PyTorchKR Papers

최신 논문

총 559편
태그·기간 등 상세 필터

카테고리 탐색

arXiv:2611.11868v2cs.RO

Fade to... Red? Scheduling Coloured Noise Exploration Supports Efficient Robot Learning with Reduced Movement Jerk

Exploration in deep reinforcement learning (RL) for continuous control is commonly driven by temporally uncorrelated Gaussian (white) action noise, which leads to jerky motions with locally constrained exploration. In contrast, temporally correlated coloured noise, particularly pink noise, has been shown to support more efficient exploration in RL. Motivated by these findings, we inquire whether scheduling changes to the noise colour over the course of training can outperform white noise for continuous control robotics. We perform a systematic study of 49 linear schedules between white and red noise, together with generalised state-dependent exploration (gSDE), on four sparse-reward manipulation tasks with a Fetch arm and a Shadow Dexterous Hand. We find that the noise colour at the end of training does not affect learning efficiency or end performance, whereas fading towards red noise halves the jerk of exploration in every task. Balancing learning efficiency, end performance and smoothness, red noise emerges as the preferred strategy: it learns as efficiently as pink noise with almost 2-fold less movement jerk. We therefore recommend exploration schedulers that fade towards red noise as the default for off-policy robot learning.

arXiv:2611.09964v2cs.CV

How Many Demonstrations Does a VLA Need? On the Sample Efficiency of VLA Finetuning

Pretrained vision language action (VLA) models show strong zero-shot performance but they are rarely deployed directly and are often first post-trained on demonstrations from the target setting. Yet VLAs are typically compared by zero-shot or full-data fine-tuned success which reveals little about the data and compute required for downstream adaptation. We study adaptation efficiency for six VLAs ($\pi_0$, $\pi_{0.5}$, and GR00T N1-N1.7) on four LIBERO suites, varying both demonstrations and training steps. This reveals differences hidden by full-data fine-tuning: models which are within two points on the full LIBERO-Spatial dataset differ by up to 3$\times$ in success with 50 demonstrations. $\pi_{0.5}$ needs 2-5$\times$ fewer demonstrations than $\pi_0$ and is the most sample-efficient model at every budget, with the largest gap on the long-horizon suite. Within GR00T, N1.5 adapts more efficiently than N1.6 and N1.7 on three of four suites, despite their stronger zero-shot performance. We also study one pretraining factor behind these differences by freezing the VLM during finetuning: this severely degrades the $\pi$ models whose VLM is jointly trained with the action expert during pretraining, but barely affects GR00T models.

arXiv:2611.09794v2cs.RO

Seeing What Execution Needs: Benchmarking Task-Conditioned Actionable Spatial Belief for Manipulation

When should a robot look at the cup, and when at the portafilter? A view that is informative for one task can be useless for another, even at the same workstation. We introduce Seeing What Execution Needs, a benchmark for task-conditioned actionable spatial belief in simulated tabletop manipulation. Its aligned three-domain track contains 1,080 frozen cases (360 each for coffee workstation, drawer/cabinet, and microwave/appliance). The primary coffee protocols -- closed-loop actionability and same-object functional out-of-distribution generalization -- produce over 115,000 evaluator episodes across evaluated methods, budgets, and inference repeats. Each case pairs candidate RGB views with a manipulation command, shared scripted skills, and hidden postconditions, directly measuring whether selected observations support execution. A metadata-assisted diagnostic reference pipeline maintains spatial-functional beliefs and ranks views by missing evidence. At primary budget settings, it reaches 98.8% closed-loop and 98.9% functional-OOD success; removing functional fields or command binding reduces functional-OOD success to 0.0% and 19.7%, respectively. Under a separate full-preview contract, seven vision-language models reach 26-43%. Replacing coverage metadata with frozen RGB-derived scores retains 98.5%/98.9% success; shuffling these scores reduces success to 15%/11%, supporting dependence on image content. Separately, the aligned three-domain evaluation at H=3 supports portability of the benchmark interface under frozen domain-specific schemas. These results suggest that spatial belief for manipulation should be evaluated by whether acquired evidence meets the current command's execution requirements.

arXiv:2611.06817v3cs.CV

Open-HumanWAM: An Open Recipe for Scaling Human and Robot Experience for Embodied Foundation Models

Egocentric human video offers a scalable source of manipulation priors for robot learning, yet translating raw data scale into generalizable robot policies demands rigorous data curation and training recipes. We introduce Open-HumanWAM, the first fully open recipe for scaling egocentric pretraining to 50,000 hours, anchored by Open-HumanWAM-50K---a curated egocentric video corpus densely annotated with hand motion and natural language. Leveraging this corpus, we systematically investigate pure human pretraining via closed-loop simulation evaluations and uncover an empirical log-linear scaling law linking pretraining data hours to downstream robot success rates. Grounded in these findings, we develop HumanWAM-Vanilla, a world--action model pretrained exclusively on 50k hours of egocentric human video. Upon robot post-training, HumanWAM-Vanilla reaches 92.08% success on RoboTwin 2.0 Clean2Clean and 68.88% on Clean2Random, alongside a 14.17% mean success rate and a 19.00 mean progress score on RoboDojo. To push the capability frontier further, we explore joint human--robot pretraining with HumanWAM-Goal, a visual-goal-conditioned world--action model. Hybrid data scaling unlocks broad zero-shot generalization across both simulation and physical benchmarks, propelling post-trained RoboTwin 2.0 performance to new state-of-the-art levels: 92.70% on Clean2Clean and a substantial leap to 84.60% on Clean2Random. On physical robots, HumanWAM-Goal further exhibits emergent embodied in-context learning, dynamically adapting its manipulation behavior to unseen visual goals without parameter updates. To support reproducible scaling research in embodied AI, we open-source the Open-HumanWAM-50K corpus, data curation and pretraining pipelines, alongside the pretrained and post-trained HumanWAM checkpoints, inference code, and simulation evaluation suites.

arXiv:2608.22731v2cs.AI

When Words and Bodies Disagree: Realizing Verbal and Nonverbal Mismatch

Traditional nonverbal behavior generation systems for virtual agents typically take utterances as input and generate behaviors that match or illustrate the spoken words. However, human nonverbal behavior is shaped by more than speech content. It is influenced by speaker roles, interpersonal relationships, social context, and cognitive and emotional states of interactants. Therefore, the nonverbal channel carries information or emotions hidden in words. Modeling these complex verbal-nonverbal mismatches is critical for realistic virtual agents, particularly in training applications. We propose a taxonomy of mismatches, strengthening, mitigating, and leaking, and evaluate whether LLMs can select contextually appropriate mismatched behaviors. Through human-subject studies, we assess whether these context-driven behaviors, realized in a virtual human framework, produce the intended effects. Our results demonstrate that LLMs, when prompted with social context, successfully select targeted mismatched behaviors (e.g., sarcasm). Furthermore, the human-subject evaluation confirms that these nonverbal cues significantly shift observers' perceptions of the agent's attitude and emotional valence. Participants successfully distinguished between distinct mismatch functions, such as strengthening, mitigating, and leaking, perceiving clear directional shifts in social meaning compared to matching baselines.

arXiv:2607.04171v5cs.RO

XS-VLA: Teaching Tiny Vision-Language-Action Models with Spatial Supervision and Demonstration Conditioning

How can richer training supervision improve robot control while keeping the deployed policy compact? We present XS-VLA, a staged training framework using teacher-derived spatial labels and demonstration-conditioned action learning. Coarse-Grained Spatial Distillation (CSD) initializes the backbone through an auxiliary region-label task. Latent Flow Matching (LFM) then conditions an action-space velocity field on a demonstration latent, using KL regularization while jointly optimizing the backbone and action modules. The deployed policy contains 243.99M parameters and operates without the teacher or posterior encoder. XS-VLA achieves 90.25% average LIBERO success in each of two training seeds, compared with 86.00% for a SmolVLA-0.25B base trained under our settings. Ablations examine both training stages through matched image pretraining and Huber/MSE controls. On three Mobile ALOHA tasks, average strict success increases from 21.7% to 65.0%. These results demonstrate the control utility of auxiliary representation initialization and regularized demonstration-conditioned flow learning for compact VLA policies

arXiv:2607.00033v3cs.RO

Learning Dexterous Manipulation Using Contact Wrench Guidance From Human Demonstration

Dexterous robot manipulation can benefit from the abundance of human demonstrations, but transferring such demonstrations to robot policies remains challenging. We present Contact Wrench Guidance from Human Demonstration in Robotic Dexterous Manipulation (CHORD), a framework for long-horizon manipulation of rigid and articulated objects with reinforcement learning. The key idea is object-centric contact wrench space guidance: we represent human and robot motions by the forces and torques they can induce on the object, enabling similarity to be measured by the induced instantaneous motions. This guidance makes reinforcement learning more scalable for contact-rich dexterous manipulation. We further introduce a large-scale simulation benchmark with 4,739 bimanual dexterous manipulation tasks, constructed from motion-capture datasets and reconstructed in-house videos. Evaluated on 1,831 benchmark tasks, CHORD achieves an average success rate of 82.12%, demonstrating strong scalability. CHORD also generalizes to whole-body manipulation from hand-only and third-person demonstrations, achieving a 90.77% success rate, and the learned policies transfer to the real world in both open-loop and closed-loop settings.

arXiv:2605.14201v3cs.RO

MAPLE: Latent Multi-Agent Play for End-to-End Autonomous Driving

Vision-language-action (VLA) models are effective as end-to-end motion planners, but can be brittle when evaluated in closed-loop settings due to being trained under traditional imitation learning framework. Existing closed-loop supervision approaches lack scalability and fail to completely model a reactive environment. We propose MAPLE, a novel framework for reactive, multi-agent rollout of a dynamic driving scenario in the latent space of the VLA model. The ego vehicle and nearby traffic agents are independently controlled over multi-step horizons, while being reactive to other agents in the scene, enabling closed-loop training. MAPLE consists of two training stages: (1) supervised fine-tuning on the latent rollouts based on ground-truth trajectories, followed by (2) reinforcement learning with global and agent -specific rewards that encourage safety, progress, and interaction realism. We further propose diversity rewards that encourage the model to generate planning behaviors that may not be present in logged driving data. Notably, our closed-loop training framework is scalable and does not require external simulators, which can be computationally expensive to run and have limited visual fidelity to the real-world. MAPLE achieves state-of-the-art driving performance on Bench2Drive and demonstrates scalable, closed-loop multi-agent play for robust E2E autonomous driving systems.

arXiv:2605.00496v3cs.CV

Effect of Temporal Resolution on Zero-Shot Semantic Understanding of Rapid Human Actions

Understanding human actions from visual observations is essential for human-robot interaction, particularly when semantic interpretation of unfamiliar or hard-to-annotate actions is required. For rapid or less common activities, collecting sufficient labeled data for supervised learning is challenging, making zero-shot approaches a practical alternative for semantic understanding without task-specific training. While recent advances in large-scale pre-trained models enable such zero-shot reasoning, the impact of temporal resolution, especially for rapid and fine-grained motions, remains underexplored. In this study, we investigate temporal-resolution conditions for zero-shot semantic understanding of high-speed human actions. Using kendo as a representative case of rapid and subtle motion patterns, we propose a training-free pipeline that combines a pre-trained video-language model for semantic representation with large language model-based reasoning for pairwise action comparison. Our primary experiment evaluates full-observation raw videos from 10 to 120 Hz in 10-Hz increments. Nearest class prototype (NCP) accuracy is highest at 120 Hz, and the mean over 70-120 Hz is higher than that over 10-60 Hz. The corresponding mean prototype margin changes from -5.74 to +2.52 similarity-score points between these two halves and is also highest at 120 Hz. Secondary experiments show that tracking overlays reduce mean full-observation performance but improve mean partial-observation performance. These findings provide preliminary evidence that retaining high-temporal-resolution visual information can benefit training-free semantic understanding of rapid human actions.

arXiv:2603.24503v2cs.LG

Safe Approximate Nonlinear Model Predictive Control Without Expert Demonstrations

Repeated online optimization makes nonlinear model predictive control (NMPC) computationally demanding for real-time applications. Neural approximations reduce this cost but often require large datasets of expert NMPC solutions. We introduce Sequential Approximate MPC (Seq-AMPC), a label-free recurrent framework that generates complete control sequences along predicted trajectories using parameters shared across the prediction horizon. The policy is trained directly through known dynamics with losses for control cost, constraint satisfaction, and a cost-decrease condition aligned with a feasible-backup safety filter. Building on this filter, we introduce a stage-cost-dependent acceptance tolerance that preserves recursive feasibility, constraint satisfaction, and asymptotic convergence under nominal MPC assumptions, independently of neural approximation error. We further derive Hoeffding-based finite-sample bounds for the expected fraction of applied proposals and closed-loop cost discrepancy relative to NMPC. We evaluate Seq-AMPC on a quadcopter, chain of masses, obstacle-avoidance vehicle, and robotic manipulator, comparing recurrent and feedforward policies under label-free and imitation training. Across four benchmarks, training takes 0.2-1.7 GPU hours per policy without expert control labels. The filtered controller applies 97.2-99.1% of neural proposals and achieves mean closed-loop cost ratios within 0.3% of NMPC on jointly completed episodes. Tests with suboptimal feasible initial plans further demonstrate the benefit of neural replanning.

arXiv:2603.12751v2cs.CV

Show, Don't Tell: Detecting Novel Objects by Watching Human Videos

How can a robot quickly identify and recognize new objects shown to it during a human demonstration? Existing closed-set object detectors frequently fail at this because the objects are out-of-distribution. While open-set detectors (e.g., VLMs) sometimes succeed, they often require expensive and tedious human-in-the-loop prompt engineering to uniquely recognize novel object instances. In this paper, we present a self-supervised system that eliminates the need for tedious language descriptions and expensive prompt engineering by training a bespoke object detector on an automatically created dataset, supervised by the human demonstration itself. In our approach, "Show, Don't Tell," we show the detector the specific objects of interest during the demonstration, rather than telling the detector about these objects via complex language descriptions. By bypassing language altogether, this paradigm enables us to quickly train bespoke detectors tailored to the relevant objects observed in human task demonstrations. We develop an integrated on-robot system to deploy our "Show, Don't Tell" paradigm of automatic dataset creation and novel object-detection on a real-world robot. Empirical results demonstrate that our pipeline significantly outperforms state-of-the-art detection and recognition methods for manipulated objects, leading to improved task completion for the robot.

arXiv:2602.23872v5cs.CV

Altitude-Adaptive UAV-to-Map Image Matching for Aerial Geo-Localization

Matching downward-looking unmanned aerial vehicle (UAV) images to georeferenced satellite or aerial map tiles supports map-based geo-localization when direct positioning signals are degraded or unavailable. Variations in UAV altitude change the observed ground footprint and create a scale mismatch between query images and fixed-scale map references. We address this problem with an altitude-adaptive aerial geo-localization framework. The framework estimates relative altitude from a single image using a frequency-domain representation and regression-as-classification. The predicted altitude-class center defines a scale prior that guides query normalization toward the canonical map scale before full-gallery visual place recognition. A footprint-adaptive margin classifier (FAMC) adjusts training margins according to footprint overlap. Experiments on two synthetic and two real-flight datasets show that, at the 100 m localization threshold, altitude adaptation improves average R@1 and R@5 by 50.68 and 47.20 percentage points, respectively, for our visual place recognition module compared with the same retrieval pipeline without altitude normalization. These results show that a relative-altitude-derived scale prior improves cross-altitude UAV-to-map image matching in the evaluated regions and camera settings.

arXiv:2602.04851v2cs.RO

Pose Distance Fields for Humanoid Robots

Pose and motion priors play a crucial role in humanoid robotics. Although such priors have been widely studied in human motion recovery (HMR) domain with a range of models, their adoption for humanoid robots remains limited, largely due to the scarcity of high-quality humanoid motion data. In this work, we introduce Pose Distance Fields for Humanoid Robots (PDF-HR), a lightweight prior that represents the robot pose distribution as a continuous and differentiable manifold. Given an arbitrary pose, PDF-HR predicts its distance to a large corpus of retargeted robot poses, yielding a smooth measure of pose plausibility that is well suited for optimization and control. PDF-HR can be integrated as a reward shaping term, a regularizer, or a standalone plausibility scorer across diverse pipelines. We evaluate PDF-HR on various humanoid tasks, including single-trajectory motion tracking, general motion tracking, style-based motion mimicry, and general motion retargeting. Experiments show that this plug-and-play prior consistently and substantially strengthens strong baselines. Code and models are publicly available at https://gaoyukang33.github.io/PDF-HR.

arXiv:2512.17129v3cs.LG

DiffeoMorph: Learning Distributed 3D Morphogenesis with Rotation-Invariant Spectral Shape Matching

Biological systems can form complex three-dimensional structures through the collective behavior of agents that share a common update rule and operate without central control. How such distributed control gives rise to precise global patterns remains a central question not only in developmental biology but also in distributed robotics, programmable matter, and multi-agent learning. Here, we introduce DiffeoMorph, an end-to-end differentiable framework for learning a morphogenesis protocol that guides a population of agents to morph into a target 3D shape. Each agent updates its position and internal state using an SE(3)-equivariant graph neural network, based on its own internal state and signals received from other agents. To train this system, we introduce a new shape-matching loss based on 3D Zernike polynomials, which compares the predicted and target shapes as continuous spatial distributions, not as discrete point clouds, and is invariant to agent ordering, number of agents, and global orientation. To achieve rotation invariance while preserving reflection sensitivity, we include an alignment step that optimally rotates the predicted Zernike spectrum to match the target before computing the loss. We perform benchmarking to establish the advantages of our shape-matching loss over other standard distance metrics for shape comparison tasks. We then demonstrate that DiffeoMorph can form a range of complex shapes from minimally patterned initial conditions. DiffeoMorph provides a general framework for learning distributed control strategies for morphogenesis, swarm robotics, and programmable self-assembly.

arXiv:2410.07787v4cs.RO

Learning Beyond Rigid Manipulation with Hybrid Soft-Rigid Robots

Rigid-soft robot hybrids promise to unite the precision and repeatability of rigid manipulators with the compliance and adaptability of soft structures. Yet, full-fledged rigid-soft manipulators remain largely unexplored, in part because the intelligence required to exploit this combination is still missing. Here, we introduce a hybrid robotic system obtained by the series interconnection of a rigid arm and a soft manipulator, and systematically examine its ability to perform both established and previously inaccessible manipulation tasks. We show that a tailored imitation learning algorithm -- generally applicable to this class of hybrid systems -- leverages the complementary roles of rigid precision and soft embodiment to acquire manipulation skills and generalize them in a single shot across task variations. As a result, the system matches or exceeds the performance of rigid robots in classical tasks such as stacking, while enabling qualitatively new behaviors, including grasping objects through narrow openings.

arXiv:2611.12885v1cs.CV

World In-Context Learning for Agentic Robot Manipulation

Trained action policies write manipulation skill into network weights, tying what is learned to the distribution it is learned from. In-context learning (ICL) avoids this coupling but has not matched trained policies, because a demonstration recorded in another scene carries no feedback from the world the robot currently faces. We observe that what an agent learns in context is semantic, recording task steps and object roles rather than visual appearance, so experience gathered in one world transfers to another. Based on this insight, we propose World In-Context Learning (WICL), a paradigm in which a frozen model starts from a demonstration, rehearses the task in a world such as a simulator, and writes the feedback into its context rather than its weights. We build RoboScript, a modular infrastructure that implements WICL for agentic manipulation. From a single demonstration, RoboScript learns each task through rehearsal in simulation, freezes the learned knowledge as a Task Memory, and deploys the frozen memory on new scenes with data isolation that ensures every deployment input is available on a real robot. On all 50 tasks of RoboTwin 2.0, RoboScript reaches 83.4% mean success across clean and randomized settings with one demonstration per task and no gradient updates, exceeding the strongest trained action policy by over 20 points. The method generalizes across visual distributions, improves through reflection, scales with the foundation model, and transfers to a physical dual-arm robot through cross-embodiment memory adaptation. With a world in the loop, a robot can learn a manipulation task in its context as well as it learns one in its weights. All code is available at https://github.com/ArcheOne-AI/RoboScript

arXiv:2611.12732v1cs.LG

$\Sigma$-LeWM: Learning World Models via S-Information for Robot Control

World models have increasingly been applied as a model-based control method for robotics tasks such as manipulation and locomotion. While early world model architectures relied on decoders to prevent mode collapse and learn a predictable latent space, recent works on world models, such as Joint Embedding Predictive Architecture or LeWorldModel, increasingly aim to learn embeddings without a grounding decoder, utilising only a latent forward dynamics predictor and a stabilising entropy term. In this paper, we set out to demonstrate that the further introduction of two additional latent losses to LeWorldModel, a backward dynamics predictor and an inverse dynamics action predictor, enforces further structure on the latent embedding, leading to further gains in both performance and planning efficiency. These are critical properties for improving the applicability of such methods to real-time model-based control of real-world robots. We demonstrate these gains on standard world model benchmarks and two simulated robot manipulation tasks.

arXiv:2611.12678v1cs.RO

Library of Hands: Fix the Hands, Not the World Model

A world model predicts how a scene changes after an action, and a planner uses it to search for actions that reach a goal. If the camera moves or the controller changes, the same command moves the robot differently: when its commands are turned by 90 degrees, a frozen planner with the LeWM world model that succeeds in 77.5% of episodes succeeds in only 7.8%. Current fixes retrain the model, need training data, or forget a set-up when it returns. We propose Library of Hands (LoH), a training-free method that keeps the world model frozen and corrects only the map from commands to applied actions, which we call the hand. LoH reads the hand through the frozen model, with no extra sensor: it finds the action that best explains the change between two camera images (a reading). It stores every hand it identifies, so a returning set-up is recognised rather than re-learnt. In closed-loop tests, LoH more than doubles success on three simulated tasks, from 28.6% to 62.3%, and loses only 0.6 percentage points when nothing changes. It also works, unchanged, with two other world models and on two of three models pretrained on real robot data, and its gain grows with the quality of its readings.

arXiv:2611.12676v1cs.RO

VLA Adaptation with Real and Simulated Data: A Case Study on Robotic Chess

Vision-language-action (VLA) models are trained as general-purpose foundation models for robot learning, and require fine-tuning for each downstream task and robot. This raises practical questions such as how much data and training updates are needed, how checkpoints should be selected, and whether simulation can be leveraged to alleviate the cost of real data collection. We study these questions on a task that requires both precise manipulation and spatial understanding of the scene. In this task, an SO-101 arm moves a chess king between two squares that are given only by their names, such as e4 and a5. We fine-tune $\pi_{0.5}$ with various dataset sizes and update budgets, using teleoperated demonstrations as well as simulated demonstrations from a randomized scripted expert that imitates the variability of human demonstrations. In simulation, the success rate scales with both data and updates. Importantly, we find that a short learning-rate cool-down adds up to 31 points and is necessary for comparing checkpoints, and that validation loss and action error are unreliable for model selection. On the real arm, we fine-tune on up to 256 teleoperated demonstrations and evaluate ten policies in 25 trials each. Partial results indicate that pretraining on the simulated demonstrations helps substantially, most clearly when real data is scarce. We also present a negative result, in which training on the policy's own rollouts with filtered behavior cloning, RECAP-style advantage conditioning, corrections from an automatic coach, or residual reinforcement learning did not yield a measurable improvement over plain behavior cloning in our setting. We release the simulator, the expert and the real demonstrations.

arXiv:2611.12643v1cs.LG

Simulation-aided Reinforcement Learning with Control Variates

Reinforcement Learning (RL) algorithms often rely on data collected from a target environment, which can be expensive and noisy. Although simulators can generate large amounts of additional data, standard simulation mixing approaches, which directly combine simulated and real experience, can degrade performance due to simulator inaccuracies, especially when they bias the solution away from the optimal policy. We propose a conservative simulation-aided learning method based on control variates, where simulated data is used solely to reduce variance in the learning process rather than directly shaping the learning target. We develop our approach for Policy-Evaluation, which is a fundamental building block of RL algorithms. Then we combine it within the actor-critic framework towards policy improvement, as well as extend it towards offline RL scenarios. Experiments on multiple MuJoCo benchmark tasks demonstrate improvements over standard simulation mixing approaches, highlighting control variates as an effective tool for simulation-aided reinforcement learning.