Pre-trained models for programming languages have recently demonstrated great success on code intelligence. To support both code-related understanding and generation tasks, recent works attempt to pre-train unified encoder-decoder models. However, such encoder-decoder framework is sub-optimal for auto-regressive tasks, especially code completion that requires a decoder-only manner for efficient inference. In this paper, we present UniXcoder, a unified cross-modal pre-trained model for programming language. The model utilizes mask attention matrices with prefix adapters to control the behavior of the model and leverages cross-modal contents like AST and code comment to enhance code representation. To encode AST that is represented as a tree in parallel, we propose a one-to-one mapping method to transform AST in a sequence structure that retains all structural information from the tree. Furthermore, we propose to utilize multi-modal contents to learn representation of code fragment with contrastive learning, and then align representations among programming languages using a cross-modal generation task. We evaluate UniXcoder on five code-related tasks over nine datasets. To further evaluate the performance of code fragment representation, we also construct a dataset for a new task, called zero-shot code-to-code search. Results show that our model achieves state-of-the-art performance on most tasks and analysis reveals that comment and AST can both enhance UniXcoder.
Code-Mixing is a phenomenon of mixing two or more languages in a speech event and is prevalent in multilingual societies. Given the low-resource nature of Code-Mixing, machine generation of code-mixed text is a prevalent approach for data augmentation. However, evaluating the quality of such machine generated code-mixed text is an open problem. In our submission to HinglishEval, a shared-task collocated with INLG2022, we attempt to build models factors that impact the quality of synthetically generated code-mix text by predicting ratings for code-mix quality.
We present MixNMatch, a conditional generative model that learns to disentangle and encode background, object pose, shape, and texture from real images with minimal supervision, for mix-and-match image generation. We build upon FineGAN, an unconditional generative model, to learn the desired disentanglement and image generator, and leverage adversarial joint image-code distribution matching to learn the latent factor encoders. MixNMatch requires bounding boxes during training to model background, but requires no other supervision. Through extensive experiments, we demonstrate MixNMatch's ability to accurately disentangle, encode, and combine multiple factors for mix-and-match image generation, including sketch2color, cartoon2img, and img2gif applications. Our code/models/demo can be found at https://github.com/Yuheng-Li/MixNMatch
Large Language Models (LLMs) have been widely adopted in commercial code completion engines, significantly enhancing coding efficiency and productivity. However, LLMs may generate code with quality issues that violate coding standards and best practices, such as poor code style and maintainability, even when the code is functionally correct. This necessitates additional effort from developers to improve the code, potentially negating the efficiency gains provided by LLMs. To address this problem, we propose a novel comparative prefix-tuning method for controllable high-quality code generation. Our method introduces a single, property-specific prefix that is prepended to the activations of the LLM, serving as a lightweight alternative to fine-tuning. Unlike existing methods that require training multiple prefixes, our approach trains only one prefix and leverages pairs of high-quality and low-quality code samples, introducing a sequence-level ranking loss to guide the model's training. This comparative approach enables the model to better understand the differences between high-quality and low-quality code, focusing on aspects that impact code quality. Additionally, we design a data construction pipeline to collect and annotate pairs of high-quality and low-quality code, facilitating effective training. Extensive experiments on the Code Llama 7B model demonstrate that our method improves code quality by over 100% in certain task categories, while maintaining functional correctness. We also conduct ablation studies and generalization experiments, confirming the effectiveness of our method's components and its strong generalization capability.
How to evaluate the coding abilities of Large Language Models (LLMs) remains an open question. We find that existing benchmarks are poorly aligned with real-world code repositories and are insufficient to evaluate the coding abilities of LLMs. To address the knowledge gap, we propose a new benchmark named DevEval, which has three advances. (1) DevEval aligns with real-world repositories in multiple dimensions, e.g., code distributions and dependency distributions. (2) DevEval is annotated by 13 developers and contains comprehensive annotations (e.g., requirements, original repositories, reference code, and reference dependencies). (3) DevEval comprises 1,874 testing samples from 117 repositories, covering 10 popular domains (e.g., Internet, Database). Based on DevEval, we propose repository-level code generation and evaluate 8 popular LLMs on DevEval (e.g., gpt-4, gpt-3.5, StarCoder 2, DeepSeek Coder, CodeLLaMa). Our experiments reveal these LLMs' coding abilities in real-world code repositories. For example, in our experiments, the highest Pass@1 of gpt-4-turbo is only 53.04%. We also analyze LLMs' failed cases and summarize their shortcomings. We hope DevEval can facilitate the development of LLMs in real code repositories. DevEval, prompts, and LLMs' predictions have been released.
Large Language Models (LLMs) have advanced Verilog code generation significantly, yet face challenges in data quality, reasoning capabilities, and computational efficiency. This paper presents ReasoningV, a novel model employing a hybrid reasoning strategy that integrates trained intrinsic capabilities with dynamic inference adaptation for Verilog code generation. Our framework introduces three complementary innovations: (1) ReasoningV-5K, a high-quality dataset of 5,000 functionally verified instances with reasoning paths created through multi-dimensional filtering of PyraNet samples; (2) a two-stage training approach combining parameter-efficient fine-tuning for foundational knowledge with full-parameter optimization for enhanced reasoning; and (3) an adaptive reasoning mechanism that dynamically adjusts reasoning depth based on problem complexity, reducing token consumption by up to 75\% while preserving performance. Experimental results demonstrate ReasoningV's effectiveness with a pass@1 accuracy of 57.8\% on VerilogEval-human, achieving performance competitive with leading commercial models like Gemini-2.0-flash (59.5\%) and exceeding the previous best open-source model by 10.4 percentage points. ReasoningV offers a more reliable and accessible pathway for advancing AI-driven hardware design automation, with our model, data, and code available at https://github.com/BUAA-CLab/ReasoningV.
Program synthesis or code generation aims to generate a program that satisfies a problem specification. Recent approaches using large-scale pretrained language models (LMs) have shown promising results, yet they have some critical limitations. In particular, they often follow a standard supervised fine-tuning procedure to train a code generation model only from the pairs of natural-language problem descriptions and ground-truth programs. Such paradigm largely ignores some important but potentially useful signals in the problem specification such as unit tests, which thus often results in poor performance when solving complex unseen coding tasks. To address the limitations, we propose "CodeRL", a new framework for program synthesis tasks through pretrained LMs and deep reinforcement learning (RL). Specifically, during training, we treat the code-generating LM as an actor network, and introduce a critic network that is trained to predict the functional correctness of generated programs and provide dense feedback signals to the actor. During inference, we introduce a new generation procedure with a critical sampling strategy that allows a model to automatically regenerate programs based on feedback from example unit tests and critic scores. For the model backbones, we extended the encoder-decoder architecture of CodeT5 with enhanced learning objectives, larger model sizes, and better pretraining data. Our method not only achieves new SOTA results on the challenging APPS benchmark, but also shows strong zero-shot transfer capability with new SOTA results on the simpler MBPP benchmark.
Large language models demonstrate exceptional performance in simple code generation tasks but still face challenges in tackling complex problems. These challenges may stem from insufficient reasoning and problem decomposition capabilities. To address this issue, we propose a reasoning-augmented data generation process, SRA-MCTS, which guides the model to autonomously generate high-quality intermediate reasoning paths. This creates a positive feedback loop, enabling continuous improvement. Our method operates entirely through the model itself without requiring additional supervision. By synthesizing natural language reasoning paths and translating them into executable code, the approach ensures analytical accuracy and enhances the success rate in solving complex tasks. Experimental results show that, even without additional supervisory signals, our method achieves performance improvements across different model scales, demonstrating the significant potential of self-improvement in small models. Furthermore, the method remains robust when traditional Chain-of-Thought (CoT) approaches exhibit performance degradation, with notable improvements observed in diversity metrics such as pass@10. We encourage further exploration of reasoning processes within training data to enhance the ability of language models to address complex problems. Our code and data are public at https://github.com/DIRECT-BIT/SRA-MCTS.
Recently, a number of repository-level code generation benchmarks-such as CoderEval, DevEval, RepoEval, RepoBench, and LongCodeArena-have emerged to evaluate the capabilities of large language models (LLMs) beyond standalone benchmarks like HumanEval and MBPP. Thus, a natural question is, would LLMs have similar performance in real world coding tasks as their performance in these benchmarks? Unfortunately, one cannot answer this question, since these benchmarks consist of short completions, synthetic examples, or focus on limited scale repositories, failing to represent real-world coding tasks. To address these challenges, we create REPOCOD, a Python code-generation benchmark containing complex tasks with realistic dependencies in real-world large projects and appropriate metrics for evaluating source code. It includes 980 whole-function generation tasks from 11 popular projects, 50.8% of which require repository-level context. REPOCOD includes 314 developer-written test cases per instance for better evaluation. We evaluate ten LLMs on REPOCOD and find that none achieves more than 30% pass@1 on REPOCOD, indicating the necessity of building stronger LLMs that can help developers in real-world software development. In addition, we found that retrieval-augmented generation achieves better results than using target function dependencies as context.
We introduce MTG, a new benchmark suite for training and evaluating multilingual text generation. It is the first-proposed multilingual multiway text generation dataset with the largest human-annotated data (400k). It includes four generation tasks (story generation, question generation, title generation and text summarization) across five languages (English, German, French, Spanish and Chinese). The multiway setup enables testing knowledge transfer capabilities for a model across languages and tasks. Using MTG, we train and analyze several popular multilingual generation models from different aspects. Our benchmark suite fosters model performance enhancement with more human-annotated parallel data. It provides comprehensive evaluations with diverse generation scenarios. Code and data are available at \url{https://github.com/zide05/MTG}.
Many language generation tasks require the production of text conditioned on both structured and unstructured inputs. We present a novel neural network architecture which generates an output sequence conditioned on an arbitrary number of input functions. Crucially, our approach allows both the choice of conditioning context and the granularity of generation, for example characters or tokens, to be marginalised, thus permitting scalable and effective training. Using this framework, we address the problem of generating programming code from a mixed natural language and structured specification. We create two new data sets for this paradigm derived from the collectible trading card games Magic the Gathering and Hearthstone. On these, and a third preexisting corpus, we demonstrate that marginalising multiple predictors allows our model to outperform strong benchmarks.
Large language models (LLMs) are leading significant progress in code generation. Beyond one-pass code generation, recent works further integrate unit tests and program verifiers into LLMs to iteratively refine the generated programs. However, these works consider the generated programs as an indivisible entity, which falls short for LLMs in debugging the programs, especially when the programs contain complex logic flows and data operations. In contrast, when human developers debug programs, they typically set breakpoints and selectively examine runtime execution information. The execution flow and the intermediate variables play a crucial role in the debugging process, yet they are underutilized in the existing literature on code generation. In this study, we introduce Large Language Model Debugger (LDB), a novel debugging framework that enables LLMs to refine their generated programs with the runtime execution information. Specifically, LDB segments the programs into basic blocks and tracks the values of intermediate variables after each block throughout the runtime execution. This allows LLMs to concentrate on simpler code units within the overall execution flow, verify their correctness against the task description block by block, and efficiently pinpoint any potential errors. Experiments demonstrate that LDB consistently enhances the baseline performance by up to 9.8% across the HumanEval, MBPP, and TransCoder benchmarks, archiving new state-of-the-art performance in code debugging for various LLM selections.
In recent times, large language models (LLMs) have made significant strides in generating computer code, blurring the lines between code created by humans and code produced by artificial intelligence (AI). As these technologies evolve rapidly, it is crucial to explore how they influence code generation, especially given the risk of misuse in areas like higher education. This paper explores this issue by using advanced classification techniques to differentiate between code written by humans and that generated by ChatGPT, a type of LLM. We employ a new approach that combines powerful embedding features (black-box) with supervised learning algorithms - including Deep Neural Networks, Random Forests, and Extreme Gradient Boosting - to achieve this differentiation with an impressive accuracy of 98%. For the successful combinations, we also examine their model calibration, showing that some of the models are extremely well calibrated. Additionally, we present white-box features and an interpretable Bayes classifier to elucidate critical differences between the code sources, enhancing the explainability and transparency of our approach. Both approaches work well but provide at most 85-88% accuracy. We also show that untrained humans solve the same task not better than random guessing. This study is crucial in understanding and mitigating the potential risks associated with using AI in code generation, particularly in the context of higher education, software development, and competitive programming.
Large Language Models (LLMs) have demonstrated remarkable success in various natural language processing and software engineering tasks, such as code generation. The LLMs are mainly utilized in the prompt-based zero/few-shot paradigm to guide the model in accomplishing the task. GPT-based models are one of the popular ones studied for tasks such as code comment generation or test generation. These tasks are `generative' tasks. However, there is limited research on the usage of LLMs for `non-generative' tasks such as classification using the prompt-based paradigm. In this preliminary exploratory study, we investigated the applicability of LLMs for Code Clone Detection (CCD), a non-generative task. By building a mono-lingual and cross-lingual CCD dataset derived from CodeNet, we first investigated two different prompts using ChatGPT to detect Type-4 code clones in Java-Java and Java-Ruby pairs in a zero-shot setting. We then conducted an analysis to understand the strengths and weaknesses of ChatGPT in CCD. ChatGPT surpasses the baselines in cross-language CCD attaining an F1-score of 0.877 and achieves comparable performance to fully fine-tuned models for mono-lingual CCD, with an F1-score of 0.878. Also, the prompt and the difficulty level of the problems has an impact on the performance of ChatGPT. Finally we provide insights and future directions based on our initial analysis
While large language models have made significant strides in code generation, the pass rate of the generated code is bottlenecked on subtle errors, often requiring human intervention to pass tests, especially for complex problems. Existing LLM-based debugging systems treat generated programs as monolithic units, failing to address bugs at multiple levels of granularity, from low-level syntax errors to high-level algorithmic flaws. In this paper, we introduce Multi-Granularity Debugger (MGDebugger), a hierarchical code debugger by isolating, identifying, and resolving bugs at various levels of granularity. MGDebugger decomposes problematic code into a hierarchical tree structure of subfunctions, with each level representing a particular granularity of error. During debugging, it analyzes each subfunction and iteratively resolves bugs in a bottom-up manner. To effectively test each subfunction, we propose an LLM-simulated Python executor, which traces code execution and tracks important variable states to pinpoint errors accurately. Extensive experiments demonstrate that MGDebugger outperforms existing debugging systems, achieving an 18.9% improvement in accuracy over seed generations in HumanEval and a 97.6% repair success rate in HumanEvalFix. Furthermore, MGDebugger effectively fixes bugs across different categories and difficulty levels, demonstrating its robustness and effectiveness.
Large Language Model (LLM) trained on a mixture of text and code has demonstrated impressive capability in translating natural language (NL) into structured code. We observe that semantic structures can be conveniently translated into code and propose Code4Struct to leverage such text-to-structure translation capability to tackle structured prediction tasks. As a case study, we formulate Event Argument Extraction (EAE) as converting text into event-argument structures that can be represented as a class object using code. This alignment between structures and code enables us to take advantage of Programming Language (PL) features such as inheritance and type annotation to introduce external knowledge or add constraints. We show that, with sufficient in-context examples, formulating EAE as a code generation problem is advantageous over using variants of text-based prompts. Despite only using 20 training event instances for each event type, Code4Struct is comparable to supervised models trained on 4,202 instances and outperforms current state-of-the-art (SOTA) trained on 20-shot data by 29.5% absolute F1. Code4Struct can use 10-shot training data from a sibling event type to predict arguments for zero-resource event types and outperforms the zero-shot baseline by 12% absolute F1.
This work presents SimpleAR, a vanilla autoregressive visual generation framework without complex architecure modifications. Through careful exploration of training and inference optimization, we demonstrate that: 1) with only 0.5B parameters, our model can generate 1024x1024 resolution images with high fidelity, and achieve competitive results on challenging text-to-image benchmarks, e.g., 0.59 on GenEval and 79.66 on DPG; 2) both supervised fine-tuning (SFT) and Group Relative Policy Optimization (GRPO) training could lead to significant improvements on generation aesthectics and prompt alignment; and 3) when optimized with inference acceleraton techniques like vLLM, the time for SimpleAR to generate an 1024x1024 image could be reduced to around 14 seconds. By sharing these findings and open-sourcing the code, we hope to reveal the potential of autoregressive visual generation and encourage more participation in this research field. Code is available at https://github.com/wdrink/SimpleAR.
Code completion, a key downstream task in code generation, is one of the most frequent and impactful methods for enhancing developer productivity in software development. As intelligent completion tools evolve, we need a robust evaluation benchmark that enables meaningful comparisons between products and guides future advancements. However, existing benchmarks focus more on coarse-grained tasks without industrial analysis resembling general code generation rather than the real-world scenarios developers encounter. Moreover, these benchmarks often rely on costly and time-consuming human annotation, and the standalone test cases fail to leverage minimal tests for maximum repository-level understanding and code coverage. To address these limitations, we first analyze business data from an industrial code completion tool and redefine the evaluation criteria to better align with the developer's intent and desired completion behavior throughout the coding process. Based on these insights, we introduce Codev-Agent, an agent-based system that automates repository crawling, constructs execution environments, extracts dynamic calling chains from existing unit tests, and generates new test samples to avoid data leakage, ensuring fair and effective comparisons. Using Codev-Agent, we present the Code-Development Benchmark (Codev-Bench), a fine-grained, real-world, repository-level, and developer-centric evaluation framework. Codev-Bench assesses whether a code completion tool can capture a developer's immediate intent and suggest appropriate code across diverse contexts, providing a more realistic benchmark for code completion in modern software development.
Large Language Models (LLMs) have advanced code generation and software automation, but are fundamentally constrained by limited inference-time context and lack of explicit code structure reasoning. We introduce Kodezi Chronos, a next-generation architecture for autonomous code understanding, debugging, and maintenance, designed to operate across ultra-long contexts comprising entire codebases, histories, and documentation, all without fixed window limits. Kodezi Chronos leverages a multi-level embedding memory engine, combining vector and graph-based indexing with continuous code-aware retrieval. This enables efficient and accurate reasoning over millions of lines of code, supporting repository-scale comprehension, multi-file refactoring, and real-time self-healing actions. Our evaluation introduces a novel Multi Random Retrieval benchmark, specifically tailored to the software engineering domain. Unlike classical retrieval benchmarks, this method requires the model to resolve arbitrarily distant and obfuscated associations across code artifacts, simulating realistic tasks such as variable tracing, dependency migration, and semantic bug localization. Chronos outperforms prior LLMs and code models, demonstrating a 23% improvement in real-world bug detection and reducing debugging cycles by up to 40% compared to traditional sequence-based approaches. By natively interfacing with IDEs and CI/CD workflows, Chronos enables seamless, autonomous software maintenance, elevating code reliability and productivity while reducing manual effort. These results mark a critical advance toward self-sustaining, continuously optimized software ecosystems.
This paper aims to evaluate GitHub Copilot's generated code quality based on the LeetCode problem set using a custom automated framework. We evaluate the results of Copilot for 4 programming languages: Java, C++, Python3 and Rust. We aim to evaluate Copilot's reliability in the code generation stage, the correctness of the generated code and its dependency on the programming language, problem's difficulty level and problem's topic. In addition to that, we evaluate code's time and memory efficiency and compare it to the average human results. In total, we generate solutions for 1760 problems for each programming language and evaluate all the Copilot's suggestions for each problem, resulting in over 50000 submissions to LeetCode spread over a 2-month period. We found that Copilot successfully solved most of the problems. However, Copilot was rather more successful in generating code in Java and C++ than in Python3 and Rust. Moreover, in case of Python3 Copilot proved to be rather unreliable in the code generation phase. We also discovered that Copilot's top-ranked suggestions are not always the best. In addition, we analysed how the topic of the problem impacts the correctness rate. Finally, based on statistics information from LeetCode, we can conclude that Copilot generates more efficient code than an average human.