This study proposes a novel deep learning framework inspired by atmospheric scattering and human visual cortex mechanisms to enhance object detection under poor visibility scenarios such as fog, smoke, and haze. These conditions pose significant challenges for object recognition, impacting various sectors, including autonomous driving, aviation management, and security systems. The objective is to enhance the precision and reliability of detection systems under adverse environmental conditions. The research investigates the integration of human-like visual cues, particularly focusing on selective attention and environmental adaptability, to ascertain their impact on object detection's computational efficiency and accuracy. This paper proposes a multi-tiered strategy that integrates an initial quick detection process, followed by targeted region-specific dehazing, and concludes with an in-depth detection phase. The approach is validated using the Foggy Cityscapes, RESIDE-beta (OTS and RTTS) datasets and is anticipated to set new performance standards in detection accuracy while significantly optimizing computational efficiency. The findings offer a viable solution for enhancing object detection in poor visibility and contribute to the broader understanding of integrating human visual principles into deep learning algorithms for intricate visual recognition challenges.
Drone-based object detection in adverse weather conditions is crucial for enhancing drones' environmental perception, yet it remains largely unexplored due to the lack of relevant benchmarks. To bridge this gap, we introduce HazyDet, a large-scale dataset tailored for drone-based object detection in hazy scenes. It encompasses 383,000 real-world instances, collected from both naturally hazy environments and normal scenes with synthetically imposed haze effects to simulate adverse weather conditions. By observing the significant variations in object scale and clarity under different depth and haze conditions, we designed a Depth Conditioned Detector (DeCoDet) to incorporate this prior knowledge. DeCoDet features a Multi-scale Depth-aware Detection Head that seamlessly integrates depth perception, with the resulting depth cues harnessed by a dynamic Depth Condition Kernel module. Furthermore, we propose a Scale Invariant Refurbishment Loss to facilitate the learning of robust depth cues from pseudo-labels. Extensive evaluations on the HazyDet dataset demonstrate the flexibility and effectiveness of our method, yielding significant performance improvements. Our dataset and toolkit are available at https://github.com/GrokCV/HazyDet.
Large Vision-Language Models (LVLMs) have shown remarkable performance on many visual-language tasks. However, these models still suffer from multimodal hallucination, which means the generation of objects or content that violates the images. Many existing work detects hallucination by directly judging whether an object exists in an image, overlooking the association between the object and semantics. To address this issue, we propose Hierarchical Feedback Learning with Vision-enhanced Penalty Decoding (HELPD). This framework incorporates hallucination feedback at both object and sentence semantic levels. Remarkably, even with a marginal degree of training, this approach can alleviate over 15% of hallucination. Simultaneously, HELPD penalizes the output logits according to the image attention window to avoid being overly affected by generated text. HELPD can be seamlessly integrated with any LVLMs. Our experiments demonstrate that the proposed framework yields favorable results across multiple hallucination benchmarks. It effectively mitigates hallucination for different LVLMs and concurrently improves their text generation quality.
Zero-shot inference, where pre-trained models perform tasks without specific training data, is an exciting emergent ability of large models like CLIP. Although there has been considerable exploration into enhancing zero-shot abilities in image captioning (IC) for popular datasets such as MSCOCO and Flickr8k, these approaches fall short with fine-grained datasets like CUB, FLO, UCM-Captions, and Sydney-Captions. These datasets require captions to discern between visually and semantically similar classes, focusing on detailed object parts and their attributes. To overcome this challenge, we introduce TRaining-Free Object-Part Enhancement (TROPE). TROPE enriches a base caption with additional object-part details using object detector proposals and Natural Language Processing techniques. It complements rather than alters the base caption, allowing seamless integration with other captioning methods and offering users enhanced flexibility. Our evaluations show that TROPE consistently boosts performance across all tested zero-shot IC approaches and achieves state-of-the-art results on fine-grained IC datasets.
We introduce VideoLISA, a video-based multimodal large language model designed to tackle the problem of language-instructed reasoning segmentation in videos. Leveraging the reasoning capabilities and world knowledge of large language models, and augmented by the Segment Anything Model, VideoLISA generates temporally consistent segmentation masks in videos based on language instructions. Existing image-based methods, such as LISA, struggle with video tasks due to the additional temporal dimension, which requires temporal dynamic understanding and consistent segmentation across frames. VideoLISA addresses these challenges by integrating a Sparse Dense Sampling strategy into the video-LLM, which balances temporal context and spatial detail within computational constraints. Additionally, we propose a One-Token-Seg-All approach using a specially designed <TRK> token, enabling the model to segment and track objects across multiple frames. Extensive evaluations on diverse benchmarks, including our newly introduced ReasonVOS benchmark, demonstrate VideoLISA's superior performance in video object segmentation tasks involving complex reasoning, temporal understanding, and object tracking. While optimized for videos, VideoLISA also shows promising generalization to image segmentation, revealing its potential as a unified foundation model for language-instructed object segmentation. Code and model will be available at: https://github.com/showlab/VideoLISA.
Low-shot object counters estimate the number of objects in an image using few or no annotated exemplars. Objects are localized by matching them to prototypes, which are constructed by unsupervised image-wide object appearance aggregation. Due to potentially diverse object appearances, the existing approaches often lead to overgeneralization and false positive detections. Furthermore, the best-performing methods train object localization by a surrogate loss, that predicts a unit Gaussian at each object center. This loss is sensitive to annotation error, hyperparameters and does not directly optimize the detection task, leading to suboptimal counts. We introduce GeCo, a novel low-shot counter that achieves accurate object detection, segmentation, and count estimation in a unified architecture. GeCo robustly generalizes the prototypes across objects appearances through a novel dense object query formulation. In addition, a novel counting loss is proposed, that directly optimizes the detection task and avoids the issues of the standard surrogate loss. GeCo surpasses the leading few-shot detection-based counters by $\sim$25\% in the total count MAE, achieves superior detection accuracy and sets a new solid state-of-the-art result across all low-shot counting setups.
6D object pose estimation aims at determining an object's translation, rotation, and scale, typically from a single RGBD image. Recent advancements have expanded this estimation from instance-level to category-level, allowing models to generalize across unseen instances within the same category. However, this generalization is limited by the narrow range of categories covered by existing datasets, such as NOCS, which also tend to overlook common real-world challenges like occlusion. To tackle these challenges, we introduce Omni6D, a comprehensive RGBD dataset featuring a wide range of categories and varied backgrounds, elevating the task to a more realistic context. 1) The dataset comprises an extensive spectrum of 166 categories, 4688 instances adjusted to the canonical pose, and over 0.8 million captures, significantly broadening the scope for evaluation. 2) We introduce a symmetry-aware metric and conduct systematic benchmarks of existing algorithms on Omni6D, offering a thorough exploration of new challenges and insights. 3) Additionally, we propose an effective fine-tuning approach that adapts models from previous datasets to our extensive vocabulary setting. We believe this initiative will pave the way for new insights and substantial progress in both the industrial and academic fields, pushing forward the boundaries of general 6D pose estimation.
Learning a discriminative model to distinguish a target from its surrounding distractors is essential to generic visual object tracking. Dynamic target representation adaptation against distractors is challenging due to the limited discriminative capabilities of prevailing trackers. We present a new visual Prompting mechanism for generic Visual Object Tracking (PiVOT) to address this issue. PiVOT proposes a prompt generation network with the pre-trained foundation model CLIP to automatically generate and refine visual prompts, enabling the transfer of foundation model knowledge for tracking. While CLIP offers broad category-level knowledge, the tracker, trained on instance-specific data, excels at recognizing unique object instances. Thus, PiVOT first compiles a visual prompt highlighting potential target locations. To transfer the knowledge of CLIP to the tracker, PiVOT leverages CLIP to refine the visual prompt based on the similarities between candidate objects and the reference templates across potential targets. Once the visual prompt is refined, it can better highlight potential target locations, thereby reducing irrelevant prompt information. With the proposed prompting mechanism, the tracker can generate improved instance-aware feature maps through the guidance of the visual prompt, thus effectively reducing distractors. The proposed method does not involve CLIP during training, thereby keeping the same training complexity and preserving the generalization capability of the pretrained foundation model. Extensive experiments across multiple benchmarks indicate that PiVOT, using the proposed prompting method can suppress distracting objects and enhance the tracker.
Humans can learn to manipulate new objects by simply watching others; providing robots with the ability to learn from such demonstrations would enable a natural interface specifying new behaviors. This work develops Robot See Robot Do (RSRD), a method for imitating articulated object manipulation from a single monocular RGB human demonstration given a single static multi-view object scan. We first propose 4D Differentiable Part Models (4D-DPM), a method for recovering 3D part motion from a monocular video with differentiable rendering. This analysis-by-synthesis approach uses part-centric feature fields in an iterative optimization which enables the use of geometric regularizers to recover 3D motions from only a single video. Given this 4D reconstruction, the robot replicates object trajectories by planning bimanual arm motions that induce the demonstrated object part motion. By representing demonstrations as part-centric trajectories, RSRD focuses on replicating the demonstration's intended behavior while considering the robot's own morphological limits, rather than attempting to reproduce the hand's motion. We evaluate 4D-DPM's 3D tracking accuracy on ground truth annotated 3D part trajectories and RSRD's physical execution performance on 9 objects across 10 trials each on a bimanual YuMi robot. Each phase of RSRD achieves an average of 87% success rate, for a total end-to-end success rate of 60% across 90 trials. Notably, this is accomplished using only feature fields distilled from large pretrained vision models -- without any task-specific training, fine-tuning, dataset collection, or annotation. Project page: https://robot-see-robot-do.github.io
Personalized text-to-image generation methods can generate customized images based on the reference images, which have garnered wide research interest. Recent methods propose a finetuning-free approach with a decoupled cross-attention mechanism to generate personalized images requiring no test-time finetuning. However, when multiple reference images are provided, the current decoupled cross-attention mechanism encounters the object confusion problem and fails to map each reference image to its corresponding object, thereby seriously limiting its scope of application. To address the object confusion problem, in this work we investigate the relevance of different positions of the latent image features to the target object in diffusion model, and accordingly propose a weighted-merge method to merge multiple reference image features into the corresponding objects. Next, we integrate this weighted-merge method into existing pre-trained models and continue to train the model on a multi-object dataset constructed from the open-sourced SA-1B dataset. To mitigate object confusion and reduce training costs, we propose an object quality score to estimate the image quality for the selection of high-quality training samples. Furthermore, our weighted-merge training framework can be employed on single-object generation when a single object has multiple reference images. The experiments verify that our method achieves superior performance to the state-of-the-arts on the Concept101 dataset and DreamBooth dataset of multi-object personalized image generation, and remarkably improves the performance on single-object personalized image generation. Our code is available at https://github.com/hqhQAQ/MIP-Adapter.
Generating and inserting new objects into 3D content is a compelling approach for achieving versatile scene recreation. Existing methods, which rely on SDS optimization or single-view inpainting, often struggle to produce high-quality results. To address this, we propose a novel method for object insertion in 3D content represented by Gaussian Splatting. Our approach introduces a multi-view diffusion model, dubbed MVInpainter, which is built upon a pre-trained stable video diffusion model to facilitate view-consistent object inpainting. Within MVInpainter, we incorporate a ControlNet-based conditional injection module to enable controlled and more predictable multi-view generation. After generating the multi-view inpainted results, we further propose a mask-aware 3D reconstruction technique to refine Gaussian Splatting reconstruction from these sparse inpainted views. By leveraging these fabricate techniques, our approach yields diverse results, ensures view-consistent and harmonious insertions, and produces better object quality. Extensive experiments demonstrate that our approach outperforms existing methods.
Over the past decade, significant progress has been made in visual object tracking, largely due to the availability of large-scale datasets. However, these datasets have primarily focused on open-air scenarios and have largely overlooked underwater animal tracking-especially the complex challenges posed by camouflaged marine animals. To bridge this gap, we take a step forward by proposing the first large-scale multi-modal underwater camouflaged object tracking dataset, namely UW-COT220. Based on the proposed dataset, this work first comprehensively evaluates current advanced visual object tracking methods, including SAM- and SAM2-based trackers, in challenging underwater environments, \eg, coral reefs. Our findings highlight the improvements of SAM2 over SAM, demonstrating its enhanced ability to handle the complexities of underwater camouflaged objects. Furthermore, we propose a novel vision-language tracking framework called VL-SAM2, based on the video foundation model SAM2. Extensive experimental results demonstrate that the proposed VL-SAM2 achieves state-of-the-art performance across underwater and open-air object tracking datasets. The dataset and codes are available at~{\color{magenta}{https://github.com/983632847/Awesome-Multimodal-Object-Tracking}}.
Visual object tracking has significantly promoted autonomous applications for unmanned aerial vehicles (UAVs). However, learning robust object representations for UAV tracking is especially challenging in complex dynamic environments, when confronted with aspect ratio change and occlusion. These challenges severely alter the original information of the object. To handle the above issues, this work proposes a novel progressive representation learning framework for UAV tracking, i.e., PRL-Track. Specifically, PRL-Track is divided into coarse representation learning and fine representation learning. For coarse representation learning, two innovative regulators, which rely on appearance and semantic information, are designed to mitigate appearance interference and capture semantic information. Furthermore, for fine representation learning, a new hierarchical modeling generator is developed to intertwine coarse object representations. Exhaustive experiments demonstrate that the proposed PRL-Track delivers exceptional performance on three authoritative UAV tracking benchmarks. Real-world tests indicate that the proposed PRL-Track realizes superior tracking performance with 42.6 frames per second on the typical UAV platform equipped with an edge smart camera. The code, model, and demo videos are available at \url{https://github.com/vision4robotics/PRL-Track}.
Source-free domain adaptation (SFDA) is a challenging problem in object detection, where a pre-trained source model is adapted to a new target domain without using any source domain data for privacy and efficiency reasons. Most state-of-the-art SFDA methods for object detection have been proposed for Faster-RCNN, a detector that is known to have high computational complexity. This paper focuses on domain adaptation techniques for real-world vision systems, particularly for the YOLO family of single-shot detectors known for their fast baselines and practical applications. Our proposed SFDA method - Source-Free YOLO (SF-YOLO) - relies on a teacher-student framework in which the student receives images with a learned, target domain-specific augmentation, allowing the model to be trained with only unlabeled target data and without requiring feature alignment. A challenge with self-training using a mean-teacher architecture in the absence of labels is the rapid decline of accuracy due to noisy or drifting pseudo-labels. To address this issue, a teacher-to-student communication mechanism is introduced to help stabilize the training and reduce the reliance on annotated target data for model selection. Despite its simplicity, our approach is competitive with state-of-the-art detectors on several challenging benchmark datasets, even sometimes outperforming methods that use source data for adaptation.
While RGBD-based methods for category-level object pose estimation hold promise, their reliance on depth data limits their applicability in diverse scenarios. In response, recent efforts have turned to RGB-based methods; however, they face significant challenges stemming from the absence of depth information. On one hand, the lack of depth exacerbates the difficulty in handling intra-class shape variation, resulting in increased uncertainty in shape predictions. On the other hand, RGB-only inputs introduce inherent scale ambiguity, rendering the estimation of object size and translation an ill-posed problem. To tackle these challenges, we propose LaPose, a novel framework that models the object shape as the Laplacian mixture model for Pose estimation. By representing each point as a probabilistic distribution, we explicitly quantify the shape uncertainty. LaPose leverages both a generalized 3D information stream and a specialized feature stream to independently predict the Laplacian distribution for each point, capturing different aspects of object geometry. These two distributions are then integrated as a Laplacian mixture model to establish the 2D-3D correspondences, which are utilized to solve the pose via the PnP module. In order to mitigate scale ambiguity, we introduce a scale-agnostic representation for object size and translation, enhancing training efficiency and overall robustness. Extensive experiments on the NOCS datasets validate the effectiveness of LaPose, yielding state-of-the-art performance in RGB-based category-level object pose estimation. Codes are released at https://github.com/lolrudy/LaPose
Recently, object counting has shifted towards class-agnostic counting (CAC), which counts instances of arbitrary object classes never seen during model training. With advancements in robust vision-and-language foundation models, there is a growing interest in prompt-based CAC, where object categories are specified using natural language. However, we identify significant limitations in current benchmarks for evaluating this task, which hinder both accurate assessment and the development of more effective solutions. Specifically, we argue that the current evaluation protocols do not measure the ability of the model to understand which object has to be counted. This is due to two main factors: (i) the shortcomings of CAC datasets, which primarily consist of images containing objects from a single class, and (ii) the limitations of current counting performance evaluators, which are based on traditional class-specific counting and focus solely on counting errors. To fill this gap, we introduce the Prompt-Aware Counting (PrACo) benchmark. It comprises two targeted tests coupled with evaluation metrics specifically designed to quantitatively measure the robustness and trustworthiness of existing prompt-based CAC models. We evaluate state-of-the-art methods and demonstrate that, although some achieve impressive results on standard class-specific counting metrics, they exhibit a significant deficiency in understanding the input prompt, indicating the need for more careful training procedures or revised designs. The code for reproducing our results is available at https://github.com/ciampluca/PrACo.
Detecting objects in mobile robotics is crucial for numerous applications, from autonomous navigation to inspection. However, robots often need to operate in different domains from those they were trained in, requiring them to adjust to these changes. Tiny mobile robots, subject to size, power, and computational constraints, encounter even more difficulties in running and adapting these algorithms. Such adaptability, though, is crucial for real-world deployment, where robots must operate effectively in dynamic and unpredictable settings. In this work, we introduce a novel benchmark to evaluate the continual learning capabilities of object detection systems in tiny robotic platforms. Our contributions include: (i) Tiny Robotics Object Detection~(TiROD), a comprehensive dataset collected using the onboard camera of a small mobile robot, designed to test object detectors across various domains and classes; (ii) a benchmark of different continual learning strategies on this dataset using NanoDet, a lightweight object detector. Our results highlight key challenges in developing robust and efficient continual learning strategies for object detectors in tiny robotics.
We propose an approach for Open-World Instance Segmentation (OWIS), a task that aims to segment arbitrary unknown objects in images by generalizing from a limited set of annotated object classes during training. Our Segment Object System (SOS) explicitly addresses the generalization ability and the low precision of state-of-the-art systems, which often generate background detections. To this end, we generate high-quality pseudo annotations based on the foundation model SAM. We thoroughly study various object priors to generate prompts for SAM, explicitly focusing the foundation model on objects. The strongest object priors were obtained by self-attention maps from self-supervised Vision Transformers, which we utilize for prompting SAM. Finally, the post-processed segments from SAM are used as pseudo annotations to train a standard instance segmentation system. Our approach shows strong generalization capabilities on COCO, LVIS, and ADE20k datasets and improves on the precision by up to 81.6% compared to the state-of-the-art. Source code is available at: https://github.com/chwilms/SOS
Plastic waste in aquatic environments poses severe risks to marine life and human health. Autonomous robots can be utilized to collect floating waste, but they require accurate object identification capability. While deep learning has been widely used as a powerful tool for this task, its performance is significantly limited by outdoor light conditions and water surface reflection. Light polarization, abundant in such environments yet invisible to the human eye, can be captured by modern sensors to significantly improve litter detection accuracy on water surfaces. With this goal in mind, we introduce PoTATO, a dataset containing 12,380 labeled plastic bottles and rich polarimetric information. We demonstrate under which conditions polarization can enhance object detection and, by providing raw image data, we offer an opportunity for the research community to explore novel approaches and push the boundaries of state-of-the-art object detection algorithms even further. Code and data are publicly available at https://github.com/luisfelipewb/ PoTATO/tree/eccv2024.
This work addresses the challenge of adapting dynamic deadline requirements for LiDAR object detection deep neural networks (DNNs). The computing latency of object detection is critically important to ensure safe and efficient navigation. However, state-of-the-art LiDAR object detection DNNs often exhibit significant latency, hindering their real-time performance on resource-constrained edge platforms. Therefore, a tradeoff between detection accuracy and latency should be dynamically managed at runtime to achieve optimum results. In this paper, we introduce VALO (Versatile Anytime algorithm for LiDAR Object detection), a novel data-centric approach that enables anytime computing of 3D LiDAR object detection DNNs. VALO employs a deadline-aware scheduler to selectively process input regions, making execution time and accuracy tradeoffs without architectural modifications. Additionally, it leverages efficient forecasting of past detection results to mitigate possible loss of accuracy due to partial processing of input. Finally, it utilizes a novel input reduction technique within its detection heads to significantly accelerate execution without sacrificing accuracy. We implement VALO on state-of-the-art 3D LiDAR object detection networks, namely CenterPoint and VoxelNext, and demonstrate its dynamic adaptability to a wide range of time constraints while achieving higher accuracy than the prior state-of-the-art. Code is available athttps://github.com/CSL-KU/VALO}{github.com/CSL-KU/VALO.