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arXiv:2505.15809공식 코드 · Papers with Code

MMaDA: Multimodal Large Diffusion Language Models

We introduce MMaDA, a novel class of multimodal diffusion foundation models designed to achieve superior performance across diverse domains such as textual reasoning, multimodal understanding, and text-to-image generation. The approach is distinguished by three key innovations: (i) MMaDA adopts a unified diffusion architecture with a shared probabilistic formulation and a modality-agnostic design, eliminating the need for modality-specific components. This architecture ensures seamless integration and processing across different data types. (ii) We implement a mixed long chain-of-thought (CoT) fine-tuning strategy that curates a unified CoT format across modalities. By aligning reasoning processes between textual and visual domains, this strategy facilitates cold-start training for the final reinforcement learning (RL) stage, thereby enhancing the model's ability to handle complex tasks from the outset. (iii) We propose UniGRPO, a unified policy-gradient-based RL algorithm specifically tailored for diffusion foundation models. Utilizing diversified reward modeling, UniGRPO unifies post-training across both reasoning and generation tasks, ensuring consistent performance improvements. Experimental results demonstrate that MMaDA-8B exhibits strong generalization capabilities as a unified multimodal foundation model. It surpasses powerful models like LLaMA-3-7B and Qwen2-7B in textual reasoning, outperforms Show-o and SEED-X in multimodal understanding, and excels over SDXL and Janus in text-to-image generation. These achievements highlight MMaDA's effectiveness in bridging the gap between pretraining and post-training within unified diffusion architectures, providing a comprehensive framework for future research and development. We open-source our code and trained models at: https://github.com/Gen-Verse/MMaDA

arXiv:1909.11059공식 코드 · Papers with Code

Unified Vision-Language Pre-Training for Image Captioning and VQA

This paper presents a unified Vision-Language Pre-training (VLP) model. The model is unified in that (1) it can be fine-tuned for either vision-language generation (e.g., image captioning) or understanding (e.g., visual question answering) tasks, and (2) it uses a shared multi-layer transformer network for both encoding and decoding, which differs from many existing methods where the encoder and decoder are implemented using separate models. The unified VLP model is pre-trained on a large amount of image-text pairs using the unsupervised learning objectives of two tasks: bidirectional and sequence-to-sequence (seq2seq) masked vision-language prediction. The two tasks differ solely in what context the prediction conditions on. This is controlled by utilizing specific self-attention masks for the shared transformer network. To the best of our knowledge, VLP is the first reported model that achieves state-of-the-art results on both vision-language generation and understanding tasks, as disparate as image captioning and visual question answering, across three challenging benchmark datasets: COCO Captions, Flickr30k Captions, and VQA 2.0. The code and the pre-trained models are available at https://github.com/LuoweiZhou/VLP.

arXiv:2208.09606공식 코드 · Papers with Code

General-to-Specific Transfer Labeling for Domain Adaptable Keyphrase Generation

Training keyphrase generation (KPG) models require a large amount of annotated data, which can be prohibitively expensive and often limited to specific domains. In this study, we first demonstrate that large distribution shifts among different domains severely hinder the transferability of KPG models. We then propose a three-stage pipeline, which gradually guides KPG models' learning focus from general syntactical features to domain-related semantics, in a data-efficient manner. With Domain-general Phrase pre-training, we pre-train Sequence-to-Sequence models with generic phrase annotations that are widely available on the web, which enables the models to generate phrases in a wide range of domains. The resulting model is then applied in the Transfer Labeling stage to produce domain-specific pseudo keyphrases, which help adapt models to a new domain. Finally, we fine-tune the model with limited data with true labels to fully adapt it to the target domain. Our experiment results show that the proposed process can produce good-quality keyphrases in new domains and achieve consistent improvements after adaptation with limited in-domain annotated data. All code and datasets are available at https://github.com/memray/OpenNMT-kpg-release.

arXiv:2311.08955공식 코드 · Papers with Code

A Spectral Diffusion Prior for Hyperspectral Image Super-Resolution

Fusion-based hyperspectral image (HSI) super-resolution aims to produce a high-spatial-resolution HSI by fusing a low-spatial-resolution HSI and a high-spatial-resolution multispectral image. Such a HSI super-resolution process can be modeled as an inverse problem, where the prior knowledge is essential for obtaining the desired solution. Motivated by the success of diffusion models, we propose a novel spectral diffusion prior for fusion-based HSI super-resolution. Specifically, we first investigate the spectrum generation problem and design a spectral diffusion model to model the spectral data distribution. Then, in the framework of maximum a posteriori, we keep the transition information between every two neighboring states during the reverse generative process, and thereby embed the knowledge of trained spectral diffusion model into the fusion problem in the form of a regularization term. At last, we treat each generation step of the final optimization problem as its subproblem, and employ the Adam to solve these subproblems in a reverse sequence. Experimental results conducted on both synthetic and real datasets demonstrate the effectiveness of the proposed approach. The code of the proposed approach will be available on https://github.com/liuofficial/SDP.

arXiv:2506.07449공식 코드 · Papers with Code

LlamaRec-LKG-RAG: A Single-Pass, Learnable Knowledge Graph-RAG Framework for LLM-Based Ranking

Recent advances in Large Language Models (LLMs) have driven their adoption in recommender systems through Retrieval-Augmented Generation (RAG) frameworks. However, existing RAG approaches predominantly rely on flat, similarity-based retrieval that fails to leverage the rich relational structure inherent in user-item interactions. We introduce LlamaRec-LKG-RAG, a novel single-pass, end-to-end trainable framework that integrates personalized knowledge graph context into LLM-based recommendation ranking. Our approach extends the LlamaRec architecture by incorporating a lightweight user preference module that dynamically identifies salient relation paths within a heterogeneous knowledge graph constructed from user behavior and item metadata. These personalized subgraphs are seamlessly integrated into prompts for a fine-tuned Llama-2 model, enabling efficient and interpretable recommendations through a unified inference step. Comprehensive experiments on ML-100K and Amazon Beauty datasets demonstrate consistent and significant improvements over LlamaRec across key ranking metrics (MRR, NDCG, Recall). LlamaRec-LKG-RAG demonstrates the critical value of structured reasoning in LLM-based recommendations and establishes a foundation for scalable, knowledge-aware personalization in next-generation recommender systems. Code is available at~\href{https://github.com/VahidAz/LlamaRec-LKG-RAG}{repository}.

arXiv:2309.00827공식 코드 · Papers with Code

Few shot font generation via transferring similarity guided global style and quantization local style

Automatic few-shot font generation (AFFG), aiming at generating new fonts with only a few glyph references, reduces the labor cost of manually designing fonts. However, the traditional AFFG paradigm of style-content disentanglement cannot capture the diverse local details of different fonts. So, many component-based approaches are proposed to tackle this problem. The issue with component-based approaches is that they usually require special pre-defined glyph components, e.g., strokes and radicals, which is infeasible for AFFG of different languages. In this paper, we present a novel font generation approach by aggregating styles from character similarity-guided global features and stylized component-level representations. We calculate the similarity scores of the target character and the referenced samples by measuring the distance along the corresponding channels from the content features, and assigning them as the weights for aggregating the global style features. To better capture the local styles, a cross-attention-based style transfer module is adopted to transfer the styles of reference glyphs to the components, where the components are self-learned discrete latent codes through vector quantization without manual definition. With these designs, our AFFG method could obtain a complete set of component-level style representations, and also control the global glyph characteristics. The experimental results reflect the effectiveness and generalization of the proposed method on different linguistic scripts, and also show its superiority when compared with other state-of-the-art methods. The source code can be found at https://github.com/awei669/VQ-Font.

arXiv:2309.10547공식 코드 · Papers with Code

Towards Generative Modeling of Urban Flow through Knowledge-enhanced Denoising Diffusion

Although generative AI has been successful in many areas, its ability to model geospatial data is still underexplored. Urban flow, a typical kind of geospatial data, is critical for a wide range of urban applications. Existing studies mostly focus on predictive modeling of urban flow that predicts the future flow based on historical flow data, which may be unavailable in data-sparse areas or newly planned regions. Some other studies aim to predict OD flow among regions but they fail to model dynamic changes of urban flow over time. In this work, we study a new problem of urban flow generation that generates dynamic urban flow for regions without historical flow data. To capture the effect of multiple factors on urban flow, such as region features and urban environment, we employ diffusion model to generate urban flow for regions under different conditions. We first construct an urban knowledge graph (UKG) to model the urban environment and relationships between regions, based on which we design a knowledge-enhanced spatio-temporal diffusion model (KSTDiff) to generate urban flow for each region. Specifically, to accurately generate urban flow for regions with different flow volumes, we design a novel diffusion process guided by a volume estimator, which is learnable and customized for each region. Moreover, we propose a knowledge-enhanced denoising network to capture the spatio-temporal dependencies of urban flow as well as the impact of urban environment in the denoising process. Extensive experiments on four real-world datasets validate the superiority of our model over state-of-the-art baselines in urban flow generation. Further in-depth studies demonstrate the utility of generated urban flow data and the ability of our model for long-term flow generation and urban flow prediction. Our code is released at: https://github.com/tsinghua-fib-lab/KSTDiff-Urban-flow-generation.

arXiv:2403.10395공식 코드 · Papers with Code

Isotropic3D: Image-to-3D Generation Based on a Single CLIP Embedding

Encouraged by the growing availability of pre-trained 2D diffusion models, image-to-3D generation by leveraging Score Distillation Sampling (SDS) is making remarkable progress. Most existing methods combine novel-view lifting from 2D diffusion models which usually take the reference image as a condition while applying hard L2 image supervision at the reference view. Yet heavily adhering to the image is prone to corrupting the inductive knowledge of the 2D diffusion model leading to flat or distorted 3D generation frequently. In this work, we reexamine image-to-3D in a novel perspective and present Isotropic3D, an image-to-3D generation pipeline that takes only an image CLIP embedding as input. Isotropic3D allows the optimization to be isotropic w.r.t. the azimuth angle by solely resting on the SDS loss. The core of our framework lies in a two-stage diffusion model fine-tuning. Firstly, we fine-tune a text-to-3D diffusion model by substituting its text encoder with an image encoder, by which the model preliminarily acquires image-to-image capabilities. Secondly, we perform fine-tuning using our Explicit Multi-view Attention (EMA) which combines noisy multi-view images with the noise-free reference image as an explicit condition. CLIP embedding is sent to the diffusion model throughout the whole process while reference images are discarded once after fine-tuning. As a result, with a single image CLIP embedding, Isotropic3D is capable of generating multi-view mutually consistent images and also a 3D model with more symmetrical and neat content, well-proportioned geometry, rich colored texture, and less distortion compared with existing image-to-3D methods while still preserving the similarity to the reference image to a large extent. The project page is available at https://isotropic3d.github.io/. The code and models are available at https://github.com/pkunliu/Isotropic3D.

arXiv:2103.15365공식 코드 · Papers with Code

Visual Distant Supervision for Scene Graph Generation

Scene graph generation aims to identify objects and their relations in images, providing structured image representations that can facilitate numerous applications in computer vision. However, scene graph models usually require supervised learning on large quantities of labeled data with intensive human annotation. In this work, we propose visual distant supervision, a novel paradigm of visual relation learning, which can train scene graph models without any human-labeled data. The intuition is that by aligning commonsense knowledge bases and images, we can automatically create large-scale labeled data to provide distant supervision for visual relation learning. To alleviate the noise in distantly labeled data, we further propose a framework that iteratively estimates the probabilistic relation labels and eliminates the noisy ones. Comprehensive experimental results show that our distantly supervised model outperforms strong weakly supervised and semi-supervised baselines. By further incorporating human-labeled data in a semi-supervised fashion, our model outperforms state-of-the-art fully supervised models by a large margin (e.g., 8.3 micro- and 7.8 macro-recall@50 improvements for predicate classification in Visual Genome evaluation). We make the data and code for this paper publicly available at https://github.com/thunlp/VisualDS.

arXiv:2106.13435공식 코드 · Papers with Code

NP-DRAW: A Non-Parametric Structured Latent Variable Model for Image Generation

In this paper, we present a non-parametric structured latent variable model for image generation, called NP-DRAW, which sequentially draws on a latent canvas in a part-by-part fashion and then decodes the image from the canvas. Our key contributions are as follows. 1) We propose a non-parametric prior distribution over the appearance of image parts so that the latent variable ``what-to-draw'' per step becomes a categorical random variable. This improves the expressiveness and greatly eases the learning compared to Gaussians used in the literature. 2) We model the sequential dependency structure of parts via a Transformer, which is more powerful and easier to train compared to RNNs used in the literature. 3) We propose an effective heuristic parsing algorithm to pre-train the prior. Experiments on MNIST, Omniglot, CIFAR-10, and CelebA show that our method significantly outperforms previous structured image models like DRAW and AIR and is competitive to other generic generative models. Moreover, we show that our model's inherent compositionality and interpretability bring significant benefits in the low-data learning regime and latent space editing. Code is available at https://github.com/ZENGXH/NPDRAW.

arXiv:2205.01297공식 코드 · Papers with Code

RU-Net: Regularized Unrolling Network for Scene Graph Generation

Scene graph generation (SGG) aims to detect objects and predict the relationships between each pair of objects. Existing SGG methods usually suffer from several issues, including 1) ambiguous object representations, as graph neural network-based message passing (GMP) modules are typically sensitive to spurious inter-node correlations, and 2) low diversity in relationship predictions due to severe class imbalance and a large number of missing annotations. To address both problems, in this paper, we propose a regularized unrolling network (RU-Net). We first study the relation between GMP and graph Laplacian denoising (GLD) from the perspective of the unrolling technique, determining that GMP can be formulated as a solver for GLD. Based on this observation, we propose an unrolled message passing module and introduce an $\ell_p$-based graph regularization to suppress spurious connections between nodes. Second, we propose a group diversity enhancement module that promotes the prediction diversity of relationships via rank maximization. Systematic experiments demonstrate that RU-Net is effective under a variety of settings and metrics. Furthermore, RU-Net achieves new state-of-the-arts on three popular databases: VG, VRD, and OI. Code is available at https://github.com/siml3/RU-Net.

arXiv:2309.02434공식 코드 · Papers with Code

ReliTalk: Relightable Talking Portrait Generation from a Single Video

Recent years have witnessed great progress in creating vivid audio-driven portraits from monocular videos. However, how to seamlessly adapt the created video avatars to other scenarios with different backgrounds and lighting conditions remains unsolved. On the other hand, existing relighting studies mostly rely on dynamically lighted or multi-view data, which are too expensive for creating video portraits. To bridge this gap, we propose ReliTalk, a novel framework for relightable audio-driven talking portrait generation from monocular videos. Our key insight is to decompose the portrait's reflectance from implicitly learned audio-driven facial normals and images. Specifically, we involve 3D facial priors derived from audio features to predict delicate normal maps through implicit functions. These initially predicted normals then take a crucial part in reflectance decomposition by dynamically estimating the lighting condition of the given video. Moreover, the stereoscopic face representation is refined using the identity-consistent loss under simulated multiple lighting conditions, addressing the ill-posed problem caused by limited views available from a single monocular video. Extensive experiments validate the superiority of our proposed framework on both real and synthetic datasets. Our code is released in https://github.com/arthur-qiu/ReliTalk.

arXiv:2309.07051공식 코드 · Papers with Code

UnifiedGesture: A Unified Gesture Synthesis Model for Multiple Skeletons

The automatic co-speech gesture generation draws much attention in computer animation. Previous works designed network structures on individual datasets, which resulted in a lack of data volume and generalizability across different motion capture standards. In addition, it is a challenging task due to the weak correlation between speech and gestures. To address these problems, we present UnifiedGesture, a novel diffusion model-based speech-driven gesture synthesis approach, trained on multiple gesture datasets with different skeletons. Specifically, we first present a retargeting network to learn latent homeomorphic graphs for different motion capture standards, unifying the representations of various gestures while extending the dataset. We then capture the correlation between speech and gestures based on a diffusion model architecture using cross-local attention and self-attention to generate better speech-matched and realistic gestures. To further align speech and gesture and increase diversity, we incorporate reinforcement learning on the discrete gesture units with a learned reward function. Extensive experiments show that UnifiedGesture outperforms recent approaches on speech-driven gesture generation in terms of CCA, FGD, and human-likeness. All code, pre-trained models, databases, and demos are available to the public at https://github.com/YoungSeng/UnifiedGesture.

arXiv:2410.17521공식 코드 · Papers with Code

Diffusion Priors for Variational Likelihood Estimation and Image Denoising

Real-world noise removal is crucial in low-level computer vision. Due to the remarkable generation capabilities of diffusion models, recent attention has shifted towards leveraging diffusion priors for image restoration tasks. However, existing diffusion priors-based methods either consider simple noise types or rely on approximate posterior estimation, limiting their effectiveness in addressing structured and signal-dependent noise commonly found in real-world images. In this paper, we build upon diffusion priors and propose adaptive likelihood estimation and MAP inference during the reverse diffusion process to tackle real-world noise. We introduce an independent, non-identically distributed likelihood combined with the noise precision (inverse variance) prior and dynamically infer the precision posterior using variational Bayes during the generation process. Meanwhile, we rectify the estimated noise variance through local Gaussian convolution. The final denoised image is obtained by propagating intermediate MAP solutions that balance the updated likelihood and diffusion prior. Additionally, we explore the local diffusion prior inherent in low-resolution diffusion models, enabling direct handling of high-resolution noisy images. Extensive experiments and analyses on diverse real-world datasets demonstrate the effectiveness of our method. Code is available at https://github.com/HUST-Tan/DiffusionVI.

arXiv:2411.04406공식 코드 · Papers with Code

Image Understanding Makes for A Good Tokenizer for Image Generation

Abstract Modern image generation (IG) models have been shown to capture rich semantics valuable for image understanding (IU) tasks. However, the potential of IU models to improve IG performance remains uncharted. We address this issue using a token-based IG framework, which relies on effective tokenizers to project images into token sequences. Currently, pixel reconstruction (e.g., VQGAN) dominates the training objective for image tokenizers. In contrast, our approach adopts the feature reconstruction objective, where tokenizers are trained by distilling knowledge from pretrained IU encoders. Comprehensive comparisons indicate that tokenizers with strong IU capabilities achieve superior IG performance across a variety of metrics, datasets, tasks, and proposal networks. Notably, VQ-KD CLIP achieves $4.10$ FID on ImageNet-1k (IN-1k). Visualization suggests that the superiority of VQ-KD can be partly attributed to the rich semantics within the VQ-KD codebook. We further introduce a straightforward pipeline to directly transform IU encoders into tokenizers, demonstrating exceptional effectiveness for IG tasks. These discoveries may energize further exploration into image tokenizer research and inspire the community to reassess the relationship between IU and IG. The code is released at https://github.com/magic-research/vector_quantization.

arXiv:2504.02826공식 코드 · Papers with Code

Envisioning Beyond the Pixels: Benchmarking Reasoning-Informed Visual Editing

Large Multi-modality Models (LMMs) have made significant progress in visual understanding and generation, but they still face challenges in General Visual Editing, particularly in following complex instructions, preserving appearance consistency, and supporting flexible input formats. To address this gap, we introduce RISEBench, the first benchmark for evaluating Reasoning-Informed viSual Editing (RISE). RISEBench focuses on four key reasoning types: Temporal, Causal, Spatial, and Logical Reasoning. We curate high-quality test cases for each category and propose an evaluation framework that assesses Instruction Reasoning, Appearance Consistency, and Visual Plausibility with both human judges and an LMM-as-a-judge approach. Our experiments reveal that while GPT-4o-Native significantly outperforms other open-source and proprietary models, even this state-of-the-art system struggles with logical reasoning tasks, highlighting an area that remains underexplored. As an initial effort, RISEBench aims to provide foundational insights into reasoning-aware visual editing and to catalyze future research. Though still in its early stages, we are committed to continuously expanding and refining the benchmark to support more comprehensive, reliable, and scalable evaluations of next-generation multimodal systems. Our code and data will be released at https://github.com/PhoenixZ810/RISEBench.

arXiv:2506.14205공식 코드 · Papers with Code

AgentSynth: Scalable Task Generation for Generalist Computer-Use Agents

We introduce AgentSynth, a scalable and cost-efficient pipeline for automatically synthesizing high-quality tasks and trajectory datasets for generalist computer-use agents. Leveraging information asymmetry, AgentSynth constructs subtasks that are simple during generation but significantly more challenging when composed into long-horizon tasks, enabling the creation of over 6,000 diverse and realistic tasks. Our pipeline begins with an LLM-based task proposer guided by a persona, followed by an execution agent that completes the task and logs the trajectory. This process is repeated iteratively to form a sequence of subtasks, which are then summarized by a separate agent into a composite task of controllable difficulty. A key strength of AgentSynth is its ability to precisely modulate task complexity by varying the number of subtasks. Empirical evaluations show that state-of-the-art LLM agents suffer a steep performance drop, from 18% success at difficulty level 1 to just 4% at level 6, highlighting the benchmark's difficulty and discriminative power. Moreover, our pipeline achieves a low average cost of \$0.60 per trajectory, orders of magnitude cheaper than human annotations. Our code and data are publicly available at https://github.com/sunblaze-ucb/AgentSynth

arXiv:2204.08997공식 코드 · Papers with Code

A Benchmark for Automatic Medical Consultation System: Frameworks, Tasks and Datasets

In recent years, interest has arisen in using machine learning to improve the efficiency of automatic medical consultation and enhance patient experience. In this article, we propose two frameworks to support automatic medical consultation, namely doctor-patient dialogue understanding and task-oriented interaction. We create a new large medical dialogue dataset with multi-level finegrained annotations and establish five independent tasks, including named entity recognition, dialogue act classification, symptom label inference, medical report generation and diagnosis-oriented dialogue policy. We report a set of benchmark results for each task, which shows the usability of the dataset and sets a baseline for future studies. Both code and data is available from https://github.com/lemuria-wchen/imcs21.

arXiv:2312.03154공식 코드 · Papers with Code

ViscoNet: Bridging and Harmonizing Visual and Textual Conditioning for ControlNet

This paper introduces ViscoNet, a novel one-branch-adapter architecture for concurrent spatial and visual conditioning. Our lightweight model requires trainable parameters and dataset size multiple orders of magnitude smaller than the current state-of-the-art IP-Adapter. However, our method successfully preserves the generative power of the frozen text-to-image (T2I) backbone. Notably, it excels in addressing mode collapse, a pervasive issue previously overlooked. Our novel architecture demonstrates outstanding capabilities in achieving a harmonious visual-text balance, unlocking unparalleled versatility in various human image generation tasks, including pose re-targeting, virtual try-on, stylization, person re-identification, and textile transfer.Demo and code are available from project page https://soon-yau.github.io/visconet/ .

arXiv:2307.09758공식 코드 · Papers with Code

Longitudinal Data and a Semantic Similarity Reward for Chest X-Ray Report Generation

Radiologists face high burnout rates, partially due to the increasing volume of Chest X-rays (CXRs) requiring interpretation and reporting. Automated CXR report generation holds promise for reducing this burden and improving patient care. While current models show potential, their diagnostic accuracy is limited. Our proposed CXR report generator integrates elements of the radiologist workflow and introduces a novel reward for reinforcement learning. Our approach leverages longitudinal data from a patient's prior CXR study and effectively handles cases where no prior study exist, thus mirroring the radiologist's workflow. In contrast, existing models typically lack this flexibility, often requiring prior studies for the model to function optimally. Our approach also incorporates all CXRs from a patient's study and distinguishes between report sections through section embeddings. Our reward for reinforcement learning leverages CXR-BERT, which forces our model to learn the clinical semantics of radiology reporting. We conduct experiments on publicly available datasets -- MIMIC-CXR and Open-i IU X-ray -- with metrics shown to more closely correlate with radiologists' assessment of reporting. Results from our study demonstrate that the proposed model generates reports that are more aligned with radiologists' reports than state-of-the-art models, such as those utilising large language models, reinforcement learning, and multi-task learning. The proposed model improves the diagnostic accuracy of CXR report generation, which could one day reduce radiologists' workload and enhance patient care. Our Hugging Face checkpoint (https://huggingface.co/aehrc/cxrmate) and code (https://github.com/aehrc/cxrmate) are publicly available.