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arXiv:2410.15315공식 코드 · Papers with Code

Open-vocabulary vs. Closed-set: Best Practice for Few-shot Object Detection Considering Text Describability

Open-vocabulary object detection (OVD), detecting specific classes of objects using only their linguistic descriptions (e.g., class names) without any image samples, has garnered significant attention. However, in real-world applications, the target class concepts is often hard to describe in text and the only way to specify target objects is to provide their image examples, yet it is often challenging to obtain a good number of samples. Thus, there is a high demand from practitioners for few-shot object detection (FSOD). A natural question arises: Can the benefits of OVD extend to FSOD for object classes that are difficult to describe in text? Compared to traditional methods that learn only predefined classes (referred to in this paper as closed-set object detection, COD), can the extra cost of OVD be justified? To answer these questions, we propose a method to quantify the ``text-describability'' of object detection datasets using the zero-shot image classification accuracy with CLIP. This allows us to categorize various OD datasets with different text-describability and emprically evaluate the FSOD performance of OVD and COD methods within each category. Our findings reveal that: i) there is little difference between OVD and COD for object classes with low text-describability under equal conditions in OD pretraining; and ii) although OVD can learn from more diverse data than OD-specific data, thereby increasing the volume of training data, it can be counterproductive for classes with low-text-describability. These findings provide practitioners with valuable guidance amidst the recent advancements of OVD methods.

arXiv:2410.16268공식 코드 · Papers with Code

SAM2Long: Enhancing SAM 2 for Long Video Segmentation with a Training-Free Memory Tree

The Segment Anything Model 2 (SAM 2) has emerged as a powerful foundation model for object segmentation in both images and videos, paving the way for various downstream video applications. The crucial design of SAM 2 for video segmentation is its memory module, which prompts object-aware memories from previous frames for current frame prediction. However, its greedy-selection memory design suffers from the "error accumulation" problem, where an errored or missed mask will cascade and influence the segmentation of the subsequent frames, which limits the performance of SAM 2 toward complex long-term videos. To this end, we introduce SAM2Long, an improved training-free video object segmentation strategy, which considers the segmentation uncertainty within each frame and chooses the video-level optimal results from multiple segmentation pathways in a constrained tree search manner. In practice, we maintain a fixed number of segmentation pathways throughout the video. For each frame, multiple masks are proposed based on the existing pathways, creating various candidate branches. We then select the same fixed number of branches with higher cumulative scores as the new pathways for the next frame. After processing the final frame, the pathway with the highest cumulative score is chosen as the final segmentation result. Benefiting from its heuristic search design, SAM2Long is robust toward occlusions and object reappearances, and can effectively segment and track objects for complex long-term videos. Notably, SAM2Long achieves an average improvement of 3.0 points across all 24 head-to-head comparisons, with gains of up to 5.3 points in J&F on long-term video object segmentation benchmarks such as SA-V and LVOS. The code is released at https://github.com/Mark12Ding/SAM2Long.

arXiv:2410.14977공식 코드 · Papers with Code

3D Multi-Object Tracking Employing MS-GLMB Filter for Autonomous Driving

The MS-GLMB filter offers a robust framework for tracking multiple objects through the use of multi-sensor data. Building on this, the MV-GLMB and MV-GLMB-AB filters enhance the MS-GLMB capabilities by employing cameras for 3D multi-sensor multi-object tracking, effectively addressing occlusions. However, both filters depend on overlapping fields of view from the cameras to combine complementary information. In this paper, we introduce an improved approach that integrates an additional sensor, such as LiDAR, into the MS-GLMB framework for 3D multi-object tracking. Specifically, we present a new LiDAR measurement model, along with a multi-camera and LiDAR multi-object measurement model. Our experimental results demonstrate a significant improvement in tracking performance compared to existing MS-GLMB-based methods. Importantly, our method eliminates the need for overlapping fields of view, broadening the applicability of the MS-GLMB filter. Our source code for nuScenes dataset is available at https://github.com/linh-gist/ms-glmb-nuScenes.

arXiv:2410.13860공식 코드 · Papers with Code

VLM-Grounder: A VLM Agent for Zero-Shot 3D Visual Grounding

3D visual grounding is crucial for robots, requiring integration of natural language and 3D scene understanding. Traditional methods depending on supervised learning with 3D point clouds are limited by scarce datasets. Recently zero-shot methods leveraging LLMs have been proposed to address the data issue. While effective, these methods only use object-centric information, limiting their ability to handle complex queries. In this work, we present VLM-Grounder, a novel framework using vision-language models (VLMs) for zero-shot 3D visual grounding based solely on 2D images. VLM-Grounder dynamically stitches image sequences, employs a grounding and feedback scheme to find the target object, and uses a multi-view ensemble projection to accurately estimate 3D bounding boxes. Experiments on ScanRefer and Nr3D datasets show VLM-Grounder outperforms previous zero-shot methods, achieving 51.6% [email omitted] on ScanRefer and 48.0% Acc on Nr3D, without relying on 3D geometry or object priors. Codes are available at https://github.com/OpenRobotLab/VLM-Grounder .

arXiv:2410.13651공식 코드 · Papers with Code

Help Me Identify: Is an LLM+VQA System All We Need to Identify Visual Concepts?

An ability to learn about new objects from a small amount of visual data and produce convincing linguistic justification about the presence/absence of certain concepts (that collectively compose the object) in novel scenarios is an important characteristic of human cognition. This is possible due to abstraction of attributes/properties that an object is composed of e.g. an object `bird' can be identified by the presence of a beak, feathers, legs, wings, etc. Inspired by this aspect of human reasoning, in this work, we present a zero-shot framework for fine-grained visual concept learning by leveraging large language model and Visual Question Answering (VQA) system. Specifically, we prompt GPT-3 to obtain a rich linguistic description of visual objects in the dataset. We convert the obtained concept descriptions into a set of binary questions. We pose these questions along with the query image to a VQA system and aggregate the answers to determine the presence or absence of an object in the test images. Our experiments demonstrate comparable performance with existing zero-shot visual classification methods and few-shot concept learning approaches, without substantial computational overhead, yet being fully explainable from the reasoning perspective.

arXiv:2410.11187공식 코드 · Papers with Code

Multiview Scene Graph

A proper scene representation is central to the pursuit of spatial intelligence where agents can robustly reconstruct and efficiently understand 3D scenes. A scene representation is either metric, such as landmark maps in 3D reconstruction, 3D bounding boxes in object detection, or voxel grids in occupancy prediction, or topological, such as pose graphs with loop closures in SLAM or visibility graphs in SfM. In this work, we propose to build Multiview Scene Graphs (MSG) from unposed images, representing a scene topologically with interconnected place and object nodes. The task of building MSG is challenging for existing representation learning methods since it needs to jointly address both visual place recognition, object detection, and object association from images with limited fields of view and potentially large viewpoint changes. To evaluate any method tackling this task, we developed an MSG dataset and annotation based on a public 3D dataset. We also propose an evaluation metric based on the intersection-over-union score of MSG edges. Moreover, we develop a novel baseline method built on mainstream pretrained vision models, combining visual place recognition and object association into one Transformer decoder architecture. Experiments demonstrate that our method has superior performance compared to existing relevant baselines.

arXiv:2410.11774공식 코드 · Papers with Code

Fractal Calibration for long-tailed object detection

Real-world datasets follow an imbalanced distribution, which poses significant challenges in rare-category object detection. Recent studies tackle this problem by developing re-weighting and re-sampling methods, that utilise the class frequencies of the dataset. However, these techniques focus solely on the frequency statistics and ignore the distribution of the classes in image space, missing important information. In contrast to them, we propose FRActal CALibration (FRACAL): a novel post-calibration method for long-tailed object detection. FRACAL devises a logit adjustment method that utilises the fractal dimension to estimate how uniformly classes are distributed in image space. During inference, it uses the fractal dimension to inversely downweight the probabilities of uniformly spaced class predictions achieving balance in two axes: between frequent and rare categories, and between uniformly spaced and sparsely spaced classes. FRACAL is a post-processing method and it does not require any training, also it can be combined with many off-the-shelf models such as one-stage sigmoid detectors and two-stage instance segmentation models. FRACAL boosts the rare class performance by up to 8.6% and surpasses all previous methods on LVIS dataset, while showing good generalisation to other datasets such as COCO, V3Det and OpenImages. The code will be released.

arXiv:2410.11363공식 코드 · Papers with Code

Visual-Geometric Collaborative Guidance for Affordance Learning

Perceiving potential ``action possibilities'' (\ie, affordance) regions of images and learning interactive functionalities of objects from human demonstration is a challenging task due to the diversity of human-object interactions. Prevailing affordance learning algorithms often adopt the label assignment paradigm and presume that there is a unique relationship between functional region and affordance label, yielding poor performance when adapting to unseen environments with large appearance variations. In this paper, we propose to leverage interactive affinity for affordance learning, \ie extracting interactive affinity from human-object interaction and transferring it to non-interactive objects. Interactive affinity, which represents the contacts between different parts of the human body and local regions of the target object, can provide inherent cues of interconnectivity between humans and objects, thereby reducing the ambiguity of the perceived action possibilities. To this end, we propose a visual-geometric collaborative guided affordance learning network that incorporates visual and geometric cues to excavate interactive affinity from human-object interactions jointly. Besides, a contact-driven affordance learning (CAL) dataset is constructed by collecting and labeling over 55,047 images. Experimental results demonstrate that our method outperforms the representative models regarding objective metrics and visual quality. Project: \href{https://github.com/lhc1224/VCR-Net}{github.com/lhc1224/VCR-Net}.

arXiv:2410.11301공식 코드 · Papers with Code

Open World Object Detection: A Survey

Exploring new knowledge is a fundamental human ability that can be mirrored in the development of deep neural networks, especially in the field of object detection. Open world object detection (OWOD) is an emerging area of research that adapts this principle to explore new knowledge. It focuses on recognizing and learning from objects absent from initial training sets, thereby incrementally expanding its knowledge base when new class labels are introduced. This survey paper offers a thorough review of the OWOD domain, covering essential aspects, including problem definitions, benchmark datasets, source codes, evaluation metrics, and a comparative study of existing methods. Additionally, we investigate related areas like open set recognition (OSR) and incremental learning (IL), underlining their relevance to OWOD. Finally, the paper concludes by addressing the limitations and challenges faced by current OWOD algorithms and proposes directions for future research. To our knowledge, this is the first comprehensive survey of the emerging OWOD field with over one hundred references, marking a significant step forward for object detection technology. A comprehensive source code and benchmarks are archived and concluded at https://github.com/ArminLee/OWOD Review.

arXiv:2410.10207공식 코드 · Papers with Code

MagicEraser: Erasing Any Objects via Semantics-Aware Control

The traditional image inpainting task aims to restore corrupted regions by referencing surrounding background and foreground. However, the object erasure task, which is in increasing demand, aims to erase objects and generate harmonious background. Previous GAN-based inpainting methods struggle with intricate texture generation. Emerging diffusion model-based algorithms, such as Stable Diffusion Inpainting, exhibit the capability to generate novel content, but they often produce incongruent results at the locations of the erased objects and require high-quality text prompt inputs. To address these challenges, we introduce MagicEraser, a diffusion model-based framework tailored for the object erasure task. It consists of two phases: content initialization and controllable generation. In the latter phase, we develop two plug-and-play modules called prompt tuning and semantics-aware attention refocus. Additionally, we propose a data construction strategy that generates training data specially suitable for this task. MagicEraser achieves fine and effective control of content generation while mitigating undesired artifacts. Experimental results highlight a valuable advancement of our approach in the object erasure task.

arXiv:2410.10091공식 코드 · Papers with Code

Out-of-Bounding-Box Triggers: A Stealthy Approach to Cheat Object Detectors

In recent years, the study of adversarial robustness in object detection systems, particularly those based on deep neural networks (DNNs), has become a pivotal area of research. Traditional physical attacks targeting object detectors, such as adversarial patches and texture manipulations, directly manipulate the surface of the object. While these methods are effective, their overt manipulation of objects may draw attention in real-world applications. To address this, this paper introduces a more subtle approach: an inconspicuous adversarial trigger that operates outside the bounding boxes, rendering the object undetectable to the model. We further enhance this approach by proposing the Feature Guidance (FG) technique and the Universal Auto-PGD (UAPGD) optimization strategy for crafting high-quality triggers. The effectiveness of our method is validated through extensive empirical testing, demonstrating its high performance in both digital and physical environments. The code and video will be available at: https://github.com/linToTao/Out-of-bbox-attack.

arXiv:2410.09831공식 코드 · Papers with Code

LoLI-Street: Benchmarking Low-Light Image Enhancement and Beyond

Low-light image enhancement (LLIE) is essential for numerous computer vision tasks, including object detection, tracking, segmentation, and scene understanding. Despite substantial research on improving low-quality images captured in underexposed conditions, clear vision remains critical for autonomous vehicles, which often struggle with low-light scenarios, signifying the need for continuous research. However, paired datasets for LLIE are scarce, particularly for street scenes, limiting the development of robust LLIE methods. Despite using advanced transformers and/or diffusion-based models, current LLIE methods struggle in real-world low-light conditions and lack training on street-scene datasets, limiting their effectiveness for autonomous vehicles. To bridge these gaps, we introduce a new dataset LoLI-Street (Low-Light Images of Streets) with 33k paired low-light and well-exposed images from street scenes in developed cities, covering 19k object classes for object detection. LoLI-Street dataset also features 1,000 real low-light test images for testing LLIE models under real-life conditions. Furthermore, we propose a transformer and diffusion-based LLIE model named "TriFuse". Leveraging the LoLI-Street dataset, we train and evaluate our TriFuse and SOTA models to benchmark on our dataset. Comparing various models, our dataset's generalization feasibility is evident in testing across different mainstream datasets by significantly enhancing images and object detection for practical applications in autonomous driving and surveillance systems. The complete code and dataset is available on https://github.com/tanvirnwu/TriFuse.

arXiv:2410.05514공식 코드 · Papers with Code

Toward General Object-level Mapping from Sparse Views with 3D Diffusion Priors

Object-level mapping builds a 3D map of objects in a scene with detailed shapes and poses from multi-view sensor observations. Conventional methods struggle to build complete shapes and estimate accurate poses due to partial occlusions and sensor noise. They require dense observations to cover all objects, which is challenging to achieve in robotics trajectories. Recent work introduces generative shape priors for object-level mapping from sparse views, but is limited to single-category objects. In this work, we propose a General Object-level Mapping system, GOM, which leverages a 3D diffusion model as shape prior with multi-category support and outputs Neural Radiance Fields (NeRFs) for both texture and geometry for all objects in a scene. GOM includes an effective formulation to guide a pre-trained diffusion model with extra nonlinear constraints from sensor measurements without finetuning. We also develop a probabilistic optimization formulation to fuse multi-view sensor observations and diffusion priors for joint 3D object pose and shape estimation. Our GOM system demonstrates superior multi-category mapping performance from sparse views, and achieves more accurate mapping results compared to state-of-the-art methods on the real-world benchmarks. We will release our code: https://github.com/TRAILab/GeneralObjectMapping.

arXiv:2410.05869공식 코드 · Papers with Code

Believing is Seeing: Unobserved Object Detection using Generative Models

Can objects that are not visible in an image -- but are in the vicinity of the camera -- be detected? This study introduces the novel tasks of 2D, 2.5D and 3D unobserved object detection for predicting the location of nearby objects that are occluded or lie outside the image frame. We adapt several state-of-the-art pre-trained generative models to address this task, including 2D and 3D diffusion models and vision-language models, and show that they can be used to infer the presence of objects that are not directly observed. To benchmark this task, we propose a suite of metrics that capture different aspects of performance. Our empirical evaluation on indoor scenes from the RealEstate10k and NYU Depth v2 datasets demonstrate results that motivate the use of generative models for the unobserved object detection task.

arXiv:2410.07149공식 코드 · Papers with Code

Towards Interpreting Visual Information Processing in Vision-Language Models

Vision-Language Models (VLMs) are powerful tools for processing and understanding text and images. We study the processing of visual tokens in the language model component of LLaVA, a prominent VLM. Our approach focuses on analyzing the localization of object information, the evolution of visual token representations across layers, and the mechanism of integrating visual information for predictions. Through ablation studies, we demonstrated that object identification accuracy drops by over 70\% when object-specific tokens are removed. We observed that visual token representations become increasingly interpretable in the vocabulary space across layers, suggesting an alignment with textual tokens corresponding to image content. Finally, we found that the model extracts object information from these refined representations at the last token position for prediction, mirroring the process in text-only language models for factual association tasks. These findings provide crucial insights into how VLMs process and integrate visual information, bridging the gap between our understanding of language and vision models, and paving the way for more interpretable and controllable multimodal systems.

arXiv:2410.03918공식 코드 · Papers with Code

STONE: A Submodular Optimization Framework for Active 3D Object Detection

3D object detection is fundamentally important for various emerging applications, including autonomous driving and robotics. A key requirement for training an accurate 3D object detector is the availability of a large amount of LiDAR-based point cloud data. Unfortunately, labeling point cloud data is extremely challenging, as accurate 3D bounding boxes and semantic labels are required for each potential object. This paper proposes a unified active 3D object detection framework, for greatly reducing the labeling cost of training 3D object detectors. Our framework is based on a novel formulation of submodular optimization, specifically tailored to the problem of active 3D object detection. In particular, we address two fundamental challenges associated with active 3D object detection: data imbalance and the need to cover the distribution of the data, including LiDAR-based point cloud data of varying difficulty levels. Extensive experiments demonstrate that our method achieves state-of-the-art performance with high computational efficiency compared to existing active learning methods. The code is available at https://github.com/RuiyuM/STONE.

arXiv:2410.04652공식 코드 · Papers with Code

Multimodal 3D Fusion and In-Situ Learning for Spatially Aware AI

Seamless integration of virtual and physical worlds in augmented reality benefits from the system semantically "understanding" the physical environment. AR research has long focused on the potential of context awareness, demonstrating novel capabilities that leverage the semantics in the 3D environment for various object-level interactions. Meanwhile, the computer vision community has made leaps in neural vision-language understanding to enhance environment perception for autonomous tasks. In this work, we introduce a multimodal 3D object representation that unifies both semantic and linguistic knowledge with the geometric representation, enabling user-guided machine learning involving physical objects. We first present a fast multimodal 3D reconstruction pipeline that brings linguistic understanding to AR by fusing CLIP vision-language features into the environment and object models. We then propose "in-situ" machine learning, which, in conjunction with the multimodal representation, enables new tools and interfaces for users to interact with physical spaces and objects in a spatially and linguistically meaningful manner. We demonstrate the usefulness of the proposed system through two real-world AR applications on Magic Leap 2: a) spatial search in physical environments with natural language and b) an intelligent inventory system that tracks object changes over time. We also make our full implementation and demo data available at (https://github.com/cy-xu/spatially_aware_AI) to encourage further exploration and research in spatially aware AI.

arXiv:2410.03176공식 코드 · Papers with Code

Investigating and Mitigating Object Hallucinations in Pretrained Vision-Language (CLIP) Models

Large Vision-Language Models (LVLMs) have achieved impressive performance, yet research has pointed out a serious issue with object hallucinations within these models. However, there is no clear conclusion as to which part of the model these hallucinations originate from. In this paper, we present an in-depth investigation into the object hallucination problem specifically within the CLIP model, which serves as the backbone for many state-of-the-art vision-language systems. We unveil that even in isolation, the CLIP model is prone to object hallucinations, suggesting that the hallucination problem is not solely due to the interaction between vision and language modalities. To address this, we propose a counterfactual data augmentation method by creating negative samples with a variety of hallucination issues. We demonstrate that our method can effectively mitigate object hallucinations for CLIP model, and we show the the enhanced model can be employed as a visual encoder, effectively alleviating the object hallucination issue in LVLMs.

arXiv:2410.01678공식 코드 · Papers with Code

Open3DTrack: Towards Open-Vocabulary 3D Multi-Object Tracking

3D multi-object tracking plays a critical role in autonomous driving by enabling the real-time monitoring and prediction of multiple objects' movements. Traditional 3D tracking systems are typically constrained by predefined object categories, limiting their adaptability to novel, unseen objects in dynamic environments. To address this limitation, we introduce open-vocabulary 3D tracking, which extends the scope of 3D tracking to include objects beyond predefined categories. We formulate the problem of open-vocabulary 3D tracking and introduce dataset splits designed to represent various open-vocabulary scenarios. We propose a novel approach that integrates open-vocabulary capabilities into a 3D tracking framework, allowing for generalization to unseen object classes. Our method effectively reduces the performance gap between tracking known and novel objects through strategic adaptation. Experimental results demonstrate the robustness and adaptability of our method in diverse outdoor driving scenarios. To the best of our knowledge, this work is the first to address open-vocabulary 3D tracking, presenting a significant advancement for autonomous systems in real-world settings. Code, trained models, and dataset splits are available publicly.

arXiv:2410.01539공식 코드 · Papers with Code

Multi-Scale Fusion for Object Representation

Representing images or videos as object-level feature vectors, rather than pixel-level feature maps, facilitates advanced visual tasks. Object-Centric Learning (OCL) primarily achieves this by reconstructing the input under the guidance of Variational Autoencoder (VAE) intermediate representation to drive so-called \textit{slots} to aggregate as much object information as possible. However, existing VAE guidance does not explicitly address that objects can vary in pixel sizes while models typically excel at specific pattern scales. We propose \textit{Multi-Scale Fusion} (MSF) to enhance VAE guidance for OCL training. To ensure objects of all sizes fall within VAE's comfort zone, we adopt the \textit{image pyramid}, which produces intermediate representations at multiple scales; To foster scale-invariance/variance in object super-pixels, we devise \textit{inter}/\textit{intra-scale fusion}, which augments low-quality object super-pixels of one scale with corresponding high-quality super-pixels from another scale. On standard OCL benchmarks, our technique improves mainstream methods, including state-of-the-art diffusion-based ones. The source code is available in the supplemental material.