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arXiv:2501.11759공식 코드 · Papers with Code

Poison-RAG: Adversarial Data Poisoning Attacks on Retrieval-Augmented Generation in Recommender Systems

This study presents Poison-RAG, a framework for adversarial data poisoning attacks targeting retrieval-augmented generation (RAG)-based recommender systems. Poison-RAG manipulates item metadata, such as tags and descriptions, to influence recommendation outcomes. Using item metadata generated through a large language model (LLM) and embeddings derived via the OpenAI API, we explore the impact of adversarial poisoning attacks on provider-side, where attacks are designed to promote long-tail items and demote popular ones. Two attack strategies are proposed: local modifications, which personalize tags for each item using BERT embeddings, and global modifications, applying uniform tags across the dataset. Experiments conducted on the MovieLens dataset in a black-box setting reveal that local strategies improve manipulation effectiveness by up to 50\%, while global strategies risk boosting already popular items. Results indicate that popular items are more susceptible to attacks, whereas long-tail items are harder to manipulate. Approximately 70\% of items lack tags, presenting a cold-start challenge; data augmentation and synthesis are proposed as potential defense mechanisms to enhance RAG-based systems' resilience. The findings emphasize the need for robust metadata management to safeguard recommendation frameworks. Code and data are available at https://github.com/atenanaz/Poison-RAG.

arXiv:2504.02451공식 코드 · Papers with Code

ConMo: Controllable Motion Disentanglement and Recomposition for Zero-Shot Motion Transfer

The development of Text-to-Video (T2V) generation has made motion transfer possible, enabling the control of video motion based on existing footage. However, current methods have two limitations: 1) struggle to handle multi-subjects videos, failing to transfer specific subject motion; 2) struggle to preserve the diversity and accuracy of motion as transferring to subjects with varying shapes. To overcome these, we introduce \textbf{ConMo}, a zero-shot framework that disentangle and recompose the motions of subjects and camera movements. ConMo isolates individual subject and background motion cues from complex trajectories in source videos using only subject masks, and reassembles them for target video generation. This approach enables more accurate motion control across diverse subjects and improves performance in multi-subject scenarios. Additionally, we propose soft guidance in the recomposition stage which controls the retention of original motion to adjust shape constraints, aiding subject shape adaptation and semantic transformation. Unlike previous methods, ConMo unlocks a wide range of applications, including subject size and position editing, subject removal, semantic modifications, and camera motion simulation. Extensive experiments demonstrate that ConMo significantly outperforms state-of-the-art methods in motion fidelity and semantic consistency. The code is available at https://github.com/Andyplus1/ConMo.

arXiv:2504.14260공식 코드 · Papers with Code

Cross-attention for State-based model RWKV-7

We introduce CrossWKV, a novel cross-attention mechanism for the state-based RWKV-7 model, designed to enhance the expressive power of text-to-image generation. Leveraging RWKV-7's linear-complexity Weighted Key-Value (WKV) architecture, CrossWKV integrates text and image modalities in a single pass, utilizing a generalized delta rule with vector-valued gating and low-rank adaptations (LoRA) to achieve superior cross-modal alignment. Unlike Transformer-based models, CrossWKV's non-diagonal, input-dependent transition matrix enables it to represent complex functions beyond the $\mathrm{TC}^0$ complexity class, including all regular languages, as demonstrated by its ability to perform state-tracking tasks like $S_5$ permutation modeling. Evaluated within the Diffusion in RWKV-7 (DIR-7) on datasets such as LAION-5B and ImageNet, CrossWKV achieves a Frechet Inception Distance (FID) of 2.88 and a CLIP score of 0.33 on ImageNet 256x256, matching state-of-the-art performance while offering robust generalization across diverse prompts. The model's enhanced expressivity, combined with constant memory usage and linear scaling, positions it as a powerful solution for advanced cross-modal tasks, with potential applications in high-resolution generation and dynamic state manipulation.Code at https://github.com/TorchRWKV/flash-linear-attention

arXiv:2506.21544공식 코드 · Papers with Code

DeOcc-1-to-3: 3D De-Occlusion from a Single Image via Self-Supervised Multi-View Diffusion

Reconstructing 3D objects from a single image is a long-standing challenge, especially under real-world occlusions. While recent diffusion-based view synthesis models can generate consistent novel views from a single RGB image, they generally assume fully visible inputs and fail when parts of the object are occluded. This leads to inconsistent views and degraded 3D reconstruction quality. To overcome this limitation, we propose an end-to-end framework for occlusion-aware multi-view generation. Our method directly synthesizes six structurally consistent novel views from a single partially occluded image, enabling downstream 3D reconstruction without requiring prior inpainting or manual annotations. We construct a self-supervised training pipeline using the Pix2Gestalt dataset, leveraging occluded-unoccluded image pairs and pseudo-ground-truth views to teach the model structure-aware completion and view consistency. Without modifying the original architecture, we fully fine-tune the view synthesis model to jointly learn completion and multi-view generation. Additionally, we introduce the first benchmark for occlusion-aware reconstruction, encompassing diverse occlusion levels, object categories, and mask patterns. This benchmark provides a standardized protocol for evaluating future methods under partial occlusions. Our code is available at https://github.com/Quyans/DeOcc123.

arXiv:2203.09845공식 코드 · Papers with Code

Location-Free Camouflage Generation Network

Camouflage is a common visual phenomenon, which refers to hiding the foreground objects into the background images, making them briefly invisible to the human eye. Previous work has typically been implemented by an iterative optimization process. However, these methods struggle in 1) efficiently generating camouflage images using foreground and background with arbitrary structure; 2) camouflaging foreground objects to regions with multiple appearances (e.g. the junction of the vegetation and the mountains), which limit their practical application. To address these problems, this paper proposes a novel Location-free Camouflage Generation Network (LCG-Net) that fuse high-level features of foreground and background image, and generate result by one inference. Specifically, a Position-aligned Structure Fusion (PSF) module is devised to guide structure feature fusion based on the point-to-point structure similarity of foreground and background, and introduce local appearance features point-by-point. To retain the necessary identifiable features, a new immerse loss is adopted under our pipeline, while a background patch appearance loss is utilized to ensure that the hidden objects look continuous and natural at regions with multiple appearances. Experiments show that our method has results as satisfactory as state-of-the-art in the single-appearance regions and are less likely to be completely invisible, but far exceed the quality of the state-of-the-art in the multi-appearance regions. Moreover, our method is hundreds of times faster than previous methods. Benefitting from the unique advantages of our method, we provide some downstream applications for camouflage generation, which show its potential. The related code and dataset will be released at https://github.com/Tale17/LCG-Net.

arXiv:2401.04621공식 코드 · Papers with Code

DebugBench: Evaluating Debugging Capability of Large Language Models

Large Language Models (LLMs) have demonstrated exceptional coding capability. However, as another critical component of programming proficiency, the debugging capability of LLMs remains relatively unexplored. Previous evaluations of LLMs' debugging ability are significantly limited by the risk of data leakage, the scale of the dataset, and the variety of tested bugs. To overcome these deficiencies, we introduce `DebugBench', an LLM debugging benchmark consisting of 4,253 instances. It covers four major bug categories and 18 minor types in C++, Java, and Python. To construct DebugBench, we collect code snippets from the LeetCode community, implant bugs into source data with GPT-4, and assure rigorous quality checks. We evaluate two commercial and four open-source models in a zero-shot scenario. We find that (1) while closed-source models exhibit inferior debugging performance compared to humans, open-source models relatively lower pass rate scores; (2) the complexity of debugging notably fluctuates depending on the bug category; (3) incorporating runtime feedback has a clear impact on debugging performance which is not always helpful. As an extension, we also compare LLM debugging and code generation, revealing a strong correlation between them for closed-source models. These findings will benefit the development of LLMs in debugging.

arXiv:2502.11104공식 코드 · Papers with Code

Enhancing Cross-Tokenizer Knowledge Distillation with Contextual Dynamical Mapping

Knowledge Distillation (KD) has emerged as a prominent technique for model compression. However, conventional KD approaches primarily focus on homogeneous architectures with identical tokenizers, constraining their applicability in cross-architecture scenarios. As for the cross-tokenizer KD, the differences in the tokenizers give rise to two fundamental challenges: (1) sequence misalignment caused by divergent tokenization strategies, and (2) mismatched vocabulary size and composition. While existing probability-matching methods attempt to address these issues, their efficacy remains limited due to suboptimal alignment in both the sequence and vocabulary aspects. To overcome these limitations, we propose Contextual Dynamic Mapping (CDM), a novel cross-tokenizer distillation framework that employs contextual information to enhance sequence alignment precision and dynamically improves vocabulary mapping. We evaluated the effectiveness of our approach across five advanced and widely-used model families (i.e, LLama3, Phi3, Gemma2, OPT and Qwen2), which were configured into three distinct teacher-student pairs. Our method shows significant advantages over existing cross-tokenizer distillation baselines across diverse benchmarks, including instruction-following, code generation and math. Notably, our analysis reveals that combining conventional same-tokenizer distillation and cross-tokenizer distillation through CDM yields further performance improvements. The code is available at https://github.com/pppa2019/ContexualDynamicMapping

arXiv:2303.04343공식 코드 · Papers with Code

M-EBM: Towards Understanding the Manifolds of Energy-Based Models

Energy-based models (EBMs) exhibit a variety of desirable properties in predictive tasks, such as generality, simplicity and compositionality. However, training EBMs on high-dimensional datasets remains unstable and expensive. In this paper, we present a Manifold EBM (M-EBM) to boost the overall performance of unconditional EBM and Joint Energy-based Model (JEM). Despite its simplicity, M-EBM significantly improves unconditional EBMs in training stability and speed on a host of benchmark datasets, such as CIFAR10, CIFAR100, CelebA-HQ, and ImageNet 32x32. Once class labels are available, label-incorporated M-EBM (M-JEM) further surpasses M-EBM in image generation quality with an over 40% FID improvement, while enjoying improved accuracy. The code can be found at https://github.com/sndnyang/mebm.

arXiv:2308.06571공식 코드 · Papers with Code

ModelScope Text-to-Video Technical Report

This paper introduces ModelScopeT2V, a text-to-video synthesis model that evolves from a text-to-image synthesis model (i.e., Stable Diffusion). ModelScopeT2V incorporates spatio-temporal blocks to ensure consistent frame generation and smooth movement transitions. The model could adapt to varying frame numbers during training and inference, rendering it suitable for both image-text and video-text datasets. ModelScopeT2V brings together three components (i.e., VQGAN, a text encoder, and a denoising UNet), totally comprising 1.7 billion parameters, in which 0.5 billion parameters are dedicated to temporal capabilities. The model demonstrates superior performance over state-of-the-art methods across three evaluation metrics. The code and an online demo are available at \url{https://modelscope.cn/models/damo/text-to-video-synthesis/summary}.

arXiv:2501.04424공식 코드 · Papers with Code

NSA: Neuro-symbolic ARC Challenge

The Abstraction and Reasoning Corpus (ARC) evaluates general reasoning capabilities that are difficult for both machine learning models and combinatorial search methods. We propose a neuro-symbolic approach that combines a transformer for proposal generation with combinatorial search using a domain-specific language. The transformer narrows the search space by proposing promising search directions, which allows the combinatorial search to find the actual solution in short time. We pre-train the trainsformer with synthetically generated data. During test-time we generate additional task-specific training tasks and fine-tune our model. Our results surpass comparable state of the art on the ARC evaluation set by 27% and compare favourably on the ARC train set. We make our code and dataset publicly available at https://github.com/Batorskq/NSA.

arXiv:2504.01908공식 코드 · Papers with Code

Benchmarking Synthetic Tabular Data: A Multi-Dimensional Evaluation Framework

Evaluating the quality of synthetic data remains a key challenge for ensuring privacy and utility in data-driven research. In this work, we present an evaluation framework that quantifies how well synthetic data replicates original distributional properties while ensuring privacy. The proposed approach employs a holdout-based benchmarking strategy that facilitates quantitative assessment through low- and high-dimensional distribution comparisons, embedding-based similarity measures, and nearest-neighbor distance metrics. The framework supports various data types and structures, including sequential and contextual information, and enables interpretable quality diagnostics through a set of standardized metrics. These contributions aim to support reproducibility and methodological consistency in benchmarking of synthetic data generation techniques. The code of the framework is available at https://github.com/mostly-ai/mostlyai-qa.

arXiv:2009.07526공식 코드 · Papers with Code

CogTree: Cognition Tree Loss for Unbiased Scene Graph Generation

Scene graphs are semantic abstraction of images that encourage visual understanding and reasoning. However, the performance of Scene Graph Generation (SGG) is unsatisfactory when faced with biased data in real-world scenarios. Conventional debiasing research mainly studies from the view of balancing data distribution or learning unbiased models and representations, ignoring the correlations among the biased classes. In this work, we analyze this problem from a novel cognition perspective: automatically building a hierarchical cognitive structure from the biased predictions and navigating that hierarchy to locate the relationships, making the tail relationships receive more attention in a coarse-to-fine mode. To this end, we propose a novel debiasing Cognition Tree (CogTree) loss for unbiased SGG. We first build a cognitive structure CogTree to organize the relationships based on the prediction of a biased SGG model. The CogTree distinguishes remarkably different relationships at first and then focuses on a small portion of easily confused ones. Then, we propose a debiasing loss specially for this cognitive structure, which supports coarse-to-fine distinction for the correct relationships. The loss is model-agnostic and consistently boosting the performance of several state-of-the-art models. The code is available at: https://github.com/CYVincent/Scene-Graph-Transformer-CogTree.

arXiv:2112.02308공식 코드 · Papers with Code

MoFaNeRF: Morphable Facial Neural Radiance Field

We propose a parametric model that maps free-view images into a vector space of coded facial shape, expression and appearance with a neural radiance field, namely Morphable Facial NeRF. Specifically, MoFaNeRF takes the coded facial shape, expression and appearance along with space coordinate and view direction as input to an MLP, and outputs the radiance of the space point for photo-realistic image synthesis. Compared with conventional 3D morphable models (3DMM), MoFaNeRF shows superiority in directly synthesizing photo-realistic facial details even for eyes, mouths, and beards. Also, continuous face morphing can be easily achieved by interpolating the input shape, expression and appearance codes. By introducing identity-specific modulation and texture encoder, our model synthesizes accurate photometric details and shows strong representation ability. Our model shows strong ability on multiple applications including image-based fitting, random generation, face rigging, face editing, and novel view synthesis. Experiments show that our method achieves higher representation ability than previous parametric models, and achieves competitive performance in several applications. To the best of our knowledge, our work is the first facial parametric model built upon a neural radiance field that can be used in fitting, generation and manipulation. The code and data is available at https://github.com/zhuhao-nju/mofanerf.

arXiv:2202.04827공식 코드 · Papers with Code

Bias-Eliminated Semantic Refinement for Any-Shot Learning

When training samples are scarce, the semantic embedding technique, ie, describing class labels with attributes, provides a condition to generate visual features for unseen objects by transferring the knowledge from seen objects. However, semantic descriptions are usually obtained in an external paradigm, such as manual annotation, resulting in weak consistency between descriptions and visual features. In this paper, we refine the coarse-grained semantic description for any-shot learning tasks, ie, zero-shot learning (ZSL), generalized zero-shot learning (GZSL), and few-shot learning (FSL). A new model, namely, the semantic refinement Wasserstein generative adversarial network (SRWGAN) model, is designed with the proposed multihead representation and hierarchical alignment techniques. Unlike conventional methods, semantic refinement is performed with the aim of identifying a bias-eliminated condition for disjoint-class feature generation and is applicable in both inductive and transductive settings. We extensively evaluate model performance on six benchmark datasets and observe state-of-the-art results for any-shot learning; eg, we obtain 70.2% harmonic accuracy for the Caltech UCSD Birds (CUB) dataset and 82.2% harmonic accuracy for the Oxford Flowers (FLO) dataset in the standard GZSL setting. Various visualizations are also provided to show the bias-eliminated generation of SRWGAN. Our code is available.

arXiv:2305.16943공식 코드 · Papers with Code

DiffusionNAG: Predictor-guided Neural Architecture Generation with Diffusion Models

Existing NAS methods suffer from either an excessive amount of time for repetitive sampling and training of many task-irrelevant architectures. To tackle such limitations of existing NAS methods, we propose a paradigm shift from NAS to a novel conditional Neural Architecture Generation (NAG) framework based on diffusion models, dubbed DiffusionNAG. Specifically, we consider the neural architectures as directed graphs and propose a graph diffusion model for generating them. Moreover, with the guidance of parameterized predictors, DiffusionNAG can flexibly generate task-optimal architectures with the desired properties for diverse tasks, by sampling from a region that is more likely to satisfy the properties. This conditional NAG scheme is significantly more efficient than previous NAS schemes which sample the architectures and filter them using the property predictors. We validate the effectiveness of DiffusionNAG through extensive experiments in two predictor-based NAS scenarios: Transferable NAS and Bayesian Optimization (BO)-based NAS. DiffusionNAG achieves superior performance with speedups of up to 35 times when compared to the baselines on Transferable NAS benchmarks. Furthermore, when integrated into a BO-based algorithm, DiffusionNAG outperforms existing BO-based NAS approaches, particularly in the large MobileNetV3 search space on the ImageNet 1K dataset. Code is available at https://github.com/CownowAn/DiffusionNAG.

arXiv:2309.02286공식 코드 · Papers with Code

Haystack: A Panoptic Scene Graph Dataset to Evaluate Rare Predicate Classes

Current scene graph datasets suffer from strong long-tail distributions of their predicate classes. Due to a very low number of some predicate classes in the test sets, no reliable metrics can be retrieved for the rarest classes. We construct a new panoptic scene graph dataset and a set of metrics that are designed as a benchmark for the predictive performance especially on rare predicate classes. To construct the new dataset, we propose a model-assisted annotation pipeline that efficiently finds rare predicate classes that are hidden in a large set of images like needles in a haystack. Contrary to prior scene graph datasets, Haystack contains explicit negative annotations, i.e. annotations that a given relation does not have a certain predicate class. Negative annotations are helpful especially in the field of scene graph generation and open up a whole new set of possibilities to improve current scene graph generation models. Haystack is 100% compatible with existing panoptic scene graph datasets and can easily be integrated with existing evaluation pipelines. Our dataset and code can be found here: https://lorjul.github.io/haystack/. It includes annotation files and simple to use scripts and utilities, to help with integrating our dataset in existing work.

arXiv:2306.15895공식 코드 · Papers with Code

Large Language Model as Attributed Training Data Generator: A Tale of Diversity and Bias

Large language models (LLMs) have been recently leveraged as training data generators for various natural language processing (NLP) tasks. While previous research has explored different approaches to training models using generated data, they generally rely on simple class-conditional prompts, which may limit the diversity of the generated data and inherit systematic biases of LLM. Thus, we investigate training data generation with diversely attributed prompts (e.g., specifying attributes like length and style), which have the potential to yield diverse and attributed generated data. Our investigation focuses on datasets with high cardinality and diverse domains, wherein we demonstrate that attributed prompts outperform simple class-conditional prompts in terms of the resulting model's performance. Additionally, we present a comprehensive empirical study on data generation encompassing vital aspects like bias, diversity, and efficiency, and highlight three key observations: firstly, synthetic datasets generated by simple prompts exhibit significant biases, such as regional bias; secondly, attribute diversity plays a pivotal role in enhancing model performance; lastly, attributed prompts achieve the performance of simple class-conditional prompts while utilizing only 5\% of the querying cost of ChatGPT associated with the latter. The data and code are available on \url{https://github.com/yueyu1030/AttrPrompt}.

arXiv:2404.00412공식 코드 · Papers with Code

SVGCraft: Beyond Single Object Text-to-SVG Synthesis with Comprehensive Canvas Layout

Generating VectorArt from text prompts is a challenging vision task, requiring diverse yet realistic depictions of the seen as well as unseen entities. However, existing research has been mostly limited to the generation of single objects, rather than comprehensive scenes comprising multiple elements. In response, this work introduces SVGCraft, a novel end-to-end framework for the creation of vector graphics depicting entire scenes from textual descriptions. Utilizing a pre-trained LLM for layout generation from text prompts, this framework introduces a technique for producing masked latents in specified bounding boxes for accurate object placement. It introduces a fusion mechanism for integrating attention maps and employs a diffusion U-Net for coherent composition, speeding up the drawing process. The resulting SVG is optimized using a pre-trained encoder and LPIPS loss with opacity modulation to maximize similarity. Additionally, this work explores the potential of primitive shapes in facilitating canvas completion in constrained environments. Through both qualitative and quantitative assessments, SVGCraft is demonstrated to surpass prior works in abstraction, recognizability, and detail, as evidenced by its performance metrics (CLIP-T: 0.4563, Cosine Similarity: 0.6342, Confusion: 0.66, Aesthetic: 6.7832). The code will be available at https://github.com/ayanban011/SVGCraft.

arXiv:2404.14956공식 코드 · Papers with Code

DAWN: Domain-Adaptive Weakly Supervised Nuclei Segmentation via Cross-Task Interactions

Weakly supervised segmentation methods have gained significant attention due to their ability to reduce the reliance on costly pixel-level annotations during model training. However, the current weakly supervised nuclei segmentation approaches typically follow a two-stage pseudo-label generation and network training process. The performance of the nuclei segmentation heavily relies on the quality of the generated pseudo-labels, thereby limiting its effectiveness. This paper introduces a novel domain-adaptive weakly supervised nuclei segmentation framework using cross-task interaction strategies to overcome the challenge of pseudo-label generation. Specifically, we utilize weakly annotated data to train an auxiliary detection task, which assists the domain adaptation of the segmentation network. To enhance the efficiency of domain adaptation, we design a consistent feature constraint module integrating prior knowledge from the source domain. Furthermore, we develop pseudo-label optimization and interactive training methods to improve the domain transfer capability. To validate the effectiveness of our proposed method, we conduct extensive comparative and ablation experiments on six datasets. The results demonstrate the superiority of our approach over existing weakly supervised approaches. Remarkably, our method achieves comparable or even better performance than fully supervised methods. Our code will be released in https://github.com/zhangye-zoe/DAWN.

arXiv:2404.19330공식 코드 · Papers with Code

G2LTraj: A Global-to-Local Generation Approach for Trajectory Prediction

Predicting future trajectories of traffic agents accurately holds substantial importance in various applications such as autonomous driving. Previous methods commonly infer all future steps of an agent either recursively or simultaneously. However, the recursive strategy suffers from the accumulated error, while the simultaneous strategy overlooks the constraints among future steps, resulting in kinematically infeasible predictions. To address these issues, in this paper, we propose G2LTraj, a plug-and-play global-to-local generation approach for trajectory prediction. Specifically, we generate a series of global key steps that uniformly cover the entire future time range. Subsequently, the local intermediate steps between the adjacent key steps are recursively filled in. In this way, we prevent the accumulated error from propagating beyond the adjacent key steps. Moreover, to boost the kinematical feasibility, we not only introduce the spatial constraints among key steps but also strengthen the temporal constraints among the intermediate steps. Finally, to ensure the optimal granularity of key steps, we design a selectable granularity strategy that caters to each predicted trajectory. Our G2LTraj significantly improves the performance of seven existing trajectory predictors across the ETH, UCY and nuScenes datasets. Experimental results demonstrate its effectiveness. Code will be available at https://github.com/Zhanwei-Z/G2LTraj.