드 · Papers with Code

Practical Video Object Detection via Feature Selection and Aggregation

Compared with still image object detection, video object detection (VOD) needs to particularly concern the high across-frame variation in object appearance, and the diverse deterioration in some frames. In principle, the detection in a certain frame of a video can benefit from information in other frames. Thus, how to effectively aggregate features across different frames is key to the target problem. Most of contemporary aggregation methods are tailored for two-stage detectors, suffering from high computational costs due to the dual-stage nature. On the other hand, although one-stage detectors have made continuous progress in handling static images, their applicability to VOD lacks sufficient exploration. To tackle the above issues, this study invents a very simple yet potent strategy of feature selection and aggregation, gaining significant accuracy at marginal computational expense. Concretely, for cutting the massive computation and memory consumption from the dense prediction characteristic of one-stage object detectors, we first condense candidate features from dense prediction maps. Then, the relationship between a target frame and its reference frames is evaluated to guide the aggregation. Comprehensive experiments and ablation studies are conducted to validate the efficacy of our design, and showcase its advantage over other cutting-edge VOD methods in both effectiveness and efficiency. Notably, our model reaches \emph{a new record performance, i.e., 92.9\% AP50 at over 30 FPS on the ImageNet VID dataset on a single 3090 GPU}, making it a compelling option for large-scale or real-time applications. The implementation is simple, and accessible at \url{https://github.com/YuHengsss/YOLOV}.

arXiv:2407.17847공식 코드 · Papers with Code

Move and Act: Enhanced Object Manipulation and Background Integrity for Image Editing

Current methods commonly utilize three-branch structures of inversion, reconstruction, and editing, to tackle consistent image editing task. However, these methods lack control over the generation position of the edited object and have issues with background preservation. To overcome these limitations, we propose a tuning-free method with only two branches: inversion and editing. This approach allows users to simultaneously edit the object's action and control the generation position of the edited object. Additionally, it achieves improved background preservation. Specifically, we transfer the edited object information to the target area and repair or preserve the background of other areas during the inversion process at a specific time step. In the editing stage, we use the image features in self-attention to query the key and value of the corresponding time step in the inversion to achieve consistent image editing. Impressive image editing results and quantitative evaluation demonstrate the effectiveness of our method. The code is available at https://github.com/mobiushy/move-act.

arXiv:2407.17628공식 코드 · Papers with Code

PEEKABOO: Hiding parts of an image for unsupervised object localization

Localizing objects in an unsupervised manner poses significant challenges due to the absence of key visual information such as the appearance, type and number of objects, as well as the lack of labeled object classes typically available in supervised settings. While recent approaches to unsupervised object localization have demonstrated significant progress by leveraging self-supervised visual representations, they often require computationally intensive training processes, resulting in high resource demands in terms of computation, learnable parameters, and data. They also lack explicit modeling of visual context, potentially limiting their accuracy in object localization. To tackle these challenges, we propose a single-stage learning framework, dubbed PEEKABOO, for unsupervised object localization by learning context-based representations at both the pixel- and shape-level of the localized objects through image masking. The key idea is to selectively hide parts of an image and leverage the remaining image information to infer the location of objects without explicit supervision. The experimental results, both quantitative and qualitative, across various benchmark datasets, demonstrate the simplicity, effectiveness and competitive performance of our approach compared to state-of-the-art methods in both single object discovery and unsupervised salient object detection tasks. Code and pre-trained models are available at: https://github.com/hasibzunair/peekaboo

arXiv:2407.17911공식 코드 · Papers with Code

ReCorD: Reasoning and Correcting Diffusion for HOI Generation

Diffusion models revolutionize image generation by leveraging natural language to guide the creation of multimedia content. Despite significant advancements in such generative models, challenges persist in depicting detailed human-object interactions, especially regarding pose and object placement accuracy. We introduce a training-free method named Reasoning and Correcting Diffusion (ReCorD) to address these challenges. Our model couples Latent Diffusion Models with Visual Language Models to refine the generation process, ensuring precise depictions of HOIs. We propose an interaction-aware reasoning module to improve the interpretation of the interaction, along with an interaction correcting module to refine the output image for more precise HOI generation delicately. Through a meticulous process of pose selection and object positioning, ReCorD achieves superior fidelity in generated images while efficiently reducing computational requirements. We conduct comprehensive experiments on three benchmarks to demonstrate the significant progress in solving text-to-image generation tasks, showcasing ReCorD's ability to render complex interactions accurately by outperforming existing methods in HOI classification score, as well as FID and Verb CLIP-Score. Project website is available at https://alberthkyhky.github.io/ReCorD/ .

arXiv:2407.16982공식 코드 · Papers with Code

Diffree: Text-Guided Shape Free Object Inpainting with Diffusion Model

This paper addresses an important problem of object addition for images with only text guidance. It is challenging because the new object must be integrated seamlessly into the image with consistent visual context, such as lighting, texture, and spatial location. While existing text-guided image inpainting methods can add objects, they either fail to preserve the background consistency or involve cumbersome human intervention in specifying bounding boxes or user-scribbled masks. To tackle this challenge, we introduce Diffree, a Text-to-Image (T2I) model that facilitates text-guided object addition with only text control. To this end, we curate OABench, an exquisite synthetic dataset by removing objects with advanced image inpainting techniques. OABench comprises 74K real-world tuples of an original image, an inpainted image with the object removed, an object mask, and object descriptions. Trained on OABench using the Stable Diffusion model with an additional mask prediction module, Diffree uniquely predicts the position of the new object and achieves object addition with guidance from only text. Extensive experiments demonstrate that Diffree excels in adding new objects with a high success rate while maintaining background consistency, spatial appropriateness, and object relevance and quality.

arXiv:2407.16789공식 코드 · Papers with Code

What Matters in Range View 3D Object Detection

Lidar-based perception pipelines rely on 3D object detection models to interpret complex scenes. While multiple representations for lidar exist, the range-view is enticing since it losslessly encodes the entire lidar sensor output. In this work, we achieve state-of-the-art amongst range-view 3D object detection models without using multiple techniques proposed in past range-view literature. We explore range-view 3D object detection across two modern datasets with substantially different properties: Argoverse 2 and Waymo Open. Our investigation reveals key insights: (1) input feature dimensionality significantly influences the overall performance, (2) surprisingly, employing a classification loss grounded in 3D spatial proximity works as well or better compared to more elaborate IoU-based losses, and (3) addressing non-uniform lidar density via a straightforward range subsampling technique outperforms existing multi-resolution, range-conditioned networks. Our experiments reveal that techniques proposed in recent range-view literature are not needed to achieve state-of-the-art performance. Combining the above findings, we establish a new state-of-the-art model for range-view 3D object detection -- improving AP by 2.2% on the Waymo Open dataset while maintaining a runtime of 10 Hz. We establish the first range-view model on the Argoverse 2 dataset and outperform strong voxel-based baselines. All models are multi-class and open-source. Code is available at https://github.com/benjaminrwilson/range-view-3d-detection.

arXiv:2407.16696공식 코드 · Papers with Code

PartGLEE: A Foundation Model for Recognizing and Parsing Any Objects

We present PartGLEE, a part-level foundation model for locating and identifying both objects and parts in images. Through a unified framework, PartGLEE accomplishes detection, segmentation, and grounding of instances at any granularity in the open world scenario. Specifically, we propose a Q-Former to construct the hierarchical relationship between objects and parts, parsing every object into corresponding semantic parts. By incorporating a large amount of object-level data, the hierarchical relationships can be extended, enabling PartGLEE to recognize a rich variety of parts. We conduct comprehensive studies to validate the effectiveness of our method, PartGLEE achieves the state-of-the-art performance across various part-level tasks and obtain competitive results on object-level tasks. The proposed PartGLEE significantly enhances hierarchical modeling capabilities and part-level perception over our previous GLEE model. Further analysis indicates that the hierarchical cognitive ability of PartGLEE is able to facilitate a detailed comprehension in images for mLLMs. The model and code will be released at https://provencestar.github.io/PartGLEE-Vision/ .

arXiv:2407.16448공식 코드 · Papers with Code

MonoWAD: Weather-Adaptive Diffusion Model for Robust Monocular 3D Object Detection

Monocular 3D object detection is an important challenging task in autonomous driving. Existing methods mainly focus on performing 3D detection in ideal weather conditions, characterized by scenarios with clear and optimal visibility. However, the challenge of autonomous driving requires the ability to handle changes in weather conditions, such as foggy weather, not just clear weather. We introduce MonoWAD, a novel weather-robust monocular 3D object detector with a weather-adaptive diffusion model. It contains two components: (1) the weather codebook to memorize the knowledge of the clear weather and generate a weather-reference feature for any input, and (2) the weather-adaptive diffusion model to enhance the feature representation of the input feature by incorporating a weather-reference feature. This serves an attention role in indicating how much improvement is needed for the input feature according to the weather conditions. To achieve this goal, we introduce a weather-adaptive enhancement loss to enhance the feature representation under both clear and foggy weather conditions. Extensive experiments under various weather conditions demonstrate that MonoWAD achieves weather-robust monocular 3D object detection. The code and dataset are released at https://github.com/VisualAIKHU/MonoWAD.