Video understanding is a growing field and a subject of intense research, which includes many interesting tasks to understanding both spatial and temporal information, e.g., action detection, action recognition, video captioning, video retrieval. One of the most challenging problems in video understanding is dealing with feature extraction, i.e. extract contextual visual representation from given untrimmed video due to the long and complicated temporal structure of unconstrained videos. Different from existing approaches, which apply a pre-trained backbone network as a black-box to extract visual representation, our approach aims to extract the most contextual information with an explainable mechanism. As we observed, humans typically perceive a video through the interactions between three main factors, i.e., the actors, the relevant objects, and the surrounding environment. Therefore, it is very crucial to design a contextual explainable video representation extraction that can capture each of such factors and model the relationships between them. In this paper, we discuss approaches, that incorporate the human perception process into modeling actors, objects, and the environment. We choose video paragraph captioning and temporal action detection to illustrate the effectiveness of human perception based-contextual representation in video understanding. Source code is publicly available at https://github.com/UARK-AICV/Video_Representation.
The foundation models have recently shown excellent performance on a variety of downstream tasks in computer vision. However, most existing vision foundation models simply focus on image-level pretraining and adpation, which are limited for dynamic and complex video-level understanding tasks. To fill the gap, we present general video foundation models, InternVideo, by taking advantage of both generative and discriminative self-supervised video learning. Specifically, InternVideo efficiently explores masked video modeling and video-language contrastive learning as the pretraining objectives, and selectively coordinates video representations of these two complementary frameworks in a learnable manner to boost various video applications. Without bells and whistles, InternVideo achieves state-of-the-art performance on 39 video datasets from extensive tasks including video action recognition/detection, video-language alignment, and open-world video applications. Especially, our methods can obtain 91.1% and 77.2% top-1 accuracy on the challenging Kinetics-400 and Something-Something V2 benchmarks, respectively. All of these results effectively show the generality of our InternVideo for video understanding. The code will be released at https://github.com/OpenGVLab/InternVideo .
In this report, we present our approach and empirical results of applying masked autoencoders in two egocentric video understanding tasks, namely, Object State Change Classification and PNR Temporal Localization, of Ego4D Challenge 2022. As team TheSSVL, we ranked 2nd place in both tasks. Our code will be made available.
Masked Video Autoencoder (MVA) approaches have demonstrated their potential by significantly outperforming previous video representation learning methods. However, they waste an excessive amount of computations and memory in predicting uninformative tokens/frames due to random masking strategies. (e.g., over 16 nodes with 128 NVIDIA A100 GPUs). To resolve this issue, we exploit the unequal information density among the patches in videos and propose EVEREST, a surprisingly efficient MVA approach for video representation learning that finds tokens containing rich motion features and discards uninformative ones during both pre-training and fine-tuning. We further present an information-intensive frame selection strategy that allows the model to focus on informative and causal frames with minimal redundancy. Our method significantly reduces the computation and memory requirements of MVA, enabling the pre-training and fine-tuning on a single machine with 8 GPUs while achieving comparable performance to computation- and memory-heavy baselines on multiple benchmarks and the uncurated Ego4D dataset. We hope that our work contributes to reducing the barrier to further research on video understanding.
Self-Supervised Video Hashing (SSVH) models learn to generate short binary representations for videos without ground-truth supervision, facilitating large-scale video retrieval efficiency and attracting increasing research attention. The success of SSVH lies in the understanding of video content and the ability to capture the semantic relation among unlabeled videos. Typically, state-of-the-art SSVH methods consider these two points in a two-stage training pipeline, where they firstly train an auxiliary network by instance-wise mask-and-predict tasks and secondly train a hashing model to preserve the pseudo-neighborhood structure transferred from the auxiliary network. This consecutive training strategy is inflexible and also unnecessary. In this paper, we propose a simple yet effective one-stage SSVH method called ConMH, which incorporates video semantic information and video similarity relationship understanding in a single stage. To capture video semantic information for better hashing learning, we adopt an encoder-decoder structure to reconstruct the video from its temporal-masked frames. Particularly, we find that a higher masking ratio helps video understanding. Besides, we fully exploit the similarity relationship between videos by maximizing agreement between two augmented views of a video, which contributes to more discriminative and robust hash codes. Extensive experiments on three large-scale video datasets (i.e., FCVID, ActivityNet and YFCC) indicate that ConMH achieves state-of-the-art results. Code is available at https://github.com/huangmozhi9527/ConMH.
In this report, we present our champion solutions to five tracks at Ego4D challenge. We leverage our developed InternVideo, a video foundation model, for five Ego4D tasks, including Moment Queries, Natural Language Queries, Future Hand Prediction, State Change Object Detection, and Short-term Object Interaction Anticipation. InternVideo-Ego4D is an effective paradigm to adapt the strong foundation model to the downstream ego-centric video understanding tasks with simple head designs. In these five tasks, the performance of InternVideo-Ego4D comprehensively surpasses the baseline methods and the champions of CVPR2022, demonstrating the powerful representation ability of InternVideo as a video foundation model. Our code will be released at https://github.com/OpenGVLab/ego4d-eccv2022-solutions
Learning discriminative spatiotemporal representation is the key problem of video understanding. Recently, Vision Transformers (ViTs) have shown their power in learning long-term video dependency with self-attention. Unfortunately, they exhibit limitations in tackling local video redundancy, due to the blind global comparison among tokens. UniFormer has successfully alleviated this issue, by unifying convolution and self-attention as a relation aggregator in the transformer format. However, this model has to require a tiresome and complicated image-pretraining phrase, before being finetuned on videos. This blocks its wide usage in practice. On the contrary, open-sourced ViTs are readily available and well-pretrained with rich image supervision. Based on these observations, we propose a generic paradigm to build a powerful family of video networks, by arming the pretrained ViTs with efficient UniFormer designs. We call this family UniFormerV2, since it inherits the concise style of the UniFormer block. But it contains brand-new local and global relation aggregators, which allow for preferable accuracy-computation balance by seamlessly integrating advantages from both ViTs and UniFormer. Without any bells and whistles, our UniFormerV2 gets the state-of-the-art recognition performance on 8 popular video benchmarks, including scene-related Kinetics-400/600/700 and Moments in Time, temporal-related Something-Something V1/V2, untrimmed ActivityNet and HACS. In particular, it is the first model to achieve 90% top-1 accuracy on Kinetics-400, to our best knowledge. Code will be available at https://github.com/OpenGVLab/UniFormerV2.
Temporal action segmentation (TAS) in videos aims at densely identifying video frames in minutes-long videos with multiple action classes. As a long-range video understanding task, researchers have developed an extended collection of methods and examined their performance using various benchmarks. Despite the rapid growth of TAS techniques in recent years, no systematic survey has been conducted in these sectors. This survey analyzes and summarizes the most significant contributions and trends. In particular, we first examine the task definition, common benchmarks, types of supervision, and prevalent evaluation measures. In addition, we systematically investigate two essential techniques of this topic, i.e., frame representation and temporal modeling, which have been studied extensively in the literature. We then conduct a thorough review of existing TAS works categorized by their levels of supervision and conclude our survey by identifying and emphasizing several research gaps. In addition, we have curated a list of TAS resources, which is available at https://github.com/nus-cvml/awesome-temporal-action-segmentation.
In recent years, deep neural networks have demonstrated increasingly strong abilities to recognize objects and activities in videos. However, as video understanding becomes widely used in real-world applications, a key consideration is developing human-centric systems that understand not only the content of the video but also how it would affect the wellbeing and emotional state of viewers. To facilitate research in this setting, we introduce two large-scale datasets with over 60,000 videos manually annotated for emotional response and subjective wellbeing. The Video Cognitive Empathy (VCE) dataset contains annotations for distributions of fine-grained emotional responses, allowing models to gain a detailed understanding of affective states. The Video to Valence (V2V) dataset contains annotations of relative pleasantness between videos, which enables predicting a continuous spectrum of wellbeing. In experiments, we show how video models that are primarily trained to recognize actions and find contours of objects can be repurposed to understand human preferences and the emotional content of videos. Although there is room for improvement, predicting wellbeing and emotional response is on the horizon for state-of-the-art models. We hope our datasets can help foster further advances at the intersection of commonsense video understanding and human preference learning.
Understanding human tasks through video observations is an essential capability of intelligent agents. The challenges of such capability lie in the difficulty of generating a detailed understanding of situated actions, their effects on object states (i.e., state changes), and their causal dependencies. These challenges are further aggravated by the natural parallelism from multi-tasking and partial observations in multi-agent collaboration. Most prior works leverage action localization or future prediction as an indirect metric for evaluating such task understanding from videos. To make a direct evaluation, we introduce the EgoTaskQA benchmark that provides a single home for the crucial dimensions of task understanding through question-answering on real-world egocentric videos. We meticulously design questions that target the understanding of (1) action dependencies and effects, (2) intents and goals, and (3) agents' beliefs about others. These questions are divided into four types, including descriptive (what status?), predictive (what will?), explanatory (what caused?), and counterfactual (what if?) to provide diagnostic analyses on spatial, temporal, and causal understandings of goal-oriented tasks. We evaluate state-of-the-art video reasoning models on our benchmark and show their significant gaps between humans in understanding complex goal-oriented egocentric videos. We hope this effort will drive the vision community to move onward with goal-oriented video understanding and reasoning.
The SoccerNet 2022 challenges were the second annual video understanding challenges organized by the SoccerNet team. In 2022, the challenges were composed of 6 vision-based tasks: (1) action spotting, focusing on retrieving action timestamps in long untrimmed videos, (2) replay grounding, focusing on retrieving the live moment of an action shown in a replay, (3) pitch localization, focusing on detecting line and goal part elements, (4) camera calibration, dedicated to retrieving the intrinsic and extrinsic camera parameters, (5) player re-identification, focusing on retrieving the same players across multiple views, and (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams. Compared to last year's challenges, tasks (1-2) had their evaluation metrics redefined to consider tighter temporal accuracies, and tasks (3-6) were novel, including their underlying data and annotations. More information on the tasks, challenges and leaderboards are available on https://www.soccer-net.org. Baselines and development kits are available on https://github.com/SoccerNet.
Pre-training on large-scale video data has become a common recipe for learning transferable spatiotemporal representations in recent years. Despite some progress, existing methods are mostly limited to highly curated datasets (e.g., K400) and exhibit unsatisfactory out-of-the-box representations. We argue that it is due to the fact that they only capture pixel-level knowledge rather than spatiotemporal semantics, which hinders further progress in video understanding. Inspired by the great success of image-text pre-training (e.g., CLIP), we take the first step to exploit language semantics to boost transferable spatiotemporal representation learning. We introduce a new pretext task, Turning to Video for Transcript Sorting (TVTS), which sorts shuffled ASR scripts by attending to learned video representations. We do not rely on descriptive captions and learn purely from video, i.e., leveraging the natural transcribed speech knowledge to provide noisy but useful semantics over time. Our method enforces the vision model to contextualize what is happening over time so that it can re-organize the narrative transcripts, and can seamlessly apply to large-scale uncurated video data in the real world. Our method demonstrates strong out-of-the-box spatiotemporal representations on diverse benchmarks, e.g., +13.6% gains over VideoMAE on SSV2 via linear probing. The code is available at https://github.com/TencentARC/TVTS.
Temporal action segmentation (TAS) is a critical step toward long-term video understanding. Recent studies follow a pattern that builds models based on features instead of raw video picture information. However, we claim those models are trained complicatedly and limit application scenarios. It is hard for them to segment human actions of video in real time because they must work after the full video features are extracted. As the real-time action segmentation task is different from TAS task, we define it as streaming video real-time temporal action segmentation (SVTAS) task. In this paper, we propose a real-time end-to-end multi-modality model for SVTAS task. More specifically, under the circumstances that we cannot get any future information, we segment the current human action of streaming video chunk in real time. Furthermore, the model we propose combines the last steaming video chunk feature extracted by language model with the current image feature extracted by image model to improve the quantity of real-time temporal action segmentation. To the best of our knowledge, it is the first multi-modality real-time temporal action segmentation model. Under the same evaluation criteria as full video temporal action segmentation, our model segments human action in real time with less than 40% of state-of-the-art model computation and achieves 90% of the accuracy of the full video state-of-the-art model.
360$^\circ$ video saliency detection is one of the challenging benchmarks for 360$^\circ$ video understanding since non-negligible distortion and discontinuity occur in the projection of any format of 360$^\circ$ videos, and capture-worthy viewpoint in the omnidirectional sphere is ambiguous by nature. We present a new framework named Panoramic Vision Transformer (PAVER). We design the encoder using Vision Transformer with deformable convolution, which enables us not only to plug pretrained models from normal videos into our architecture without additional modules or finetuning but also to perform geometric approximation only once, unlike previous deep CNN-based approaches. Thanks to its powerful encoder, PAVER can learn the saliency from three simple relative relations among local patch features, outperforming state-of-the-art models for the Wild360 benchmark by large margins without supervision or auxiliary information like class activation. We demonstrate the utility of our saliency prediction model with the omnidirectional video quality assessment task in VQA-ODV, where we consistently improve performance without any form of supervision, including head movement.
Learning spatiotemporal features is an important task for efficient video understanding especially in medical images such as echocardiograms. Convolutional neural networks (CNNs) and more recent vision transformers (ViTs) are the most commonly used methods with limitations per each. CNNs are good at capturing local context but fail to learn global information across video frames. On the other hand, vision transformers can incorporate global details and long sequences but are computationally expensive and typically require more data to train. In this paper, we propose a method that addresses the limitations we typically face when training on medical video data such as echocardiographic scans. The algorithm we propose (EchoCoTr) utilizes the strength of vision transformers and CNNs to tackle the problem of estimating the left ventricular ejection fraction (LVEF) on ultrasound videos. We demonstrate how the proposed method outperforms state-of-the-art work to-date on the EchoNet-Dynamic dataset with MAE of 3.95 and $R^2$ of 0.82. These results show noticeable improvement compared to all published research. In addition, we show extensive ablations and comparisons with several algorithms, including ViT and BERT. The code is available at https://github.com/BioMedIA-MBZUAI/EchoCoTr.
With the recent development of Deep Learning applied to Computer Vision, sport video understanding has gained a lot of attention, providing much richer information for both sport consumers and leagues. This paper introduces DeepSportradar-v1, a suite of computer vision tasks, datasets and benchmarks for automated sport understanding. The main purpose of this framework is to close the gap between academic research and real world settings. To this end, the datasets provide high-resolution raw images, camera parameters and high quality annotations. DeepSportradar currently supports four challenging tasks related to basketball: ball 3D localization, camera calibration, player instance segmentation and player re-identification. For each of the four tasks, a detailed description of the dataset, objective, performance metrics, and the proposed baseline method are provided. To encourage further research on advanced methods for sport understanding, a competition is organized as part of the MMSports workshop from the ACM Multimedia 2022 conference, where participants have to develop state-of-the-art methods to solve the above tasks. The four datasets, development kits and baselines are publicly available.
This paper proposes a 4D backbone for long-term point cloud video understanding. A typical way to capture spatial-temporal context is using 4Dconv or transformer without hierarchy. However, those methods are neither effective nor efficient enough due to camera motion, scene changes, sampling patterns, and the complexity of 4D data. To address those issues, we leverage the primitive plane as a mid-level representation to capture the long-term spatial-temporal context in 4D point cloud videos and propose a novel hierarchical backbone named Point Primitive Transformer(PPTr), which is mainly composed of intra-primitive point transformers and primitive transformers. Extensive experiments show that PPTr outperforms the previous state of the arts on different tasks.
In this paper, we propose a novel learning scheme for self-supervised video representation learning. Motivated by how humans understand videos, we propose to first learn general visual concepts then attend to discriminative local areas for video understanding. Specifically, we utilize static frame and frame difference to help decouple static and dynamic concepts, and respectively align the concept distributions in latent space. We add diversity and fidelity regularizations to guarantee that we learn a compact set of meaningful concepts. Then we employ a cross-attention mechanism to aggregate detailed local features of different concepts, and filter out redundant concepts with low activations to perform local concept contrast. Extensive experiments demonstrate that our method distills meaningful static and dynamic concepts to guide video understanding, and obtains state-of-the-art results on UCF-101, HMDB-51, and Diving-48.
We introduce the task of spotting temporally precise, fine-grained events in video (detecting the precise moment in time events occur). Precise spotting requires models to reason globally about the full-time scale of actions and locally to identify subtle frame-to-frame appearance and motion differences that identify events during these actions. Surprisingly, we find that top performing solutions to prior video understanding tasks such as action detection and segmentation do not simultaneously meet both requirements. In response, we propose E2E-Spot, a compact, end-to-end model that performs well on the precise spotting task and can be trained quickly on a single GPU. We demonstrate that E2E-Spot significantly outperforms recent baselines adapted from the video action detection, segmentation, and spotting literature to the precise spotting task. Finally, we contribute new annotations and splits to several fine-grained sports action datasets to make these datasets suitable for future work on precise spotting.
Building a universal Video-Language model for solving various video understanding tasks (\emph{e.g.}, text-video retrieval, video question answering) is an open challenge to the machine learning field. Towards this goal, most recent works build the model by stacking uni-modal and cross-modal feature encoders and train it with pair-wise contrastive pre-text tasks. Though offering attractive generality, the resulted models have to compromise between efficiency and performance. They mostly adopt different architectures to deal with different downstream tasks. We find this is because the pair-wise training cannot well \emph{align} and \emph{fuse} features from different modalities. We then introduce \textbf{Clover}\textemdash a Correlated Video-Language pre-training method\textemdash towards a universal Video-Language model for solving multiple video understanding tasks with neither performance nor efficiency compromise. It improves cross-modal feature alignment and fusion via a novel tri-modal alignment pre-training task. Additionally, we propose to enhance the tri-modal alignment via incorporating learning from semantic masked samples and a new pair-wise ranking loss. Clover establishes new state-of-the-arts on multiple downstream tasks, including three retrieval tasks for both zero-shot and fine-tuning settings, and eight video question answering tasks. Codes and pre-trained models will be released at \url{https://github.com/LeeYN-43/Clover}.