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arXiv:2409.00316공식 코드 · Papers with Code

Toward a More Complete OMR Solution

Optical music recognition (OMR) aims to convert music notation into digital formats. One approach to tackle OMR is through a multi-stage pipeline, where the system first detects visual music notation elements in the image (object detection) and then assembles them into a music notation (notation assembly). Most previous work on notation assembly unrealistically assumes perfect object detection. In this study, we focus on the MUSCIMA++ v2.0 dataset, which represents musical notation as a graph with pairwise relationships among detected music objects, and we consider both stages together. First, we introduce a music object detector based on YOLOv8, which improves detection performance. Second, we introduce a supervised training pipeline that completes the notation assembly stage based on detection output. We find that this model is able to outperform existing models trained on perfect detection output, showing the benefit of considering the detection and assembly stages in a more holistic way. These findings, together with our novel evaluation metric, are important steps toward a more complete OMR solution.

arXiv:2409.01814공식 코드 · Papers with Code

Segmenting Object Affordances: Reproducibility and Sensitivity to Scale

Visual affordance segmentation identifies image regions of an object an agent can interact with. Existing methods re-use and adapt learning-based architectures for semantic segmentation to the affordance segmentation task and evaluate on small-size datasets. However, experimental setups are often not reproducible, thus leading to unfair and inconsistent comparisons. In this work, we benchmark these methods under a reproducible setup on two single objects scenarios, tabletop without occlusions and hand-held containers, to facilitate future comparisons. We include a version of a recent architecture, Mask2Former, re-trained for affordance segmentation and show that this model is the best-performing on most testing sets of both scenarios. Our analysis shows that models are not robust to scale variations when object resolutions differ from those in the training set.

arXiv:2408.17098공식 코드 · Papers with Code

UTrack: Multi-Object Tracking with Uncertain Detections

The tracking-by-detection paradigm is the mainstream in multi-object tracking, associating tracks to the predictions of an object detector. Although exhibiting uncertainty through a confidence score, these predictions do not capture the entire variability of the inference process. For safety and security critical applications like autonomous driving, surveillance, etc., knowing this predictive uncertainty is essential though. Therefore, we introduce, for the first time, a fast way to obtain the empirical predictive distribution during object detection and incorporate that knowledge in multi-object tracking. Our mechanism can easily be integrated into state-of-the-art trackers, enabling them to fully exploit the uncertainty in the detections. Additionally, novel association methods are introduced that leverage the proposed mechanism. We demonstrate the effectiveness of our contribution on a variety of benchmarks, such as MOT17, MOT20, DanceTrack, and KITTI.

arXiv:2408.16530공식 코드 · Papers with Code

A Comprehensive Review of 3D Object Detection in Autonomous Driving: Technological Advances and Future Directions

In recent years, 3D object perception has become a crucial component in the development of autonomous driving systems, providing essential environmental awareness. However, as perception tasks in autonomous driving evolve, their variants have increased, leading to diverse insights from industry and academia. Currently, there is a lack of comprehensive surveys that collect and summarize these perception tasks and their developments from a broader perspective. This review extensively summarizes traditional 3D object detection methods, focusing on camera-based, LiDAR-based, and fusion detection techniques. We provide a comprehensive analysis of the strengths and limitations of each approach, highlighting advancements in accuracy and robustness. Furthermore, we discuss future directions, including methods to improve accuracy such as temporal perception, occupancy grids, and end-to-end learning frameworks. We also explore cooperative perception methods that extend the perception range through collaborative communication. By providing a holistic view of the current state and future developments in 3D object perception, we aim to offer a more comprehensive understanding of perception tasks for autonomous driving. Additionally, we have established an active repository to provide continuous updates on the latest advancements in this field, accessible at: https://github.com/Fishsoup0/Autonomous-Driving-Perception.

arXiv:2408.16547공식 코드 · Papers with Code

OP-Align: Object-level and Part-level Alignment for Self-supervised Category-level Articulated Object Pose Estimation

Category-level articulated object pose estimation focuses on the pose estimation of unknown articulated objects within known categories. Despite its significance, this task remains challenging due to the varying shapes and poses of objects, expensive dataset annotation costs, and complex real-world environments. In this paper, we propose a novel self-supervised approach that leverages a single-frame point cloud to solve this task. Our model consistently generates reconstruction with a canonical pose and joint state for the entire input object, and it estimates object-level poses that reduce overall pose variance and part-level poses that align each part of the input with its corresponding part of the reconstruction. Experimental results demonstrate that our approach significantly outperforms previous self-supervised methods and is comparable to the state-of-the-art supervised methods. To assess the performance of our model in real-world scenarios, we also introduce a new real-world articulated object benchmark dataset.

arXiv:2408.16200공식 코드 · Papers with Code

PolarBEVDet: Exploring Polar Representation for Multi-View 3D Object Detection in Bird's-Eye-View

Recently, LSS-based multi-view 3D object detection provides an economical and deployment-friendly solution for autonomous driving. However, all the existing LSS-based methods transform multi-view image features into a Cartesian Bird's-Eye-View(BEV) representation, which does not take into account the non-uniform image information distribution and hardly exploits the view symmetry. In this paper, in order to adapt the image information distribution and preserve the view symmetry by regular convolution, we propose to employ the polar BEV representation to substitute the Cartesian BEV representation. To achieve this, we elaborately tailor three modules: a polar view transformer to generate the polar BEV representation, a polar temporal fusion module for fusing historical polar BEV features and a polar detection head to predict the polar-parameterized representation of the object. In addition, we design a 2D auxiliary detection head and a spatial attention enhancement module to improve the quality of feature extraction in perspective view and BEV, respectively. Finally, we integrate the above improvements into a novel multi-view 3D object detector, PolarBEVDet. Experiments on nuScenes show that PolarBEVDet achieves the superior performance. The code is available at https://github.com/Yzichen/PolarBEVDet.git.(This work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessible)

arXiv:2408.15876공식 코드 · Papers with Code

Unleashing the Temporal-Spatial Reasoning Capacity of GPT for Training-Free Audio and Language Referenced Video Object Segmentation

In this paper, we propose an Audio-Language-Referenced SAM 2 (AL-Ref-SAM 2) pipeline to explore the training-free paradigm for audio and language-referenced video object segmentation, namely AVS and RVOS tasks. The intuitive solution leverages GroundingDINO to identify the target object from a single frame and SAM 2 to segment the identified object throughout the video, which is less robust to spatiotemporal variations due to a lack of video context exploration. Thus, in our AL-Ref-SAM 2 pipeline, we propose a novel GPT-assisted Pivot Selection (GPT-PS) module to instruct GPT-4 to perform two-step temporal-spatial reasoning for sequentially selecting pivot frames and pivot boxes, thereby providing SAM 2 with a high-quality initial object prompt. Within GPT-PS, two task-specific Chain-of-Thought prompts are designed to unleash GPT's temporal-spatial reasoning capacity by guiding GPT to make selections based on a comprehensive understanding of video and reference information. Furthermore, we propose a Language-Binded Reference Unification (LBRU) module to convert audio signals into language-formatted references, thereby unifying the formats of AVS and RVOS tasks in the same pipeline. Extensive experiments on both tasks show that our training-free AL-Ref-SAM 2 pipeline achieves performances comparable to or even better than fully-supervised fine-tuning methods. The code is available at: https://github.com/appletea233/AL-Ref-SAM2.

arXiv:2408.15833공식 코드 · Papers with Code

Network transferability of adversarial patches in real-time object detection

Adversarial patches in computer vision can be used, to fool deep neural networks and manipulate their decision-making process. One of the most prominent examples of adversarial patches are evasion attacks for object detectors. By covering parts of objects of interest, these patches suppress the detections and thus make the target object 'invisible' to the object detector. Since these patches are usually optimized on a specific network with a specific train dataset, the transferability across multiple networks and datasets is not given. This paper addresses these issues and investigates the transferability across numerous object detector architectures. Our extensive evaluation across various models on two distinct datasets indicates that patches optimized with larger models provide better network transferability than patches that are optimized with smaller models.

arXiv:2408.15566공식 코드 · Papers with Code

TagOOD: A Novel Approach to Out-of-Distribution Detection via Vision-Language Representations and Class Center Learning

Multimodal fusion, leveraging data like vision and language, is rapidly gaining traction. This enriched data representation improves performance across various tasks. Existing methods for out-of-distribution (OOD) detection, a critical area where AI models encounter unseen data in real-world scenarios, rely heavily on whole-image features. These image-level features can include irrelevant information that hinders the detection of OOD samples, ultimately limiting overall performance. In this paper, we propose \textbf{TagOOD}, a novel approach for OOD detection that leverages vision-language representations to achieve label-free object feature decoupling from whole images. This decomposition enables a more focused analysis of object semantics, enhancing OOD detection performance. Subsequently, TagOOD trains a lightweight network on the extracted object features to learn representative class centers. These centers capture the central tendencies of IND object classes, minimizing the influence of irrelevant image features during OOD detection. Finally, our approach efficiently detects OOD samples by calculating distance-based metrics as OOD scores between learned centers and test samples. We conduct extensive experiments to evaluate TagOOD on several benchmark datasets and demonstrate its superior performance compared to existing OOD detection methods. This work presents a novel perspective for further exploration of multimodal information utilization in OOD detection, with potential applications across various tasks.

arXiv:2408.14562공식 코드 · Papers with Code

A Survey of Camouflaged Object Detection and Beyond

Camouflaged Object Detection (COD) refers to the task of identifying and segmenting objects that blend seamlessly into their surroundings, posing a significant challenge for computer vision systems. In recent years, COD has garnered widespread attention due to its potential applications in surveillance, wildlife conservation, autonomous systems, and more. While several surveys on COD exist, they often have limitations in terms of the number and scope of papers covered, particularly regarding the rapid advancements made in the field since mid-2023. To address this void, we present the most comprehensive review of COD to date, encompassing both theoretical frameworks and practical contributions to the field. This paper explores various COD methods across four domains, including both image-level and video-level solutions, from the perspectives of traditional and deep learning approaches. We thoroughly investigate the correlations between COD and other camouflaged scenario methods, thereby laying the theoretical foundation for subsequent analyses. Beyond object-level detection, we also summarize extended methods for instance-level tasks, including camouflaged instance segmentation, counting, and ranking. Additionally, we provide an overview of commonly used benchmarks and evaluation metrics in COD tasks, conducting a comprehensive evaluation of deep learning-based techniques in both image and video domains, considering both qualitative and quantitative performance. Finally, we discuss the limitations of current COD models and propose 9 promising directions for future research, focusing on addressing inherent challenges and exploring novel, meaningful technologies. For those interested, a curated list of COD-related techniques, datasets, and additional resources can be found at https://github.com/ChunmingHe/awesome-concealed-object-segmentation

arXiv:2408.13285공식 코드 · Papers with Code

SIn-NeRF2NeRF: Editing 3D Scenes with Instructions through Segmentation and Inpainting

TL;DR Perform 3D object editing selectively by disentangling it from the background scene. Instruct-NeRF2NeRF (in2n) is a promising method that enables editing of 3D scenes composed of Neural Radiance Field (NeRF) using text prompts. However, it is challenging to perform geometrical modifications such as shrinking, scaling, or moving on both the background and object simultaneously. In this project, we enable geometrical changes of objects within the 3D scene by selectively editing the object after separating it from the scene. We perform object segmentation and background inpainting respectively, and demonstrate various examples of freely resizing or moving disentangled objects within the three-dimensional space.

arXiv:2408.14457공식 코드 · Papers with Code

Dense Center-Direction Regression for Object Counting and Localization with Point Supervision

Object counting and localization problems are commonly addressed with point supervised learning, which allows the use of less labor-intensive point annotations. However, learning based on point annotations poses challenges due to the high imbalance between the sets of annotated and unannotated pixels, which is often treated with Gaussian smoothing of point annotations and focal loss. However, these approaches still focus on the pixels in the immediate vicinity of the point annotations and exploit the rest of the data only indirectly. In this work, we propose a novel approach termed CeDiRNet for point-supervised learning that uses a dense regression of directions pointing towards the nearest object centers, i.e. center-directions. This provides greater support for each center point arising from many surrounding pixels pointing towards the object center. We propose a formulation of center-directions that allows the problem to be split into the domain-specific dense regression of center-directions and the final localization task based on a small, lightweight, and domain-agnostic localization network that can be trained with synthetic data completely independent of the target domain. We demonstrate the performance of the proposed method on six different datasets for object counting and localization, and show that it outperforms the existing state-of-the-art methods. The code is accessible on GitHub at https://github.com/vicoslab/CeDiRNet.git.

arXiv:2408.13936공식 코드 · Papers with Code

OpenNav: Efficient Open Vocabulary 3D Object Detection for Smart Wheelchair Navigation

Open vocabulary 3D object detection (OV3D) allows precise and extensible object recognition crucial for adapting to diverse environments encountered in assistive robotics. This paper presents OpenNav, a zero-shot 3D object detection pipeline based on RGB-D images for smart wheelchairs. Our pipeline integrates an open-vocabulary 2D object detector with a mask generator for semantic segmentation, followed by depth isolation and point cloud construction to create 3D bounding boxes. The smart wheelchair exploits these 3D bounding boxes to identify potential targets and navigate safely. We demonstrate OpenNav's performance through experiments on the Replica dataset and we report preliminary results with a real wheelchair. OpenNav improves state-of-the-art significantly on the Replica dataset at mAP25 (+9pts) and mAP50 (+5pts) with marginal improvement at mAP. The code is publicly available at this link: https://github.com/EasyWalk-PRIN/OpenNav.

arXiv:2408.13877공식 코드 · Papers with Code

Camouflaged Object Tracking: A Benchmark

Visual tracking has seen remarkable advancements, largely driven by the availability of large-scale training datasets that have enabled the development of highly accurate and robust algorithms. While significant progress has been made in tracking general objects, research on more challenging scenarios, such as tracking camouflaged objects, remains limited. Camouflaged objects, which blend seamlessly with their surroundings or other objects, present unique challenges for detection and tracking in complex environments. This challenge is particularly critical in applications such as military, security, agriculture, and marine monitoring, where precise tracking of camouflaged objects is essential. To address this gap, we introduce the Camouflaged Object Tracking Dataset (COTD), a specialized benchmark designed specifically for evaluating camouflaged object tracking methods. The COTD dataset comprises 200 sequences and approximately 80,000 frames, each annotated with detailed bounding boxes. Our evaluation of 20 existing tracking algorithms reveals significant deficiencies in their performance with camouflaged objects. To address these issues, we propose a novel tracking framework, HiPTrack-MLS, which demonstrates promising results in improving tracking performance for camouflaged objects. COTD and code are avialable at https://github.com/openat25/HIPTrack-MLS.

arXiv:2408.13790공식 코드 · Papers with Code

CV-MOS: A Cross-View Model for Motion Segmentation

In autonomous driving, accurately distinguishing between static and moving objects is crucial for the autonomous driving system. When performing the motion object segmentation (MOS) task, effectively leveraging motion information from objects becomes a primary challenge in improving the recognition of moving objects. Previous methods either utilized range view (RV) or bird's eye view (BEV) residual maps to capture motion information. Unlike traditional approaches, we propose combining RV and BEV residual maps to exploit a greater potential of motion information jointly. Thus, we introduce CV-MOS, a cross-view model for moving object segmentation. Novelty, we decouple spatial-temporal information by capturing the motion from BEV and RV residual maps and generating semantic features from range images, which are used as moving object guidance for the motion branch. Our direct and unique solution maximizes the use of range images and RV and BEV residual maps, significantly enhancing the performance of LiDAR-based MOS task. Our method achieved leading IoU(\%) scores of 77.5\% and 79.2\% on the validation and test sets of the SemanticKitti dataset. In particular, CV-MOS demonstrates SOTA performance to date on various datasets. The CV-MOS implementation is available at https://github.com/SCNU-RISLAB/CV-MOS

arXiv:2408.11463공식 코드 · Papers with Code

Low-Light Object Tracking: A Benchmark

In recent years, the field of visual tracking has made significant progress with the application of large-scale training datasets. These datasets have supported the development of sophisticated algorithms, enhancing the accuracy and stability of visual object tracking. However, most research has primarily focused on favorable illumination circumstances, neglecting the challenges of tracking in low-ligh environments. In low-light scenes, lighting may change dramatically, targets may lack distinct texture features, and in some scenarios, targets may not be directly observable. These factors can lead to a severe decline in tracking performance. To address this issue, we introduce LLOT, a benchmark specifically designed for Low-Light Object Tracking. LLOT comprises 269 challenging sequences with a total of over 132K frames, each carefully annotated with bounding boxes. This specially designed dataset aims to promote innovation and advancement in object tracking techniques for low-light conditions, addressing challenges not adequately covered by existing benchmarks. To assess the performance of existing methods on LLOT, we conducted extensive tests on 39 state-of-the-art tracking algorithms. The results highlight a considerable gap in low-light tracking performance. In response, we propose H-DCPT, a novel tracker that incorporates historical and darkness clue prompts to set a stronger baseline. H-DCPT outperformed all 39 evaluated methods in our experiments, demonstrating significant improvements. We hope that our benchmark and H-DCPT will stimulate the development of novel and accurate methods for tracking objects in low-light conditions. The LLOT and code are available at https://github.com/OpenCodeGithub/H-DCPT.

arXiv:2408.11537공식 코드 · Papers with Code

A Survey of Embodied Learning for Object-Centric Robotic Manipulation

Embodied learning for object-centric robotic manipulation is a rapidly developing and challenging area in embodied AI. It is crucial for advancing next-generation intelligent robots and has garnered significant interest recently. Unlike data-driven machine learning methods, embodied learning focuses on robot learning through physical interaction with the environment and perceptual feedback, making it especially suitable for robotic manipulation. In this paper, we provide a comprehensive survey of the latest advancements in this field and categorize the existing work into three main branches: 1) Embodied perceptual learning, which aims to predict object pose and affordance through various data representations; 2) Embodied policy learning, which focuses on generating optimal robotic decisions using methods such as reinforcement learning and imitation learning; 3) Embodied task-oriented learning, designed to optimize the robot's performance based on the characteristics of different tasks in object grasping and manipulation. In addition, we offer an overview and discussion of public datasets, evaluation metrics, representative applications, current challenges, and potential future research directions. A project associated with this survey has been established at https://github.com/RayYoh/OCRM_survey.

arXiv:2408.11030공식 코드 · Papers with Code

OpenScan: A Benchmark for Generalized Open-Vocabulary 3D Scene Understanding

Open-vocabulary 3D scene understanding (OV-3D) aims to localize and classify novel objects beyond the closed object classes. However, existing approaches and benchmarks primarily focus on the open vocabulary problem within the context of object classes, which is insufficient to provide a holistic evaluation to what extent a model understands the 3D scene. In this paper, we introduce a more challenging task called Generalized Open-Vocabulary 3D Scene Understanding (GOV-3D) to explore the open vocabulary problem beyond object classes. It encompasses an open and diverse set of generalized knowledge, expressed as linguistic queries of fine-grained and object-specific attributes. To this end, we contribute a new benchmark named OpenScan, which consists of 3D object attributes across eight representative linguistic aspects, including affordance, property, material, and more. We further evaluate state-of-the-art OV-3D methods on our OpenScan benchmark, and discover that these methods struggle to comprehend the abstract vocabularies of the GOV-3D task, a challenge that cannot be addressed by simply scaling up object classes during training. We highlight the limitations of existing methodologies and explore a promising direction to overcome the identified shortcomings. Data and code are available at https://github.com/YoujunZhao/OpenScan

arXiv:2408.10844공식 코드 · Papers with Code

Aligning Object Detector Bounding Boxes with Human Preference

Previous work shows that humans tend to prefer large bounding boxes over small bounding boxes with the same IoU. However, we show here that commonly used object detectors predict large and small boxes equally often. In this work, we investigate how to align automatically detected object boxes with human preference and study whether this improves human quality perception. We evaluate the performance of three commonly used object detectors through a user study (N = 123). We find that humans prefer object detections that are upscaled with factors of 1.5 or 2, even if the corresponding AP is close to 0. Motivated by this result, we propose an asymmetric bounding box regression loss that encourages large over small predicted bounding boxes. Our evaluation study shows that object detectors fine-tuned with the asymmetric loss are better aligned with human preference and are preferred over fixed scaling factors. A qualitative evaluation shows that human preference might be influenced by some object characteristics, like object shape.

arXiv:2408.10162공식 코드 · Papers with Code

Physics-Aware Combinatorial Assembly Sequence Planning using Data-free Action Masking

Combinatorial assembly uses standardized unit primitives to build objects that satisfy user specifications. This paper studies assembly sequence planning (ASP) for physical combinatorial assembly. Given the shape of the desired object, the goal is to find a sequence of actions for placing unit primitives to build the target object. In particular, we aim to ensure the planned assembly sequence is physically executable. However, ASP for combinatorial assembly is particularly challenging due to its combinatorial nature. To address the challenge, we employ deep reinforcement learning to learn a construction policy for placing unit primitives sequentially to build the desired object. Specifically, we design an online physics-aware action mask that filters out invalid actions, which effectively guides policy learning and ensures violation-free deployment. In the end, we apply the proposed method to Lego assembly with more than 250 3D structures. The experiment results demonstrate that the proposed method plans physically valid assembly sequences to build all structures, achieving a $100\%$ success rate, whereas the best comparable baseline fails more than $40$ structures. Our implementation is available at \url{https://github.com/intelligent-control-lab/PhysicsAwareCombinatorialASP}.