We propose Foreground-Covering Prototype Generation and Matching to resolve Few-Shot Segmentation (FSS), which aims to segment target regions in unlabeled query images based on labeled support images. Unlike previous research, which typically estimates target regions in the query using support prototypes and query pixels, we utilize the relationship between support and query prototypes. To achieve this, we utilize two complementary features: SAM Image Encoder features for pixel aggregation and ResNet features for class consistency. Specifically, we construct support and query prototypes with SAM features and distinguish query prototypes of target regions based on ResNet features. For the query prototype construction, we begin by roughly guiding foreground regions within SAM features using the conventional pseudo-mask, then employ iterative cross-attention to aggregate foreground features into learnable tokens. Here, we discover that the cross-attention weights can effectively alternate the conventional pseudo-mask. Therefore, we use the attention-based pseudo-mask to guide ResNet features to focus on the foreground, then infuse the guided ResNet feature into the learnable tokens to generate class-consistent query prototypes. The generation of the support prototype is conducted symmetrically to that of the query one, with the pseudo-mask replaced by the ground-truth mask. Finally, we compare these query prototypes with support ones to generate prompts, which subsequently produce object masks through the SAM Mask Decoder. Our state-of-the-art performances on various datasets validate the effectiveness of the proposed method for FSS. Our official code is available at https://github.com/SuhoPark0706/FCP
Open-domain question answering (OpenQA) represents a cornerstone in natural language processing (NLP), primarily focused on extracting answers from unstructured textual data. With the rapid advancements in Large Language Models (LLMs), LLM-based OpenQA methods have reaped the benefits of emergent understanding and answering capabilities enabled by massive parameters compared to traditional methods. However, most of these methods encounter two critical challenges: how to integrate knowledge into LLMs effectively and how to adaptively generate results with specific answer formats for various task situations. To address these challenges, we propose a novel framework named GenKI, which aims to improve the OpenQA performance by exploring Knowledge Integration and controllable Generation on LLMs simultaneously. Specifically, we first train a dense passage retrieval model to retrieve associated knowledge from a given knowledge base. Subsequently, we introduce a novel knowledge integration model that incorporates the retrieval knowledge into instructions during fine-tuning to intensify the model. Furthermore, to enable controllable generation in LLMs, we leverage a certain fine-tuned LLM and an ensemble based on text consistency incorporating all coherence, fluency, and answer format assurance. Finally, extensive experiments conducted on the TriviaQA, MSMARCO, and CMRC2018 datasets, featuring diverse answer formats, have demonstrated the effectiveness of GenKI with comparison of state-of-the-art baselines. Moreover, ablation studies have disclosed a linear relationship between the frequency of retrieved knowledge and the model's ability to recall knowledge accurately against the ground truth. Our code of GenKI is available at https://github.com/USTC-StarTeam/GenKI
We present gg-bench, a collection of game environments designed to evaluate general reasoning capabilities in language models. Unlike most static benchmarks, gg-bench is a data generating process where new evaluation instances can be generated at will. In particular, gg-bench is synthetically generated by (1) using a large language model (LLM) to generate natural language descriptions of novel games, (2) using the LLM to implement each game in code as a Gym environment, and (3) training reinforcement learning (RL) agents via self-play on the generated games. We evaluate language models by their winrate against these RL agents by prompting models with the game description, current board state, and a list of valid moves, after which models output the moves they wish to take. gg-bench is challenging: state-of-the-art LLMs such as GPT-4o and Claude 3.7 Sonnet achieve winrates of 7-9% on gg-bench using in-context learning, while reasoning models such as o1, o3-mini and DeepSeek-R1 achieve average winrates of 31-36%. We release the generated games, data generation process, and evaluation code in order to support future modeling work and expansion of our benchmark.
Existing methods for vision-and-language learning typically require designing task-specific architectures and objectives for each task. For example, a multi-label answer classifier for visual question answering, a region scorer for referring expression comprehension, and a language decoder for image captioning, etc. To alleviate these hassles, in this work, we propose a unified framework that learns different tasks in a single architecture with the same language modeling objective, i.e., multimodal conditional text generation, where our models learn to generate labels in text based on the visual and textual inputs. On 7 popular vision-and-language benchmarks, including visual question answering, referring expression comprehension, visual commonsense reasoning, most of which have been previously modeled as discriminative tasks, our generative approach (with a single unified architecture) reaches comparable performance to recent task-specific state-of-the-art vision-and-language models. Moreover, our generative approach shows better generalization ability on questions that have rare answers. Also, we show that our framework allows multi-task learning in a single architecture with a single set of parameters, achieving similar performance to separately optimized single-task models. Our code is publicly available at: https://github.com/j-min/VL-T5
Large-scale datasets have played indispensable roles in the recent success of face generation/editing and significantly facilitated the advances of emerging research fields. However, the academic community still lacks a video dataset with diverse facial attribute annotations, which is crucial for the research on face-related videos. In this work, we propose a large-scale, high-quality, and diverse video dataset with rich facial attribute annotations, named the High-Quality Celebrity Video Dataset (CelebV-HQ). CelebV-HQ contains 35,666 video clips with the resolution of 512x512 at least, involving 15,653 identities. All clips are labeled manually with 83 facial attributes, covering appearance, action, and emotion. We conduct a comprehensive analysis in terms of age, ethnicity, brightness stability, motion smoothness, head pose diversity, and data quality to demonstrate the diversity and temporal coherence of CelebV-HQ. Besides, its versatility and potential are validated on two representative tasks, i.e., unconditional video generation and video facial attribute editing. Furthermore, we envision the future potential of CelebV-HQ, as well as the new opportunities and challenges it would bring to related research directions. Data, code, and models are publicly available. Project page: https://celebv-hq.github.io.
In this paper, we study the OOD generalization of neural algorithmic reasoning tasks, where the goal is to learn an algorithm (e.g., sorting, breadth-first search, and depth-first search) from input-output pairs using deep neural networks. First, we argue that OOD generalization in this setting is significantly different than common OOD settings. For example, some phenomena in OOD generalization of image classifications such as \emph{accuracy on the line} are not observed here, and techniques such as data augmentation methods do not help as assumptions underlying many augmentation techniques are often violated. Second, we analyze the main challenges (e.g., input distribution shift, non-representative data generation, and uninformative validation metrics) of the current leading benchmark, i.e., CLRS \citep{deepmind2021clrs}, which contains 30 algorithmic reasoning tasks. We propose several solutions, including a simple-yet-effective fix to the input distribution shift and improved data generation. Finally, we propose an attention-based 2WL-graph neural network (GNN) processor which complements message-passing GNNs so their combination outperforms the state-of-the-art model by a 3% margin averaged over all algorithms. Our code is available at: \url{https://github.com/smahdavi4/clrs}.
Shortcut learning is when a model -- e.g. a cardiac disease classifier -- exploits correlations between the target label and a spurious shortcut feature, e.g. a pacemaker, to predict the target label based on the shortcut rather than real discriminative features. This is common in medical imaging, where treatment and clinical annotations correlate with disease labels, making them easy shortcuts to predict disease. We propose a novel detection and quantification of the impact of potential shortcut features via a fast diffusion-based counterfactual image generation that can synthetically remove or add shortcuts. Via a novel inpainting-based modification we spatially limit the changes made with no extra inference step, encouraging the removal of spatially constrained shortcut features while ensuring that the shortcut-free counterfactuals preserve their remaining image features to a high degree. Using these, we assess how shortcut features influence model predictions. This is enabled by our second contribution: An efficient diffusion-based counterfactual explanation method with significant inference speed-up at comparable image quality as state-of-the-art. We confirm this on two large chest X-ray datasets, a skin lesion dataset, and CelebA. Our code is publicly available at fastdime.compute.dtu.dk.
Diagnosis of mild cognitive impairment (MCI) and subjective cognitive decline (SCD) from fMRI functional connectivity (FC) has gained popularity, but most FC-based diagnostic models are black boxes lacking casual reasoning so they contribute little to the knowledge about FC-based neural biomarkers of cognitive decline.To enhance the explainability of diagnostic models, we propose a generative counterfactual attention-guided network (GCAN), which introduces counterfactual reasoning to recognize cognitive decline-related brain regions and then uses these regions as attention maps to boost the prediction performance of diagnostic models. Furthermore, to tackle the difficulty in the generation of highly-structured and brain-atlas-constrained FC, which is essential in counterfactual reasoning, an Atlas-Aware Bidirectional Transformer (AABT) method is developed. AABT employs a bidirectional strategy to encode and decode the tokens from each network of brain atlas, thereby enhancing the generation of high-quality target label FC. In the experiments of hospital-collected and ADNI datasets, the generated attention maps closely resemble FC abnormalities in the literature on SCD and MCI. The diagnostic performance is also superior to baseline models. The code is available at https://github.com/SXR3015/GCAN
With the increase in legislative documents at the EU, the number of new terms and their definitions is increasing as well. As per the Joint Practical Guide of the European Parliament, the Council and the Commission, terms used in legal documents shall be consistent, and identical concepts shall be expressed without departing from their meaning in ordinary, legal, or technical language. Thus, while drafting a new legislative document, having a framework that provides insights about existing definitions and helps define new terms based on a document's context will support such harmonized legal definitions across different regulations and thus avoid ambiguities. In this paper, we present LexDrafter, a framework that assists in drafting Definitions articles for legislative documents using retrieval augmented generation (RAG) and existing term definitions present in different legislative documents. For this, definition elements are built by extracting definitions from existing documents. Using definition elements and RAG, a Definitions article can be suggested on demand for a legislative document that is being drafted. We demonstrate and evaluate the functionality of LexDrafter using a collection of EU documents from the energy domain. The code for LexDrafter framework is available at https://github.com/achouhan93/LexDrafter.
Recently, artificial intelligence techniques for education have been received increasing attentions, while it still remains an open problem to design the effective music instrument instructing systems. Although key presses can be directly derived from sheet music, the transitional movements among key presses require more extensive guidance in piano performance. In this work, we construct a piano-hand motion generation benchmark to guide hand movements and fingerings for piano playing. To this end, we collect an annotated dataset, PianoMotion10M, consisting of 116 hours of piano playing videos from a bird's-eye view with 10 million annotated hand poses. We also introduce a powerful baseline model that generates hand motions from piano audios through a position predictor and a position-guided gesture generator. Furthermore, a series of evaluation metrics are designed to assess the performance of the baseline model, including motion similarity, smoothness, positional accuracy of left and right hands, and overall fidelity of movement distribution. Despite that piano key presses with respect to music scores or audios are already accessible, PianoMotion10M aims to provide guidance on piano fingering for instruction purposes. The source code and dataset can be accessed at https://github.com/agnJason/PianoMotion10M.
In web data, advertising images are crucial for capturing user attention and improving advertising effectiveness. Most existing methods generate background for products primarily focus on the aesthetic quality, which may fail to achieve satisfactory online performance. To address this limitation, we explore the use of Multimodal Large Language Models (MLLMs) for generating advertising images by optimizing for Click-Through Rate (CTR) as the primary objective. Firstly, we build targeted pre-training tasks, and leverage a large-scale e-commerce multimodal dataset to equip MLLMs with initial capabilities for advertising image generation tasks. To further improve the CTR of generated images, we propose a novel reward model to fine-tune pre-trained MLLMs through Reinforcement Learning (RL), which can jointly utilize multimodal features and accurately reflect user click preferences. Meanwhile, a product-centric preference optimization strategy is developed to ensure that the generated background content aligns with the product characteristics after fine-tuning, enhancing the overall relevance and effectiveness of the advertising images. Extensive experiments have demonstrated that our method achieves state-of-the-art performance in both online and offline metrics. Our code and pre-trained models are publicly available at: https://github.com/Chenguoz/CAIG.
Existing Large Vision-Language Models (LVLMs) can process inputs with context lengths up to 128k visual and text tokens, yet they struggle to generate coherent outputs beyond 1,000 words. We find that the primary limitation is the absence of long output examples during supervised fine-tuning (SFT). To tackle this issue, we introduce LongWriter-V-22k, a SFT dataset comprising 22,158 examples, each with multiple input images, an instruction, and corresponding outputs ranging from 0 to 10,000 words. Moreover, to achieve long outputs that maintain high-fidelity to the input images, we employ Direct Preference Optimization (DPO) to the SFT model. Given the high cost of collecting human feedback for lengthy outputs (e.g., 3,000 words), we propose IterDPO, which breaks long outputs into segments and uses iterative corrections to form preference pairs with the original outputs. Additionally, we develop MMLongBench-Write, a benchmark featuring six tasks to evaluate the long-generation capabilities of VLMs. Our 7B parameter model, trained with LongWriter-V-22k and IterDPO, achieves impressive performance on this benchmark, outperforming larger proprietary models like GPT-4o. Code and data: https://github.com/THU-KEG/LongWriter-V
While score-based generative models are the model of choice across diverse domains, there are limited tools available for controlling inference-time behavior in a principled manner, e.g. for composing multiple pretrained models. Existing classifier-free guidance methods use a simple heuristic to mix conditional and unconditional scores to approximately sample from conditional distributions. However, such methods do not approximate the intermediate distributions, necessitating additional 'corrector' steps. In this work, we provide an efficient and principled method for sampling from a sequence of annealed, geometric-averaged, or product distributions derived from pretrained score-based models. We derive a weighted simulation scheme which we call Feynman-Kac Correctors (FKCs) based on the celebrated Feynman-Kac formula by carefully accounting for terms in the appropriate partial differential equations (PDEs). To simulate these PDEs, we propose Sequential Monte Carlo (SMC) resampling algorithms that leverage inference-time scaling to improve sampling quality. We empirically demonstrate the utility of our methods by proposing amortized sampling via inference-time temperature annealing, improving multi-objective molecule generation using pretrained models, and improving classifier-free guidance for text-to-image generation. Our code is available at https://github.com/martaskrt/fkc-diffusion.
We present MetaSpatial, the first reinforcement learning (RL)-based framework designed to enhance 3D spatial reasoning in vision-language models (VLMs), enabling real-time 3D scene generation without the need for hard-coded optimizations. MetaSpatial addresses two core challenges: (i) the lack of internalized 3D spatial reasoning in VLMs, which limits their ability to generate realistic layouts, and (ii) the inefficiency of traditional supervised fine-tuning (SFT) for layout generation tasks, as perfect ground truth annotations are unavailable. Our key innovation is a multi-turn RL-based optimization mechanism that integrates physics-aware constraints and rendered image evaluations, ensuring generated 3D layouts are coherent, physically plausible, and aesthetically consistent. Methodologically, MetaSpatial introduces an adaptive, iterative reasoning process, where the VLM refines spatial arrangements over multiple turns by analyzing rendered outputs, improving scene coherence progressively. Empirical evaluations demonstrate that MetaSpatial significantly enhances the spatial consistency and formatting stability of various scale models. Post-training, object placements are more realistic, aligned, and functionally coherent, validating the effectiveness of RL for 3D spatial reasoning in metaverse, AR/VR, digital twins, and game development applications. Our code, data, and training pipeline are publicly available at https://github.com/PzySeere/MetaSpatial.
Large language models (LLMs) often need to incorporate external knowledge to solve theme-specific problems. Retrieval-augmented generation (RAG), which empowers LLMs to generate more qualified responses with retrieved external data and knowledge, has shown its high promise. However, traditional semantic similarity-based RAGs struggle to return concise yet highly relevant information for domain knowledge-intensive tasks, such as scientific question-answering (QA). Built on a multi-dimensional (cube) structure called Hypercube, which can index documents in an application-driven, human-defined, multi-dimensional space, we introduce the Hypercube-RAG, a novel RAG framework for precise and efficient retrieval. Given a query, Hypercube-RAG first decomposes it based on its entities and topics and then retrieves relevant documents from cubes by aligning these decomposed components with hypercube dimensions. Experiments on three in-domain scientific QA datasets demonstrate that our method improves accuracy by 3.7% and boosts retrieval efficiency by 81.2%, measured as relative gains over the strongest RAG baseline. More importantly, our Hypercube-RAG inherently offers explainability by revealing the underlying predefined hypercube dimensions used for retrieval. The code and data sets are available at https://github.com/JimengShi/Hypercube-RAG.
Diffusion models have achieved remarkable progress in both image generation and editing. However, recent studies have revealed their vulnerability to backdoor attacks, in which specific patterns embedded in the input can manipulate the model's behavior. Most existing research in this area has proposed attack frameworks focused on the image generation pipeline, leaving backdoor attacks in image editing relatively unexplored. Among the few studies targeting image editing, most utilize visible triggers, which are impractical because they introduce noticeable alterations to the input image before editing. In this paper, we propose a novel attack framework that embeds invisible triggers into the image editing process via poisoned training data. We leverage off-the-shelf deep watermarking models to encode imperceptible watermarks as backdoor triggers. Our goal is to make the model produce the predefined backdoor target when it receives watermarked inputs, while editing clean images normally according to the given prompt. With extensive experiments across different watermarking models, the proposed method achieves promising attack success rates. In addition, the analysis results of the watermark characteristics in term of backdoor attack further support the effectiveness of our approach. The code is available at:https://github.com/aiiu-lab/BackdoorImageEditing
We introduce a new approach for abstractive text summarization, Topic-Guided Abstractive Summarization, which calibrates long-range dependencies from topic-level features with globally salient content. The idea is to incorporate neural topic modeling with a Transformer-based sequence-to-sequence (seq2seq) model in a joint learning framework. This design can learn and preserve the global semantics of the document, which can provide additional contextual guidance for capturing important ideas of the document, thereby enhancing the generation of summary. We conduct extensive experiments on two datasets and the results show that our proposed model outperforms many extractive and abstractive systems in terms of both ROUGE measurements and human evaluation. Our code is available at: https://github.com/chz816/tas.
Score-based models generate samples by mapping noise to data (and vice versa) via a high-dimensional diffusion process. We question whether it is necessary to run this entire process at high dimensionality and incur all the inconveniences thereof. Instead, we restrict the diffusion via projections onto subspaces as the data distribution evolves toward noise. When applied to state-of-the-art models, our framework simultaneously improves sample quality -- reaching an FID of 2.17 on unconditional CIFAR-10 -- and reduces the computational cost of inference for the same number of denoising steps. Our framework is fully compatible with continuous-time diffusion and retains its flexible capabilities, including exact log-likelihoods and controllable generation. Code is available at https://github.com/bjing2016/subspace-diffusion.
We introduce Infinigen, a procedural generator of photorealistic 3D scenes of the natural world. Infinigen is entirely procedural: every asset, from shape to texture, is generated from scratch via randomized mathematical rules, using no external source and allowing infinite variation and composition. Infinigen offers broad coverage of objects and scenes in the natural world including plants, animals, terrains, and natural phenomena such as fire, cloud, rain, and snow. Infinigen can be used to generate unlimited, diverse training data for a wide range of computer vision tasks including object detection, semantic segmentation, optical flow, and 3D reconstruction. We expect Infinigen to be a useful resource for computer vision research and beyond. Please visit https://infinigen.org for videos, code and pre-generated data.
Text-to-SQL generation enables non-experts to interact with databases via natural language. Recent advances rely on large closed-source models like GPT-4 that present challenges in accessibility, privacy, and latency. To address these issues, we focus on developing small, efficient, and open-source text-to-SQL models. We demonstrate the benefits of sampling multiple candidate SQL generations and propose our method, MSc-SQL, to critique them using associated metadata. Our sample critiquing model evaluates multiple outputs simultaneously, achieving state-of-the-art performance compared to other open-source models while remaining competitive with larger models at a much lower cost. Full code can be found at github.com/layer6ai-labs/msc-sql.