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arXiv:2406.07251공식 코드 · Papers with Code

Is One GPU Enough? Pushing Image Generation at Higher-Resolutions with Foundation Models

In this work, we introduce Pixelsmith, a zero-shot text-to-image generative framework to sample images at higher resolutions with a single GPU. We are the first to show that it is possible to scale the output of a pre-trained diffusion model by a factor of 1000, opening the road for gigapixel image generation at no additional cost. Our cascading method uses the image generated at the lowest resolution as a baseline to sample at higher resolutions. For the guidance, we introduce the Slider, a tunable mechanism that fuses the overall structure contained in the first-generated image with enhanced fine details. At each inference step, we denoise patches rather than the entire latent space, minimizing memory demands such that a single GPU can handle the process, regardless of the image's resolution. Our experimental results show that Pixelsmith not only achieves higher quality and diversity compared to existing techniques, but also reduces sampling time and artifacts. The code for our work is available at https://github.com/Thanos-DB/Pixelsmith.

arXiv:2406.08979공식 코드 · Papers with Code

Multi-Agent Collaboration via Cross-Team Orchestration

Large Language Models (LLMs) have significantly impacted various domains, especially through organized LLM-driven autonomous agents. A representative scenario is in software development, where agents can collaborate in a team like humans, following predefined phases to complete sub-tasks sequentially. However, for an agent team, each phase yields only one possible outcome. This results in the completion of only one development chain, thereby losing the opportunity to explore multiple potential decision paths within the solution space. Consequently leading to suboptimal results or extensive trial and error. To address this, we introduce Cross-Team Orchestration (Croto), a scalable multi-team framework that enables orchestrated teams to jointly propose various task-oriented solutions and interact with their insights in a self-independence while cross-team collaboration environment for superior solutions generation. Experiments reveal a notable increase in software quality compared to state-of-the-art baselines. We further tested our framework on story generation tasks, which demonstrated a promising generalization ability of our framework in other domains. The code and data is available at https://github.com/OpenBMB/ChatDev/tree/macnet

arXiv:2407.09388공식 코드 · Papers with Code

GAVEL: Generating Games Via Evolution and Language Models

Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and accurately evaluating the originality and quality of previously unseen games. Prior work in automated game generation has largely focused on relatively restricted rule representations and relied on domain-specific heuristics. In this work, we explore the generation of novel games in the comparatively expansive Ludii game description language, which encodes the rules of over 1000 board games in a variety of styles and modes of play. We draw inspiration from recent advances in large language models and evolutionary computation in order to train a model that intelligently mutates and recombines games and mechanics expressed as code. We demonstrate both quantitatively and qualitatively that our approach is capable of generating new and interesting games, including in regions of the potential rules space not covered by existing games in the Ludii dataset. A sample of the generated games are available to play online through the Ludii portal.

arXiv:2410.09403공식 코드 · Papers with Code

Many Heads Are Better Than One: Improved Scientific Idea Generation by A LLM-Based Multi-Agent System

The rapid advancement of scientific progress requires innovative tools that can accelerate knowledge discovery. Although recent AI methods, particularly large language models (LLMs), have shown promise in tasks such as hypothesis generation and experimental design, they fall short of replicating the collaborative nature of real-world scientific practices, where diverse experts work together in teams to tackle complex problems. To address the limitations, we propose an LLM-based multi-agent system, i.e., Virtual Scientists (VirSci), designed to mimic the teamwork inherent in scientific research. VirSci organizes a team of agents to collaboratively generate, evaluate, and refine research ideas. Through comprehensive experiments, we demonstrate that this multi-agent approach outperforms the state-of-the-art method in producing novel scientific ideas. We further investigate the collaboration mechanisms that contribute to its tendency to produce ideas with higher novelty, offering valuable insights to guide future research and illuminating pathways toward building a robust system for autonomous scientific discovery. The code is available at https://github.com/open-sciencelab/Virtual-Scientists.

arXiv:2505.16132공식 코드 · Papers with Code

Beamforming-Codebook-Aware Channel Knowledge Map Construction for Multi-Antenna Systems

Channel knowledge map (CKM) has emerged as a crucial technology for next-generation communication, enabling the construction of high-fidelity mappings between spatial environments and channel parameters via electromagnetic information analysis. Traditional CKM construction methods like ray tracing are computationally intensive. Recent studies utilizing neural networks (NNs) have achieved efficient CKM generation with reduced computational complexity and real-time processing capabilities. Nevertheless, existing research predominantly focuses on single-antenna systems, failing to address the beamforming requirements inherent to MIMO configurations. Given that appropriate precoding vector selection in MIMO systems can substantially enhance user communication rates, this paper presents a TransUNet-based framework for constructing CKM, which effectively incorporates discrete Fourier transform (DFT) precoding vectors. The proposed architecture combines a UNet backbone for multiscale feature extraction with a Transformer module to capture global dependencies among encoded linear vectors. Experimental results demonstrate that the proposed method outperforms state-of-the-art (SOTA) deep learning (DL) approaches, yielding a 17\% improvement in RMSE compared to RadioWNet. The code is publicly accessible at https://github.com/github-whh/TransUNet.

arXiv:2310.07653공식 코드 · Papers with Code

Mini-DALLE3: Interactive Text to Image by Prompting Large Language Models

The revolution of artificial intelligence content generation has been rapidly accelerated with the booming text-to-image (T2I) diffusion models. Within just two years of development, it was unprecedentedly of high-quality, diversity, and creativity that the state-of-the-art models could generate. However, a prevalent limitation persists in the effective communication with these popular T2I models, such as Stable Diffusion, using natural language descriptions. This typically makes an engaging image hard to obtain without expertise in prompt engineering with complex word compositions, magic tags, and annotations. Inspired by the recently released DALLE3 - a T2I model directly built-in ChatGPT that talks human language, we revisit the existing T2I systems endeavoring to align human intent and introduce a new task - interactive text to image (iT2I), where people can interact with LLM for interleaved high-quality image generation/edit/refinement and question answering with stronger images and text correspondences using natural language. In addressing the iT2I problem, we present a simple approach that augments LLMs for iT2I with prompting techniques and off-the-shelf T2I models. We evaluate our approach for iT2I in a variety of common-used scenarios under different LLMs, e.g., ChatGPT, LLAMA, Baichuan, and InternLM. We demonstrate that our approach could be a convenient and low-cost way to introduce the iT2I ability for any existing LLMs and any text-to-image models without any training while bringing little degradation on LLMs' inherent capabilities in, e.g., question answering and code generation. We hope this work could draw broader attention and provide inspiration for boosting user experience in human-machine interactions alongside the image quality of the next-generation T2I systems.

arXiv:2401.08190공식 코드 · Papers with Code

MARIO: MAth Reasoning with code Interpreter Output -- A Reproducible Pipeline

Large language models (LLMs) have seen considerable advancements in natural language understanding tasks, yet there remains a gap to bridge before attaining true artificial general intelligence, especially concerning shortcomings in mathematical reasoning capabilities. We postulate that the inherent nature of LLM training, which focuses on predicting probabilities of next token, presents challenges in effectively modeling mathematical reasoning that demands exact calculations, both from data-driven and theoretical standpoints. In this paper, we address this challenge by enriching the data landscape and introducing a novel math dataset, enhanced with a capability to utilize a Python code interpreter. This dataset is derived from GSM8K and MATH and has been further refined through a combination of GPT-4 annotations, human review, and self-training processes, where the errors in the original GSM8K training set have been fixed. Additionally, we propose a tentative, easily replicable protocol for the fine-tuning of math-specific LLMs, which has led to a significant improvement in the performance of a 7B-parameter LLM on the GSM8K and MATH datasets. We are committed to advancing the field of mathematical reasoning in LLMs and, to that end, we have made source code for data generation / training / inference, and the model checkpoints publicly available at \url{https://github.com/MARIO-Math-Reasoning/MARIO}. We hope this will facilitate further research and development within the community.

arXiv:2310.17408공식 코드 · Papers with Code

Tackling the Matrix Multiplication Micro-kernel Generation with Exo

The optimization of the matrix multiplication (or GEMM) has been a need during the last decades. This operation is considered the flagship of current linear algebra libraries such as BLIS, OpenBLAS, or Intel OneAPI because of its widespread use in a large variety of scientific applications. The GEMM is usually implemented following the GotoBLAS philosophy, which tiles the GEMM operands and uses a series of nested loops for performance improvement. These approaches extract the maximum computational power of the architectures through small pieces of hardware-oriented, high-performance code called micro-kernel. However, this approach forces developers to generate, with a non-negligible effort, a dedicated micro-kernel for each new hardware. In this work, we present a step-by-step procedure for generating micro-kernels with the Exo compiler that performs close to (or even better than) manually developed microkernels written with intrinsic functions or assembly language. Our solution also improves the portability of the generated code, since a hardware target is fully specified by a concise library-based description of its instructions.

arXiv:2407.02209공식 코드 · Papers with Code

Generative Monoculture in Large Language Models

We introduce {\em generative monoculture}, a behavior observed in large language models (LLMs) characterized by a significant narrowing of model output diversity relative to available training data for a given task: for example, generating only positive book reviews for books with a mixed reception. While in some cases, generative monoculture enhances performance (e.g., LLMs more often produce efficient code), the dangers are exacerbated in others (e.g., LLMs refuse to share diverse opinions). As LLMs are increasingly used in high-impact settings such as education and web search, careful maintenance of LLM output diversity is essential to ensure a variety of facts and perspectives are preserved over time. We experimentally demonstrate the prevalence of generative monoculture through analysis of book review and code generation tasks, and find that simple countermeasures such as altering sampling or prompting strategies are insufficient to mitigate the behavior. Moreover, our results suggest that the root causes of generative monoculture are likely embedded within the LLM's alignment processes, suggesting a need for developing fine-tuning paradigms that preserve or promote diversity.

arXiv:2503.18948공식 코드 · Papers with Code

Equivariant Image Modeling

Current generative models, such as autoregressive and diffusion approaches, decompose high-dimensional data distribution learning into a series of simpler subtasks. However, inherent conflicts arise during the joint optimization of these subtasks, and existing solutions fail to resolve such conflicts without sacrificing efficiency or scalability. We propose a novel equivariant image modeling framework that inherently aligns optimization targets across subtasks by leveraging the translation invariance of natural visual signals. Our method introduces (1) column-wise tokenization which enhances translational symmetry along the horizontal axis, and (2) windowed causal attention which enforces consistent contextual relationships across positions. Evaluated on class-conditioned ImageNet generation at 256x256 resolution, our approach achieves performance comparable to state-of-the-art AR models while using fewer computational resources. Systematic analysis demonstrates that enhanced equivariance reduces inter-task conflicts, significantly improving zero-shot generalization and enabling ultra-long image synthesis. This work establishes the first framework for task-aligned decomposition in generative modeling, offering insights into efficient parameter sharing and conflict-free optimization. The code and models are publicly available at https://github.com/drx-code/EquivariantModeling.

arXiv:2208.07583공식 코드 · Papers with Code

HVS-Inspired Signal Degradation Network for Just Noticeable Difference Estimation

Significant improvement has been made on just noticeable difference (JND) modelling due to the development of deep neural networks, especially for the recently developed unsupervised-JND generation models. However, they have a major drawback that the generated JND is assessed in the real-world signal domain instead of in the perceptual domain in the human brain. There is an obvious difference when JND is assessed in such two domains since the visual signal in the real world is encoded before it is delivered into the brain with the human visual system (HVS). Hence, we propose an HVS-inspired signal degradation network for JND estimation. To achieve this, we carefully analyze the HVS perceptual process in JND subjective viewing to obtain relevant insights, and then design an HVS-inspired signal degradation (HVS-SD) network to represent the signal degradation in the HVS. On the one hand, the well learnt HVS-SD enables us to assess the JND in the perceptual domain. On the other hand, it provides more accurate prior information for better guiding JND generation. Additionally, considering the requirement that reasonable JND should not lead to visual attention shifting, a visual attention loss is proposed to control JND generation. Experimental results demonstrate that the proposed method achieves the SOTA performance for accurately estimating the redundancy of the HVS. Source code will be available at https://github.com/jianjin008/HVS-SD-JND.

arXiv:2505.14558공식 코드 · Papers with Code

R2MED: A Benchmark for Reasoning-Driven Medical Retrieval

Current medical retrieval benchmarks primarily emphasize lexical or shallow semantic similarity, overlooking the reasoning-intensive demands that are central to clinical decision-making. In practice, physicians often retrieve authoritative medical evidence to support diagnostic hypotheses. Such evidence typically aligns with an inferred diagnosis rather than the surface form of a patient's symptoms, leading to low lexical or semantic overlap between queries and relevant documents. To address this gap, we introduce R2MED, the first benchmark explicitly designed for reasoning-driven medical retrieval. It comprises 876 queries spanning three tasks: Q&A reference retrieval, clinical evidence retrieval, and clinical case retrieval. These tasks are drawn from five representative medical scenarios and twelve body systems, capturing the complexity and diversity of real-world medical information needs. We evaluate 15 widely-used retrieval systems on R2MED and find that even the best model achieves only 31.4 nDCG@10, demonstrating the benchmark's difficulty. Classical re-ranking and generation-augmented retrieval methods offer only modest improvements. Although large reasoning models improve performance via intermediate inference generation, the best results still peak at 41.4 nDCG@10. These findings underscore a substantial gap between current retrieval techniques and the reasoning demands of real clinical tasks. We release R2MED as a challenging benchmark to foster the development of next-generation medical retrieval systems with enhanced reasoning capabilities. Data and code are available at https://github.com/R2MED/R2MED

arXiv:2307.01646공식 코드 · Papers with Code

SwinGNN: Rethinking Permutation Invariance in Diffusion Models for Graph Generation

Diffusion models based on permutation-equivariant networks can learn permutation-invariant distributions for graph data. However, in comparison to their non-invariant counterparts, we have found that these invariant models encounter greater learning challenges since 1) their effective target distributions exhibit more modes; 2) their optimal one-step denoising scores are the score functions of Gaussian mixtures with more components. Motivated by this analysis, we propose a non-invariant diffusion model, called $\textit{SwinGNN}$, which employs an efficient edge-to-edge 2-WL message passing network and utilizes shifted window based self-attention inspired by SwinTransformers. Further, through systematic ablations, we identify several critical training and sampling techniques that significantly improve the sample quality of graph generation. At last, we introduce a simple post-processing trick, $\textit{i.e.}$, randomly permuting the generated graphs, which provably converts any graph generative model to a permutation-invariant one. Extensive experiments on synthetic and real-world protein and molecule datasets show that our SwinGNN achieves state-of-the-art performances. Our code is released at https://github.com/qiyan98/SwinGNN.

arXiv:2404.11109공식 코드 · Papers with Code

Consistency Training by Synthetic Question Generation for Conversational Question Answering

Efficiently modeling historical information is a critical component in addressing user queries within a conversational question-answering (QA) context, as historical context plays a vital role in clarifying the user's questions. However, irrelevant history induces noise in the reasoning process, especially for those questions with a considerable historical context. In our novel model-agnostic approach, referred to as CoTaH (Consistency-Trained augmented History), we augment the historical information with synthetic questions and subsequently employ consistency training to train a model that utilizes both real and augmented historical data to implicitly make the reasoning robust to irrelevant history. To the best of our knowledge, this is the first instance of research using question generation as a form of data augmentation to model conversational QA settings. By citing a common modeling error prevalent in previous research, we introduce a new baseline model and compare our model's performance against it, demonstrating an improvement in results, particularly when dealing with questions that include a substantial amount of historical context. The source code can be found on our GitHub page.

arXiv:2404.14772공식 코드 · Papers with Code

Simulating Task-Oriented Dialogues with State Transition Graphs and Large Language Models

This paper explores SynTOD, a new synthetic data generation approach for developing end-to-end Task-Oriented Dialogue (TOD) Systems capable of handling complex tasks such as intent classification, slot filling, conversational question-answering, and retrieval-augmented response generation, without relying on crowdsourcing or real-world data. SynTOD utilizes a state transition graph to define the desired behavior of a TOD system and generates diverse, structured conversations through random walks and response simulation using large language models (LLMs). In our experiments, using graph-guided response simulations leads to significant improvements in intent classification, slot filling and response relevance compared to naive single-prompt simulated conversations. We also investigate the end-to-end TOD effectiveness of different base and instruction-tuned LLMs, with and without the constructed synthetic conversations. Finally, we explore how various LLMs can evaluate responses in a TOD system and how well they are correlated with human judgments. Our findings pave the path towards quick development and evaluation of domain-specific TOD systems. We release our datasets, models, and code for research purposes.

arXiv:2501.18427공식 코드 · Papers with Code

SANA 1.5: Efficient Scaling of Training-Time and Inference-Time Compute in Linear Diffusion Transformer

This paper presents SANA-1.5, a linear Diffusion Transformer for efficient scaling in text-to-image generation. Building upon SANA-1.0, we introduce three key innovations: (1) Efficient Training Scaling: A depth-growth paradigm that enables scaling from 1.6B to 4.8B parameters with significantly reduced computational resources, combined with a memory-efficient 8-bit optimizer. (2) Model Depth Pruning: A block importance analysis technique for efficient model compression to arbitrary sizes with minimal quality loss. (3) Inference-time Scaling: A repeated sampling strategy that trades computation for model capacity, enabling smaller models to match larger model quality at inference time. Through these strategies, SANA-1.5 achieves a text-image alignment score of 0.81 on GenEval, which can be further improved to 0.96 through inference scaling with VILA-Judge, establishing a new SoTA on GenEval benchmark. These innovations enable efficient model scaling across different compute budgets while maintaining high quality, making high-quality image generation more accessible. Our code and pre-trained models are released.

arXiv:2503.00741공식 코드 · Papers with Code

LesionDiffusion: Towards Text-controlled General Lesion Synthesis

Fully-supervised lesion recognition methods in medical imaging face challenges due to the reliance on large annotated datasets, which are expensive and difficult to collect. To address this, synthetic lesion generation has become a promising approach. However, existing models struggle with scalability, fine-grained control over lesion attributes, and the generation of complex structures. We propose LesionDiffusion, a text-controllable lesion synthesis framework for 3D CT imaging that generates both lesions and corresponding masks. By utilizing a structured lesion report template, our model provides greater control over lesion attributes and supports a wider variety of lesion types. We introduce a dataset of 1,505 annotated CT scans with paired lesion masks and structured reports, covering 14 lesion types across 8 organs. LesionDiffusion consists of two components: a lesion mask synthesis network (LMNet) and a lesion inpainting network (LINet), both guided by lesion attributes and image features. Extensive experiments demonstrate that LesionDiffusion significantly improves segmentation performance, with strong generalization to unseen lesion types and organs, outperforming current state-of-the-art models. Code is available at https://github.com/HengruiTianSJTU/LesionDiffusion.

arXiv:1811.09393공식 코드 · Papers with Code

Learning Temporal Coherence via Self-Supervision for GAN-based Video Generation

Our work explores temporal self-supervision for GAN-based video generation tasks. While adversarial training successfully yields generative models for a variety of areas, temporal relationships in the generated data are much less explored. Natural temporal changes are crucial for sequential generation tasks, e.g. video super-resolution and unpaired video translation. For the former, state-of-the-art methods often favor simpler norm losses such as $L^2$ over adversarial training. However, their averaging nature easily leads to temporally smooth results with an undesirable lack of spatial detail. For unpaired video translation, existing approaches modify the generator networks to form spatio-temporal cycle consistencies. In contrast, we focus on improving learning objectives and propose a temporally self-supervised algorithm. For both tasks, we show that temporal adversarial learning is key to achieving temporally coherent solutions without sacrificing spatial detail. We also propose a novel Ping-Pong loss to improve the long-term temporal consistency. It effectively prevents recurrent networks from accumulating artifacts temporally without depressing detailed features. Additionally, we propose a first set of metrics to quantitatively evaluate the accuracy as well as the perceptual quality of the temporal evolution. A series of user studies confirm the rankings computed with these metrics. Code, data, models, and results are provided at https://github.com/thunil/TecoGAN. The project page https://ge.in.tum.de/publications/2019-tecogan-chu/ contains supplemental materials.

arXiv:2110.08791공식 코드 · Papers with Code

Taming Visually Guided Sound Generation

Recent advances in visually-induced audio generation are based on sampling short, low-fidelity, and one-class sounds. Moreover, sampling 1 second of audio from the state-of-the-art model takes minutes on a high-end GPU. In this work, we propose a single model capable of generating visually relevant, high-fidelity sounds prompted with a set of frames from open-domain videos in less time than it takes to play it on a single GPU. We train a transformer to sample a new spectrogram from the pre-trained spectrogram codebook given the set of video features. The codebook is obtained using a variant of VQGAN trained to produce a compact sampling space with a novel spectrogram-based perceptual loss. The generated spectrogram is transformed into a waveform using a window-based GAN that significantly speeds up generation. Considering the lack of metrics for automatic evaluation of generated spectrograms, we also build a family of metrics called FID and MKL. These metrics are based on a novel sound classifier, called Melception, and designed to evaluate the fidelity and relevance of open-domain samples. Both qualitative and quantitative studies are conducted on small- and large-scale datasets to evaluate the fidelity and relevance of generated samples. We also compare our model to the state-of-the-art and observe a substantial improvement in quality, size, and computation time. Code, demo, and samples: v-iashin.github.io/SpecVQGAN

arXiv:2211.09469공식 코드 · Papers with Code

Visual Commonsense-aware Representation Network for Video Captioning

Generating consecutive descriptions for videos, i.e., Video Captioning, requires taking full advantage of visual representation along with the generation process. Existing video captioning methods focus on making an exploration of spatial-temporal representations and their relationships to produce inferences. However, such methods only exploit the superficial association contained in the video itself without considering the intrinsic visual commonsense knowledge that existed in a video dataset, which may hinder their capabilities of knowledge cognitive to reason accurate descriptions. To address this problem, we propose a simple yet effective method, called Visual Commonsense-aware Representation Network (VCRN), for video captioning. Specifically, we construct a Video Dictionary, a plug-and-play component, obtained by clustering all video features from the total dataset into multiple clustered centers without additional annotation. Each center implicitly represents a visual commonsense concept in the video domain, which is utilized in our proposed Visual Concept Selection (VCS) to obtain a video-related concept feature. Next, a Conceptual Integration Generation (CIG) is proposed to enhance the caption generation. Extensive experiments on three publicly video captioning benchmarks: MSVD, MSR-VTT, and VATEX, demonstrate that our method reaches state-of-the-art performance, indicating the effectiveness of our method. In addition, our approach is integrated into the existing method of video question answering and improves this performance, further showing the generalization of our method. Source code has been released at https://github.com/zchoi/VCRN.