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arXiv:2411.01618공식 코드 · Papers with Code

VQ-Map: Bird's-Eye-View Map Layout Estimation in Tokenized Discrete Space via Vector Quantization

Bird's-eye-view (BEV) map layout estimation requires an accurate and full understanding of the semantics for the environmental elements around the ego car to make the results coherent and realistic. Due to the challenges posed by occlusion, unfavourable imaging conditions and low resolution, \emph{generating} the BEV semantic maps corresponding to corrupted or invalid areas in the perspective view (PV) is appealing very recently. \emph{The question is how to align the PV features with the generative models to facilitate the map estimation}. In this paper, we propose to utilize a generative model similar to the Vector Quantized-Variational AutoEncoder (VQ-VAE) to acquire prior knowledge for the high-level BEV semantics in the tokenized discrete space. Thanks to the obtained BEV tokens accompanied with a codebook embedding encapsulating the semantics for different BEV elements in the groundtruth maps, we are able to directly align the sparse backbone image features with the obtained BEV tokens from the discrete representation learning based on a specialized token decoder module, and finally generate high-quality BEV maps with the BEV codebook embedding serving as a bridge between PV and BEV. We evaluate the BEV map layout estimation performance of our model, termed VQ-Map, on both the nuScenes and Argoverse benchmarks, achieving 62.2/47.6 mean IoU for surround-view/monocular evaluation on nuScenes, as well as 73.4 IoU for monocular evaluation on Argoverse, which all set a new record for this map layout estimation task. The code and models are available on \url{https://github.com/Z1zyw/VQ-Map}.

arXiv:2411.02038공식 코드 · Papers with Code

Addressing Representation Collapse in Vector Quantized Models with One Linear Layer

Vector Quantization (VQ) is a widely used method for converting continuous representations into discrete codes, which has become fundamental in unsupervised representation learning and latent generative models. However, VQ models are often hindered by the problem of representation collapse in the latent space, which leads to low codebook utilization and limits the scalability of the codebook for large-scale training. Existing methods designed to mitigate representation collapse typically reduce the dimensionality of latent space at the expense of model capacity, which do not fully resolve the core issue. In this study, we conduct a theoretical analysis of representation collapse in VQ models and identify its primary cause as the disjoint optimization of the codebook, where only a small subset of code vectors are updated through gradient descent. To address this issue, we propose \textbf{SimVQ}, a novel method which reparameterizes the code vectors through a linear transformation layer based on a learnable latent basis. This transformation optimizes the \textit{entire linear space} spanned by the codebook, rather than merely updating \textit{the code vector} selected by the nearest-neighbor search in vanilla VQ models. Although it is commonly understood that the multiplication of two linear matrices is equivalent to applying a single linear layer, our approach works surprisingly well in resolving the collapse issue in VQ models with just one linear layer. We validate the efficacy of SimVQ through extensive experiments across various modalities, including image and audio data with different model architectures. Our code is available at \url{https://github.com/youngsheen/SimVQ}.

arXiv:2410.23918공식 코드 · Papers with Code

BitStack: Any-Size Compression of Large Language Models in Variable Memory Environments

Large language models (LLMs) have revolutionized numerous applications, yet their deployment remains challenged by memory constraints on local devices. While scaling laws have enhanced LLM capabilities, the primary bottleneck has shifted from \textit{capability} to \textit{availability}, emphasizing the need for efficient memory management. Traditional compression methods, such as quantization, often require predefined compression ratios and separate compression processes for each setting, complicating deployment in variable memory environments. In this paper, we introduce \textbf{BitStack}, a novel, training-free weight compression approach that enables megabyte-level trade-offs between memory usage and model performance. By leveraging weight decomposition, BitStack can dynamically adjust the model size with minimal transmission between running memory and storage devices. Our approach iteratively decomposes weight matrices while considering the significance of each parameter, resulting in an approximately 1-bit per parameter residual block in each decomposition iteration. These blocks are sorted and stacked in storage as basic transmission units, with different quantities loaded based on current memory availability. Extensive experiments across a wide range of tasks demonstrate that, despite offering fine-grained size control, BitStack consistently matches or surpasses strong quantization baselines, particularly at extreme compression ratios. To the best of our knowledge, this is the first decomposition-based method that effectively bridges the gap to practical compression techniques like quantization. Code is available at https://github.com/xinghaow99/BitStack.

arXiv:2410.22110공식 코드 · Papers with Code

Data Generation for Hardware-Friendly Post-Training Quantization

Zero-shot quantization (ZSQ) using synthetic data is a key approach for post-training quantization (PTQ) under privacy and security constraints. However, existing data generation methods often struggle to effectively generate data suitable for hardware-friendly quantization, where all model layers are quantized. We analyze existing data generation methods based on batch normalization (BN) matching and identify several gaps between synthetic and real data: 1) Current generation algorithms do not optimize the entire synthetic dataset simultaneously; 2) Data augmentations applied during training are often overlooked; and 3) A distribution shift occurs in the final model layers due to the absence of BN in those layers. These gaps negatively impact ZSQ performance, particularly in hardware-friendly quantization scenarios. In this work, we propose Data Generation for Hardware-friendly quantization (DGH), a novel method that addresses these gaps. DGH jointly optimizes all generated images, regardless of the image set size or GPU memory constraints. To address data augmentation mismatches, DGH includes a preprocessing stage that mimics the augmentation process and enhances image quality by incorporating natural image priors. Finally, we propose a new distribution-stretching loss that aligns the support of the feature map distribution between real and synthetic data. This loss is applied to the model's output and can be adapted to various tasks. DGH demonstrates significant improvements in quantization performance across multiple tasks, achieving up to a 30% increase in accuracy for hardware-friendly ZSQ in both classification and object detection, often performing on par with real data.

arXiv:2410.21759공식 코드 · Papers with Code

IntLoRA: Integral Low-rank Adaptation of Quantized Diffusion Models

Fine-tuning pre-trained diffusion models under limited budgets has gained great success. In particular, the recent advances that directly fine-tune the quantized weights using Low-rank Adaptation (LoRA) further reduces training costs. Despite these progress, we point out that existing adaptation recipes are not inference-efficient. Specifically, additional post-training quantization (PTQ) on tuned weights is needed during deployment, which results in noticeable performance drop when the bit-width is low. Based on this observation, we introduce IntLoRA, which adapts quantized diffusion models with integer-type low-rank parameters, to include inference efficiency during tuning. Specifically, IntLoRA enables pre-trained weights to remain quantized during training, facilitating fine-tuning on consumer-level GPUs. During inference, IntLoRA weights can be seamlessly merged into pre-trained weights to directly obtain quantized downstream weights without PTQ. Extensive experiments show our IntLoRA achieves significant speedup on both training and inference without losing performance.

arXiv:2410.22118공식 코드 · Papers with Code

The Impact of Inference Acceleration Strategies on Bias of LLMs

Last few years have seen unprecedented advances in capabilities of Large Language Models (LLMs). These advancements promise to deeply benefit a vast array of application domains. However, due to their immense size, performing inference with LLMs is both costly and slow. Consequently, a plethora of recent work has proposed strategies to enhance inference efficiency, e.g., quantization, pruning, and caching. These acceleration strategies reduce the inference cost and latency, often by several factors, while maintaining much of the predictive performance measured via common benchmarks. In this work, we explore another critical aspect of LLM performance: demographic bias in model generations due to inference acceleration optimizations. Using a wide range of metrics, we probe bias in model outputs from a number of angles. Analysis of outputs before and after inference acceleration shows significant change in bias. Worryingly, these bias effects are complex and unpredictable. A combination of an acceleration strategy and bias type may show little bias change in one model but may lead to a large effect in another. Our results highlight a need for in-depth and case-by-case evaluation of model bias after it has been modified to accelerate inference.

arXiv:2410.20444공식 코드 · Papers with Code

Vector Quantization Prompting for Continual Learning

Continual learning requires to overcome catastrophic forgetting when training a single model on a sequence of tasks. Recent top-performing approaches are prompt-based methods that utilize a set of learnable parameters (i.e., prompts) to encode task knowledge, from which appropriate ones are selected to guide the fixed pre-trained model in generating features tailored to a certain task. However, existing methods rely on predicting prompt identities for prompt selection, where the identity prediction process cannot be optimized with task loss. This limitation leads to sub-optimal prompt selection and inadequate adaptation of pre-trained features for a specific task. Previous efforts have tried to address this by directly generating prompts from input queries instead of selecting from a set of candidates. However, these prompts are continuous, which lack sufficient abstraction for task knowledge representation, making them less effective for continual learning. To address these challenges, we propose VQ-Prompt, a prompt-based continual learning method that incorporates Vector Quantization (VQ) into end-to-end training of a set of discrete prompts. In this way, VQ-Prompt can optimize the prompt selection process with task loss and meanwhile achieve effective abstraction of task knowledge for continual learning. Extensive experiments show that VQ-Prompt outperforms state-of-the-art continual learning methods across a variety of benchmarks under the challenging class-incremental setting. The code is available at \href{https://github.com/jiaolifengmi/VQ-Prompt}{this https URL}.

arXiv:2410.20046공식 코드 · Papers with Code

DQRM: Deep Quantized Recommendation Models

Large-scale recommendation models are currently the dominant workload for many large Internet companies. These recommenders are characterized by massive embedding tables that are sparsely accessed by the index for user and item features. The size of these 1TB+ tables imposes a severe memory bottleneck for the training and inference of recommendation models. In this work, we propose a novel recommendation framework that is small, powerful, and efficient to run and train, based on the state-of-the-art Deep Learning Recommendation Model (DLRM). The proposed framework makes inference more efficient on the cloud servers, explores the possibility of deploying powerful recommenders on smaller edge devices, and optimizes the workload of the communication overhead in distributed training under the data parallelism settings. Specifically, we show that quantization-aware training (QAT) can impose a strong regularization effect to mitigate the severe overfitting issues suffered by DLRMs. Consequently, we achieved INT4 quantization of DLRM models without any accuracy drop. We further propose two techniques that improve and accelerate the conventional QAT workload specifically for the embedding tables in the recommendation models. Furthermore, to achieve efficient training, we quantize the gradients of the embedding tables into INT8 on top of the well-supported specified sparsification. We show that combining gradient sparsification and quantization together significantly reduces the amount of communication. Briefly, DQRM models with INT4 can achieve 79.07% accuracy on Kaggle with 0.27 GB model size, and 81.21% accuracy on the Terabyte dataset with 1.57 GB, which even outperform FP32 DLRMs that have much larger model sizes (2.16 GB on Kaggle and 12.58 on Terabyte).

arXiv:2410.20650공식 코드 · Papers with Code

NeuZip: Memory-Efficient Training and Inference with Dynamic Compression of Neural Networks

The performance of neural networks improves when more parameters are used. However, the model sizes are constrained by the available on-device memory during training and inference. Although applying techniques like quantization can alleviate the constraint, they suffer from performance degradation. In this work, we introduce NeuZip, a new weight compression scheme based on the entropy of floating-point numbers in neural networks. With NeuZip, we are able to achieve memory-efficient training and inference without sacrificing performance. Notably, we significantly reduce the memory footprint of training a Llama-3 8B model from 31GB to less than 16GB, while keeping the training dynamics fully unchanged. In inference, our method can reduce memory usage by more than half while maintaining near-lossless performance. Our code is publicly available.

arXiv:2410.20573공식 코드 · Papers with Code

Unsupervised Panoptic Interpretation of Latent Spaces in GANs Using Space-Filling Vector Quantization

Generative adversarial networks (GANs) learn a latent space whose samples can be mapped to real-world images. Such latent spaces are difficult to interpret. Some earlier supervised methods aim to create an interpretable latent space or discover interpretable directions that require exploiting data labels or annotated synthesized samples for training. However, we propose using a modification of vector quantization called space-filling vector quantization (SFVQ), which quantizes the data on a piece-wise linear curve. SFVQ can capture the underlying morphological structure of the latent space and thus make it interpretable. We apply this technique to model the latent space of pretrained StyleGAN2 and BigGAN networks on various datasets. Our experiments show that the SFVQ curve yields a general interpretable model of the latent space that determines which part of the latent space corresponds to what specific generative factors. Furthermore, we demonstrate that each line of SFVQ's curve can potentially refer to an interpretable direction for applying intelligible image transformations. We also showed that the points located on an SFVQ line can be used for controllable data augmentation.

arXiv:2410.19483공식 코드 · Papers with Code

Content-Aware Radiance Fields: Aligning Model Complexity with Scene Intricacy Through Learned Bitwidth Quantization

The recent popular radiance field models, exemplified by Neural Radiance Fields (NeRF), Instant-NGP and 3D Gaussian Splat?ting, are designed to represent 3D content by that training models for each individual scene. This unique characteristic of scene representation and per-scene training distinguishes radiance field models from other neural models, because complex scenes necessitate models with higher representational capacity and vice versa. In this paper, we propose content?aware radiance fields, aligning the model complexity with the scene intricacies through Adversarial Content-Aware Quantization (A-CAQ). Specifically, we make the bitwidth of parameters differentiable and train?able, tailored to the unique characteristics of specific scenes and requirements. The proposed framework has been assessed on Instant-NGP, a well-known NeRF variant and evaluated using various datasets. Experimental results demonstrate a notable reduction in computational complexity, while preserving the requisite reconstruction and rendering quality, making it beneficial for practical deployment of radiance fields models. Codes are available at https://github.com/WeihangLiu2024/Content_Aware_NeRF.

arXiv:2410.19313공식 코드 · Papers with Code

COAT: Compressing Optimizer states and Activation for Memory-Efficient FP8 Training

FP8 training has emerged as a promising method for improving training efficiency. Existing frameworks accelerate training by applying FP8 computation to linear layers while leaving optimizer states and activations in higher precision, which fails to fully optimize memory usage. This paper introduces COAT (Compressing Optimizer States and Activations for FP8 Training), a novel FP8 training framework designed to significantly reduce memory footprint when training large models. COAT addresses current limitations through two key innovations: (1) Dynamic Range Expansion, which aligns optimizer state distributions more closely with the FP8 representation range, thereby reducing quantization error, and (2) Mixed-Granularity Activation Quantization, which optimizes activation memory using a combination of per-tensor and per-group quantization strategies. Experiments demonstrate that COAT effectively reduces end-to-end training memory footprint by 1.54x compared to BF16 while achieving nearly lossless performance across various tasks, such as Large Language Model pretraining and fine-tuning and Vision Language Model training. COAT also achieves a 1.43x end-to-end training speedup compared to BF16, performing on par with or surpassing TransformerEngine's speedup. COAT enables efficient full-parameter training of large models on fewer GPUs, and facilitates doubling the batch size in distributed training settings, providing a practical solution for scaling large-scale model training. The code is available at https://github.com/NVlabs/COAT.

arXiv:2410.18926공식 코드 · Papers with Code

LoRANN: Low-Rank Matrix Factorization for Approximate Nearest Neighbor Search

Approximate nearest neighbor (ANN) search is a key component in many modern machine learning pipelines; recent use cases include retrieval-augmented generation (RAG) and vector databases. Clustering-based ANN algorithms, that use score computation methods based on product quantization (PQ), are often used in industrial-scale applications due to their scalability and suitability for distributed and disk-based implementations. However, they have slower query times than the leading graph-based ANN algorithms. In this work, we propose a new supervised score computation method based on the observation that inner product approximation is a multivariate (multi-output) regression problem that can be solved efficiently by reduced-rank regression. Our experiments show that on modern high-dimensional data sets, the proposed reduced-rank regression (RRR) method is superior to PQ in both query latency and memory usage. We also introduce LoRANN, a clustering-based ANN library that leverages the proposed score computation method. LoRANN is competitive with the leading graph-based algorithms and outperforms the state-of-the-art GPU ANN methods on high-dimensional data sets.

arXiv:2410.16454공식 코드 · Papers with Code

Catastrophic Failure of LLM Unlearning via Quantization

Large language models (LLMs) have shown remarkable proficiency in generating text, benefiting from extensive training on vast textual corpora. However, LLMs may also acquire unwanted behaviors from the diverse and sensitive nature of their training data, which can include copyrighted and private content. Machine unlearning has been introduced as a viable solution to remove the influence of such problematic content without the need for costly and time-consuming retraining. This process aims to erase specific knowledge from LLMs while preserving as much model utility as possible. Despite the effectiveness of current unlearning methods, little attention has been given to whether existing unlearning methods for LLMs truly achieve forgetting or merely hide the knowledge, which current unlearning benchmarks fail to detect. This paper reveals that applying quantization to models that have undergone unlearning can restore the "forgotten" information. To thoroughly evaluate this phenomenon, we conduct comprehensive experiments using various quantization techniques across multiple precision levels. We find that for unlearning methods with utility constraints, the unlearned model retains an average of 21\% of the intended forgotten knowledge in full precision, which significantly increases to 83\% after 4-bit quantization. ... Our code is available at: \href{https://github.com/zzwjames/FailureLLMUnlearning}{https://github.com/zzwjames/FailureLLMUnlearning}.

arXiv:2410.15704공식 코드 · Papers with Code

Residual vector quantization for KV cache compression in large language model

KV cache compression methods have mainly relied on scalar quantization techniques to reduce the memory requirements during decoding. In this work, we apply residual vector quantization, which has been widely used for high fidelity audio compression, to compress KV cache in large language models (LLM). We adapt the standard recipe with minimal changes to compress the output of any key or value projection matrix in a pretrained LLM: we scale the vector by its standard deviation, divide channels into groups and then quantize each group with the same residual vector quantizer. We learn the codebook using exponential moving average and there are no other learnable parameters including the input and output projections normally used in a vector quantization set up. We find that a residual depth of 8 recovers most of the performance of the unquantized model. We also find that grouping non-contiguous channels together works better than grouping contiguous channels for compressing key matrix and the method further benefits from a light weight finetuning of LLM together with the quantization. Overall, the proposed technique is competitive with existing quantization methods while being much simpler and results in 5.5x compression compared to half precision.

arXiv:2410.14766공식 코드 · Papers with Code

Evaluating Quantized Large Language Models for Code Generation on Low-Resource Language Benchmarks

Democratization of AI is an important topic within the broader topic of the digital divide. This issue is relevant to LLMs, which are becoming popular as AI co-pilots but suffer from a lack of accessibility due to high computational demand. In this study, we evaluate whether quantization is a viable approach toward enabling LLMs on generic consumer devices. The study assesses the performance of five quantized code LLMs in Lua code generation tasks. To evaluate the impact of quantization, the models with 7B parameters were tested on a consumer laptop at 2-, 4-, and 8-bit integer precisions and compared to non-quantized code LLMs with 1.3, 2, and 3 billion parameters. Lua is chosen as a low-level resource language to avoid models' biases related to high-resource languages. The results suggest that the models quantized at the 4-bit integer precision offer the best trade-off between performance and model size. These models can be comfortably deployed on an average laptop without a dedicated GPU. The performance significantly drops at the 2-bit integer precision. The models at 8-bit integer precision require more inference time that does not effectively translate to better performance. The 4-bit models with 7 billion parameters also considerably outperform non-quantized models with lower parameter numbers despite having comparable model sizes with respect to storage and memory demand. While quantization indeed increases the accessibility of smaller LLMs with 7 billion parameters, these LLMs demonstrate overall low performance (less than 50\%) on high-precision and low-resource tasks such as Lua code generation. While accessibility is improved, usability is still not at the practical level comparable to foundational LLMs such as GPT-4o or Llama 3.1 405B.

arXiv:2410.14411공식 코드 · Papers with Code

SNAC: Multi-Scale Neural Audio Codec

Neural audio codecs have recently gained popularity because they can represent audio signals with high fidelity at very low bitrates, making it feasible to use language modeling approaches for audio generation and understanding. Residual Vector Quantization (RVQ) has become the standard technique for neural audio compression using a cascade of VQ codebooks. This paper proposes the Multi-Scale Neural Audio Codec, a simple extension of RVQ where the quantizers can operate at different temporal resolutions. By applying a hierarchy of quantizers at variable frame rates, the codec adapts to the audio structure across multiple timescales. This leads to more efficient compression, as demonstrated by extensive objective and subjective evaluations. The code and model weights are open-sourced at https://github.com/hubertsiuzdak/snac.

arXiv:2410.14649공식 코드 · Papers with Code

EvoPress: Towards Optimal Dynamic Model Compression via Evolutionary Search

The high computational costs of large language models (LLMs) have led to a flurry of research on LLM compression, via methods such as quantization, sparsification, or structured pruning. A new frontier in this area is given by \emph{dynamic, non-uniform} compression methods, which adjust the compression levels (e.g., sparsity) per-block or even per-layer in order to minimize accuracy loss, while guaranteeing a global compression threshold. Yet, current methods rely on heuristics for identifying the "importance" of a given layer towards the loss, based on assumptions such as \emph{error monotonicity}, i.e. that the end-to-end model compression error is proportional to the sum of layer-wise errors. In this paper, we revisit this area, and propose a new and general approach for dynamic compression that is provably optimal in a given input range. We begin from the motivating observation that, in general, \emph{error monotonicity does not hold for LLMs}: compressed models with lower sum of per-layer errors can perform \emph{worse} than models with higher error sums. To address this, we propose a new general evolutionary framework for dynamic LLM compression called EvoPress, which has provable convergence, and low sample and evaluation complexity. We show that these theoretical guarantees lead to highly competitive practical performance for dynamic compression of Llama, Mistral and Phi models. Via EvoPress, we set new state-of-the-art results across all compression approaches: structural pruning (block/layer dropping), unstructured sparsity, as well as quantization with dynamic bitwidths. Our code is available at https://github.com/IST-DASLab/EvoPress.

arXiv:2410.13835공식 코드 · Papers with Code

Active-Dormant Attention Heads: Mechanistically Demystifying Extreme-Token Phenomena in LLMs

Practitioners have consistently observed three puzzling phenomena in transformer-based large language models (LLMs): attention sinks, value-state drains, and residual-state peaks, collectively referred to as extreme-token phenomena. These phenomena are characterized by certain so-called "sink tokens" receiving disproportionately high attention weights, exhibiting significantly smaller value states, and having much larger residual-state norms than those of other tokens. These extreme tokens give rise to various challenges in LLM inference, quantization, and interpretability. We elucidate the mechanisms behind extreme-token phenomena. First, we show that these phenomena arise in very simple architectures -- transformers with one to three layers -- trained on a toy model, the Bigram-Backcopy (BB) task. In this setting, we identify an active-dormant mechanism, where attention heads become sinks for specific input domains while remaining non-sinks for others. Our theoretical analysis of the training dynamics reveals that these phenomena are driven by a mutual reinforcement mechanism. Building on these insights, we propose strategies to mitigate extreme-token phenomena during pretraining, including replacing softmax with ReLU and Adam with SGD. Next, we extend our analysis to pretrained LLMs, including Llama and OLMo, showing that many attention heads exhibit a similar active-dormant mechanism as in the BB task, and that the mutual reinforcement mechanism also governs the emergence of extreme-token phenomena during LLM pretraining. Our results reveal that many of the static and dynamic properties of extreme-token phenomena predicted by the BB task align with observations in pretrained LLMs.

arXiv:2410.13229공식 코드 · Papers with Code

Quamba: A Post-Training Quantization Recipe for Selective State Space Models

State Space Models (SSMs) have emerged as an appealing alternative to Transformers for large language models, achieving state-of-the-art accuracy with constant memory complexity which allows for holding longer context lengths than attention-based networks. The superior computational efficiency of SSMs in long sequence modeling positions them favorably over Transformers in many scenarios. However, improving the efficiency of SSMs on request-intensive cloud-serving and resource-limited edge applications is still a formidable task. SSM quantization is a possible solution to this problem, making SSMs more suitable for wide deployment, while still maintaining their accuracy. Quantization is a common technique to reduce the model size and to utilize the low bit-width acceleration features on modern computing units, yet existing quantization techniques are poorly suited for SSMs. Most notably, SSMs have highly sensitive feature maps within the selective scan mechanism (i.e., linear recurrence) and massive outliers in the output activations which are not present in the output of token-mixing in the self-attention modules. To address this issue, we propose a static 8-bit per-tensor SSM quantization method which suppresses the maximum values of the input activations to the selective SSM for finer quantization precision and quantizes the output activations in an outlier-free space with Hadamard transform. Our 8-bit weight-activation quantized Mamba 2.8B SSM benefits from hardware acceleration and achieves a 1.72x lower generation latency on an Nvidia Orin Nano 8G, with only a 0.9% drop in average accuracy on zero-shot tasks. The experiments demonstrate the effectiveness and practical applicability of our approach for deploying SSM-based models of all sizes on both cloud and edge platforms.