The introduction of robust backbones, such as Vision Transformers, has improved the performance of object tracking algorithms in recent years. However, these state-of-the-art trackers are computationally expensive since they have a large number of model parameters and rely on specialized hardware (e.g., GPU) for faster inference. On the other hand, recent lightweight trackers are fast but are less accurate, especially on large-scale datasets. We propose a lightweight, accurate, and fast tracking algorithm using Mobile Vision Transformers (MobileViT) as the backbone for the first time. We also present a novel approach of fusing the template and search region representations in the MobileViT backbone, thereby generating superior feature encoding for target localization. The experimental results show that our MobileViT-based Tracker, MVT, surpasses the performance of recent lightweight trackers on the large-scale datasets GOT10k and TrackingNet, and with a high inference speed. In addition, our method outperforms the popular DiMP-50 tracker despite having 4.7 times fewer model parameters and running at 2.8 times its speed on a GPU. The tracker code and models are available at https://github.com/goutamyg/MVT
The SoccerNet 2023 challenges were the third annual video understanding challenges organized by the SoccerNet team. For this third edition, the challenges were composed of seven vision-based tasks split into three main themes. The first theme, broadcast video understanding, is composed of three high-level tasks related to describing events occurring in the video broadcasts: (1) action spotting, focusing on retrieving all timestamps related to global actions in soccer, (2) ball action spotting, focusing on retrieving all timestamps related to the soccer ball change of state, and (3) dense video captioning, focusing on describing the broadcast with natural language and anchored timestamps. The second theme, field understanding, relates to the single task of (4) camera calibration, focusing on retrieving the intrinsic and extrinsic camera parameters from images. The third and last theme, player understanding, is composed of three low-level tasks related to extracting information about the players: (5) re-identification, focusing on retrieving the same players across multiple views, (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams, and (7) jersey number recognition, focusing on recognizing the jersey number of players from tracklets. Compared to the previous editions of the SoccerNet challenges, tasks (2-3-7) are novel, including new annotations and data, task (4) was enhanced with more data and annotations, and task (6) now focuses on end-to-end approaches. More information on the tasks, challenges, and leaderboards are available on https://www.soccer-net.org. Baselines and development kits can be found on https://github.com/SoccerNet.
Online 3D multi-object tracking (MOT) has recently received significant research interests due to the expanding demand of 3D perception in advanced driver assistance systems (ADAS) and autonomous driving (AD). Among the existing 3D MOT frameworks for ADAS and AD, conventional point object tracking (POT) framework using the tracking-by-detection (TBD) strategy has been well studied and accepted for LiDAR and 4D imaging radar point clouds. In contrast, extended object tracking (EOT), another important framework which accepts the joint-detection-and-tracking (JDT) strategy, has rarely been explored for online 3D MOT applications. This paper provides the first systematic investigation of the EOT framework for online 3D MOT in real-world ADAS and AD scenarios. Specifically, the widely accepted TBD-POT framework, the recently investigated JDT-EOT framework, and our proposed TBD-EOT framework are compared via extensive evaluations on two open source 4D imaging radar datasets: View-of-Delft and TJ4DRadSet. Experiment results demonstrate that the conventional TBD-POT framework remains preferable for online 3D MOT with high tracking performance and low computational complexity, while the proposed TBD-EOT framework has the potential to outperform it in certain situations. However, the results also show that the JDT-EOT framework encounters multiple problems and performs inadequately in evaluation scenarios. After analyzing the causes of these phenomena based on various evaluation metrics and visualizations, we provide possible guidelines to improve the performance of these MOT frameworks on real-world data. These provide the first benchmark and important insights for the future development of 4D imaging radar-based online 3D MOT algorithms.
Object tracking is an important functionality of edge video analytic systems and services. Multi-object tracking (MOT) detects the moving objects and tracks their locations frame by frame as real scenes are being captured into a video. However, it is well known that real time object tracking on the edge poses critical technical challenges, especially with edge devices of heterogeneous computing resources. This paper examines the performance issues and edge-specific optimization opportunities for object tracking. We will show that even the well trained and optimized MOT model may still suffer from random frame dropping problems when edge devices have insufficient computation resources. We present several edge specific performance optimization strategies, collectively coined as EMO, to speed up the real time object tracking, ranging from window-based optimization to similarity based optimization. Extensive experiments on popular MOT benchmarks demonstrate that our EMO approach is competitive with respect to the representative methods for on-device object tracking techniques in terms of run-time performance and tracking accuracy. EMO is released on Github at https://github.com/git-disl/EMO.
The deployment of transformers for visual object tracking has shown state-of-the-art results on several benchmarks. However, the transformer-based models are under-utilized for Siamese lightweight tracking due to the computational complexity of their attention blocks. This paper proposes an efficient self and mixed attention transformer-based architecture for lightweight tracking. The proposed backbone utilizes the separable mixed attention transformers to fuse the template and search regions during feature extraction to generate superior feature encoding. Our prediction head performs global contextual modeling of the encoded features by leveraging efficient self-attention blocks for robust target state estimation. With these contributions, the proposed lightweight tracker deploys a transformer-based backbone and head module concurrently for the first time. Our ablation study testifies to the effectiveness of the proposed combination of backbone and head modules. Simulations show that our Separable Self and Mixed Attention-based Tracker, SMAT, surpasses the performance of related lightweight trackers on GOT10k, TrackingNet, LaSOT, NfS30, UAV123, and AVisT datasets, while running at 37 fps on CPU, 158 fps on GPU, and having 3.8M parameters. For example, it significantly surpasses the closely related trackers E.T.Track and MixFormerV2-S on GOT10k-test by a margin of 7.9% and 5.8%, respectively, in the AO metric. The tracker code and model is available at https://github.com/goutamyg/SMAT
Fish tracking plays a vital role in understanding fish behavior and ecology. However, existing tracking methods face challenges in accuracy and robustness dues to morphological change of fish, occlusion and complex environment. This paper proposes FishMOT(Multiple Object Tracking for Fish), a novel fish tracking approach combining object detection and IoU matching, including basic module, interaction module and refind module. Wherein, a basic module performs target association based on IoU of detection boxes between successive frames to deal with morphological change of fish; an interaction module combines IoU of detection boxes and IoU of fish entity to handle occlusions; a refind module use spatio-temporal information uses spatio-temporal information to overcome the tracking failure resulting from the missed detection by the detector under complex environment. FishMOT reduces the computational complexity and memory consumption since it does not require complex feature extraction or identity assignment per fish, and does not need Kalman filter to predict the detection boxes of successive frame. Experimental results demonstrate FishMOT outperforms state-of-the-art multi-object trackers and specialized fish tracking tools in terms of MOTA, accuracy, computation time, memory consumption, etc.. Furthermore, the method exhibits excellent robustness and generalizability for varying environments and fish numbers. The simplified workflow and strong performance make FishMOT as a highly effective fish tracking approach. The source codes and pre-trained models are available at: https://github.com/gakkistar/FishMOT
3D Single Object Tracking (SOT) is a fundamental task of computer vision, proving essential for applications like autonomous driving. It remains challenging to localize the target from surroundings due to appearance variations, distractors, and the high sparsity of point clouds. To address these issues, prior Siamese and motion-centric trackers both require elaborate designs and solving multiple subtasks. In this paper, we propose BEVTrack, a simple yet effective baseline method. By estimating the target motion in Bird's-Eye View (BEV) to perform tracking, BEVTrack demonstrates surprising simplicity from various aspects, i.e., network designs, training objectives, and tracking pipeline, while achieving superior performance. Besides, to achieve accurate regression for targets with diverse attributes (e.g., sizes and motion patterns), BEVTrack constructs the likelihood function with the learned underlying distributions adapted to different targets, rather than making a fixed Laplacian or Gaussian assumption as in previous works. This provides valuable priors for tracking and thus further boosts performance. While only using a single regression loss with a plain convolutional architecture, BEVTrack achieves state-of-the-art performance on three large-scale datasets, KITTI, NuScenes, and Waymo Open Dataset while maintaining a high inference speed of about 200 FPS. The code will be released at https://github.com/xmm-prio/BEVTrack.
Unsupervised object-centric learning methods allow the partitioning of scenes into entities without additional localization information and are excellent candidates for reducing the annotation burden of multiple-object tracking (MOT) pipelines. Unfortunately, they lack two key properties: objects are often split into parts and are not consistently tracked over time. In fact, state-of-the-art models achieve pixel-level accuracy and temporal consistency by relying on supervised object detection with additional ID labels for the association through time. This paper proposes a video object-centric model for MOT. It consists of an index-merge module that adapts the object-centric slots into detection outputs and an object memory module that builds complete object prototypes to handle occlusions. Benefited from object-centric learning, we only require sparse detection labels (0%-6.25%) for object localization and feature binding. Relying on our self-supervised Expectation-Maximization-inspired loss for object association, our approach requires no ID labels. Our experiments significantly narrow the gap between the existing object-centric model and the fully supervised state-of-the-art and outperform several unsupervised trackers.
Object tracking based on the fusion of visible and thermal im-ages, known as RGB-T tracking, has gained increasing atten-tion from researchers in recent years. How to achieve a more comprehensive fusion of information from the two modalities with fewer computational costs has been a problem that re-searchers have been exploring. Recently, with the rise of prompt learning in computer vision, we can better transfer knowledge from visual large models to downstream tasks. Considering the strong complementarity between visible and thermal modalities, we propose a tracking architecture based on mutual prompt learning between the two modalities. We also design a lightweight prompter that incorporates attention mechanisms in two dimensions to transfer information from one modality to the other with lower computational costs, embedding it into each layer of the backbone. Extensive ex-periments have demonstrated that our proposed tracking ar-chitecture is effective and efficient, achieving state-of-the-art performance while maintaining high running speeds.
This paper presents a new dataset and general tracker enhancement method for Underwater Visual Object Tracking (UVOT). Despite its significance, underwater tracking has remained unexplored due to data inaccessibility. It poses distinct challenges; the underwater environment exhibits non-uniform lighting conditions, low visibility, lack of sharpness, low contrast, camouflage, and reflections from suspended particles. Performance of traditional tracking methods designed primarily for terrestrial or open-air scenarios drops in such conditions. We address the problem by proposing a novel underwater image enhancement algorithm designed specifically to boost tracking quality. The method has resulted in a significant performance improvement, of up to 5.0% AUC, of state-of-the-art (SOTA) visual trackers. To develop robust and accurate UVOT methods, large-scale datasets are required. To this end, we introduce a large-scale UVOT benchmark dataset consisting of 400 video segments and 275,000 manually annotated frames enabling underwater training and evaluation of deep trackers. The videos are labelled with several underwater-specific tracking attributes including watercolor variation, target distractors, camouflage, target relative size, and low visibility conditions. The UVOT400 dataset, tracking results, and the code are publicly available on: https://github.com/BasitAlawode/UWVOT400.
Video instance segmentation is a challenging task that serves as the cornerstone of numerous downstream applications, including video editing and autonomous driving. In this report, we present further improvements to the SOTA VIS method, DVIS. First, we introduce a denoising training strategy for the trainable tracker, allowing it to achieve more stable and accurate object tracking in complex and long videos. Additionally, we explore the role of visual foundation models in video instance segmentation. By utilizing a frozen VIT-L model pre-trained by DINO v2, DVIS demonstrates remarkable performance improvements. With these enhancements, our method achieves 57.9 AP and 56.0 AP in the development and test phases, respectively, and ultimately ranked 1st in the VIS track of the 5th LSVOS Challenge. The code will be available at https://github.com/zhang-tao-whu/DVIS.
Tracking any given object(s) spatially and temporally is a common purpose in Visual Object Tracking (VOT) and Video Object Segmentation (VOS). Joint tracking and segmentation have been attempted in some studies but they often lack full compatibility of both box and mask in initialization and prediction, and mainly focus on single-object scenarios. To address these limitations, this paper proposes a Multi-object Mask-box Integrated framework for unified Tracking and Segmentation, dubbed MITS. Firstly, the unified identification module is proposed to support both box and mask reference for initialization, where detailed object information is inferred from boxes or directly retained from masks. Additionally, a novel pinpoint box predictor is proposed for accurate multi-object box prediction, facilitating target-oriented representation learning. All target objects are processed simultaneously from encoding to propagation and decoding, as a unified pipeline for VOT and VOS. Experimental results show MITS achieves state-of-the-art performance on both VOT and VOS benchmarks. Notably, MITS surpasses the best prior VOT competitor by around 6% on the GOT-10k test set, and significantly improves the performance of box initialization on VOS benchmarks. The code is available at https://github.com/yoxu515/MITS.
Multi-Camera Multi-Object Tracking (MC-MOT) utilizes information from multiple views to better handle problems with occlusion and crowded scenes. Recently, the use of graph-based approaches to solve tracking problems has become very popular. However, many current graph-based methods do not effectively utilize information regarding spatial and temporal consistency. Instead, they rely on single-camera trackers as input, which are prone to fragmentation and ID switch errors. In this paper, we propose a novel reconfigurable graph model that first associates all detected objects across cameras spatially before reconfiguring it into a temporal graph for Temporal Association. This two-stage association approach enables us to extract robust spatial and temporal-aware features and address the problem with fragmented tracklets. Furthermore, our model is designed for online tracking, making it suitable for real-world applications. Experimental results show that the proposed graph model is able to extract more discriminating features for object tracking, and our model achieves state-of-the-art performance on several public datasets.
3D single object tracking with LiDAR points is an important task in the computer vision field. Previous methods usually adopt the matching-based or motion-centric paradigms to estimate the current target status. However, the former is sensitive to the similar distractors and the sparseness of point cloud due to relying on appearance matching, while the latter usually focuses on short-term motion clues (eg. two frames) and ignores the long-term motion pattern of target. To address these issues, we propose a mixed paradigm with two stages, named MTM-Tracker, which combines motion modeling with feature matching into a single network. Specifically, in the first stage, we exploit the continuous historical boxes as motion prior and propose an encoder-decoder structure to locate target coarsely. Then, in the second stage, we introduce a feature interaction module to extract motion-aware features from consecutive point clouds and match them to refine target movement as well as regress other target states. Extensive experiments validate that our paradigm achieves competitive performance on large-scale datasets (70.9% in KITTI and 51.70% in NuScenes). The code will be open soon at https://github.com/LeoZhiheng/MTM-Tracker.git.
Grounding textual expressions on scene objects from first-person views is a truly demanding capability in developing agents that are aware of their surroundings and behave following intuitive text instructions. Such capability is of necessity for glass-devices or autonomous robots to localize referred objects in the real-world. In the conventional referring expression comprehension tasks of images, however, datasets are mostly constructed based on the web-crawled data and don't reflect diverse real-world structures on the task of grounding textual expressions in diverse objects in the real world. Recently, a massive-scale egocentric video dataset of Ego4D was proposed. Ego4D covers around the world diverse real-world scenes including numerous indoor and outdoor situations such as shopping, cooking, walking, talking, manufacturing, etc. Based on egocentric videos of Ego4D, we constructed a broad coverage of the video-based referring expression comprehension dataset: RefEgo. Our dataset includes more than 12k video clips and 41 hours for video-based referring expression comprehension annotation. In experiments, we combine the state-of-the-art 2D referring expression comprehension models with the object tracking algorithm, achieving the video-wise referred object tracking even in difficult conditions: the referred object becomes out-of-frame in the middle of the video or multiple similar objects are presented in the video. Codes are available at https://github.com/shuheikurita/RefEgo
Recent advances of monocular 3D object detection facilitate the 3D multi-object tracking task based on low-cost camera sensors. In this paper, we find that the motion cue of objects along different time frames is critical in 3D multi-object tracking, which is less explored in existing monocular-based approaches. In this paper, we propose a motion-aware framework for monocular 3D MOT. To this end, we propose MoMA-M3T, a framework that mainly consists of three motion-aware components. First, we represent the possible movement of an object related to all object tracklets in the feature space as its motion features. Then, we further model the historical object tracklet along the time frame in a spatial-temporal perspective via a motion transformer. Finally, we propose a motion-aware matching module to associate historical object tracklets and current observations as final tracking results. We conduct extensive experiments on the nuScenes and KITTI datasets to demonstrate that our MoMA-M3T achieves competitive performance against state-of-the-art methods. Moreover, the proposed tracker is flexible and can be easily plugged into existing image-based 3D object detectors without re-training. Code and models are available at https://github.com/kuanchihhuang/MoMA-M3T.
Video data and algorithms have been driving advances in multi-object tracking (MOT). While existing MOT datasets focus on occlusion and appearance similarity, complex motion patterns are widespread yet overlooked. To address this issue, we introduce a new dataset called BEE24 to highlight complex motions. Identity association algorithms have long been the focus of MOT research. Existing trackers can be categorized into two association paradigms: single-feature paradigm (based on either motion or appearance feature) and serial paradigm (one feature serves as secondary while the other is primary). However, these paradigms are incapable of fully utilizing different features. In this paper, we propose a parallel paradigm and present the Two rOund Parallel matchIng meChanism (TOPIC) to implement it. The TOPIC leverages both motion and appearance features and can adaptively select the preferable one as the assignment metric based on motion level. Moreover, we provide an Attention-based Appearance Reconstruction Module (AARM) to reconstruct appearance feature embeddings, thus enhancing the representation of appearance features. Comprehensive experiments show that our approach achieves state-of-the-art performance on four public datasets and BEE24. Moreover, BEE24 challenges existing trackers to track multiple similar-appearing small objects with complex motions over long periods, which is critical in real-world applications such as beekeeping and drone swarm surveillance. Notably, our proposed parallel paradigm surpasses the performance of existing association paradigms by a large margin, e.g., reducing false negatives by 6% to 81% compared to the single-feature association paradigm. The introduced dataset and association paradigm in this work offer a fresh perspective for advancing the MOT field. The source code and dataset are available at https://github.com/holmescao/TOPICTrack.
Multi-object tracking (MOT) is a challenging vision task that aims to detect individual objects within a single frame and associate them across multiple frames. Recent MOT approaches can be categorized into two-stage tracking-by-detection (TBD) methods and one-stage joint detection and tracking (JDT) methods. Despite the success of these approaches, they also suffer from common problems, such as harmful global or local inconsistency, poor trade-off between robustness and model complexity, and lack of flexibility in different scenes within the same video. In this paper we propose a simple but robust framework that formulates object detection and association jointly as a consistent denoising diffusion process from paired noise boxes to paired ground-truth boxes. This novel progressive denoising diffusion strategy substantially augments the tracker's effectiveness, enabling it to discriminate between various objects. During the training stage, paired object boxes diffuse from paired ground-truth boxes to random distribution, and the model learns detection and tracking simultaneously by reversing this noising process. In inference, the model refines a set of paired randomly generated boxes to the detection and tracking results in a flexible one-step or multi-step denoising diffusion process. Extensive experiments on three widely used MOT benchmarks, including MOT17, MOT20, and Dancetrack, demonstrate that our approach achieves competitive performance compared to the current state-of-the-art methods.
Tracking 3D objects accurately and consistently is crucial for autonomous vehicles, enabling more reliable downstream tasks such as trajectory prediction and motion planning. Based on the substantial progress in object detection in recent years, the tracking-by-detection paradigm has become a popular choice due to its simplicity and efficiency. State-of-the-art 3D multi-object tracking (MOT) approaches typically rely on non-learned model-based algorithms such as Kalman Filter but require many manually tuned parameters. On the other hand, learning-based approaches face the problem of adapting the training to the online setting, leading to inevitable distribution mismatch between training and inference as well as suboptimal performance. In this work, we propose 3DMOTFormer, a learned geometry-based 3D MOT framework building upon the transformer architecture. We use an Edge-Augmented Graph Transformer to reason on the track-detection bipartite graph frame-by-frame and conduct data association via edge classification. To reduce the distribution mismatch between training and inference, we propose a novel online training strategy with an autoregressive and recurrent forward pass as well as sequential batch optimization. Using CenterPoint detections, our approach achieves 71.2% and 68.2% AMOTA on the nuScenes validation and test split, respectively. In addition, a trained 3DMOTFormer model generalizes well across different object detectors. Code is available at: https://github.com/dsx0511/3DMOTFormer.
3D object reconstruction and multilevel segmentation are fundamental to computer vision research. Existing algorithms usually perform 3D scene reconstruction and target objects segmentation independently, and the performance is not fully guaranteed due to the challenge of the 3D segmentation. Here we propose an open-source one stop 3D target reconstruction and multilevel segmentation framework (OSTRA), which performs segmentation on 2D images, tracks multiple instances with segmentation labels in the image sequence, and then reconstructs labelled 3D objects or multiple parts with Multi-View Stereo (MVS) or RGBD-based 3D reconstruction methods. We extend object tracking and 3D reconstruction algorithms to support continuous segmentation labels to leverage the advances in the 2D image segmentation, especially the Segment-Anything Model (SAM) which uses the pretrained neural network without additional training for new scenes, for 3D object segmentation. OSTRA supports most popular 3D object models including point cloud, mesh and voxel, and achieves high performance for semantic segmentation, instance segmentation and part segmentation on several 3D datasets. It even surpasses the manual segmentation in scenes with complex structures and occlusions. Our method opens up a new avenue for reconstructing 3D targets embedded with rich multi-scale segmentation information in complex scenes. OSTRA is available from https://github.com/ganlab/OSTRA.