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arXiv:2408.09181공식 코드 · Papers with Code

PADetBench: Towards Benchmarking Physical Attacks against Object Detection

Physical attacks against object detection have gained increasing attention due to their significant practical implications. However, conducting physical experiments is extremely time-consuming and labor-intensive. Moreover, physical dynamics and cross-domain transformation are challenging to strictly regulate in the real world, leading to unaligned evaluation and comparison, severely hindering the development of physically robust models. To accommodate these challenges, we explore utilizing realistic simulation to thoroughly and rigorously benchmark physical attacks with fairness under controlled physical dynamics and cross-domain transformation. This resolves the problem of capturing identical adversarial images that cannot be achieved in the real world. Our benchmark includes 20 physical attack methods, 48 object detectors, comprehensive physical dynamics, and evaluation metrics. We also provide end-to-end pipelines for dataset generation, detection, evaluation, and further analysis. In addition, we perform 8064 groups of evaluation based on our benchmark, which includes both overall evaluation and further detailed ablation studies for controlled physical dynamics. Through these experiments, we provide in-depth analyses of physical attack performance and physical adversarial robustness, draw valuable observations, and discuss potential directions for future research. Codebase: https://github.com/JiaweiLian/Benchmarking_Physical_Attack

arXiv:2408.09110공식 코드 · Papers with Code

Locate Anything on Earth: Advancing Open-Vocabulary Object Detection for Remote Sensing Community

Object detection, particularly open-vocabulary object detection, plays a crucial role in Earth sciences, such as environmental monitoring, natural disaster assessment, and land-use planning. However, existing open-vocabulary detectors, primarily trained on natural-world images, struggle to generalize to remote sensing images due to a significant data domain gap. Thus, this paper aims to advance the development of open-vocabulary object detection in remote sensing community. To achieve this, we first reformulate the task as Locate Anything on Earth (LAE) with the goal of detecting any novel concepts on Earth. We then developed the LAE-Label Engine which collects, auto-annotates, and unifies up to 10 remote sensing datasets creating the LAE-1M - the first large-scale remote sensing object detection dataset with broad category coverage. Using the LAE-1M, we further propose and train the novel LAE-DINO Model, the first open-vocabulary foundation object detector for the LAE task, featuring Dynamic Vocabulary Construction (DVC) and Visual-Guided Text Prompt Learning (VisGT) modules. DVC dynamically constructs vocabulary for each training batch, while VisGT maps visual features to semantic space, enhancing text features. We comprehensively conduct experiments on established remote sensing benchmark DIOR, DOTAv2.0, as well as our newly introduced 80-class LAE-80C benchmark. Results demonstrate the advantages of the LAE-1M dataset and the effectiveness of the LAE-DINO method.

arXiv:2408.08234공식 코드 · Papers with Code

Comparative Evaluation of 3D Reconstruction Methods for Object Pose Estimation

Object pose estimation is essential to many industrial applications involving robotic manipulation, navigation, and augmented reality. Current generalizable object pose estimators, i.e., approaches that do not need to be trained per object, rely on accurate 3D models. Predominantly, CAD models are used, which can be hard to obtain in practice. At the same time, it is often possible to acquire images of an object. Naturally, this leads to the question whether 3D models reconstructed from images are sufficient to facilitate accurate object pose estimation. We aim to answer this question by proposing a novel benchmark for measuring the impact of 3D reconstruction quality on pose estimation accuracy. Our benchmark provides calibrated images for object reconstruction registered with the test images of the YCB-V dataset for pose evaluation under the BOP benchmark format. Detailed experiments with multiple state-of-the-art 3D reconstruction and object pose estimation approaches show that the geometry produced by modern reconstruction methods is often sufficient for accurate pose estimation. Our experiments lead to interesting observations: (1) Standard metrics for measuring 3D reconstruction quality are not necessarily indicative of pose estimation accuracy, which shows the need for dedicated benchmarks such as ours. (2) Classical, non-learning-based approaches can perform on par with modern learning-based reconstruction techniques and can even offer a better reconstruction time-pose accuracy tradeoff. (3) There is still a sizable gap between performance with reconstructed and with CAD models. To foster research on closing this gap, our benchmark is publicly available at https://github.com/VarunBurde/reconstruction_pose_benchmark}.

arXiv:2408.07917공식 코드 · Papers with Code

GOReloc: Graph-based Object-Level Relocalization for Visual SLAM

This article introduces a novel method for object-level relocalization of robotic systems. It determines the pose of a camera sensor by robustly associating the object detections in the current frame with 3D objects in a lightweight object-level map. Object graphs, considering semantic uncertainties, are constructed for both the incoming camera frame and the pre-built map. Objects are represented as graph nodes, and each node employs unique semantic descriptors based on our devised graph kernels. We extract a subgraph from the target map graph by identifying potential object associations for each object detection, then refine these associations and pose estimations using a RANSAC-inspired strategy. Experiments on various datasets demonstrate that our method achieves more accurate data association and significantly increases relocalization success rates compared to baseline methods. The implementation of our method is released at \url{https://github.com/yutongwangBIT/GOReloc}.

arXiv:2408.06693공식 코드 · Papers with Code

DC3DO: Diffusion Classifier for 3D Objects

Inspired by Geoffrey Hinton emphasis on generative modeling, To recognize shapes, first learn to generate them, we explore the use of 3D diffusion models for object classification. Leveraging the density estimates from these models, our approach, the Diffusion Classifier for 3D Objects (DC3DO), enables zero-shot classification of 3D shapes without additional training. On average, our method achieves a 12.5 percent improvement compared to its multiview counterparts, demonstrating superior multimodal reasoning over discriminative approaches. DC3DO employs a class-conditional diffusion model trained on ShapeNet, and we run inferences on point clouds of chairs and cars. This work highlights the potential of generative models in 3D object classification.

arXiv:2408.06636공식 코드 · Papers with Code

Unified-IoU: For High-Quality Object Detection

Object detection is an important part in the field of computer vision, and the effect of object detection is directly determined by the regression accuracy of the prediction box. As the key to model training, IoU (Intersection over Union) greatly shows the difference between the current prediction box and the Ground Truth box. Subsequent researchers have continuously added more considerations to IoU, such as center distance, aspect ratio, and so on. However, there is an upper limit to just refining the geometric differences; And there is a potential connection between the new consideration index and the IoU itself, and the direct addition or subtraction between the two may lead to the problem of "over-consideration". Based on this, we propose a new IoU loss function, called Unified-IoU (UIoU), which is more concerned with the weight assignment between different quality prediction boxes. Specifically, the loss function dynamically shifts the model's attention from low-quality prediction boxes to high-quality prediction boxes in a novel way to enhance the model's detection performance on high-precision or intensive datasets and achieve a balance in training speed. Our proposed method achieves better performance on multiple datasets, especially at a high IoU threshold, UIoU has a more significant improvement effect compared with other improved IoU losses. Our code is publicly available at: https://github.com/lxj-drifter/UIOU_files.

arXiv:2408.06803공식 코드 · Papers with Code

Integrating Saliency Ranking and Reinforcement Learning for Enhanced Object Detection

With the ever-growing variety of object detection approaches, this study explores a series of experiments that combine reinforcement learning (RL)-based visual attention methods with saliency ranking techniques to investigate transparent and sustainable solutions. By integrating saliency ranking for initial bounding box prediction and subsequently applying RL techniques to refine these predictions through a finite set of actions over multiple time steps, this study aims to enhance RL object detection accuracy. Presented as a series of experiments, this research investigates the use of various image feature extraction methods and explores diverse Deep Q-Network (DQN) architectural variations for deep reinforcement learning-based localisation agent training. Additionally, we focus on optimising the detection pipeline at every step by prioritising lightweight and faster models, while also incorporating the capability to classify detected objects, a feature absent in previous RL approaches. We show that by evaluating the performance of these trained agents using the Pascal VOC 2007 dataset, faster and more optimised models were developed. Notably, the best mean Average Precision (mAP) achieved in this study was 51.4, surpassing benchmarks set by RL-based single object detectors in the literature.

arXiv:2408.05780공식 코드 · Papers with Code

U-DECN: End-to-End Underwater Object Detection ConvNet with Improved DeNoising Training

Underwater object detection has higher requirements of running speed and deployment efficiency for the detector due to its specific environmental challenges. NMS of two- or one-stage object detectors and transformer architecture of query-based end-to-end object detectors are not conducive to deployment on underwater embedded devices with limited processing power. As for the detrimental effect of underwater color cast noise, recent underwater object detectors make network architecture or training complex, which also hinders their application and deployment on underwater vehicle platforms. In this paper, we propose the Underwater DECO with improved deNoising training (U-DECN), the query-based end-to-end object detector (with ConvNet encoder-decoder architecture) for underwater color cast noise that addresses the above problems. We integrate advanced technologies from DETR variants into DECO and design optimization methods specifically for the ConvNet architecture, including Separate Contrastive DeNoising Forward and Deformable Convolution in SIM. To address the underwater color cast noise issue, we propose an underwater color denoising query to improve the generalization of the model for the biased object feature information by different color cast noise. Our U-DECN, with ResNet-50 backbone, achieves 61.4 AP (50 epochs), 63.3 AP (72 epochs), 64.0 AP (100 epochs) on DUO, and 21 FPS (5 times faster than Deformable DETR and DINO 4 FPS) on NVIDIA AGX Orin by TensorRT FP16, outperforming the other state-of-the-art query-based end-to-end object detectors. The code is available at https://github.com/LEFTeyex/U-DECN.

arXiv:2408.05750공식 코드 · Papers with Code

FADE: A Dataset for Detecting Falling Objects around Buildings in Video

Falling objects from buildings can cause severe injuries to pedestrians due to the great impact force they exert. Although surveillance cameras are installed around some buildings, it is challenging for humans to capture such events in surveillance videos due to the small size and fast motion of falling objects, as well as the complex background. Therefore, it is necessary to develop methods to automatically detect falling objects around buildings in surveillance videos. To facilitate the investigation of falling object detection, we propose a large, diverse video dataset called FADE (FAlling Object DEtection around Buildings) for the first time. FADE contains 1,881 videos from 18 scenes, featuring 8 falling object categories, 4 weather conditions, and 4 video resolutions. Additionally, we develop a new object detection method called FADE-Net, which effectively leverages motion information and produces small-sized but high-quality proposals for detecting falling objects around buildings. Importantly, our method is extensively evaluated and analyzed by comparing it with the previous approaches used for generic object detection, video object detection, and moving object detection on the FADE dataset. Experimental results show that the proposed FADE-Net significantly outperforms other methods, providing an effective baseline for future research. The dataset and code are publicly available at https://fadedataset.github.io/FADE.github.io/.

arXiv:2408.04961공식 코드 · Papers with Code

In Defense of Lazy Visual Grounding for Open-Vocabulary Semantic Segmentation

We present lazy visual grounding, a two-stage approach of unsupervised object mask discovery followed by object grounding, for open-vocabulary semantic segmentation. Plenty of the previous art casts this task as pixel-to-text classification without object-level comprehension, leveraging the image-to-text classification capability of pretrained vision-and-language models. We argue that visual objects are distinguishable without the prior text information as segmentation is essentially a vision task. Lazy visual grounding first discovers object masks covering an image with iterative Normalized cuts and then later assigns text on the discovered objects in a late interaction manner. Our model requires no additional training yet shows great performance on five public datasets: Pascal VOC, Pascal Context, COCO-object, COCO-stuff, and ADE 20K. Especially, the visually appealing segmentation results demonstrate the model capability to localize objects precisely. Paper homepage: https://cvlab.postech.ac.kr/research/lazygrounding

arXiv:2408.04786공식 코드 · Papers with Code

SOD-YOLOv8 -- Enhancing YOLOv8 for Small Object Detection in Traffic Scenes

Object detection as part of computer vision can be crucial for traffic management, emergency response, autonomous vehicles, and smart cities. Despite significant advances in object detection, detecting small objects in images captured by distant cameras remains challenging due to their size, distance from the camera, varied shapes, and cluttered backgrounds. To address these challenges, we propose Small Object Detection YOLOv8 (SOD-YOLOv8), a novel model specifically designed for scenarios involving numerous small objects. Inspired by Efficient Generalized Feature Pyramid Networks (GFPN), we enhance multi-path fusion within YOLOv8 to integrate features across different levels, preserving details from shallower layers and improving small object detection accuracy. Also, A fourth detection layer is added to leverage high-resolution spatial information effectively. The Efficient Multi-Scale Attention Module (EMA) in the C2f-EMA module enhances feature extraction by redistributing weights and prioritizing relevant features. We introduce Powerful-IoU (PIoU) as a replacement for CIoU, focusing on moderate-quality anchor boxes and adding a penalty based on differences between predicted and ground truth bounding box corners. This approach simplifies calculations, speeds up convergence, and enhances detection accuracy. SOD-YOLOv8 significantly improves small object detection, surpassing widely used models in various metrics, without substantially increasing computational cost or latency compared to YOLOv8s. Specifically, it increases recall from 40.1\% to 43.9\%, precision from 51.2\% to 53.9\%, $\text{mAP}_{0.5}$ from 40.6\% to 45.1\%, and $\text{mAP}_{0.5:0.95}$ from 24\% to 26.6\%. In dynamic real-world traffic scenes, SOD-YOLOv8 demonstrated notable improvements in diverse conditions, proving its reliability and effectiveness in detecting small objects even in challenging environments.

arXiv:2408.04102공식 코드 · Papers with Code

ArtVLM: Attribute Recognition Through Vision-Based Prefix Language Modeling

Recognizing and disentangling visual attributes from objects is a foundation to many computer vision applications. While large vision language representations like CLIP had largely resolved the task of zero-shot object recognition, zero-shot visual attribute recognition remains a challenge because CLIP's contrastively-learned vision-language representation cannot effectively capture object-attribute dependencies. In this paper, we target this weakness and propose a sentence generation-based retrieval formulation for attribute recognition that is novel in 1) explicitly modeling a to-be-measured and retrieved object-attribute relation as a conditional probability graph, which converts the recognition problem into a dependency-sensitive language-modeling problem, and 2) applying a large pretrained Vision-Language Model (VLM) on this reformulation and naturally distilling its knowledge of image-object-attribute relations to use towards attribute recognition. Specifically, for each attribute to be recognized on an image, we measure the visual-conditioned probability of generating a short sentence encoding the attribute's relation to objects on the image. Unlike contrastive retrieval, which measures likelihood by globally aligning elements of the sentence to the image, generative retrieval is sensitive to the order and dependency of objects and attributes in the sentence. We demonstrate through experiments that generative retrieval consistently outperforms contrastive retrieval on two visual reasoning datasets, Visual Attribute in the Wild (VAW), and our newly-proposed Visual Genome Attribute Ranking (VGARank).

arXiv:2408.03790공식 코드 · Papers with Code

Vision-Language Guidance for LiDAR-based Unsupervised 3D Object Detection

Accurate 3D object detection in LiDAR point clouds is crucial for autonomous driving systems. To achieve state-of-the-art performance, the supervised training of detectors requires large amounts of human-annotated data, which is expensive to obtain and restricted to predefined object categories. To mitigate manual labeling efforts, recent unsupervised object detection approaches generate class-agnostic pseudo-labels for moving objects, subsequently serving as supervision signal to bootstrap a detector. Despite promising results, these approaches do not provide class labels or generalize well to static objects. Furthermore, they are mostly restricted to data containing multiple drives from the same scene or images from a precisely calibrated and synchronized camera setup. To overcome these limitations, we propose a vision-language-guided unsupervised 3D detection approach that operates exclusively on LiDAR point clouds. We transfer CLIP knowledge to classify point clusters of static and moving objects, which we discover by exploiting the inherent spatio-temporal information of LiDAR point clouds for clustering, tracking, as well as box and label refinement. Our approach outperforms state-of-the-art unsupervised 3D object detectors on the Waymo Open Dataset ($+23~\text{AP}_{3D}$) and Argoverse 2 ($+7.9~\text{AP}_{3D}$) and provides class labels not solely based on object size assumptions, marking a significant advancement in the field.

arXiv:2408.03225공식 코드 · Papers with Code

Line-based 6-DoF Object Pose Estimation and Tracking With an Event Camera

Pose estimation and tracking of objects is a fundamental application in 3D vision. Event cameras possess remarkable attributes such as high dynamic range, low latency, and resilience against motion blur, which enables them to address challenging high dynamic range scenes or high-speed motion. These features make event cameras an ideal complement over standard cameras for object pose estimation. In this work, we propose a line-based robust pose estimation and tracking method for planar or non-planar objects using an event camera. Firstly, we extract object lines directly from events, then provide an initial pose using a globally-optimal Branch-and-Bound approach, where 2D-3D line correspondences are not known in advance. Subsequently, we utilize event-line matching to establish correspondences between 2D events and 3D models. Furthermore, object poses are refined and continuously tracked by minimizing event-line distances. Events are assigned different weights based on these distances, employing robust estimation algorithms. To evaluate the precision of the proposed methods in object pose estimation and tracking, we have devised and established an event-based moving object dataset. Compared against state-of-the-art methods, the robustness and accuracy of our methods have been validated both on synthetic experiments and the proposed dataset. The source code is available at https://github.com/Zibin6/LOPET.

arXiv:2408.02674공식 코드 · Papers with Code

On Feasibility of Intent Obfuscating Attacks

Intent obfuscation is a common tactic in adversarial situations, enabling the attacker to both manipulate the target system and avoid culpability. Surprisingly, it has rarely been implemented in adversarial attacks on machine learning systems. We are the first to propose using intent obfuscation to generate adversarial examples for object detectors: by perturbing another non-overlapping object to disrupt the target object, the attacker hides their intended target. We conduct a randomized experiment on 5 prominent detectors -- YOLOv3, SSD, RetinaNet, Faster R-CNN, and Cascade R-CNN -- using both targeted and untargeted attacks and achieve success on all models and attacks. We analyze the success factors characterizing intent obfuscating attacks, including target object confidence and perturb object sizes. We then demonstrate that the attacker can exploit these success factors to increase success rates for all models and attacks. Finally, we discuss main takeaways and legal repercussions.

arXiv:2408.02561공식 코드 · Papers with Code

HQOD: Harmonious Quantization for Object Detection

Task inharmony problem commonly occurs in modern object detectors, leading to inconsistent qualities between classification and regression tasks. The predicted boxes with high classification scores but poor localization positions or low classification scores but accurate localization positions will worsen the performance of detectors after Non-Maximum Suppression. Furthermore, when object detectors collaborate with Quantization-Aware Training (QAT), we observe that the task inharmony problem will be further exacerbated, which is considered one of the main causes of the performance degradation of quantized detectors. To tackle this issue, we propose the Harmonious Quantization for Object Detection (HQOD) framework, which consists of two components. Firstly, we propose a task-correlated loss to encourage detectors to focus on improving samples with lower task harmony quality during QAT. Secondly, a harmonious Intersection over Union (IoU) loss is incorporated to balance the optimization of the regression branch across different IoU levels. The proposed HQOD can be easily integrated into different QAT algorithms and detectors. Remarkably, on the MS COCO dataset, our 4-bit ATSS with ResNet-50 backbone achieves a state-of-the-art mAP of 39.6%, even surpassing the full-precision one.

arXiv:2408.01688공식 코드 · Papers with Code

SiamMo: Siamese Motion-Centric 3D Object Tracking

Current 3D single object tracking methods primarily rely on the Siamese matching-based paradigm, which struggles with textureless and incomplete LiDAR point clouds. Conversely, the motion-centric paradigm avoids appearance matching, thus overcoming these issues. However, its complex multi-stage pipeline and the limited temporal modeling capability of a single-stream architecture constrain its potential. In this paper, we introduce SiamMo, a novel and simple Siamese motion-centric tracking approach. Unlike the traditional single-stream architecture, we employ Siamese feature extraction for motion-centric tracking. This decouples feature extraction from temporal fusion, significantly enhancing tracking performance. Additionally, we design a Spatio-Temporal Feature Aggregation module to integrate Siamese features at multiple scales, capturing motion information effectively. We also introduce a Box-aware Feature Encoding module to encode object size priors into motion estimation. SiamMo is a purely motion-centric tracker that eliminates the need for additional processes like segmentation and box refinement. Without whistles and bells, SiamMo not only surpasses state-of-the-art methods across multiple benchmarks but also demonstrates exceptional robustness in challenging scenarios. SiamMo sets a new record on the KITTI tracking benchmark with 90.1\% precision while maintaining a high inference speed of 108 FPS. The code will be released at https://github.com/HDU-VRLab/SiamMo.

arXiv:2408.01579공식 코드 · Papers with Code

THOR2: Topological Analysis for 3D Shape and Color-Based Human-Inspired Object Recognition in Unseen Environments

Visual object recognition in unseen and cluttered indoor environments is a challenging problem for mobile robots. This study presents a 3D shape and color-based descriptor, TOPS2, for point clouds generated from RGB-D images and an accompanying recognition framework, THOR2. The TOPS2 descriptor embodies object unity, a human cognition mechanism, by retaining the slicing-based topological representation of 3D shape from the TOPS descriptor while capturing object color information through slicing-based color embeddings computed using a network of coarse color regions. These color regions, analogous to the MacAdam ellipses identified in human color perception, are obtained using the Mapper algorithm, a topological soft-clustering technique. THOR2, trained using synthetic data, demonstrates markedly improved recognition accuracy compared to THOR, its 3D shape-based predecessor, on two benchmark real-world datasets: the OCID dataset capturing cluttered scenes from different viewpoints and the UW-IS Occluded dataset reflecting different environmental conditions and degrees of object occlusion recorded using commodity hardware. THOR2 also outperforms baseline deep learning networks, and a widely-used Vision Transformer (ViT) adapted for RGB-D inputs trained using synthetic and limited real-world data on both the datasets. Therefore, THOR2 is a promising step toward achieving robust recognition in low-cost robots.

arXiv:2408.01942공식 코드 · Papers with Code

Visual Grounding for Object-Level Generalization in Reinforcement Learning

Generalization is a pivotal challenge for agents following natural language instructions. To approach this goal, we leverage a vision-language model (VLM) for visual grounding and transfer its vision-language knowledge into reinforcement learning (RL) for object-centric tasks, which makes the agent capable of zero-shot generalization to unseen objects and instructions. By visual grounding, we obtain an object-grounded confidence map for the target object indicated in the instruction. Based on this map, we introduce two routes to transfer VLM knowledge into RL. Firstly, we propose an object-grounded intrinsic reward function derived from the confidence map to more effectively guide the agent towards the target object. Secondly, the confidence map offers a more unified, accessible task representation for the agent's policy, compared to language embeddings. This enables the agent to process unseen objects and instructions through comprehensible visual confidence maps, facilitating zero-shot object-level generalization. Single-task experiments prove that our intrinsic reward significantly improves performance on challenging skill learning. In multi-task experiments, through testing on tasks beyond the training set, we show that the agent, when provided with the confidence map as the task representation, possesses better generalization capabilities than language-based conditioning. The code is available at https://github.com/PKU-RL/COPL.

arXiv:2408.01322공식 코드 · Papers with Code

A Robotics-Inspired Scanpath Model Reveals the Importance of Uncertainty and Semantic Object Cues for Gaze Guidance in Dynamic Scenes

The objects we perceive guide our eye movements when observing real-world dynamic scenes. Yet, gaze shifts and selective attention are critical for perceiving details and refining object boundaries. Object segmentation and gaze behavior are, however, typically treated as two independent processes. Here, we present a computational model that simulates these processes in an interconnected manner and allows for hypothesis-driven investigations of distinct attentional mechanisms. Drawing on an information processing pattern from robotics, we use a Bayesian filter to recursively segment the scene, which also provides an uncertainty estimate for the object boundaries that we use to guide active scene exploration. We demonstrate that this model closely resembles observers' free viewing behavior on a dataset of dynamic real-world scenes, measured by scanpath statistics, including foveation duration and saccade amplitude distributions used for parameter fitting and higher-level statistics not used for fitting. These include how object detections, inspections, and returns are balanced and a delay of returning saccades without an explicit implementation of such temporal inhibition of return. Extensive simulations and ablation studies show that uncertainty promotes balanced exploration and that semantic object cues are crucial to forming the perceptual units used in object-based attention. Moreover, we show how our model's modular design allows for extensions, such as incorporating saccadic momentum or pre-saccadic attention, to further align its output with human scanpaths.